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User Rating Comment Status
Charles Vasey
Scotland
Mortlake, London
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10
Dec 2006*
Very clever mixture of cards and traditional gaming, rules were bad but the excellent Walt Mulder has saved the day, needs some thought as to ergonomics.

Cards are very atmospheric and the game generates a cracking narrative.
2006-12-24*
Owned
Dò the Clef
France
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10
Oct 2014
Owned
John Carroll
England
London
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9
Aug 2005*
Very atmospheric game that generates the feeling of the Bulge. My game went down to the wire and I suspect that most would. Throughout the game both players will think they are struggling while their opponent always seems to have the upper hand.

Good looking cards, but it can become a bit chaotic on the table.

Thanks to Walt Mulder with regard to the rules and FAQ's. Anyone who tried and gave up with the original rules should try again with the set posted on BGG.
2005-08-04*
Superfly 3
Australia
NSW
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9
May 2012
Owned
Richard Partin
United States
Urbana
Illinois
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9
Oct 2013
Interested in topic, and encouraged enough by comments that Walter Mulder fixed what certainly seems to be a badly written rule book. This is one of those games for which you have to ask yourself, "How much time am I willing to commit to figuring out the rules and rules questions that I'm going to have?" And then, "Is all that time worth it, given how good I think the game is?" It's certainly an individual question. For me personally, I spent hours upon hours reading the published rulebook, then Walter Mulder's version (which, although very good and one which makes the game playable, still has some gray areas), then checking Q&A postings, then writing out my own capsule summary of things to remember; then going through the decks and matching them to the maps they're supposed to go on (by all means, print out the maps available through grognards.com and available on the "NUTS!" listing on BGG). After all that, after a few playing sessions, I felt as though the game plays well and is no more than of medium complexity for a war game--it just FEELS like it's medium-heavy due to all the brain work I had to do to figure it out. The issue with the rule book is not so much that it's badly written, but that it's underwritten. To that extent, Mulder's terrific work makes the game understandable and playable. Of war games with which I'm familiar, I'd rank this game with "Lightning: Midway" as having a rules set that's significantly underwritten, yet it's good game design that's definitely worth learning and playing. The game does give the feel of, at the outset, superior German forces that badly need to quickly push back American forces and exploit any gaps they can create. This is done by a combination of special cards (in the one-deck game--there are two 150-card decks--the German player draws 3 cards for each of 14 turns, then, if the game continues to its full extent, draws 1 last card for a final turn) and, potentially, mondo dice rolls, the number of which is affected by terrain and special cards in play. Although the design gives the feel of the campaign, especially with history-specific special cards, it's also designed to be a 'game'--that is, either side could win depending on strategy, card play and dice roll outcomes. I can also see this playing out in many ways, so it seems to me that, one, replay potential is good, and two, as one gains more experience, one's enjoyment and appreciation of the game is going to rise. Update, October 2013: after playing through two more games, I've upped my rating to "9": I've gotten past the grief caused by the poorly written rules and now really appreciate how good the design is, which I find remarkable for being card war game. Traded for, October 2012; by making the most of a 4-day Thanksgiving break from work, learned it by late November 2012.
2013-10-14
Owned
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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I spent 100 Geek Gold and all I got was this lousy overtext message!
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8
Sep 2003*
A great card game on the Bulge marred by poor rules in need of examples. I remedied this with a re-write. Get both sets.
2003-09-15*
Owned
Walter OHara
United States
Burke
Virginia
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8
Jun 2005*
plays like a board game without a board. Great concept, marred by truly, awful, hideous, underdeveloped rule book. Took quite a while to sort this one out.
2005-06-24*
Owned
Joshua Buergel
United States
Seattle
Washington
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8
Apr 2007*
Clever stuff here, let down by a messed up set of rules. Once you figure out what is going on, it's a good time.
2007-04-18*
Owned
Tony Armada
United States
Okemos
Michigan
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8
Dec 2007*
Owned
Jack Deeley
United Kingdom
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8
Dec 2010
Played 10
2012-02-18
Owned
Kafree Free
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8
Feb 2013
make your guests laugh a lot.
2013-02-13
Owned
Michael B
United States
South Jordan
UT
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8
Jun 2013
Owned
Patrick Sewell
United States
Palmdale
California
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8
Dec 2013
Owned
Edwin Shaw
United Kingdom
London
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7
Feb 2015
Owned
For Trade
Danny Holte
United States
Fullerton
California
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7
Mar 2005*
Owned
Robert Patton
United States
Manassas
Virginia
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7
Jan 2006*
Get the "unofficial" rules available here on bgg ... and the other player aids ... otherwise ... trying to decypher the rules will leave a bad taste in your mouth.
2006-01-14*
Owned
JR Dundas
Canada
Unspecified
Unspecified
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7
May 2009*
Owned
David Weiss
Canada
Toronto
Ontario
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7
Jul 2006*
Owned
Kevin Nesbitt
Canada
Ajax
Ontario
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7
Aug 2006*
Owned
Andy Daglish
United Kingdom
Cheadle
Cheshire
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7
Aug 2007*
In the main it is very good, once you've worked out that major von der Heydte problem. The reason why it doesn't work is that an immobolised Peiper can lay about him like a heavyweight gorilla, eliminating all adjacent units one space at a time.
2007-08-05*
Mike Pranno
United States
Chardon
Ohio
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7
Oct 2010
Owned
For Trade
Glen Kehoe
United Kingdom
St Helier
Jersey
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7
Mar 2008*
Buckets of Dice
2010-11-19
Owned
Jonathan Townsend
Italy
Roma
Lazio
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7
Aug 2009*
Owned
Aron
Netherlands
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Life is game, you gotta enjoy the journey.
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Life may knock you down sometimes. Its up to you if you stand up and live your life to the fullest.
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7
Mar 2014
Owned
Alex Davis
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7
Jan 2015
Owned
stanislav-1971 stanislav-1971
Ukraine
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7
Feb 2013
Owned
J McCraney
United States
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7
Jan 2015
Owned
Kurt Aumueller
United States
Wisconsin
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7
Nov 2014
Owned
7
Jan 2015
Owned
Toby Shaw
Australia
Brisbane
Queensland
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6.5
Apr 2014
Retamero Fermin
Portugal
Unspecified
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6
Apr 2003*
Owned
Paul Loong
Hong Kong
Causeway Bay
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6
Aug 2003*
Owned
Lasse Marsy
Finland
Oulu
Oulu
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6
Jul 2004*
tim allen
Canada
Winnipeg
Manitoba
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6
Nov 2008*
Takes a wee bit too long to play for a card game.
2005-10-03*
Owned
Arrigo Velicogna
United Kingdom
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6
Apr 2006*
Average game. Cards are nice and gameplay isn't bad.

