$10.00

User Rating Comment Status
John John
United States
Reno
Nevada
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Ultraman, here he comes from the sky. Ultraman, watch our hero fly!
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Hi, I'm Ultraman! Home: Nebula M78 Height: 40 meters Weight: 35,000 tons Age: 20,000 years old Flight Speed: Mach 5
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8
Jun 2009*
First off, I was extremely impressed with the communication and enthusiasm of the designer. Some old-school ideas mixed with some original twists. Great production values are a bonus. Some may get their knickers in a twist about randomness, but then again this was never the game for them.
2009-06-22
Owned
Angelo Porazzi
Italy
Milano
Unspecified
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8
Nov 2008*
Excellent Graphic. The top of this game are the illustrations for the rooms higly detailed, for the clear box cover and for the little cards; icon characters have a different cartoon-manga style which I like as well. I suggest the game to players who like dungeons and good artwork. Not suggested for "gamers": the gameplay is simple and good also for families.
2008-11-26*
Owned
Richard
Greece
Marousi
Athens
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Game on!
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7
Jul 2011
EMOTICON REVIEW:

14,June 09
We played two, four players, games. We all liked it a lot. It plays like Arkham Horror but easier. Things happen randomly (cards and dice) for the most part but this is what makes the game fun.

Hταν οπως το περιμενα και ηθελα.
Randomila, ζαρι, καρτες, events, τερατα, στην αρχη co-op και μετα ολοι εναντιον ενος... και μετα ενος αλλου κ.ο.κ. Σαν απλουστευμενο χαβαλετζιδικο Arkham ηταν.

7 on the BGG scale επειδη με κουρασε το rulebook και οι κανονες θελουν λιγο δουλεια ακομα. Αλλα το βλεπω να ανεβαινει οταν το στρωσουμε.
2010-03-01
Owned
For Trade
Geert VG
Belgium
Leuven
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6
Nov 2008*
Dean Tan must be the most enthusiastic guy I've ever met!
Every buyer of the game at Spiel '08 is promised a superior version of the card deck but the included parts are even now of superb quality. The artwork is nothing less than amazing...
Looking forward to our first gameplay!
2008-10-17*
Owned
Mark Murkes
Netherlands
Voorburg
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6
Jul 2013
Nice guys at the Essen booth; promising every buyer to a new replacement deck (since the current one was of sub-par quality). Still have to play, but looks promising.
2008-10-25*
Prev. Owned
"Kurosawa"
Belgium
Antwerp
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5.5
Nov 2008*
First class production quality, great graphics, very sympathetic and modest designer. PLay-tested at Essen '08.
2008-10-25*
Manos Velivassakis
Greece
Athens
Attiki
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5
Mar 2011
I have played 2 games. The fist was 2-player and the second was 3-player. Both sessions were a bit boring, but this is probably because I didn't expect this game to be so simple and "family friendly".

Artwork / Presentation: 7/10
Gameplay: 5 / 10
2009-04-22
Owned
Mik Svellov
Denmark
Copenhagen N
EU
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5
Mar 2010
Traditional dungeon crawler with lots of moving about for nothing - until one player gets the Treasure, whereafter everybody is chasing it like mad. Ho-hum.
2010-03-10
Owned
Jason Cheng
United States
Catonsville
Maryland
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4
Nov 2008*
If I was to rate Switch for its production value and the first 30 minutes of play, it would probably be a high 7. Unfortunately, the game quickly deteriorates into a repetitive exercise in futility after that.

The goal in Switch is fairly simple. Survive until a card is drawn to signal the appearance of the treasure, then whoever is the first to get out of the temple with it wins. However, the execution of said objective is far from ideal.

First of all, if the card comes out too late, all you can do is mindlessly wander around the board to collect items. Not very exciting prospect after a while. Then when the treasure finally appears, it is now possible to attack other players. With 6 people, that means the person with the item must be able to survive five attempts, not to mention additional monster encounters, before he can try making it to the portal. This proved to be impossible to do and the game dragged on endlessly. Even when two of us decided to take no actions we were still no closer to finishing by the 3rd hour. We had to finally call it quit because no one was having any fun by then.

Lack of variety (swapping room tiles after the 15th time got old fast) and a poorly implemented endgame completely killed the experience for me. As it stands, there is nothing in Switch to warrant a 2nd play, because I've seen all there is to offer already.
2008-11-09*
Robert Lautenbach
Netherlands
Amersfoort
NL
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4
Nov 2008*
Nice artwork, but otherwise the quality of its components is very poor (paper figures, waferthin cards, warping board). Unfortunately, the gameplay reminds me of Dungeon (not a recommendation in 2008) with some added chaos, some balancing issues and a poorly written rulebook. Until the chime is found, you really do not have a lot of incentive to walk around the rooms. After that, every player tries to nick the chime from the player who found it. And that's it.
2008-11-09*
Brian Modreski
United States
Thornton
Colorado
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4
Dec 2009*
Nice pieces; terribly written instructions. Special abilities are neat, but gameplay lacks excitement and is very random.
2008-11-28*
Michelle Zentis
United States
Prague
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3
Nov 2008*
Looks absolutely gorgeous! Unfortunately, the game play does not match the production values. The game starts out promising enough. Once the chime is revealed, though, the game devolves into a never-ending round of move, take the treasure, hope that nobody else attacks you before you can try to escape on your next turn, have that hope dashed, and repeat. Unless all players are asleep, nobody can ever win, because you can't move after taking the treasure, so you'll always have the treasure stolen while waiting for your next turn!
2008-10-30*
Prev. Owned
Bob Aarhus
United States
Centreville
VA
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3
Nov 2008*
An interesting concept gone wrong. A multi-player chase after a MacGuffin that gets bogged down in chaotic events. No strategy other than "roll the dice well" viable for victory. Poorly written rules. Great production values, colorful cards and markers, very nice board cannot derail this exercise in frustration. Obviously deficient in playtesting. Players were literally praying for this one to end. May scale better to fewer players, but you will need House Rules to make this one tolerable for any more than four. With sufficient re-work, this one might be a hit, but for now, only a sad shadow of What Might Have Been.
2008-11-02*
Nils R.
Germany
Aachen
Nordrhein Westfalen
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Kick it!
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2
Feb 2009*
Even for a kid's game this mess of a ruleset is a complete failure.
2009-04-08
Joerg Sterner
Austria
Vienna
-
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2
Sep 2011
W
2015-01-06
Owned
For Trade
Brad Waters
Canada
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1
Jan 2009*
Arkham horror + Candyland splash painted with a japan theme this game is neither orignal nor fun to play.

To sum this up its a game of chance where the only chance the victor wins is through the roll of a lucky die. No strategy whatsoever and absolutely frustrating game to play.

Nightmarish Experience...
2009-01-28*
Keadis dosh
United States
Louisiana
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1
Jan 2009*
Play tested this game. Horribly designed and utterly frustrating to play even with 4 players. Total waste of time.
2009-01-29*
Gary Hall
United States
Arkansas
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1
Jan 2009*
Unoriginal and totally frustrating to play. Unleashed cards and the chime is utterly impossible to use. This is one of the games where you hope it finishes after 15 minutes of play.
2009-01-29*
Georg D.
Germany
Höxter
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1
Apr 2013
honsetly the rating is based on a try of the game - perhaps 2 rounds. After that everyone of us was happy to play s.th. else...
2009-02-22

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