User Rating Comment Status
Michiel Hillenius
Netherlands
Hoogland (Amersfoort)
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9
Jun 2012
CCCP: Very good expert map. Collecting the red cubes to prevent loss is a great find, builds extra tension.
Egypt: Excellent map. Many rule changes. Pyramides, flooding, Suez channel opening up. New role: Felluca.
2014-04-12
Owned
Michael Logan
United States
Havertown
Pennsylvania
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My words literally betray me.
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9
May 2014
Need to play
2014-01-17
Owned
Game Junkie
Spain
Madrid
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9
Aug 2014
[Chile] Not played yet.

[Egypt] 1x with 4 players. Love all the new rules. There might be too many good roles, but competition was fierce in our game. Would love to play it again.

[CCCP] 1x with 3 players. The fight for red cubes makes this game very interesting.
2014-08-07
Owned
William Springer
United States
Brooklyn
Wisconsin
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8.5
Mar 2009*
Owned
Rob Leveille
Canada
St. Catharines
Ontario
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8.5
May 2011
Owned
Duarte Conceicao
Portugal
Carcavelos
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8
Sep 2009*
Rating based on CCCP play. Very challenging map, you've got to compete on income and also on getting those red cubes at the same time.
2009-10-13
Owned
Mike Bazynski
Poland
warsaw
mazowieckie
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8
Mar 2010
played (people/times played/rating):
cccp: 3/1/6.5
chile: 5/1/7
egypt: 4/1/7
2009-05-09
Owned
Manuel Siebert
Germany
Unspecified
Unspecified
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8
Nov 2008*
Owned
Dietmar Stadler
Germany
Brackenheim
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8
Jan 2009*
Owned
Larry Rice
United States
Irvine
California
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8
Mar 2009*
Egypt's pyramids, flooding of the Nile, and Felluca add some interesting twists to the game.

CCCP adds in an interesting twist with whomever delivers the least amount of red cubes is automatically eliminated at the end of the game and towns do not count as links for anything but for black cubes (AND, to add to the difficulty, black cubes are delivered to towns!).
2009-03-22
Owned
For Trade
Volker Nattermann
Germany
Hadamar
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8
Jul 2009*
Owned
Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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8
Jul 2010
Owned
Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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8
Aug 2010
Owned
Daniel Aguiar Espínola
Brazil
Brasília
Distrito Federal
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8
Sep 2013
Owned
Javier Díaz
Spain
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8
Jun 2014
Owned
United States
Overland Park
Kansas
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8
Feb 2015
Double D
United States
New Orleans
Louisiana
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7.5
Mar 2009*
Two games of Chile and one of CCCP. I would like to try Egypt in the future.

CCCP: A very tight 4 player game. I enjoyed this map very much.

Chile: I have played two games and lost both. The rules changes are small. I like the new gold shipping rule where you reduce your shares by one. But the map is expensive and narrow, limiting options once your network has begun. Overall I think there are more interesting maps to play than Chile.

Egypt: Yet to play.
2009-11-16
Ryan Gatti
United States
Portland
Oregon
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7.5
Sep 2009*
Chile: Played with 5, but the board was too crowded for a good game, and players were too far apart for dynamic interaction.
2009-05-29
Mario Aguila
Chile
Puerto Montt
Chile
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7.1
Apr 2009*
Egypt is more competitive than Chile. In Chile map, everything is reduced dividing the map into strips.
2008-08-03*
Owned
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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designer
Entropy Seminar:
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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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7
Jul 2009*
CHILE: This is a tight map, since the only cheap terrain is along the coastlines, and the costs of the high mountains are so horrendous. On the one hand, it makes you think that shares should be worth more money, but on the other, delivering gold knocks off one of your shares, in addition to giving you income. It's a nice balancing mechanism, but this is a map that should only be attempted with experienced players. In my one playing of this, two players went bankrupt, one on turn 2, and another on turn 3. It might be a little too harsh on newbies.

1 play: 6 players

Rating: 7
2009-03-28
Owned
Costas
Canada
London
Ontario
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7
Feb 2009*
Chile is a great, tight map with a neat twist - deliver yellow cubes (gold) to reduce shares issued.
2010-01-18
Owned
Joshua Miller
United States
Holland
Michigan
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7
Mar 2009*
[Egypt] Interesting map, although perhaps too many good role choices for 4 players, which otherwise seems like the optimal scale. If this were my design, I think I would have removed or crippled the locomotive role so that fourth place is typically a choice among first build, first move, and turn order pass (although obviously first build/move will sometimes be taken earlier). Rating = 7

[CCCP] The big change here is that routes passing through towns count only as one link. This makes it very difficult to ramp up to the longer deliveries, and perhaps also makes Urbanization too important. There's also an automatic loss for one player, much like the crocodiles of Cleopatra or the Stupas of Himalaya. A decent map, although weak thematically unlike Viard's other maps. Rating = 6
2009-03-23
Rich P
United Kingdom
Sheffield
United Kingdom
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I didn't know what to do with my UberBadge, so I left it as a GeekBadge.
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Planning...
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7
Dec 2010
Pre-ordered and purchased at Essen 2008.

