$10.00

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User Rating Comment Status
Henry Rodriguez
United States
Long Prairie
Minnesota
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10
May 2012
Playtested v.1 and v.4/5 of the rules. What a blast. Great new mechanics that ooze theme show that Mr. Beech is brainstorming something fierce. Wonderful map too (by Mahaffey)!
2011-10-10
Owned
Dave Rubin
United States
Trenton
New Jersey
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10
Aug 2012
Wow. I thought Here I Stand was everything I wanted in a game, but here's VQ with even more history, more interaction, more assymetry, more decisions. The only drawback is the damn thing requires a fork lift to move it about!
2012-08-02
Owned
Johan Pettersson
Sweden
Smygehamn
Skåne
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10
Aug 2012
Preordered
2011-10-30
Owned
Matty Totonchy
United States
Portland
Oregon
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10
Jul 2014
This is probably the best card-driven multi-player war game I've played. If you've played HiS, VQ expands on that game by allowing all powers to participate in most actions available while still maintaining a very strong asymmetry between powers. In addition, there is even more integration between the various powers so each power has more ability to affect the position of the other powers. There are also simply more options available and balancing resources is a huge part of the game. I almost hesitate to even call VQ a war game because combat becomes only one part of the experience. Players spend just as much time in piracy, arranging marriages, converting populations, intrigue, patronizing the arts and sciences, and exploring the new world as they do jostling for the limited board space. A brilliant game that I will be playing more of in the future. Excellent work Ed Beach!
2012-05-31
Owned
Thor Kristensen
Norway
Oslo
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10
Dec 2014
solo
2014-12-05
Owned
Marty Barylski
United States
Winchester
Virginia
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10
Jul 2012
2 4P games. Totally awesome. Fun, interesting, overwhelming choices, lots to discover. Probably a 10. Simply a great and classic game. Very highly recommended.

Rated a 9 after 4 4P. Thinking it may be a 10. I can't stop playing it. The best impulse buy for a game for me in my 40 years of gaming. If you have people who like heavy games this is the one. Our games take less than 4 hours for 4 players also. They go by very quickly.

And it goes to a 10 after four more games. So, after 8 games all I want to play is Virgin Queen. After 40 years of gaming, this monster is one of the most captivating games I have ever played. Completely destroys any of the old and big multi-player games (Diplomacy takes twice the time and give a lousy play experience in comparison - newer is sometimes much, much better).

My personal game of the year for 2012
2014-08-31
Owned
PJ Killian
United States
Watertown
Massachusetts
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10
Jan 2015
coffee "Here I Stand didn't have enough chrome for me," said no one ever. Well, along comes Virgin Queen to bolt some tailfins and a hood ornament to that sucka. Be careful what you wish for, no one ever.

The design goals, as I understand 'em, were to better support 4-5 player play, take out the jarring breaks in play whenever the religious players debated the miracle of transubstantiation via dice, and generally open the game up so that everyone has a stake in what's happening in the New World, everyone (well, almost) cares about the religious struggle, everyone has some shiny baubles to chase so that they're not just sending a force to perforate their enemies with a quickness, &c., &c. And mission mostly accomplished.

