$10.00

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1603-1714
United States
Georgia
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Now I can add text to my avatar? Sweet! How do I do it?
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10
May 2014
Owned
Robert Cannon
United States
ATLANTA
GA
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10
Oct 2010
Owned
Ben Vögel
United States
Golden Valley
Minnesota
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I've been on this site for 10 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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10
Nov 2014
[117 plays] Boy this is fun! If I get sick of this after 500 games, I don't care, because those first 499 games will have been worth the ride.

I like efficiency/economic games, and this is a clever little beast which plays quite quickly after you have a couple of games under your belt. Building your deck and getting your engine running, then converting from money to victory points at the right time reminds me of St. Pete and San Juan to some degree, but the gameplay is unique and fascinating. Some deck combinations will have more interaction, while others may have little, but you always will need to watch what other players are doing and how fast the clock is ticking.

The cards are nicely made, the artwork is pleasant, and the infinite combinations will last a long time before anyone truly needs the inevitable expansion decks. I am very pleased to own this new classic.

Most recent plays Nov '14.
2015-02-01
Owned
Valerie Putman
United States
Columbus
Ohio
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10
Nov 2008*
Full disclosure--I am a part of the development team (They Might Be Developers) for this game.
2008-04-30*
Owned
Thomas Haver
United States
Reynoldsburg
Ohio
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www.theCOGS.org
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www.theCOGS.org
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10
Nov 2008*
Prototype play.
Easy to learn, with great replay value even as the game is being tweaked. I'd like to try more of the options available during a game.

The card size really stinks if you want to sleeve.
2008-06-21*
Owned
Andy Cassola
Italy
Piacenza
PC
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Power player
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http://www.orizzonteventi.org
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10
Dec 2013
Simply a great game. Won't ever decline a game.
2008-05-05*
Prev. Owned
Jan Ostmann
Germany
München (Munich)
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10
May 2011
(2-4) - 30 Min.
2008-05-06*
Owned
Glen Oberhauser
United States
Golden
Colorado
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10
Jun 2015
If I were to analyze this game, I would probably convince myself that it's not a great game. However, I have so much fun playing it that I give it a 10.


+ Alchemy
+ Cornucopia
+ Dark Ages
+ Guilds
+ Hinterlands
+ Intrigue
+ Prosperity
+ Seaside
+ Adventures

+ Back Market Promo
+ Stash Promo
+ Envoy Promo
2015-06-26
Owned
Dave Kudzma
United States
Millsboro
Delaware
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Trumpy, you can do stupid things!
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10
Nov 2008*
It's a really great game that I suck at. I predict my rating will rise with further plays. It's got 3 rules, it's easy to learn, and turns go lighting fast. It's the essence of constructed CCG play without the CCG.

Update:

More plays, rating rises to 9.

Update:

It's a 10.
2008-05-15*
Owned
Ronald Hundertmark
United States
San Mateo
California
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10
Nov 2010
With expansions this game gets top ranking. Easy to teach, quick to play and fun, fun, fun. Surprisingly thematic as well. This is the new gateway game.
2010-11-23
Owned
Jonathan Takagi
United States
San Marcos
California
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10
Jul 2013
The unbelievable amount of hype/buzz for this game prepared me to be disappointed, but so far I really enjoy this game. The quick play time and large amount of replayability are huge assets. There is just the right amount of luck, but skill seems to play a big enough role that the better player should win most of the time. The theme is, like many releases, ridiculously pasted on, but when the mechanisms are so compelling, who cares?

Update, July 2013: Now that the initial wave of expansions has concluded, there is no denying that Dominion is one of the greatest games created, nearly always full of delicious decisions and endless variety. Up to a 10. This 10 is for the game system/family, not necessarily for just the base set alone.
2013-07-30
Owned
K. Bailey
United States
Sacramento
California
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10
Jun 2009*
With expansion.
2009-06-28
Owned
Kevin Bourrillion
United States
Mountain View
CA
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10
Jan 2009*
Imagine you're on a game show where every player is given ten random ingredients and challenged to cook up the best dish. You choose your ingredients and their proportions carefully and season to taste, and if it tastes like barf -- oh well, you only spent 20 minutes on it, so just have another go at it!

Dominion is just like that. I love the feeling of building the perfect little recipe for any situation.

It's easy to learn and easy to play (contrast: Race), but the more you might feel like studying the cards and how they work together, the deeper your experience becomes.

