$10.00

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1603-1714
United States
Georgia
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Now I can add text to my avatar? Sweet! How do I do it?
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10
May 2014
Owned
Robert Cannon
United States
ATLANTA
GA
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10
Oct 2010
Owned
Ben Vögel
United States
Golden Valley
Minnesota
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I've been on this site for 10 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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10
Nov 2014
[117 plays] Boy this is fun! If I get sick of this after 500 games, I don't care, because those first 499 games will have been worth the ride.

I like efficiency/economic games, and this is a clever little beast which plays quite quickly after you have a couple of games under your belt. Building your deck and getting your engine running, then converting from money to victory points at the right time reminds me of St. Pete and San Juan to some degree, but the gameplay is unique and fascinating. Some deck combinations will have more interaction, while others may have little, but you always will need to watch what other players are doing and how fast the clock is ticking.

The cards are nicely made, the artwork is pleasant, and the infinite combinations will last a long time before anyone truly needs the inevitable expansion decks. I am very pleased to own this new classic.

Most recent plays Nov '14.
2015-02-01
Owned
Valerie Putman
United States
Columbus
Ohio
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10
Nov 2008*
Full disclosure--I am a part of the development team (They Might Be Developers) for this game.
2008-04-30*
Owned
Thomas Haver
United States
Reynoldsburg
Ohio
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10
Nov 2008*
Prototype play.
Easy to learn, with great replay value even as the game is being tweaked. I'd like to try more of the options available during a game.

The card size really stinks if you want to sleeve.
2008-06-21*
Owned
Jan Ostmann
Germany
München (Munich)
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10
May 2011
(2-4) - 30 Min.
2008-05-06*
Owned
Glen Oberhauser
United States
Golden
Colorado
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10
Jun 2015
If I were to analyze this game, I would probably convince myself that it's not a great game. However, I have so much fun playing it that I give it a 10.


+ Alchemy
+ Cornucopia
+ Dark Ages
+ Guilds
+ Hinterlands
+ Intrigue
+ Prosperity
+ Seaside
+ Adventures

+ Back Market Promo
+ Stash Promo
+ Envoy Promo
2015-06-26
Owned
Dave Kudzma
United States
Millsboro
Delaware
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Trumpy, you can do stupid things!
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10
Nov 2008*
It's a really great game that I suck at. I predict my rating will rise with further plays. It's got 3 rules, it's easy to learn, and turns go lighting fast. It's the essence of constructed CCG play without the CCG.

Update:

More plays, rating rises to 9.

Update:

It's a 10.
2008-05-15*
Owned
Ronald Hundertmark
United States
San Mateo
California
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10
Nov 2010
With expansions this game gets top ranking. Easy to teach, quick to play and fun, fun, fun. Surprisingly thematic as well. This is the new gateway game.
2010-11-23
Owned
Jonathan Takagi
United States
San Marcos
California
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10
Jul 2013
The unbelievable amount of hype/buzz for this game prepared me to be disappointed, but so far I really enjoy this game. The quick play time and large amount of replayability are huge assets. There is just the right amount of luck, but skill seems to play a big enough role that the better player should win most of the time. The theme is, like many releases, ridiculously pasted on, but when the mechanisms are so compelling, who cares?

Update, July 2013: Now that the initial wave of expansions has concluded, there is no denying that Dominion is one of the greatest games created, nearly always full of delicious decisions and endless variety. Up to a 10. This 10 is for the game system/family, not necessarily for just the base set alone.
2013-07-30
Owned
K. Bailey
United States
Sacramento
California
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10
Jun 2009*
With expansion.
2009-06-28
Owned
Kevin Bourrillion
United States
Mountain View
CA
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10
Jan 2009*
Imagine you're on a game show where every player is given ten random ingredients and challenged to cook up the best dish. You choose your ingredients and their proportions carefully and season to taste, and if it tastes like barf -- oh well, you only spent 20 minutes on it, so just have another go at it!

Dominion is just like that. I love the feeling of building the perfect little recipe for any situation.

It's easy to learn and easy to play (contrast: Race), but the more you might feel like studying the cards and how they work together, the deeper your experience becomes.