HIS was a game where you had some useful stuff to do with yourself even if you weren't embroiled in a fight. In VQ, the presence of a war, even one you're fated to win, means precious time and resources taken away from the other work of your realm -- your attitude as to whether this represents a wargame that has truly lost its way or a more realistic approach to geopolitical simulation will go a long way towards determining whether you have any interest in VQ.
2014-05-19
Owned
Brian Evans
United States
Richmond
Texas
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10
Oct 2013
Just playing my first game and I can already tell this is a game I'm going to want to play a whole lot more.
2013-06-03
Owned
Archiduque Carlos
Spain
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10
May 2012
The best historical simulation multiplayer game for the next years
2012-05-09
Owned
Matt Pinchuk
Canada
Sainte Anne de Bellevue
Quebec
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10
Jun 2012
The best mutiplayer CDG. Every game is amazing and I look forward to the next once it's over. I have no clue how Ed can balance a game of this magnitude but he deserves so much praise.
Could be my top game.
2012-11-20
Owned
Alan
United States
Baltimore
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10
May 2012
Rating premised on this being an improved HIS with respect to game length. I'm hoping that the stream lined religious element will reduce game time so that I can entice more euro gamers to play.
2012-05-15
Owned
Want To Play
Patrick Cutter
United States
San Antonio
Texas
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10
Feb 2013
Played PBEM twice, once FTF. Great game!
2014-04-05
Owned
Derek Long
United Kingdom
London
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10
Jun 2012
A fantastic rich and well balanced game experience. Probably too long for the average gaming table, but for those who can find the time it is more than worth it.
2012-06-10
Owned
Jean Bernatchez
Canada
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10
Jun 2012
10+ playthroughs, the best of the best. Highly recommended. The ultimate multiplayer board game.
2013-03-12
Owned
Ignacio Vilchez Santos
Spain
Lucena
Córdoba
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10
Jun 2012
LAs nuevas reglas de religión , matrimonio, patronazgo y colonizacion mejoran mucho este juego con respecto al HIS
2012-06-24
Owned
mark Hodgkinson
Bahrain
bahrain
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10
Dec 2012
Wonderful , played 4 player solo. 1 point winner to England, playing 4 player on line
2012-07-04
Owned
Chris Gledhill
France
Saint Maur des Fosses
FRANCE
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10
Jun 2014
The cardboard courts of the Elizabethan age.

A great choice of period, cleverly-designed map and harmonious but rich game mechanics. It's a shame that the scientific and cultural achievements of the Renaissance are managed by tiny cardboard counters. Never mind, this is an engrossing strategic experience, as well as refined fun.
2014-06-22
Owned
Alberto Ro
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10
Mar 2013
Una maravilla. Te transporta al siglo XVI.
2012-11-14
Owned
Ugo Lbt
Canada
Montréal
Québec
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10
Oct 2012
Charmé. Grand jeu stratégique: asymétries dans les stratégies et objectifs des joueurs (différentes factions), caractère historique (Renaissance), éducatif (événements, histoire), bonne profondeur (ouvertures, développements), jouabilité (6 factions à essayer et plusieurs avenue par faction), originalité des mécanismes (comme réduire les luttes religieuse en une mécanique souple basée sur des dés), sophistication (c'est complexe, mais pour refléter la politique et diplomatie de l'époque et servir la cause d'un bonne simulation historique), diplomatie, négociations (traités, ententes, mariages, échanges), revirements diplomatique (grâce au système de pointage qui fait qu'il faut éviter qu'un joueur s'échappe du groupe en terme de points de victoire), tension, gestion du risque (pas du hasard pur, mais un "rendement" sur sa préparation car celui qui prépare la guerre maintient la paix alors que celui qui prend toujours des chances finira par payer le prix du hasard et blâmer les dés). Ce jeu est tellement riche. Il demande de se concentrer sur une stratégie, d'appliquer les efforts à poursuive cette stratégie, mais aussi à valider la poursuite de cette stratégie selon les résultats (on ne joue pas, on gère!).
2012-10-24
Hal
United Kingdom
Norwich
Norfolk
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10
Mar 2014
I am more interested in getting more play of this than anything else currently - it is a complete ball to play, I feel there are constantly interesting decisions to be made and things to think about. And the story it tells is just excellent. Each side play very differently - each is essentially playing a small subset of the game which then ripples out into the powers on the periphery of its game. Example: France is primarily concerned with holding together in the face of Huguenout rebellions whilst marrying where possible, but the success of France impact how much work the Prots can put into the Netherlands, which impacts Spain heavily, and subsequently the English and Ottoman. The game is presented as a wargame, but conquest is only a key elements for a few powers, other have to focus on retaining what they have whilst making enough room to explore their other victory avenues. The diffuse incentives make the game rewarding to replay, coming to understand the indirect levers that effect position is deeply satisfying.

