$10.00

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User Rating Comment Status
Ryan Newell
Canada
Regina
Saskatchewan
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10
Nov 2008*
It has a great sci-fi setting, a foreboding atmosphere, well-differentiated characters that are true to the show, a cohesive narrative, and, refreshingly for an FFG game, it's a fairly simple design that's easy to learn and teach.

I've liked Konieczka's previous designs that I've played, but often with some reservations. He absolutely nailed this one out of the park. An instant favourite.

I own the first two of three expansions but have yet to try them. I do worry that they've over-complicated the game as I no longer feel comfortable taking it off the shelf after a long hiatus.
2014-11-06
Owned
Want To Play
Craig Hargraves
Australia
Morayfield
Queensland
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10
Mar 2011
A great game with a lot of tension built in. It's a fantastic recreation of the atmosphere of the TV series. This really is my sort of game! Thanks Secret Santa '08!
2011-03-15
Owned
Mike Ellis
Canada
Vernon
British Columbia
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Gaming is a lifestyle choice.
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10
Jun 2012
The theme is fantastic. Just when you think the Galactica is sorrounded and doomed. YOu jump! Really captures the series. LOVE IT LOVE IT.
2010-07-27
Owned
Alistair Stafford
New Zealand
Auckland
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10
Oct 2009*
Captures the theme of the TV series perfectly. My first game of this was just pure pleasure from start to finish.
Tons of paranoia and accusations. A good addition for any co-op fan.

Playing as a Cylon and watching the humans unravel whilst trying to sow seeds of discontent is just too much fun to have in one game.

I absolutely love this game even though I have not seen all of the TV series. It makes me very keen to see more.
If you are a fan of the show, stop reading go and play it!

DO NOT PLAY THIS GAME if you are not comfortable with the entire result resting on a single die roll!
This has happened to me in a couple of games and it is very very annoying but oh so fantastically tense and exciting. This game holds ever so true to it's theme. It IS Battlestar Galactica no questions asked.

Finally watched the end of the TV seriesthumbsdown it has tarnished the game a little for me however if I forget about season 4 then the game is still good as it is season one/two to a T
2012-03-01
Owned
Matt Clementson
Canada
Calgary
Alberta
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10
Apr 2009*
My current favourite game. Game mechanics are not complex but some very tough decisions are required. Excellent player interaction.
2010-02-28
Owned
Dan Cain
United States
Tacoma
Washington
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The Evil-Do That I Do-Do
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10
Feb 2015
Awards:
Special Award for Gaming Awesomeness - 2008

Comments:
I hated Shadows Over Camelot because the quests just didn't make any sense thematically. This is a co-op/traitor game that I can sink my teeth into. It really did live up to the hype.

Expansions Owned:
Battlestar Galactica: Exodus Expansion
Battlestar Galactica: Pegasus Expansion
Battlestar Galactica: Daybreak Expansion
2014-03-14
Owned
Jim Brooks
United States
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Some are born to move the world To live their fantasies But most of us just dream about The things we'd like to be Sadder still to watch it die Than never to have known it For you, the blind who once could see The bell tolls for thee...
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10
Sep 2009*
With the right crowd, this is a blast. One of the best co-op/traitor games there is.
2015-03-21
Owned
Tom Hancock
United States
Charleston
West Virginia
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10
Nov 2011
Excellent cooperative game. Best traitor mechanism I've ever seen. Kicks the ass off of ghost stories and other recent cooperative games. Reminds me of Arkham, but the system is stripped down and you have the cylons to worry about instead- which makes for a shorter, simpler, but more fun game. Your individual turn/action is usually not that interesting but the long term group planning (we need to get some pilots out, you should take engineering skills because I think our engineer is a cylon, etc.) is pretty interesting. The guess the traitor metagame is fantastic. The ship combat is simple but provides some tension. The skill resolution, which is a sort of hidden bidding mechanism, is really clever. The variable player power characters are very different and playing each one will be a totally new experience. The components are great, rules were well written with the exception of one typo (nukes). It needed a player aid with the battle chart, but its on the back of the rules.

Overall this is a fantastic co-op game that FF thankfully didn't overchrome. The theme is great and shines through the entire game, but you don't get bogged down in rules exceptions and card text.