It really is that good! In fact, it kinda ruined my enjoyment of every other game I own for a long year.
2010-08-23
Owned
Dave Chalker
United States
Silver Spring
Maryland
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10
Dec 2013
Owned
@spielfriek
United States
Virginia Beach
Virginia
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10
Jan 2009*
Probably the most original, inspired and fun family game of the last five years. A landmark design.
2008-06-10*
Owned
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Oct 2010
This is the game equivalent of your favorite candy. Really quick play, really quick turns, not taxing on the brain, and fun! It was hard to not just rate this a 10 right off the bat...but I'll hold off to confirm that this has the legs that I think it does.

---edit---
Yeah...it's got legs like a millipede.
2008-06-13*
Owned
Chris Comeaux
United States
Birmingham
Alabama
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War Eagle!
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Image is from Turandot. It looks just like me.
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10
Nov 2008*
A little CCG-ish, but highly variable, quick, and FUN. Like Race for the Galaxy, it scratches the card-combo itch in a quick play time. Unlike Race, you aren't surprised by unknown card combos, everything is right in front of you. Everyone I've introduced it to rates the game in their top 5!
2008-06-17*
Owned
P.L.A.
Spain
LA BAÑEZA
(LÉON)
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10
Feb 2011
**[Español]** Otro adicto al juego.
2008-06-18*
Owned
Want To Buy
Terry Bailey Sr.
United States
Jonesborough
Tennessee
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10
Nov 2008*
Cardboard Crack. Just as CCG's used to be this is very addictive. Scratches that same itch too with out the nasty collectability.
2008-06-23*
Owned
Richard Diosi
Canada
Newcastle
Ontario
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10
Dec 2008*
Owned
Mike Haverty
United States
Owasso
Oklahoma
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10
Dec 2008*
Card. Picked up at BGGcon on description and advanced buzz. Fantastic game - my entire group likes it quite a bit. It scratches a lot of itches, yet is mechanically simple. Mixing up the kingdom cards refreshes the feel of the game. Virtually nonexistent downtime in a 15-30 minute game that is just pure fun to play.

Update: passing 25 plays now, I've upgraded this to a full 10. I just really enjoy this game and doubt this will ever change. The forthcoming addition of new cards, and the ability to make up your own cards for kicks, will likely keep this fresh for me for a long time, too. Awesome.
2008-06-23*
Owned
Sheamus Parkes
United States
Carmel
Indiana
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10
Jun 2009*
Oct08: I say WOW! That was awesome. I need more time with it. For now, every purchase decisions was interesting, difficult, and had long term consequences. (Except for buying the 6vps, but that's so satisfying I don't mind.) I still struggled with how to balance my deck with just the base 10 cards. I can't even imagine the variability with 25 cards to choose from!

The shuffling was annoying, and the actual card play was pretty obvious, but those got out of the way quickly and just let you get purchasing. Besides, you did need to pay attention to your card play and "listen to your deck" to see what purchase is needed.

Just awesome.

Nov08: Alright, 10 plays in, I can declare it a 10. I still might like RftG a tad bit more, but that doesn't make this a bad game by any means.

May09: And 40 plays in it has dropped from a 10. It does many things right, but some just aren't there. My biggest complaint is the rough edges I see. Instant end on provinces. Chapel power. Very sharp income/VP splits.

Jun09: And back to a 10 with the first expansion. No rules changes, just new cards. But they blur the vp/income split nicely. They also add even more interesting decisions during the play of your hand. Yes, it slows it down a little, but that extra time is full of additional decisions so it works out nicely. I also have switched over to the wooden chip version. *Much* nicer. Shuffle? Just swap bags.
2009-06-23
Owned
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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10
Oct 2008*
Full Disclosure: I am a playtester for this game.

Know this: The game takes several plays to really start to shine. I have a fear that the initial glowing reports are going to/may have already created some expectations that will not be fulfilled immediately upon playing the game.

The game, for me, takes some time to get to know. As you play and, and as you try differing strategies and get to know all the cards in the box, that is when the game truly starts to blossom and shine. the first few plays are not likely to make anyone declare it the greatest game ever, but as you play more and the subtle card interactions and tricky plays start to catch hold, well then it really starts to shine.

With experienced players, it can play very fast.
2008-06-25*
Owned
J
Canada
Slave Lake
AB
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10
Jan 2009*
Owned
Armin Brueckner
United States
Apple Valley
Minnesota
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10
Mar 2010
Owned
Matt K
United States
Overland Park
Kansas
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10
Jan 2009*
Played prototype at Origins. I bet this one will be a hit. I enjoyed the card play and with 25 decks of cards, this one is scalable to most types of gamers.