It really is that good! In fact, it kinda ruined my enjoyment of every other game I own for a long year.
2010-08-23
Owned
Dave Chalker
United States
Silver Spring
Maryland
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10
Dec 2013
Owned
@spielfriek
United States
Virginia Beach
Virginia
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10
Jan 2009*
Probably the most original, inspired and fun family game of the last five years. A landmark design.
2008-06-10*
Owned
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Oct 2010
This is the game equivalent of your favorite candy. Really quick play, really quick turns, not taxing on the brain, and fun! It was hard to not just rate this a 10 right off the bat...but I'll hold off to confirm that this has the legs that I think it does.

---edit---
Yeah...it's got legs like a millipede.
2008-06-13*
Owned
Chris Comeaux
United States
Birmingham
Alabama
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War Eagle!
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Image is from Turandot. It looks just like me.
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10
Nov 2008*
A little CCG-ish, but highly variable, quick, and FUN. Like Race for the Galaxy, it scratches the card-combo itch in a quick play time. Unlike Race, you aren't surprised by unknown card combos, everything is right in front of you. Everyone I've introduced it to rates the game in their top 5!
2008-06-17*
Owned
P.L.A.
Spain
LA BAÑEZA
(LÉON)
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10
Feb 2011
**[Español]** Otro adicto al juego.
2008-06-18*
Owned
Want To Buy
Terry Bailey Sr.
United States
Jonesborough
Tennessee
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10
Nov 2008*
Cardboard Crack. Just as CCG's used to be this is very addictive. Scratches that same itch too with out the nasty collectability.
2008-06-23*
Owned
Richard Diosi
Canada
Newcastle
Ontario
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10
Dec 2008*
Owned
Mike Haverty
United States
Owasso
Oklahoma
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10
Dec 2008*
Card. Picked up at BGGcon on description and advanced buzz. Fantastic game - my entire group likes it quite a bit. It scratches a lot of itches, yet is mechanically simple. Mixing up the kingdom cards refreshes the feel of the game. Virtually nonexistent downtime in a 15-30 minute game that is just pure fun to play.

Update: passing 25 plays now, I've upgraded this to a full 10. I just really enjoy this game and doubt this will ever change. The forthcoming addition of new cards, and the ability to make up your own cards for kicks, will likely keep this fresh for me for a long time, too. Awesome.
2008-06-23*
Owned
Sheamus Parkes
United States
Carmel
Indiana
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10
Jun 2009*
Oct08: I say WOW! That was awesome. I need more time with it. For now, every purchase decisions was interesting, difficult, and had long term consequences. (Except for buying the 6vps, but that's so satisfying I don't mind.) I still struggled with how to balance my deck with just the base 10 cards. I can't even imagine the variability with 25 cards to choose from!

The shuffling was annoying, and the actual card play was pretty obvious, but those got out of the way quickly and just let you get purchasing. Besides, you did need to pay attention to your card play and "listen to your deck" to see what purchase is needed.

Just awesome.

Nov08: Alright, 10 plays in, I can declare it a 10. I still might like RftG a tad bit more, but that doesn't make this a bad game by any means.

May09: And 40 plays in it has dropped from a 10. It does many things right, but some just aren't there. My biggest complaint is the rough edges I see. Instant end on provinces. Chapel power. Very sharp income/VP splits.

Jun09: And back to a 10 with the first expansion. No rules changes, just new cards. But they blur the vp/income split nicely. They also add even more interesting decisions during the play of your hand. Yes, it slows it down a little, but that extra time is full of additional decisions so it works out nicely. I also have switched over to the wooden chip version. *Much* nicer. Shuffle? Just swap bags.
2009-06-23
Owned
Toni Niittymaki
Finland
Helsinki
EU
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10
Jan 2009*
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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10
Oct 2008*
Full Disclosure: I am a playtester for this game.

Know this: The game takes several plays to really start to shine. I have a fear that the initial glowing reports are going to/may have already created some expectations that will not be fulfilled immediately upon playing the game.

The game, for me, takes some time to get to know. As you play and, and as you try differing strategies and get to know all the cards in the box, that is when the game truly starts to blossom and shine. the first few plays are not likely to make anyone declare it the greatest game ever, but as you play more and the subtle card interactions and tricky plays start to catch hold, well then it really starts to shine.

With experienced players, it can play very fast.
2008-06-25*
Owned
J
Canada
Slave Lake
AB
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10
Jan 2009*
Owned

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