UPDATE: climbing my ratings, this is great fun and very replayable. The humans really have to have their shit together to win, especially if the president or admiral become cylons.

UPDATE: Humans have won! Awesome game, its a different ride every time. Sometimes its easier for the humans, sometimes for the cylons, but you always have a great story to tell after the game.

The balance is really effected by the players themselves. Our group seems to have caught on to the cylon strategies easily but we aren't the most effective humans. We may start turning the resource dials up until the humans start winning more often. GREAT GAME. This is one of my favorite games of all time, ranking up there with Titan.
2009-09-18
Owned
Andy
United Kingdom
Stockport
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10
Aug 2009*
Owned
Want To Play
If Actions Speak Louder Than Words, Then Actions x2 Speak Louder Than Actions
United States
Las Vegas
Nevada
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One of the Original Twelve
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10
Mar 2015
This is my new favorite co-op. This game actually feels like you are trying to accomplish something. Great thematic tie-in!
2015-03-10
Owned
Ken B.
United States
Fayetteville
Tennessee (TN)
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10
Dec 2010
ALSO OWN: Pegasus and Exodus expansions. All are stored in base game + Pegasus box.


12-18-08


Only thing holding this back is that I think it might be TOO hard on the poor humans.

EDIT: Nah...this is still AWESOME two years out. 10 it is.



ALSO OWN:

Exodus Expansion: https://boardgamegeek.com/boardgameexpansion/85905/battlesta...
Pegasus Expansion: https://boardgamegeek.com/boardgameexpansion/43539/battlesta...
2015-06-29
Owned
Mark MacRae
Canada
Toronto
Ontario
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10
Oct 2011
Incredibly accurate to the feeling of the series. Paranoid accusations flying around the table, political intrigue, sleeper agents... wow. Absolutely lived up to my expectations. I can't wait to play again (and again).
2009-04-07
Owned
Paweł Przystawko
Poland
Olsztyn
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10
Sep 2011
IMO the best co-operative boardgame
2011-08-30
Owned
Want To Play
Kyle W.
United States
Up Nort' Der
Wisconsin
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Now appearing in Jurassic World! (Not really)
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How Me Grimlock get geekgold?
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10
Feb 2011
Secret Santa Cylon 2008 gift (thank you!)

Frakkin' fantastic game in just about every possible way. I'm not even going to bother describing it because if you don't already know what this game is about you owe it to yourself to go find out. Do it. DO IT NOW!

There are very few games where I will automatically buy every expansion that comes out, but this is one of them. Daybreak is likely to be the last, and I have it, so the game is now complete.

Shame I so rarely ever get to actually PLAY it, but when it actually hits the table it's pure awesome.
2015-07-17
Owned
Want To Play
Chris Johnson
Canada
Guelph
Ontario
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10
Nov 2010
Very fun co-op game with a unique trader element. The mark of a good game is lots of post-game discussion. This game had lots! It warrants a couple of more plays before I can really see how to leverage all the tools avail to the humans.
2010-08-28
Owned
Spencer Beni
United States
Sacramento
California
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10
Jan 2009*
Great game. Captures the theme of the series wonderfully, although you don't need to know the show to enjoy it. Great game of paranoia, sabatage, and calling people "frakkin toasters." Quickly becoming my most played game.
2008-08-17*
Owned
Australia
Adelaide
SA
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10
Aug 2014
>>Though I'm generally pretty quiet while playing this, I thoroughly enjoy it most games. It only really fails if the cylons are exposed early.
This would really suck to play with some people I know.

>I find myself always wanting to play this at the moment, but I don't think my regular group would be up for it too often. Best with 5 players I think.