The diplomacy in this game keeps getting better. Early plays all focussed around the marriages, but now even powers who seemed like diplomatic non-entities are big players: the Ottomans pretty much didn't do any diplomacy in early plays, but now playing them I want to try to buy/sell peace with one of my big military enemies (Spain/HRE) so I can focus on the other, whilst buying one of my chosen target's enemies as an ally to keep them busy. So good. SO GOOD.

Realised we have been playing this game wrong after 5 plays. Thought the domination victory was always available, but it is only available after turn 4. This had always chafed a bit as we would often have situations where people couldnt take the action they wanted early game as they would hand the game to someone else. Want to replay very much.
2014-03-03
Owned
Sang-Beom Han
South Korea
Seongnam-si
Gyeonggi-do
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10
Dec 2012
Perfectly. This game is the realization of my dreams.
2012-12-18
Owned
Eric C
Canada
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10
Feb 2013
This is my favourite game. It's an absolute triumph of asymmetric design. My friends picked it up several months back and we literally haven't stopped playing it ever since. It's a fantastic, brilliant design, fully deserving of a 10.
2013-09-03
Want To Buy
fuad akil
Indonesia
jakarta
jakarta
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10
Dec 2013
Sleeved
shelved
My kinda game
2013-12-21
Owned
wesley sermeus
Belgium
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10
Nov 2013
played a 6 player game today... simply wonderful..
if i could give it more then ten, i would. 12/10

2013-11-11
Owned
Ingólfur Valsson
Iceland
Sauðárkrókur
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10
Nov 2014
A game bigger than life, takes a long time and dedication to play but it creates such interesting situations and interactions between players while being bound in history somewhat.
2014-11-27
Owned
Mamés Cisneros
Spain
Barcelona
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10
Apr 2015
Too much "game weight" for my taste.
2015-04-11
Chris R.
United States
Unspecified
Missouri
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9.985
Jun 2013
This feels like the better game versus Here I Stand but not all the time or under all circumstances. I think the game might play best with 5 players, but I'm not sure. Some other rules/victory points (Virginia Dare clones, multiple circumnavigation, the powerful observatory) bother me, but it's not too bad. You just have to accept them and move on. Playing multiple major and minor powers in a 4-player game seems rather confusing when you are still just learning the game.
2013-06-03
Owned
Bill Ou
Taiwan
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9.9
Mar 2013
如果不考慮時間和規則難度,這會是我的首選
2013-02-22
Owned
Tong Chi Wai
Hong Kong
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9.7
Jul 2012
Excellent artwork of cards, counters & map board. Interactive play with other 5 players.
Easily missed rules:
1. Random draw artists & scientists for sponsor.
2. Ally Minor follows the war status of his Allied Major.
3. Only the 1VP treasure token be kept in the power card, others are discard after used and reshuffle back.
2012-09-29
Owned
Michael Debije
Netherlands
Eindhoven
The Netherlands
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9.5
Jan 2015
Excellent game, worthy follow up to Here I Stand. Lots going on, so many choices they are a bit overwhelming. The game does not play very fast and the cards have a lot more text than HiS, so even reading them takes more time. But I would play this whenever asked.
2012-12-08
Owned
Stephen Slotten
United States
Saint Charles
Missouri
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9.5
May 2013
An achievement in design. There's so much packed into this game. It's truly amazing.
2014-01-21
Owned
Julien Chavanton
France
Paris
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9.5
Jul 2012
Best game blending strategy and politics.
2012-07-09
Owned
A RQ
Spain
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9.5
Jun 2015
Gran juego con un excelente sabor histórico.
CDG multijugador que representa la época a la perfección. Cada potencia tiene sus puntos fuertes y débiles que hay que saber explotar para llevarla a la victoria.
Me resulta bastante inmersivo y aunque tiene un acentuado factor suerte con bastantes tiradas de dados, es algo que no molesta en exceso ya que tienden a compensarse a lo largo de la partida.
Interesante componente diplomático con muchos aspectos que se pueden tener en cuenta en las negociaciones. Múltiples opciones para obtener puntos.
En la parte negativa, es necesario un número alto de jugadores (5 o 6) para poder disfrutar el juego. Esto, sumado con que es un juego bastante largo, dificulta el poder jugarlo con frecuencia.
Si te molestan los multijugadores con efecto líder, también te recomiendo que ni lo pruebes.
2013-11-20
Owned
Gong Lu Cheng
China
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9.5
Feb 2015
The follow-on masterpiece of Here I Stand, featuring the legendary era under Elizabeth I. It's a time when England and Spain biting each other's tail, when Protestant set their footholes on Netherland and France, when Ottoman started to fall and when culture and science continued to boom. Mechanically, Ed Beach succeeded to eliminate some key drawbacks of HIS - downtime for most players during the religious turn; fiddleness of counting spaces for religious struggle; easy sue for peace to nullify the war victor etc. VQ has more integrity and interaction than HIS, and equally highlighted in terms of history events!
2012-11-26
David Florit Serra
Spain
Palma de mallorca
Baleares
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9.5
Apr 2015
wargame muy completo y con mucha interacción
2013-05-15
Owned
Edward Sexby
United Kingdom
London
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9.5
Jul 2014
Couple of games under the belt. Huge, I'm struggling to take it all in, but really enjoying the experience. Down with the military side, but I don't think that's always key. Which is another reason why I love the game! So, still learning.
2014-07-23
Owned
Want To Play
Bob Durf
United States
Maine
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9.5
Jan 2014
Improves Here I Stand (which didn't need improvement) and creates a whole new metagame that offers even more to players.
2014-01-05
Owned
Geoffrey Burrell
United States
Cedar Rapids
Iowa
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9.5
Sep 2014
Conquer the continent!
2014-11-21
Owned
Larz Welo
Indonesia
Kalimantan
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9
Dec 2012
Drawing comparisons to Here I Stand is inevitable, but also unwise. VQ is not like HIS.