Rating based on Chile map, which provides a small twist on the basic rules by introducing valuable gold cubes. Lots of interesting dilemmas on a map full of expensive terrain.
2009-10-18
Owned
Worfylon
Spain
Valencia
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7
Mar 2010
Owned
Przemyslaw Gumulka
Poland
Warsaw
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7
Dec 2009*
CCCP

People/Played/Rank
3/1/7.6
2008-11-14*
Iain Cheyne
United Kingdom
Reading
Berkshire
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7
Nov 2008*
Chile: Very long country, so long map. 6 player game became two sub-games with little interaction.
2008-11-24*
Jan Bazynski
Poland
Warsaw
Mazowieckie
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7
Mar 2009*
Vital Lacerda
Portugal
Oeiras
Portugal
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2010 - Vinhos, 2012 - CO2, 2014 - kanban. Hopefuly: 2015 - The Gallerist, 201? - Lisboa, 201? - Escape plan
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7
Nov 2010
Played the CCCP board. Nice expansion very well balanced. I don't know if I like the twist of the red cubes.
2009-09-15
Breno K.
Brazil
Brasília
Distrito Federal
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7
Jul 2012
Chile (1 match, 5 player) The horizontal nature of the map amplifies a bit the lack of interaction between specific players (you'll probably fight mostly against two players on the map, exclusively), but the elevated terrain cost makes things interesting and the rule with the yellow cubes is very nice. - 7/10

CCCP (1 match, 4 player) Great map, both rule changes (the red-cube dispute for endgame elimination and the town-black cube relationship) modify the game significantly. Probably something that shouldn't be played too regularly (not the kind of rule changes you'll see used in other maps in the future, probably) but still quite the solid variation. - 7.5/10
2012-07-07
For Trade
Preordered
DUCHONEXT Didier
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7
Mar 2014
Owned
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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I spent 100 Geek Gold and all I got was this lousy overtext message!
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6.5
Nov 2009*
As an expansion, this one is certainly one of the more interesting ones available. Three maps each with different new conditions to experience make it worth getting if you can find it at a reasonable price. Which brings me to my low rating. The quality of the expansion is crap. Granted, supposedly only 120 copies were printed and the initial asking price at Essen was $90. I've seen online retailers selling them for about $50-$90 which is highway robbery given the cheap quality of the card stock. Boulder games had them for $29 which is still too high. This is probably the one and only time I'll buy flimsy paper boards for AoS. The mounted boards can be found for less and are much better quality while still providing for engaging game play for this game. Alban Viard did come through for those of us that purchased the original set and sent out a better mounted set of maps on thicker stock. Thanks.
2009-11-28
Owned
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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6
Aug 2015
Owned
Juho Snellman
Switzerland
Zurich
Zurich
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6
Jun 2010
Not happy with the production values of these maps.

Having a map split into 8 tiny and easily moving pieces is pretty much the worst possible format. And of course it can't be mounted due to being double-sided, and would be challenging to merge + laminate due to the pieces having stupid dimensions.

Might play a couple of times to see whether the expansions are any good, and if they are, make my own copies of the maps.

CCCP now played. Didn't like the mechanism of having the player with least red cubes shipped auto-lose: the loser was mathematically certain way too early (almost certain 5 turns before end, absolutely certain 3 turns before).
2010-06-19
Owned
(Jimi) Miguel Fuertes
Spain
León
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5.5708
Nov 2010
Preordered
Nick Case
England
Epsom
Surrey
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5
May 2012
CCCP Map: The need to gather red cubes looked intriging but we weren't prepared for the huge dry up of cubes generally. By turn 6 people were unable to move anything and the bidding to secure urbanization proved extreme (final bids of $59 and $60). One player went bankrupt and all in this was not a particularly enjoyable experience. Unlikely to play again.
2012-05-29
Owned
Paul Bruce
United Kingdom
Croydon
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5
May 2012
Brett
United States
Santa Clara
CA
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3
May 2009*
Egypt: Too many ideas on one map. The ideas should have been broken into multiple maps, instead of all being on one map.
2008-12-02*

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