$10.00

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User Rating Comment Status
Josh Adelson
United States
Columbia
South Carolina
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Well, I see the otherness of being other is otherwise contraindicated
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Who cares where it came from or whether it's correct or not? Certainly not me
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10
May 2008*
Well, I've played this game myriad times now, and it never loses any of its luster. It's a 10.
2008-05-16*
Owned
Edward Bosco
United States
West Virginia
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10
Oct 2007*
WOW. Wicked game, lots of nastiness. Don't dilute my stock! Get in Detroit! Don't start the Wabash! Aaargh!!!
2007-10-27*
Dave Wilson
United States
Powder Springs
Georgia
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10
Nov 2007*
Daniel Staub
United States
State College
Pennsylvania
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10
Aug 2010
g s
United States
Moab
Utah
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10
Nov 2009*
This is a brilliant game design. And it is accessible to the players I can game with FtF and these are just casual gamers. Even my 12 year-old has grasped the concepts well after a few plays. I see some complaints about replayability, but I can't see that as a problem. I'll happily play this anytime.

Raised rating to 10 after more plays.
2009-11-29
Owned
Steve Zamborsky
United States
Cincinnati
Ohio
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"Ah, Denny, I've hardly seen you this episode."
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10
Aug 2010
The only thing I'm concerned about right now is replayability. Otherwise, I think Wabash Cannonball is an excellent system, rife with strategy and "butterfly effects". Hopefully Winsome will capitalize on the system and ask the designer to make more (and nicer!) maps for us to play with. Update: I like this even better upon second playing. I want to play it again, and soon!
2008-01-20*
Owned
Charlie Sheppard
United States
Seattle
Washington
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10
Mar 2009*
DISCLAIMER: I wrote the iPhone version of Chicago Express/Wabash Cannonball.

My favorite gamers' game.

Mechanically this game feels somewhat similar to Modern Art yet thematically it still feels like a train game. It narrowly beats Modern Art as my personal favorite auction game. The only disadvantages are 1) it's even more opaque than Modern Art making it tough for new players to grasp its nuances and, 2) again as with Modern Art, inexperienced players tend to randomize the winner. But I've realized this is true of any multiplayer game with any depth. Without this quality the game is either too much a multiplayer "solitaire" or its results are too dependent on player order.

A quick note on comparisons I've seen made to Diplomcacy. While it's true that Chicago Express revolves heavily around alliances, these alliances are not the product of negotiation. That is, they are not the result of cajoling, threatening, pleading, and begging as they are in negotiation games (Diplomacy, Intrigue, and sometimes Bohnanza for example). Rather, alliances are a natural consequence of players' current cash and share holdings. Alliances are "game theoretic", for want of a better phrase. Coca Lite discusses this idea at length (http://boardgamegeek.com/thread/315482). His posts, and those of J C Lawrence, are required reading for any new player.
2010-11-16
Owned
j s
United States
washington
Illinois
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10
Mar 2009*
Owned
Robert Farthing
United States
Auburn
Illinois
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10
Jul 2008*
Owned
Francisco Garcia Rios
Spain
Albacete
Albacete
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10
Jul 2009*
Owned
Scott Smith
United States
Madison
Alabama
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10
Dec 2008*
Owned
maks teper
Poland
Wrocław
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10
Jan 2009*
Owned
Adam Osborn
United States
Springfield
Illinois
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10
May 2010
Owned
John Erickson
United States
Winona
Minnesota
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10
Dec 2010
Owned
Peter Mumford
United States
Somerville
Massachusetts
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ceci n'est pas une pipe
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10
Mar 2015
Combines the stock holding and expansionist drive of Imperial with the route planning and blocking of Through the Desert. It plays quickly. The pace is exciting as the railroads race toward Chicago.

Often, players can't decide whether to collude, sabotage each other, or a little of both. If the Wabash opens up, it throws a wrench into the endgame gearbox. No two games are much alike. As players become experienced with its subtleties, play becomes more nasty.

Wabash Cannonball is supposed to be an open information game, but my girlfriend and some of my gamer friends strongly prefer hidden money. I often play with hidden money to accommodate them and I don't think it breaks the game. It is very good with three or four players. The addition of the Erie makes it just as good with five.

