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User Rating Comment Status
Matthew Ellis
United Kingdom
Manchester
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10
Nov 2002*
I helped play test this a couple of times so I am biased but it is WONDERFUL. Try it out you will not be disappointed.
2002-11-10*
Owned
Lucas Hedgren
United States
Dublin
Ohio
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10
Apr 2008*
My favorite game.
2008-04-16*
Owned
The Goblin
Italy
Rome
Italy
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10
Mar 2003*
Excellent game, plenty of choices and interaction, high replay value.
2003-03-14*
Owned
João 'Finding a new way to make you WTF today' Marum
Portugal
Loulé
Algarve
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10
Oct 2007*
For me, the best Wallace design. A train game that is both enjoyable and fun to play.
2007-10-09*
Owned
Jose Antonio Morais Junior
Brazil
Sao Paulo
Sao Paulo
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10
Apr 2003*
Owned
Ron Keeping
United States
Newburgh
Indiana
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10
May 2003*
Owned
Patrick Korner
Canada
Coquitlam
British Columbia
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Stop poking me! Ow! I mean it! That hurts!
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10
May 2009*
Quite possibly one of the top five 'gamer's games' of the last several years. An excellent mix of resource management / optimization, competition, and strategy. A winner.

I have now updated my rating to a 10, as I find it nearly impossible to resist playing this game when I have the chance. The expansion maps are largely to thank for this - the good ones all add some unique elements and force players to examine strategies other than those that work well in the base game. This can be frustrating the first time through (before your brain realizes that what you're doing ain't gonna work) but is ultimately more rewarding - more game space = more replayability = more table time = better game.
2009-05-01
Owned
Oliver Grimm
Germany
Elsdorf
NRW
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10
Jun 2003*
A really great game. One of the best games ever made.
2003-06-11*
Owned
Mike VanDeventer
United States
Unspecified
Michigan
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10
Jun 2003*
Played with 3,4, and 5 players once each. Last place with 4 and 5. 1st place with 3 (last time I played). Even losing the first 2 times, I loved it. Great mix of things to do.
2003-06-19*
Michael Holmquist
United States
Oreland
Pennsylvania
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10
Jul 2003*
Owned
Dave Eisen
United States
Menlo Park
CA
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10
Oct 2012
Wonderful rich gaming experience. Tight economy, non-obvious network building. Spawned all the expansions it did which gives more options with the gaming system, but really, nothing wrong with the base map.

Works best with 4 players.
2009-05-11
Owned
Patrick Kairns
Canada
Longueuil
Quebec
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10
Jul 2003*
Fantastic game! Played a 4 player session recently that was exciting and very involving. This is a game upon which you have to focus your attention constantly. Some might call this brain burn, but I it's more like intense fun! Our session lasted about 2 hours...2 hours very well spent. Highly recommended!!...UPDATE: Played a 6 player game recently. A bit more chaotic than playing with 4 people, but still quite manageable and enjoyable!
2003-07-16*
Owned
Frédéric Meurrens
France
LESQUIN
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10
Aug 2003*
Owned
Wolf von der Osten-Sacken
Germany
Luebeck
Unspecified
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10
Oct 2003*
I think I own nearly all railway games taht are or have been available. This one is the best
2003-10-03*
Owned
Dongjin Sohn
South Korea
Unspecified
Unspecified
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10
Oct 2003*
Owned
Kwanyoung Park
South Korea
Unspecified
Unspecified
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10
Dec 2003*
Want In Trade
Seung-joo Chung
South Korea
Goyang-si
Gyeonggi-do
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10
Feb 2009*
Owned
Craig Viau
Canada
Calgary
Alberta
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10
Dec 2003*
Definitely the best train game out there and I think I have all the popular ones. I may have to lower my rating on the rest just to be fair to this game. There are some similarities to Volddampf. This game adds a fair number of new elements and it provides a very intense level of angst on how to manage with limited resources. It includes actual rail line construction, shipment of goods, engine upgrades, bidding for turn positioning and other elements.
2003-12-14*
Owned
Mark Tyler
United States
Orem
Utah
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10
Jan 2004*
Cash is very tight in the early game and makes every decision critical to staying afloat. Has some similarity to 18xx tile-laying, but similarites end there. A nice meaty game that is playable within three hours.
2004-01-09*
Owned
Nam seok-won
South Korea
seoul
Unspecified
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10
Jan 2004*
Owned
Trond Braut
Norway
Stavanger
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10
Jan 2004*
(First edition) A nice mix of long-term strategic planning and short-term tactics is neccessary to win this game in this great, tense game!
A classic!
2009-03-10
Owned
Boban Surbek
Slovenia
ljubljana
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10
Nov 2009*
Owned
Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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10
May 2009*
Design:- Incremental turn structure with rule-breaking actions.
Execution:- An acceptable level of chaos injected into a defined structure.
Experience:- A thoroughly engrossing game which leaves players suspended up to that climactic turn.
Presentation:- Graphically bland but functional.