I really liked my first game of this. Like Shadows of Camelot with a better game system behind it. Also like SoC, I think its probably very group dependant. Despite being long (3hrs), everyone got into the atmosphere of the first game, which really helped.
2013-10-29
Owned
Justin Bagley
United States
Berkeley
California
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10
Jan 2009*
Being a cylon never gets old...
2009-11-11
Owned
Stephen Dunne
United States
Austin
TX
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10
Feb 2009*
I do love this game, and my God, we do play it alot. The only problem we have now is that our game group is too large for the game - six players is not enough!
2008-08-20*
Owned
esa gröhn
Finland
imatra
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10
Sep 2011
Tension has been high on every game. In this game, game doesn't play players, players make the game. Before buying this game I was afraid of replayability of this game, but after couple of games my fears diminished. Besides creating the atmosphere of the series alive, this is the best game of 2008 and probably one of the best games I've played.
2008-08-20*
Owned
David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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10
Apr 2014

This is my favorite of the hidden loyalties genre, as it strikes the best balance between free-form deduction and game-mechanical structure (since Werewolf-style free form can often go too out of hand and depend on the play group). Battlestar Galactica is my favorite TV show, and the board game does more than justice by conveying the tension, paranoia and gritty atmosphere, in addition to porting key events in the show through event cards. Is this the first ever game that does justice to its license? There's Dune, but this might be the first that captures the spirit of a TV show so well.

The weakness with hidden loyalties is the game can get boring or drawn out once you are exposed (hence it's better for the game to be short). BSG runs against type by offering >3 hours playtime, and can be subject to this, but combats it by offering many choices, and the innovative Destiny Deck mechanism. There are many ways to frak with the other side and sow confusion, many opportunities to interpret signals, many ways to frak with them mentally and spitefully, and many things still to do once your mind is somewhat made up.

The gameplay can definitely feel a little rote if the loyalties are revealed early. But the strongly integrated theme allows me to overlook this, and nearly every deficiency with this game.

Now that the arc is likely complete, the Base Game remains at a 9 due to lack of variety and some 'solvability', but the entire series is a definite, true 10, capped by the amazing Daybreak expansion. There are so many options and sandbox-element cards that no two plays will ever feel the same again.

My 2 recommendations
1. Beginner: Destination = Earth, Cylon Attack Cards (after removing 21 non-CAC Crisis Cards), no Battlestar Pegasus, no Exodus Loyalty +1 (and therefore no Conflicted Loyalties, and none of the modules from Exodus). Guaranteed 2 cylons. No Pegasus in order to get rid of Airlock and to give cylons an advantage after taking away the CFB. The thematic bonus of no Pegasus going to Earth is just gravy.

2. Expert: Destination = Ionian Nebula, every single module. No guarantee of 2 cylons, but maximum ability to cycle the Loyalty Deck (via Airlock, Personal Goals, disaster tokens and executions with Nebula etc).

3. Intermediate: (because everybody insists on the CFB but isn't experienced enough for the Nebula...) Destination = Kobol, every module, but Conflicted Loyalties and Loyalty +1 are optional. Recommend CL for 6er Mutineer (a little harder to let the cylon be the last card, + make it a little harder for humans). Recommend doing Loyalty +1 pre-sleeper if not using.

Also, Beginner is more suitable for 5-player while Expert is more suitable for 6-player (where Treachery/Mutiny kicks into overdrive, there is rule complexity from the Mutineer/Cylon Leader, and you need 4 potential human turns in between the 2 Basestar Bridge turns). And consider banning Political Prowess for Expert (due to Airlock availability) but not Beginner.

House-Rule Considerations (in decreasing order of priority)
1. Ban Cain aka Scout + Blind Jump cheese. C'mon, she was only in like 2 episodes. Added bonus of actually giving a reason to pick Adama. Negotiable if going to Earth.
2. Ban Cally. Nobody else has that good a combo of ability + miracle, and her presence makes the game less fun for everybody (totally disrupting unrevealed-cylon strategy).
3. Protect unrevealed cylons from disasters with Ionian Nebula. Just ruins it for everybody when an unrevealed cylon trips the mine, especially if through no fault of his own. Favor letting humans and unrevealed simply toss disasters away (HARDENED) when they draw them or shuffle and draw an extra Loyalty Card.
4. Tory's ability requires Consolidate Power. Else her power is out of whack compared to other card-draw characters.
5. For Crossroads, don't eliminate, just execute (and don't shuffle an extra card into Loyalty). For revealed cylon, this additionally means dropping his/her Super Crisis Card(s).

Political Prowess isn't so bad when Pegasus is often destroyed (so no Airlock), and the new Treachery/Mutiny makes people come in and out of the Brig so much that the one skill check it's used on becomes less pivotal. Plus Change of Plans.