I have a home made copy with my own made-from-scratch (photoshop) board:
http://www.boardgamegeek.com/image/355477

I was thinking I'd buy a Queen edition, but was disappointed that they re-named it Chicago Express. Lame!
2015-03-15
Owned
Eric Flood
United States
San Francisco
California
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10
Nov 2011
This is not a game for stupid people. You will be manipulated into ruin.

This game has become my favorite. The number of ways in which manipulation can occur is impressive; the game can feel drastically different from one play to another.

The first play or two are incredibly difficult to wrap your mind around - this likely turns many people off.
2008-06-10*
Owned
Want To Play
BusinessIsGood
United States
Ohio
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10
Jun 2008*
Simple rules and intriguing strategies. This game just gets better and better with every play.
2008-06-14*
S. Deniz Bucak
United States
Havertown
Pennsylvania
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As Above, So Below
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My books are forgeries. Nobody wrote them. - Philip K. Dick
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10
Mar 2009*
A great game. The stock manipulation of 18XX without the playing time. Even my friend who "Doesn't like train games" likes it. Proper bidding in the auctions is the essential skill. You don't want to bid too much, as the money will rot in the company treasury and you don't want to bid too little as the company won't have enough capital. Also you want help building up the company, so you need partners. Diplomacy is very important. Wonderfully complex for such a short game.
2008-06-16*
Owned
Want To Play
Dan Foster
United States
Eagle Bend
Minnesota
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10
Aug 2009*
Owned
Chef D
United States
Newtonville
Massachusetts
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10
Sep 2011
Prev. Owned
Brian Hamilton
United States
Asheboro
North Carolina
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10
Aug 2011
Owned
Wystan Benbow
United States
Stoneham
Massachusetts
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Blazars are a special type of active galaxy that indirectly pay for my boardgame habit
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Life is good!
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10
Sep 2009*
One of my all time favorites; Nice subtle, quick stock market game; Suffers a bit when a player doesn't play "correctly", but every game is so different;
2011-10-11
Owned
Caleb Wynn
United States
Adairsville
Georgia
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I love Nintendo as well!
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10
Dec 2009*
This is a wonderful 4 player train game. 4 players is the sweet spot and it is a tense game of stock purchasing and player manipulation. Easily a 9 in my book. I don't see this game getting old.

With 6 players Chicago Express loses its charm. The game ends much too quickly and with some many players the auctions are much too chaotic. Additionally, it is impossible to play the game in a strategic manner simply due to so many players making moves in the game. Definitely not a good game with 6.

I have not played with 5 yet.

I like it with three as well and I need to go back and try again with 6. Hopefully with only one or two new players this time around.

This game is a ten. The interaction, the tight play, and the great mechanics make this game my number 2 favorite.
2010-01-25
Owned
Jeremy Wilhm
United States
Norman
Oklahoma
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Insert clever phrase here.
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10
Dec 2011
Owned
Thomas B.
Germany
Rheda-Wiedenbrück
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10
Jul 2009*
Owned
Tucker Taylor
Canada
New Westminster
British Columbia
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Please wait.
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A woman needs a man like a fish needs a saxophone.
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10
May 2012
This is not a train game. It's a game about getting other people to build your trains. It packs an awful lot of agonizing decisions into the space of about an hour. I adore it.
2009-10-12
Owned
Matti Matilainen
Finland
Oulu
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10
Jun 2010
Want To Play
United Kingdom
Southampton
Hampshire
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I'll think of something witty to put here...
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10
Aug 2010
Wonderful game. Simple, deep, fast, intense. Wow.

Chicago Express is a share holding train themed game. It's 90% auction, 10% route building - the game is won or lost in the auction phase. The goal is to have the most money when the game ends.

Problem is, game length depends heavily on the rate at which company shares are sold, and this is under complete control of the (collective) players. Each player has a 'posture' that favours either long game or a short game (based on current cash and rate of change of cash) - with more rounds come more dividends, so a low cash, high income player will have time to overtake a high cash, low income player, and vice versa.

Another key aspect is manipulating other players incentives. Each player can only help one company at a time, so if you can get the shares to fall out of the auction just right, the other players will be forced to help you as a side effect of helping themselves.