I really didn't think this one would be as good as it was. I was very worried at first that the rule for player elimination would upset things, but now I can see that rule is obviously there just to prevent players taking ridiculous risks and starting again without any real penalty (which is what would happen if we allowed players to do so). With the elimination rule, players have to watch their tight capital isn't dwindled away on player turn order bids, excessively expensive track building, or careless early engine upgrades.

I expected this game to be less exciting, but it's touch and go all the way. More plays have pushed this up to a ten for me from nine.
2004-02-13*
Owned
Jeffrey Claussen
United States
Casa Grande
Arizona
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10
Feb 2004*
I like this game more with each playing; however, a game is easily ruined by one player's inexperince or lack of skill. So much has to happen right from the start and continue building each turn. And positioning on the board is a major aspect of the game, creating opportunities for yourself while limiting those of your opponents, watching the distribution of resources carefully so you don't come up short at the end while someone else is allowed to go unchallenged across the board with an abundance of unshared resources.
2004-02-20*
Owned
Choi Jong-ill
South Korea
Suwon
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10
Feb 2009*
Owned
Want To Play
Peter Domeij
Sweden
Sundbyberg
Unspecified
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10
Mar 2004*
An outstanding railroad game. Players issue shares to build tracks between cities and move colored cubes to cities of the same color. This generates a steady income compared to the shares that must be payed dividend and gives negative victory points. Oddly this income depends on crossing as many city-city links as possible, limited by your engine level, and not distance between cities. In fact, the most profitable travel can be between 2 neighboring cities through several, more distant, cities. That does not disturb me though. The simple way money and costs are created, the bidding for turn order, the choose of private privilage for each turn and the track laying makes the game a winner. Set in the "Age of Steam" & Mid-West USA, the game is so generic that it can be set anywere and anytime (check the expansions and the PDF-file for random maps contributed by Richard Irving). This replay ability pull this games rating to a 10.
2004-03-03*
Owned
Jarno Kassinen
Finland
Unspecified
Unspecified
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10
Mar 2004*
Excellent game.
2004-03-04*
Owned
Olivier Perin
France
Lyon
Unspecified
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10
Mar 2004*
Owned
Richard Munday
England
Croydon
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10
Dec 2011
Owned
Ulrich Blum
Germany
Cologne
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10
Apr 2004*
Owned
Philippe Beaudoin
Canada
Montréal
Québec
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10
Feb 2011
Owned
Olivier REIX
France
Grenoble
Unspecified
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10
Jun 2004*
Simply my favorite game.
2004-06-04*
Owned
Ken Stevens
Canada
Toronto
Ontario
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10
Jun 2004*
Owned
Kwan-Young Park
South Korea
Seoul
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10
Jun 2004*
Best of the Best
2004-06-22*
Owned
Eric Poolman
United States
Portland
Oregon
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10
Aug 2004*
Owned
Kim Chae Sung
South Korea
Unspecified
Unspecified
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10
Sep 2004*
The greatest game for me.
So if I must play AoS all day, I can do.
2004-09-07*
Owned
Jarratt Gray
New Zealand
Upper Hutt
Wellington
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10
May 2008*
Easily the best train game I have ever played. Also one of the best games I have ever played. I can't seem to get enough of this game.
2008-05-07*
Owned
Shin Yoo
United Kingdom
London
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10
Oct 2004*
Although I don't have enough experience of other older train games, I can clearly understand why Age of Steam is such an innovation over its ancestors. Every part of the game works really well with each other, and everything makes sense too. The expandability(we have seen several expansion maps so far) is a big plus too. Each expanded version all works well; a slight change of rules often gives the game a totally different feel.
2004-10-18*
Owned
Eric Johnson
United States
Littleton
Colorado
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10
Oct 2004*
Owned
pieter leys
Belgium
Hemiksem
Unspecified
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10
Mar 2009*
Owned
Stéphane Thuilière
France
Montpellier
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10
Jan 2005*
Owned
Mathieu Beauregard
Canada
Chambly
Quebec
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10
May 2008*
Owned
South Korea
Seoul
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10
Jul 2006*
Owned
Daniel O'Connell
United Kingdom
Sheffield
Yorkshire
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10
Jan 2005*
Owned
David Thomson
United States
Pearland
Texas
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10
Nov 2008*
Owned
Switzerland
Unspecified
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10
Jan 2005*
Adam Ruprecht
United States
Seattle
Washington
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10
Feb 2005*
My favorite heavy German game - lots of thinking, almost no luck. Requires great judgement on the current and future values of routes and roles to do well.
2005-02-06*
Owned
Greg Parker
United States
Redding
California
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10
Oct 2009*
First railroad game that I have truly loved.
2012-11-06
Owned
Do-hyeon Kim
South Korea
Uiwang-si
Gyeonggi-Do
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10
Feb 2013
reviewed on my blog.
2010-02-11
Owned
Lance Hudson
New Zealand
Wellington
Unspecified
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10
Feb 2005*
Owned

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