First of all, it is much more granular. More detailed rules on just about everything and all players need to have a larger grasp on the rules, unlike in HIS.

Secondly, instead of trying your best to gain a VP victory like in HIS, in VQ you must also actively attempt to prevent other powers from achieving victory. There are so many more VPs just floating around that to not work hard at preventing VP gain can quickly end the game.

Thirdly, it takes longer to "catch". About 3 hours into my first HIS game I was hooked. It took till my third full game to really enjoy VQ. Now, after I reached that point I realized its brilliance. No one is down and out, like can sometimes happen in HIS, and likewise, everyone has more of a hand in everyone else's pies. This can lead to a lot of weird interactions, but keeps everyone on their toes.

Fourthly, diplomacy is a lot craftier and a lot more ugly. Lies, deception, double-crossing, and the like are much more likely to happen here than in HIS where it was almost always worth it to keep your word.

Summary: Learn HIS first and enjoy it a few times. After you have the basic mechanics down, switch to VQ and be patient with it.

Stored in Attic
2014-03-29
Owned
Walter
Netherlands
Soest
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9
May 2012
First impression: WOW!

A'9' for now. Possibly will be a '10'.

Love the blending of a very interesting historic period and the CDW-mechanics into this monstergame.
Might be a better game than Here I Stand, and that's a very big compliment...
2012-05-29
Owned
Fabian Mainzer
Germany
Bonn
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9
Jul 2013
A worthy successor of Here I Stand. A lot of new things which work really well. Not sure yet, but in the end I might like HIS a bit more as I sometimes think some cards of VQ are a bit too complicated and the earlier era just has the more interesting geopolitical situation and the cooler characters.
2013-07-28
Owned
Jeff Koenig
United States
Eden Prairie
Minnesota
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"Games that want to get out."
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9
May 2012
After 4 plays it seems as though each faction uses about the same amount of time to complete an impulse, compared to Here I Stand where the Papacy and Protestants typically seem busier than the other 4 factions. The religious struggle is nicely spread out among 5 factions in Virgin Queen and, while procedurally simpler to understand than the Religious struggle in H.I.S, makes for a more interesting game. After numerous plays I could not proficiently explain how some of the factions are even able to effectively influence the Religious struggle in Here I Stand and why they would not just leave it all up to the Protestants and Papacy. Virgin Queen does not have that issue for me.

