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User Rating Comment Status
Josh Adelson
United States
Columbia
South Carolina
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Well, I see the otherness of being other is otherwise contraindicated
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Who cares where it came from or whether it's correct or not? Certainly not me
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10
May 2008*
Well, I've played this game myriad times now, and it never loses any of its luster. It's a 10.
2008-05-16*
Owned
Edward Bosco
United States
West Virginia
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10
Oct 2007*
WOW. Wicked game, lots of nastiness. Don't dilute my stock! Get in Detroit! Don't start the Wabash! Aaargh!!!
2007-10-27*
Dave Wilson
United States
Powder Springs
Georgia
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10
Nov 2007*
Daniel Staub
United States
State College
Pennsylvania
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10
Aug 2010
g s
United States
Moab
Utah
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10
Nov 2009*
This is a brilliant game design. And it is accessible to the players I can game with FtF and these are just casual gamers. Even my 12 year-old has grasped the concepts well after a few plays. I see some complaints about replayability, but I can't see that as a problem. I'll happily play this anytime.

Raised rating to 10 after more plays.
2009-11-29
Owned
Steve Zamborsky
United States
Cincinnati
Ohio
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"Ah, Denny, I've hardly seen you this episode."
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10
Aug 2010
The only thing I'm concerned about right now is replayability. Otherwise, I think Wabash Cannonball is an excellent system, rife with strategy and "butterfly effects". Hopefully Winsome will capitalize on the system and ask the designer to make more (and nicer!) maps for us to play with. Update: I like this even better upon second playing. I want to play it again, and soon!
2008-01-20*
Owned
Charlie Sheppard
United States
Seattle
Washington
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10
Mar 2009*
DISCLAIMER: I wrote the iPhone version of Chicago Express/Wabash Cannonball.

My favorite gamers' game.

Mechanically this game feels somewhat similar to Modern Art yet thematically it still feels like a train game. It narrowly beats Modern Art as my personal favorite auction game. The only disadvantages are 1) it's even more opaque than Modern Art making it tough for new players to grasp its nuances and, 2) again as with Modern Art, inexperienced players tend to randomize the winner. But I've realized this is true of any multiplayer game with any depth. Without this quality the game is either too much a multiplayer "solitaire" or its results are too dependent on player order.

A quick note on comparisons I've seen made to Diplomcacy. While it's true that Chicago Express revolves heavily around alliances, these alliances are not the product of negotiation. That is, they are not the result of cajoling, threatening, pleading, and begging as they are in negotiation games (Diplomacy, Intrigue, and sometimes Bohnanza for example). Rather, alliances are a natural consequence of players' current cash and share holdings. Alliances are "game theoretic", for want of a better phrase. Coca Lite discusses this idea at length (http://boardgamegeek.com/thread/315482). His posts, and those of J C Lawrence, are required reading for any new player.
2010-11-16
Owned
j s
United States
washington
Illinois
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10
Mar 2009*
Owned
Robert Farthing
United States
Auburn
Illinois
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10
Jul 2008*
Owned
Francisco Garcia Rios
Spain
Albacete
Albacete
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10
Jul 2009*
Owned
Scott Smith
United States
Madison
Alabama
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10
Dec 2008*
Owned
maks teper
Poland
Wrocław
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10
Jan 2009*
Owned
Adam Osborn
United States
Springfield
Illinois
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10
May 2010
Owned
John Erickson
United States
Winona
Minnesota
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10
Dec 2010
Owned
Peter Mumford
United States
Somerville
Massachusetts
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ceci n'est pas une pipe
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10
Mar 2015
Combines the stock holding and expansionist drive of Imperial with the route planning and blocking of Through the Desert. It plays quickly. The pace is exciting as the railroads race toward Chicago.

Often, players can't decide whether to collude, sabotage each other, or a little of both. If the Wabash opens up, it throws a wrench into the endgame gearbox. No two games are much alike. As players become experienced with its subtleties, play becomes more nasty.

Wabash Cannonball is supposed to be an open information game, but my girlfriend and some of my gamer friends strongly prefer hidden money. I often play with hidden money to accommodate them and I don't think it breaks the game. It is very good with three or four players. The addition of the Erie makes it just as good with five.

I have a home made copy with my own made-from-scratch (photoshop) board:
http://www.boardgamegeek.com/image/355477

I was thinking I'd buy a Queen edition, but was disappointed that they re-named it Chicago Express. Lame!
2015-03-15
Owned
Eric Flood
United States
San Francisco
California
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10
Nov 2011
This is not a game for stupid people. You will be manipulated into ruin.

This game has become my favorite. The number of ways in which manipulation can occur is impressive; the game can feel drastically different from one play to another.

The first play or two are incredibly difficult to wrap your mind around - this likely turns many people off.
2008-06-10*
Owned
Want To Play
BusinessIsGood
United States
Ohio
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10
Jun 2008*
Simple rules and intriguing strategies. This game just gets better and better with every play.
2008-06-14*
S. Deniz Bucak
United States
Havertown
Pennsylvania
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designer
As Above, So Below
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My books are forgeries. Nobody wrote them. - Philip K. Dick
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10
Mar 2009*
A great game. The stock manipulation of 18XX without the playing time. Even my friend who "Doesn't like train games" likes it. Proper bidding in the auctions is the essential skill. You don't want to bid too much, as the money will rot in the company treasury and you don't want to bid too little as the company won't have enough capital. Also you want help building up the company, so you need partners. Diplomacy is very important. Wonderfully complex for such a short game.
2008-06-16*
Owned
Want To Play
Dan Foster
United States
Eagle Bend
Minnesota
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10
Aug 2009*
Owned
Chef D
United States
Newtonville
Massachusetts
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10
Sep 2011
Prev. Owned
Brian Hamilton
United States
Asheboro
North Carolina
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10
Aug 2011
Owned
Preordered
Wystan Benbow
United States
Stoneham
Massachusetts
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Blazars are a special type of active galaxy that indirectly pay for my boardgame habit
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Life is good!
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10
Sep 2009*
One of my all time favorites; Nice subtle, quick stock market game; Suffers a bit when a player doesn't play "correctly", but every game is so different;
2011-10-11
Owned
Caleb Wynn
United States
Adairsville
Georgia
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I love Nintendo as well!
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10
Dec 2009*
This is a wonderful 4 player train game. 4 players is the sweet spot and it is a tense game of stock purchasing and player manipulation. Easily a 9 in my book. I don't see this game getting old.

With 6 players Chicago Express loses its charm. The game ends much too quickly and with some many players the auctions are much too chaotic. Additionally, it is impossible to play the game in a strategic manner simply due to so many players making moves in the game. Definitely not a good game with 6.

I have not played with 5 yet.

I like it with three as well and I need to go back and try again with 6. Hopefully with only one or two new players this time around.

This game is a ten. The interaction, the tight play, and the great mechanics make this game my number 2 favorite.
2010-01-25
Owned
Jeremy Wilhm
United States
Norman
Oklahoma
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Insert clever phrase here.
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10
Dec 2011
Owned
Thomas B.
Germany
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10
Jul 2009*
Owned

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