Nice components, zero luck, the depth of a 2hr + game packed into 1 hr. There's plenty of interaction, sabotage and blocking.

This is my favourite game since late 2009.
Bought Jul 2009
2011-09-08
Owned
Fel Barros
Brazil
Rio de Janeiro
RJ
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10
Dec 2013
Owned
Matt Olson
Australia
Darlington
WA
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10
Nov 2008*
Easy to teach and even the people not very enamoured with board games like it, and will discuss strategy after the game! This game is brilliant ... BRILLIANT!

The short play time, the multitude of decisions, the wonderful board and components, and the economy and route planning all make a winner. Do yourself a favour and try it.

I lost my first 4 games playing/teaching this, but still enjoyed it. Last game I wasn't teaching and I decided to be creative and let go of my inhibitions. I didn't try to prevent others from obtaining equal shares in companies in which I was the majority shareholder. When I was ahead on dividends I withheld on the urge to buy more shares. I waited for others to make moves. It becomes an almost existential experience. A slight pull here and a push there - controlling other's actions whilst concealing your own. Needless to say, I won - more than convincingly ... fantastic.

Latest session (5 people), I taught the game again, and got beaten again. Same story, everyone loved it and would like to play it again... my wife now knows most of my strategic thinking , having been present for most games - she is going to be tough to beat for awhile.
2008-11-05*
Owned
Michael Ward
United States
Laurel Springs
NJ
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Last Great Read
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Last Great Read
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10
Dec 2009*
Owned
David Grietens
Belgium
Leuven
Vlaams Brabant
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10
Mar 2013
Again, a game with trains and shares. But this one is extremely good and original and plays really fast.

Very strange game-play where you are offered many different options to seriously influence the game and game end. Nevertheless, you only have 3 types of actions to choose from.

The player that anticipates best to the actions of the other players will be the winner. The game can be finished before you realize it.
2012-07-08
Owned
Nyarlathotep
United States
Unspecified
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10
Jan 2009*
Owned
piotr faldrowicz
Poland
warszawa
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10
Dec 2008*
Owned
Steven Canning
United States
Seattle
Washington
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10
Jan 2009*
Owned
john malafronte
Czech Republic
Prague 2
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10
Nov 2013
Next 20 to Prague
2015-01-29
Owned
Thirty Thirty
England
Virginia Water
Surrey
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10
Feb 2013
Prev. Owned
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Flawed Hero
United States
Rochester
New York
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10
Mar 2009*
Solid gameplay all around!
2009-03-13
Owned
Kevin Ryberg
United States
Iowa City
Iowa
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10
Feb 2009*
kim hong
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10
Feb 2014
Jameus Hutchens
United States
Spokane
WA
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10
Nov 2014
Owned
Aleix Miró i Faixes
Spain
Lleida
Catalunya
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10
Mar 2009*
Owned
Angie Blake
United States
Salinas
California
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10
Sep 2009*
Owned
Tryggvi Björgvinsson
Iceland
Reykjavik
Gullbringusýsla
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10
Jun 2009*
Owned
Jared Miller
United States
New Jersey
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10
Apr 2009*
Owned
Jonathan Dyer
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10
May 2009*
Owned
Marco Pix
Switzerland
Zurich
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10
Mar 2009*
A jewel of a perfect information train game. Multiple paths to victory, butterfly effect, game length control, simple and effective economic model. I personally like the auction part the best. And, last but not least, it does not feel heavy at all, so it is good also as a gateway train game.
2011-10-25
Owned
Josh P.
United States
Tucson
Arizona
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10
Sep 2009*
It's like Imperial meets a train game. This is one of the best economic games I have played. It is easy to learn, but surprisingly deep. A great game for 4, but doesn't play well for 2.
2009-09-07
Owned
Malcolm Bruce
United Kingdom
Aberdeenshire
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10
Sep 2011
Owned
Ben Draper
United States
Seattle
Washington
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10
Nov 2012
d10-3d10-4
Would LOVE to see an annotated game of this, as in the great Tigris and Euphrates session here at the 'Geek. So much subtlety to the game.
2014-01-25
Prev. Owned

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