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User Rating Comment Status
Mark Wilder
United States
Evanston
Illinois
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10
Sep 2008*
[>5 Plays] One of my favorite Euros and probably the best integration of theme for a game with purely Euro mechanics. Luck plays a big factor in tile draws, but smart play usually (but not always) negates the effect. The time-based track is a great innovation and makes for some tough decisions on how to spend your time.

METRICS THAT DON'T NECESSARILY AFFECT OVERALL RATING:
Weight: (Very light) (Very Heavy)
Conflict: (No Conflict) (Lots of Conflict)
Luck v. Strategy: (Luck-Heavy) (Purely Strategy)
Theme: (Abstract) (Lots of Theme)
Interaction: (Little Interaction) (Lots of Interaction)
Learning Curve: (Easy to learn) (Hard to learn)

METRICS THAT MAY AFFECT OVERALL RATING:
Component Quality: (Cheapish bits) (Awesome bits)
Fun Factor: (I think it's no fun) (I think it's LOTS of fun)
Value for the Money: (A waste) (Worth it)
2007-11-06*
Owned
Nicolas MARTIN
France
SARTROUVILLE
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10
Jul 2007*
Owned
Brad Fuller
United States
Virginia Beach
Virginia
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10
Aug 2007*
My favorite Euro to date. This is a awesome game!
2007-08-08*
Owned
david karasick
United States
Gladwyne
Pennsylvania
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10
Aug 2007*
I really "dig" this game.How can you not like to play it.Rich in theme and mechanics.
2007-08-09*
Owned
Scott Alden
United States
Dallas
Texas
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Aldie's Full of Love!
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10
Sep 2008*
This new production is beautiful! Something about this game really sparkles for me. Great fun... sometimes exasperating when you dig up a lot of dirt, but I don't care.
2007-08-11*
Owned
Karl Deckard
United States
Seattle
Washington
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10
Jan 2009*
My comments from the original version are shown below, but this new version adds improved art and production, simpler exhibitions, a wheel replaces the dig chart, and players pull artifact tokens from separate site dig bags. All improvements, for the most part. This game is now getting the recognition it deserves, including a Golden Geek Award for Best Family Game of 2008.

Desktop-Published edition:
"Wow, what a brilliant representation of a theme. Players are archaeologists competing for artifacts buried under five different dig sites. At the end of the game, players earn victory points for the artifacts they have found, the knowledge they have gained, and the exhibitions they have won, which then determines the winner of the game. Each turn the player can take one of four actions: move to another location, choose a card that corresponds to the current location, start an excavation, or pass. Much like Neuland, each action will take a specific number of weeks and the player furthest back in the timeline is always the first in turn order. This presents some interesting situations, because when one person goes for a high value card or a lengthy dig, they will move to the front of the queue, which gives other players potentially multiple actions before catching up and then passing the leader. Players collect cards at various European cities to gain knowledge of each dig site and to provide various special actions. If the player has the proper knowledge cards, an excavation can be made. During an excavation, the player cross-references the number of corresponding knowledge cards they have to the number of weeks they want to spend in order to determine the number of cards to pull from a random assortment. Cards will either provide Artifact VP cards or garbage that gets shuffled back into the deck, which means that each successive dig has a higher chance of pulling up garbage. Whenever an Exhibition card is drawn, it is placed on the timeline by the specified number of weeks ahead of the trailing player. Any player at the proper location at the specified time can exhibit their Artifacts. Players add each of a particular type or types of Artifacts with the roll of a die. The player with the highest total gets the Exhibition card, which is worth victory points at the end of the game. As I stated earlier, I think the game mechanics support the theme quite well; the timeline usage, the diminishing returns for excavations, and the exhibition of artifacts. Once you manage to decipher the rules, the game itself clips along at a good pace. The artwork and production in the Prinz Spiele version of the game that I have leave a little to be desired, but the new version looks to be an improvement. The game is innovative, well thought out, and it plays quickly. This is a really solid design and I highly recommend it. It is one of my top ten favorite games of 2004."
2007-08-19*
Owned
Luis Nunes
Portugal
Alverca
Lisboa
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10
Feb 2008*
GREAT game! Great fun. Fantastic theme. Brilliant mechanic.
2008-02-13*
Owned
gregory duff
United States
Ft.Worth
Texas
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10
Aug 2007*
Nick Szegedi
United States
Las Vegas
Nevada
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10
Sep 2007*
Very fun theme and game "play"...digging into the bag and reaching out a priceless artifact is just so darn fun! (except when you pull out bunch of sand/dirt [blank] tokens!)- lol
2007-09-02*
Owned
Farilian
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10
Sep 2007*
Owned
Jeff DeBoer
United States
Jacksonville
Oregon
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10
Dec 2008*
Wow!! This is like the best theme for a game that I have seen, since Power Grid!! I love this game...the new version by Queen is fabulous and the game is so much fun to play. Just a great mix of luck and skill (planning) and healthy competition between the players....put your hand in one of five ancient sacks and "dig" for valuable relics......after completing research in one of seven continental European cities and then return for exhibitions!! Cool.....this is a wonderful game. Thank you!! Will enjoy this one for years to come with family and friends.
Note: There are some cool ways to reduce the luck element some in the digs that actually help the game, in my opinion, for more serious gamers.
2007-09-06*
Owned
Seth Bell
United States
New Milford
Connecticut
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10
Jan 2011
This is one of my favorite Euros.
2007-09-10*
Owned
Mark Koren
Canada
Aurora
Ontario
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10
Sep 2007*
Owned
Greg Zamira
United States
San Leandro
California
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10
Sep 2007*
Owned
Marco Rimassa
United States
Katy
Texas
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10
Oct 2007*
Owned
Dan Hopkinson
United States
Smyrna
Georgia
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10
Nov 2009*
Owned
Kamil Klapka
Czech Republic
Praha 10
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10
Dec 2009*
I love time mechanic, it is very clever aspect. I do not care about lot of randomness because it seems to add to theme as well. One of best gateway games I have.
2010-02-26
Owned
Rob McFadden
United States
Cherry Hill
New Jersey
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10
Aug 2009*
Please see my session report for details
http://www.boardgamegeek.com/thread/231704

Like Twilight Struggle and 1960:TMOTP this is a visually pleasing game, with in game tactile appeal. Sure, luck plays a significant part. But there are other things to manage and watch, and ways to maximizes your chances for VP's.
2008-07-01*
Owned
Want To Play
Gordon Stewart
United States
Bowie
20715
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10
Mar 2009*
Great fun; like a REAL archeologist. Superb 3 player game; neat turn-order-time mechanism.
2012-12-26
Owned
Want To Play
Nat Fu
United States
Kansas
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10
Nov 2007*
Excellent game, oozing with theme, which is quite nice for an Euro.
2007-11-09*
Owned
Cathrine & Frank Carroll
United States
Overland Park
Kansas
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10
Nov 2007*
Great exploration game.
2007-11-12*
Xi Bi
China
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10
Nov 2007*
Shao Hong
United States
Lawrence
Kansas
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10
Nov 2007*
Thebes is a very fun game that really captures its theme.
2007-11-12*
Owned
Ben Long
United States
Missouri
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10
Jun 2009*
Excellent exploration experience.
2009-06-08
Owned
Ioana Blana
Romania
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10
Dec 2007*

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