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User Rating Comment Status
perry wijnhoven
Netherlands
Nuenen
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8
Oct 2008*
Owned
Gunther Schmidl
Austria
Linz
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8
Jul 2009*
Owned
John John
United States
Reno
Nevada
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Ultraman, here he comes from the sky. Ultraman, watch our hero fly!
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Hi, I'm Ultraman! Home: Nebula M78 Height: 40 meters Weight: 35,000 tons Age: 20,000 years old Flight Speed: Mach 5
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8
Jun 2009*
First off, I was extremely impressed with the communication and enthusiasm of the designer. Some old-school ideas mixed with some original twists. Great production values are a bonus. Some may get their knickers in a twist about randomness, but then again this was never the game for them.
2009-06-22
Owned
Marco Horstman
Netherlands
Eindhoven
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8
Nov 2008*
Owned
Angelo Porazzi
Italy
Milano
Unspecified
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8
Nov 2008*
Excellent Graphic. The top of this game are the illustrations for the rooms higly detailed, for the clear box cover and for the little cards; icon characters have a different cartoon-manga style which I like as well. I suggest the game to players who like dungeons and good artwork. Not suggested for "gamers": the gameplay is simple and good also for families.
2008-11-26*
Owned
Sardonis
Netherlands
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7
Jan 2013
Owned
Richard
Greece
Marousi
Athens
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Game on!
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7
Jul 2011
EMOTICON REVIEW:

14,June 09
We played two, four players, games. We all liked it a lot. It plays like Arkham Horror but easier. Things happen randomly (cards and dice) for the most part but this is what makes the game fun.

Hταν οπως το περιμενα και ηθελα.
Randomila, ζαρι, καρτες, events, τερατα, στην αρχη co-op και μετα ολοι εναντιον ενος... και μετα ενος αλλου κ.ο.κ. Σαν απλουστευμενο χαβαλετζιδικο Arkham ηταν.

7 on the BGG scale επειδη με κουρασε το rulebook και οι κανονες θελουν λιγο δουλεια ακομα. Αλλα το βλεπω να ανεβαινει οταν το στρωσουμε.
2010-03-01
Owned
For Trade
Markus Maier
Austria
Linz
Upper Austria
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7
Nov 2008*
Jason Woodburn
United States
Illinois
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6.5
Oct 2008*
Geert VG
Belgium
Leuven
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6
Nov 2008*
Dean Tan must be the most enthusiastic guy I've ever met!
Every buyer of the game at Spiel '08 is promised a superior version of the card deck but the included parts are even now of superb quality. The artwork is nothing less than amazing...
Looking forward to our first gameplay!
2008-10-17*
Owned
Mark Murkes
Netherlands
Voorburg
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6
Sep 2009*
Prev. Owned
Lisa Bjornseth
United States
Thornton
Colorado
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designer
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6
Nov 2008*
Mohamad Hamzi
Malaysia
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6
May 2009*
Owned
Want To Play
Eerko Vissering
Netherlands
Enschede
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Download on the App Store
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6
Oct 2009*
Sir Mantel
Netherlands
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6
Jan 2010
Owned
Dimitris Chatzidimitriou
Greece
Athens
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6
Nov 2010
Prev. Owned
John Choong
Malaysia
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5.6
Jun 2013
Prev. Owned
"Kurosawa"
Belgium
Antwerp
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5.5
Nov 2008*
First class production quality, great graphics, very sympathetic and modest designer. PLay-tested at Essen '08.
2008-10-25*
Manos Velivassakis
Greece
Athens
Attiki
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5
Mar 2011
I have played 2 games. The fist was 2-player and the second was 3-player. Both sessions were a bit boring, but this is probably because I didn't expect this game to be so simple and "family friendly".

Artwork / Presentation: 7/10
Gameplay: 5 / 10
2009-04-22
Owned
For Trade
Marcin Kupiec
Poland
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5
Jan 2009*
Mik Svellov
Denmark
Copenhagen N
EU
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5
Mar 2010
Traditional dungeon crawler with lots of moving about for nothing - until one player gets the Treasure, whereafter everybody is chasing it like mad. Ho-hum.
2010-03-10
Owned
Jason Cheng
United States
Catonsville
Maryland
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4
Nov 2008*
If I was to rate Switch for its production value and the first 30 minutes of play, it would probably be a high 7. Unfortunately, the game quickly deteriorates into a repetitive exercise in futility after that.

The goal in Switch is fairly simple. Survive until a card is drawn to signal the appearance of the treasure, then whoever is the first to get out of the temple with it wins. However, the execution of said objective is far from ideal.

First of all, if the card comes out too late, all you can do is mindlessly wander around the board to collect items. Not very exciting prospect after a while. Then when the treasure finally appears, it is now possible to attack other players. With 6 people, that means the person with the item must be able to survive five attempts, not to mention additional monster encounters, before he can try making it to the portal. This proved to be impossible to do and the game dragged on endlessly. Even when two of us decided to take no actions we were still no closer to finishing by the 3rd hour. We had to finally call it quit because no one was having any fun by then.

Lack of variety (swapping room tiles after the 15th time got old fast) and a poorly implemented endgame completely killed the experience for me. As it stands, there is nothing in Switch to warrant a 2nd play, because I've seen all there is to offer already.
2008-11-09*
Robert Lautenbach
Netherlands
Amersfoort
NL
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4
Nov 2008*
Nice artwork, but otherwise the quality of its components is very poor (paper figures, waferthin cards, warping board). Unfortunately, the gameplay reminds me of Dungeon (not a recommendation in 2008) with some added chaos, some balancing issues and a poorly written rulebook. Until the chime is found, you really do not have a lot of incentive to walk around the rooms. After that, every player tries to nick the chime from the player who found it. And that's it.
2008-11-09*
Brian Modreski
United States
Thornton
Colorado
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4
Dec 2009*
Nice pieces; terribly written instructions. Special abilities are neat, but gameplay lacks excitement and is very random.
2008-11-28*
Lau Kuang Chung
Malaysia
Melaka
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4
Aug 2013
Owned

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