Quickly becoming one of my favorites and rising in my ratings.
2008-06-30*
Owned
To be free, one must give up a little part of oneself
Canada
Guelph
Ontario
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10
Mar 2009*
I've been lucky enough to be in on some of the later, near-final-build playtesting (read: playing and going "I really don't have any complaints except that I can't buy it yet") of this game, and I predict it will be an incredibly hot item toward the end of the year. If you take attempting to build a really good deck for a CCG, and make an awesome game around that feeling, you get Dominion. I've only played three-player games of it, but I assume that two and four work just as well. Plays in about 20-30 minutes, generally, except that you can never play just one game of it. Not quite a 10 in my book yet, I'm reserving final judgment for when I've played the final build, but for right now I'm incredibly impressed with it.
2008-07-01*
Owned
John Paul Sodusta
United States
Santa Barbara
California
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10
Feb 2010
Update: 2-3-2010
This is the best gateway game that I have. It is simple to explain and newbies pick it up quick. This game can handle veteran gamers and newbies really well. It is my choice for as a gateway game and also even play it with veteran gamers as well. I love the expandability of the game as well and I welcome all expansions. Very very good game.
Rating: 8 -> 10
2010-02-03
Owned
Joe Casadonte
United States
Media
Pennsylvania
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The compass always points to Terrapin.
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10
Jun 2009*
Caveat: I'm a sub-contracted playtester.

The game that got me to stop playing Race for the Galaxy. I think I've played Race three times since I first played Dominion, and I don't even have ready access to a copy of Dominion! This is only the third game I've rated a 10, and my first new 10 since the day I joined BGG. I think it's that good, folks.

The replayability is high, player interaction can be very high (depends on the card sets in use), group-think can be a factor, human psychology can be a factor. Play with the same set of 10 cards and refine your strategy; switch out just one card for another and it's like a completely different game.

There are 3268760 combinations of decks (25 things, 10 at a time or 25!/(10!*15!)). If only one tenth of one percent of those possible deck combinations are "good" (for some definition of "good"), that's 3268 different sets. If every one of them is "solvable" in a single sitting, that's still 3268 playings of a game with no repeats in strategies!
2008-07-01*
Owned
Tom Vasel
United States
Homestead
Unspecified
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Love Games, Love 'Em!!!
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Check out DiceTower.com!
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10
Dec 2010
An amazing game in which you build your deck while using it. Fantastic combos and more have me just salivating to play it. Simple, yet very fun.
2008-07-02*
Owned
David Molnar
United States
Ridgewood
New Jersey
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10
Apr 2010
First play: Oh yeah. Very compelling; I wish I could have played six or seven more times. Very quick for an "engine" game, so there's that adjustment to be made. And there's weird tactics like throwing victory points in the trash that you don't see anywhere else. But more than that, the quickness ensures that there is not one over-arching strategy, that you really do have to adapt to the particular cards in play. This in turn entails a steeper learning curve. I'm in. [But I like Race better.]


...a year later, in which I've spent a large fraction of my gaming time playing Dominion, (and learned essentially nothing) I'm raising my rating to 10. I really feel sorry for folks who feel that they can only give one game a 10 - I think Dominion is great; if I like Race better, that doesn't change anything. Of course, the game is broken, as there is a killer strategy: don't make suboptimal moves! Oh, that's genius! Why didn't I think of that?
2010-04-16
Owned
Michael Waters
United States
Eden Prairie
Minnesota
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10
Dec 2010
Great non-collectable card-game. Lightning fast turns and a fun engine. Great mechanism for choosing which 10 cards to play with. Combines the best parts of CCG deck building with the economics of a Euro boardgames like St. Petersburg. A few of the cards are unplayable, but most are well balanced.
2009-12-06
Owned
Jeff Wolfe
United States
Columbus
Ohio
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Zendo fan, Columbus Blue Jackets fan, Dominion Fan. These are 'permanent microbadges' to free up space on my microbadge row
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10
Jul 2010
It can play very differently depending on which cards are in the setup, but even with the same setup, there's usually some room for variety. With the expansions, there are now lots and lots of cards, but that can be deceptive. Some cards play very similarly, so that a strategy for one card will work pretty much the same for a similar card. Example: Village and Mining Village. But some cards that look very similar end up playing very differently, so it's good to approach each new card with an open mind. Example: Mine, Remodel, and Upgrade.