Who I've played in Base-only:

Zarek - 1

Roslin - 1

Base: 5+3
Pegasus: 3+4
Exodus: 2+3
Daybreak: 5+5

Favorite 5-player Long
Favorite 6-player Long (with Daybreak expansion)
2015-03-02
Owned
Prev. Owned
Nigel Buckle
United Kingdom
Thornton Heath
Croydon
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Omega Centauri
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Published in 2014
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10
Oct 2009*
As a fan of the (new) series this is a '10' for me, it's great, bit of role-play, bit of paranoia and mind games and you get to play BattleStar Galactica.

If you don't know the series, it's not going to be such a great experience as you'll have less of a hook to the theme and the images and quotes on the card won't mean anything.

Game play, variable - experience depends entirely on the players, with some groups this could be a total nightmare of long drawn out tedium - but with the right group it shines.

You need to realise it is a team game (rather than co-op) and it's an experience game, if you go in with the mindset you want to just optimise your play to 'win' it's going to fall flat.

But I love it ...

*** update, 10 plays later, still love it

*** 2nd Update, played this over and over since getting it (12 plays now) and still love it. Made me want to go and rewatch the tv series again. Seems Cylons have the easier time of it, but that is because it's harder to play the humans.

Humans can win, but they need to use executive orders (so doubling the actions players are doing) and pick and choose which crisis to try to pass. Also helps to weed out the cylons quickly, or at least have the cylons running scared so they actually help in an attempt to remain hidden.

*** 3rd Update

Lost count of plays, still love it - BUT it depends massively on the group playing, with the wrong group this can bomb massively.
2010-09-24
Owned
Daniel Brown
United States
Cumming
Georgia
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But don't be fooled by the radio, the TV, or the magazines. They'll show you photographs of how your life should be but they're just someone else's fantasies.
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10
Jul 2011
It is the Experience that makes this game. I did not like the first TV show. I did not like the second TV show. I love this game not because of its wonderful play but because of the experiences it creates. Every game is unique and fill with tension and fun. This should be one of everyone's bucket games.
2009-12-21
Owned
Seth Bell
United States
New Milford
Connecticut
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10
Jul 2014
Always fun as a human or as a cylon. Almost all of the games I've played have been very close. I always enjoy a game with special powers and asymmetry.
2010-06-24
Owned
Ron Nichols
United States
Antioch
California
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10
Dec 2008*
Love the components and the theme. Have played solitaire and look forward to a gaming group this weekend. Played multi-player, first four players twice then 5. A highly satisfactory playing experience even coming up on the short-end the last two games. Humans 0, Cylons 3.
2008-08-22*
Owned
Andrea Jørgensen
Denmark
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10
Mar 2009*
This game rocks! A bit too long with six players and it's gonna be great to play this without a long rule explanation first. Matches the series very well - fantastic theme :-)
2008-08-24*
Owned
"Kurosawa"
Belgium
Antwerp
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10
Nov 2009*
Planned to buy this at Essen '08, very disappointed to find out that there wasn't a single copy left on Friday morning. Clearly FFG didn't brought enough copies to the show on purpose, so that it would be sold out on day 1, creating a hype about it to increase sales even more after the show. Received it from Secret Santa though. After playing it: this will easily become one of my favorites. A game of Paranoia with a lot of interaction and heated discutions: who is a cylon?
2009-09-02
Owned
Greg Humphreys
United States
Salt Lake City
Utah
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10
Aug 2009*
This is probably the best game to come out in 10 years.

Original comments: Preordered on Amazon. Never seen the show before, but all the reviews make me think this will be up my alley.

Edit: In the last 3 weeks I have begun and watched up through season 3 of Battlestar Galactica. This game is now a must-own.
2009-08-28
Owned
Want To Play
Tony Dehner
United States
Waterloo
Iowa
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10
Mar 2010
Although most of my plays are via Play By Forum here on BGG, tabletop is still the way to go when you can. This is definitely the most thematic game in my collection: like the TV show (regardless of how you feel about the later seasons), it feels both epic and small-scale at once, with the same sense of paranoia and impending doom. Rules-wise, it's reasonably complex, especially once you add expansions (although even then, it's still no Arkham Horror). However, once you've got a grip on the mechanics, they sort of fade into the background and it becomes all about the cat-and-mouse game between the Humans and the Cylons. Simply an incredible experience: few other games even come close.