The Royals are meant for bargaining and not simply gleaning points from the Wedding chart. If 2 players agree to marry Royals just to have them marry, then those players have chosen to leave the outcome to the dice. Use them to bargain for cards, treasure, bargain for a favor, to help convince another faction to end a war and so on. Pay attention to which Royals are still available and try to time things so that you have the only female for a Turn. The resolution of the Wedding chart should be the last reason to make use of the Royals as the Wedding chart is not what the Royals are about. If nobody will give up what you want for a Royal, then go ahead and let them age unmarried. Most players would not help improve another faction's position on the map or ability to gain VP or cards through conquest without something in return, why would a player not treat the gains via the Wedding chart or via the Royal's special ability the same way?

It is a game of negotiation and the die rolling can be mitigated.
2012-09-17
Owned
Erwin Lau
Hong Kong
Hong Kong
Unspecified
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9
Jul 2012
The game flow is better than Here I Stand. It is difficult to go back to HIS after several games of VQ. I hope that Ed Beach can carry on this model to design further games in 17th and 18th centuries.
2012-07-15
Owned
Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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9
Oct 2012
Another hit by Ed Beach!
2012-10-06
Owned
Jon G
United States
Goleta
California
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9
Sep 2012
The strange thing about VQ is that it looks like a wargame, but building an army and taking people's keys is the least efficient way to score points, and a prolonged stalemate will likely knock both players out of the running. It's just so much easier to score points with piracy, weddings, and patronage, so the peace dividend is very, very high.

But that, in turn, captures how the second half of the 16th century differed from the first, and from Here I Stand. I'm not sure how I feel yet about "slot machine" payouts from piracy, weddings, and patronage, but I've enjoyed my first few games, and the rest of the groups has as well.

2012-08-27
Owned
Geoffrey Noble
United Kingdom
Belfast
Northern Ireland
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9
Dec 2013
If you thought Here I Stand was good this is even better - Outstanding
2014-09-30
Owned
Scott Moore
England
Birmingham
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9
Nov 2012
I can't really compare Virgin Queen fully with Here I Stand as I have only played the latter once. Virgin Queen is a very thematic game that moves still further away from traditional wargame territory than HIS. At first there almost seem to be too many extra elements on top of the military and religious conflicts: marriages, piracy, colonies, circumnavigation, patronage of artists and scientists, espionage. However, a couple of plays is sufficient to master these various strands.
2012-11-24
Prev. Owned
Michael Lucey
United States
E Windsor
Connecticut
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9
Jun 2012
This is a great multi player game, and really lives up to being the sequel of Here I Stand. The designer did a great job of adding elements to allow for less than 6 players. Each nationality maintains the uniqueness created in HiS yet you don't feel like you are playing the same game with different cards.

The selling point for me is how each power has different paths to victory and the interaction of others is needed to both help and block those paths to victory. History of the time period is sprinkled in very well which adds to the dynamic of each power and victory paths.
2012-07-25
Owned
Want To Play
Philip Jelley
United Kingdom
Hungerford
Berkshire
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9
Feb 2013
Widely acclaimed sequel to Here I Stand with added artists, scientists, pirates, weddings and assassinations which greatly add to variety of ways to win the game. The Papacy has been downgraded to a minor power and the Habsburgs split to Spain and the Holy Roman Empire, the Protestants are now Dutch and Huguenot, but England, France and the Ottomans are roughly the same. I have won four of my nine online games in VQ, twice with Spain and once each with France and HRE, not bad with six players in each game.
2014-03-03
Owned
St.John Wright
United Kingdom
London
London
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9
Mar 2015
Incredible components - both for quality and quantity!
2012-06-06
Owned
Preordered

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