It took me a few plays to warm up to this game. I never disliked it, but it didn't become one of my favorite games immediately. But it didn't take that long to get there.

I think the best way to learn is the "First Game" setup, especially for those who aren't "gamers". Most gamers should do all right going with a different setup, but I don't recommend it. Once you've learned the game, usually it's best to use a random selection of cards, because then everyone has to adapt to whatever cards come up instead of playing their favorite strategy over and over again. As more expansions come out, it becomes harder to just do Random 10 from everything, but you can mix and match sets and then go random from that.

I generally don't like lots of Attack cards, but I will play them if the situation calls for it.

Full disclosure: I am a lead playtester. I became a lead playtester after Seaside came out, but Dominion was my top-rated game long before that.

Note: Aborted game on 2013/02/10 not logged.
2013-02-10
Owned
Timothy Hunt
United States
St Louis
Missouri
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10
Nov 2008*
Owned
Mik Svellov
Denmark
Copenhagen N
EU
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10
Jul 2008*
What can I say? As a playtester I am biased...
2008-07-06*
Owned
Frank Stein
United States
Lafayette
Louisiana
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10
Jan 2011
'Magic The Gathering' in a box, nuff said.
2011-01-13
Owned
Joshua Buergel
United States
Seattle
Washington
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10
Jun 2010
I have played this well over a 100 times and it remains as fresh and fun as it once was.
2010-06-30
Owned
Joakim Björklund
Finland
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Overtext?! We don't need no stinking overtext! Oh wait...
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Overtext?! We don't need no stinking overtext! Oh wait...
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10
Feb 2012
14.10.2009: I was very sceptical of this before I tried it. Two plays with random setup (won one of those games as well), and I understand why this is so popular. It's fun!

6.3.2010: Changed the rating to 9.

8.2.2012: And it's a 10!
2012-02-08
Owned
Carlos Robledo
United States
Atlanta
Georgia
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Click my Extended Stats user Microbadge!
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10
Nov 2008*
Best card game I have played since Race for the Galaxy. They are definitely contesting each other for which one is better.
Owned
Tim Huesken
Canada
Victoria
BC
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Looking for a copy of Key Town! Got a copy for trade?
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10
Sep 2009*
I can't seem to get bored of this game.
2009-09-22
Owned
Maik Lano
Germany
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10
Jun 2009*
Owned
Tom Madden
United States
Saint Louis
Missouri
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10
Jul 2009*
A simple deck-building mechanic is used to make a brilliant game. Then, sprinkle a weak theme onto it and you have a classic. Quick, fun, easy to learn, but every game is so different. I love it.
2008-08-05*
Owned
Mike Mayer
United States
Arcadia
California
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10
Nov 2008*
The first and still the best deck builder.
2015-04-08
Owned
Eagle-Eyed Superhawk
United States
Ann Arbor
Michigan
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If we can hit that bullseye, the dominoes will fall like a house of cards. Checkmate.
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10
Feb 2011
Fabulous game. I feel like I should have thought of it. The only flaw is the insane amount of shuffling you have to do.

2011-05-24
Owned
Jon
United States
Edmond
Oklahoma
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10
Mar 2009*
Owned
Dave Hamson
United States
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10
Feb 2011
It is a great game that rewards experimentation and it is extremely easy to teach, but also has so much depth that it is hard to master.
2009-04-12
Owned
I juggle cats.
United States
Mishawaka
Indiana
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10
Mar 2009*
Fresh & unique. Both simple and complex at the same time. Incredible depth & replayability that cannot be seen just by reading the rules.

The game is much more in what's NOT there than what's there. It's also much less about playing your cards than building your deck. Many players who complain about how the game plays on autopilot really don't get this.

The game's SUPPOSED to play on autopilot...that's when it starts to SHINE!! The decisions are in the BUYS!
2008-08-14*
Owned
Want To Play
Chris Broggi
United States
Southwick
Massachusetts
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10
Dec 2010
Owned
Anders Gabrielsson
Sweden
Uppsala
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10
Feb 2010
Owned
andreo
Germany
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10
Dec 2010
(22)
2008-08-16*
Owned
Jason Cullen
United States
El Mirage
Arizona
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10
May 2009*
Owned

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