Traded
2006-04-12*
John O
United States
Louisville
Kentucky
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Two men walking abreast.
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6
Jul 2006*
Never did get a good grasp of the rules...before I sold it.
2006-07-18*
David Ogea
Switzerland
Pully
Vaud
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Cenovis Rulez
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6
Feb 2008*
Owned
Kevin O'Hare
United States
San Carlos
California
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6
Jul 2009*
Owned
Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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6
Mar 2010
Owned
June Hwang Wah
Singapore
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6
Mar 2011
Mike Shire
United Kingdom
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6
Dec 2011
Owned
David Kegg
United States
Batavia
Ohio
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6
Aug 2012
Owned
Pete Shirey
United States
Fountain Inn
South Carolina
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6
Jul 2013
Owned
Geoff Pederson
United States
minneapolis
Minnesota
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6
May 2013
Owned
Alan James
South Africa
Pretoria
Gauteng
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6
Dec 2014
Owned
danylo bybluk
United States
Massachusetts
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6
Feb 2015
Owned
Aric D
United States
Kansas
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6
Dec 2013
Owned
Chris Karavoulias
United States
Norwood
Massachusetts
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6
Nov 2013
Owned
Patrick and Julia pjolmstead
United States
Greenwood
Indiana
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6
Aug 2014
Owned
Luis Ramarro Calibano
Italy
Brescia
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6
Oct 2014
Owned

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