If I have one complaint about the BSG system, it's that each expansion rewrites rules and portions of the game after they're well established (new Cylon and Colonial One locations, new rules for executions and handing off of excess Loyalty cards, new Treachery cards, etc.). In order to only have to teach the game one way, I've started off brand new players with the expansions, which would not have been my preference. And once you do that, you get some dilution in the Skill decks, and key cards like Executive Order and Launch Scout don't come up quite as much.

My thoughts on the different numbers of players:
1-2: Yes, FFG has released official rules for playing solo or with one other person. These are good for learning the basics of the game (how skill checks and Cylon Attacks work, etc.), but they don't give a satisfying game experience. If you're looking for an epic co-op/semi-coop game for 1-2 players, keep looking.
3-4: Haven't tried yet and in no hurry to.
5: The sweet spot. I'm vaguely curious about how replacing one of the hidden Cylons with a Cylon Leader would work, but the 3/2 split of Humans vs. hidden Cylons is just about perfect.
6: The second-best number, mainly because the more, the merrier, and also the ideal number if you want to play with a Cylon Leader. Otherwise, you'll need to play with either the Sympathizer (base game) or Mutineer (Daybreak). You can also check out FFG's official "No Sympathizer" variant.
7: Only played via PBF. I'm a little more open to trying this number in person now that our group has more experienced players.

My preferred combination of expansions:
*All core components (characters, skill cards, Crisis cards, Destinations, etc.) from all expansions
*Kobol objective
*Pegasus board
*Mutiny deck, new Treachery deck and board overlays from Daybreak
*Cylon Fleet board, plus its related components (although I won't insist upon it)
*Motive cards for Cylon Leaders

Saving for later:
*Personal Goals & Final Five cards
*New Caprica
*Ionian Nebula (Allies, Trauma, etc.)
*The Search for Home (Demetrius, Missions, Earth, etc.)

Favorite characters, including the expansions:
Political Leader: Lee Adama (alt.), then Baltar (original)
Military Leader: Adama, then Gaeta
Pilot: Apollo (original), then Starbuck
Support: Cally, and it isn't even close (although I am looking forward to trying Cult Leader Baltar)
Cylon Leader: Leoben, for now

Check out this blog entry to read up on my history as a BSG PBF player with the NCC-1701 crew.
2015-03-18
Owned
United States
Collegeville
Pennsylvania
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10
Jun 2009*
Keeps getting better and better.
2009-06-02
Owned
Want To Play
Damon Mosier
United States
Burbank
California
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10
Dec 2008*
Perfect game.
2011-03-15
Owned
James Blair
United Kingdom
Tadworth
Surrey
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10
Dec 2008*
Excellent - feel like you are in the show!
2008-08-27*
Owned
Jerry Hagen
United States
Madison
Wisconsin
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10
Jan 2009*
After one play, seems like the best (semi-)cooperative game I've ever played. 3.5 hours flew by in an instant as we got more and more immersed in this fantastic title. Components are reminiscent of TI:3 and avoid my major quibble with plastic parts in that the plastic pieces are very easy to tell apart. As for gameplay, there is a lot of tension, especially right after the sleeper agents are assigned. The characters are specialized, which makes me want to play the game multiple times to try out all characters. In fact, I want to play again right now.

In my opinion this is better than Shadows over Camelot in all respects except two: the longer playtime (if not a negative exactly, does make it harder to schedule a game of BSG) and the lost opportunity to make lame Monty Python cracks.

Maybe one in eight games will be a dreadfully boring affair, with either the human or cylon side playing incompetently and the winning team crushing the other. The other seven games more than make up for it.

Updated 5/09: 20 plays in and I'm still addicted. If I could give one game an "11" rating this would be it...and that's coming from a heavy economic/Euro/civ gamer.
2009-06-07
Owned
Raindog
Norway
Elverum
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10
Jan 2009*
When playing this game on New Year`s Eve 2008, was one of my greatest gaming moments in a long while. Wonderful game.
2008-08-28*
Owned
Chris Cieslik
United States
Arlington
Massachusetts
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Oh hello.
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10
Sep 2008*
This is what quasi-cooperative games should aspire to. As an added bonus, the theme here does not feel tacked on at any point -- it in fact enhances the experience.
2008-08-30*
Owned
Markus Degen
Germany
Erlangen
Unspecified
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10
Apr 2009*
Voted 10 just for the excellent flair of the game. The theme is handled so pretty well.
2009-04-02
Owned
Mark Johnson
Canada
St.John's
Newfoundland
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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"Oak and iron guard me well, or else I'm dead and doomed to hell." - Andal proverb.
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10
Apr 2010
There are so many great things to say about BSG. Let me say that Battlestar Galactica is the pinnacle of a thematic game experience and the mechanisms of the game are heavily intertwined to this theme which is great considering I'm a fan of the source material. I challenge that this game can't be played without the players saying Frak, Toaster, or Skinjob during a game. People call this a co-op but it's more a team-based game with the 'good guys' not knowing who the bad guys are until a point in the game when they've been caught or they reveal themselves at a critical time to cause harm. It's even worse because in the beginning of the game everyone could be a good guy and then switch to 'bad guys' at the halfway point of the game. You also have to consider that in every game there are two important titles (The Admiral and The President) that are controlled by people in the game. Are they good guys? Are they bad guys? If you try to change who controls these roles, what is the motive?

BSG is more than simply a game, it's a social experience of lies, paranoia, subterfuge and desperation. Not only is there a game, but often a meta-game: every game but one (7/8) my girlfriend has been a Cylon and I've been Human every game. My friend Chris has been a Cylon every game he's played so far which has been about 4 or 5. This makes you automatically assume things and point fingers earlier than usual. It really makes the game interesting. I can also revise my statement in that it's probably as fun being Human as Cylon and now that our group has more experience it's more balanced than I thought, maybe even skewed more towards the Humans, especially when you play with the Pegasus expansion.

I'm typically not the biggest Fantasy Flight Games fan but when they make a game that I like, I tend to really like it (BSG, CitOW, AGoT/AGoT LCG). It's long (about 2 1/2 hours) but I don't find it's Arkham Horror/Descent/Android long. There isn't as much set-up and breakdown time in this game which is lovely.

"In 7 - 10 games, if I still feel the way I do now about it, Battlestar Galactica will be upgraded to a 10 and will be my favorite board game."

Is what I said when I revamped my comments on this game. This is a 10 and it is my favorite board game.

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Previously rated a 7 & Previous Comments: "My initial impression is that the theme and mechanisms of the game are heavily intertwined which is great considering I'm a big fan of the source material. This game has a traitor mechanism similar to Shadows over Camelot, unlike it's predecessor, you may or may not start as a traitor but also have the potential to become one later in the game. The game is not perfect however since the balance of power using the standard rules seem to heavily favor a Cylon victory, though some might enjoy the challenge as Humans. I personally feel being a Cylon would be more fun to play and since the game seems to favor their victory most of the time just seems a bit overkill."
2010-07-15
Owned
Prev. Owned
Jae
United States
Bryan
TX
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10
May 2015
By far one of the best games ever produced.
This semi-cooperative (traitor) game is full of tension, intrigue and steeped very deeply with plot and story. Easily one of the best translations of a tv series or movie to a board game.

The game feels like you are actually in the BSG universe. The designers pegged that feeling dead on. I forsee this game getting play rotation for quite some time. It is a timeless game which I think deserves to be in any collection. Definitely one of my top ten.
2011-01-16
Owned
Want To Play
Alex Ueckert
United States
Texas
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10
Oct 2008*
It's as epic as they say. If you can get your group to catch onto the feel of the game it really captures the spirit of the show.
(4-1 Cylons)
2009-03-04
Owned
Thomas D
United States
Kennebunk
Maine
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10
Jan 2009*
Currently one of my favorite games.
2008-09-05*
Owned
David Kahnt
United States
Laurinburg
North Carolina
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designer
It's fun, it's healthy, it's good exercise. The kids will just love it. And we put a little sand inside to make the experience more pleasant.
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You know, they say there was a man who jumped from the forty-FIFTH floor? But that's another story...
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10
Jun 2009*
Solid Co-Op type game with a traitor mechanic.

It will take more plays to get used to the subtle strategy in this game but I enjoy it quite a bit.

Edit: I have raised my rating to '9.' Really a good game.

Edit: I have raised my rating to '10.' Simply a very good game.
2009-06-12
Owned
Carlo Gozzi
United States
Barre
Vermont
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Winner of Cards against humanity's first ever Tabletop deathmatch!!
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Ïa! Ïa! Cthulhu fthagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fthagn!
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10
Nov 2010
mb Simply the best boardgame, period! mb

mb The best "table talk" / social game ever!! mb

My official Cylon-human raito in all games played so far:

mb = 81
mb = 97
mb PBF moderator: 1

Some highlights:
- V117 was the best PBF game i had the chance to participate in so far since i started to play PBF in 2011

- I played my 100th game (taking into account that i currently play 10 pbf games) on 09-16-12 at the GmG event: Fall-loha in Burlington Vermont USA, a crushing win for the cylon in a one sided game. I was cylon from the start and just sat and watched the humans destroying themselves to put the finishing touch at the end

- Was once shot at +29 with the Admiral's quarter / Cain's ability on the very first turn without even having played a turn or having the chance to make a move, do something... talk about trusting friends (I was a cylon though! But really did nothing as it was on the first player turn and i was second!!!)

- Once played Cally who ended up being Admiral, President & CAG at the same time!

- Most BSG games played in a year: 61 (2012)

- Most play by forum (PBF) BSG games played at the same time: 13

- BSG-PBF: V25 was the most brutal game i ever played... I have never seen a game going so one sided at a point that it became very boring in the end. 100% flawless, ultra perfect game for the cylon side after sleeper phase.

Quote / Slogan:
- Cylons: Save the world, kill the humans -Kristin (dec. 2011)
- All in! -Carlo (june 23rd 2012 / 1st meeting of the Variant regulars on Vassal)
2015-07-26
Owned
Michael Perry
United States
Waco
Texas
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10
Oct 2008*
Owned by a friend. I really love this game. It's really fun whether you are trying screw everyone over or trying figure out who is. The game is even more fun if you like the series.
2009-07-31
Owned
Daryl Heffernan
United States
West Hills (Los Angeles)
California
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10
Dec 2008*
One of the best games ever to truly capture the essence, tension, and theme of the property that it's based on. That said, even those that are not fans or are unfamiliar with the show will usually find great fun with this game. The only possible downside is the playtime of 3-5 hours depending on the amount of players and their familiarity with the rules.
2008-09-12*
Owned
Rick Monson
United States
Chantilly
Virginia
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10
Oct 2010
Love this game, but it requires 5 to play and about 2 hours. Still want to play this more. PS: I almost never log plays.
2014-12-12
Owned
Gary Pope
United States
Magna
Utah
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10
Apr 2009*
love this game
2009-04-27
Owned
Mikko Karjalainen
Finland
Tampere
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10
Nov 2008*
As a fan for the new show this is a must play. The mechanics aren't the greatest but after few drinks who minds. You get to play your favourite characters and the hidden cylon mechanic really makes the game special.
2011-01-22
Owned
E J
United States
Tucson
Arizona
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10
May 2009*
Simply put, a super fun game for all.The most fun our group has had in long time. If you are even thinking of getting this game, get it. If u like Shadows over Camalot, you will love this game. Superb gaming gem.
2008-09-18*
Owned
Want To Play
Rick Vinyard
United States
Las Cruces
New Mexico
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10
Mar 2009*
After a second play with 5 players this game goes up to a 10. Fantastic game with mechanics reflecting Shadows of Camelot and Arkham Horror.
2009-03-22
Owned
Brad Wheeler
United States
Portland
Oregon
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10
Feb 2009*
Definitely one of the best combinations of theme and mechanics I've ever seen. The rules themselves are simple and can't really hold the game up by themselves, but when you get some halfway-decent players together, the paranoia and suspicion of the humans combined with the subtle influencing of both board and other players by the Cylons makes this an awesome game to play. Plus, it's easy to teach.
2008-10-07*
Owned

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