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User Rating Comment Status
Henry Rodriguez
United States
Long Prairie
Minnesota
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10
May 2012
Playtested v.1 and v.4/5 of the rules. What a blast. Great new mechanics that ooze theme show that Mr. Beech is brainstorming something fierce. Wonderful map too (by Mahaffey)!
2011-10-10
Owned
Dave Rubin
United States
Trenton
New Jersey
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10
Aug 2012
Wow. I thought Here I Stand was everything I wanted in a game, but here's VQ with even more history, more interaction, more assymetry, more decisions. The only drawback is the damn thing requires a fork lift to move it about!
2012-08-02
Owned
Johan Pettersson
Sweden
Smygehamn
Skåne
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10
Aug 2012
Preordered
2011-10-30
Owned
Matty Totonchy
United States
Portland
Oregon
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10
Jul 2014
This is probably the best card-driven multi-player war game I've played. If you've played HiS, VQ expands on that game by allowing all powers to participate in most actions available while still maintaining a very strong asymmetry between powers. In addition, there is even more integration between the various powers so each power has more ability to affect the position of the other powers. There are also simply more options available and balancing resources is a huge part of the game. I almost hesitate to even call VQ a war game because combat becomes only one part of the experience. Players spend just as much time in piracy, arranging marriages, converting populations, intrigue, patronizing the arts and sciences, and exploring the new world as they do jostling for the limited board space. A brilliant game that I will be playing more of in the future. Excellent work Ed Beach!
2012-05-31
Owned
Thor Kristensen
Norway
Oslo
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10
Dec 2014
solo
2014-12-05
Owned
Marty Barylski
United States
Winchester
Virginia
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10
Jul 2012
2 4P games. Totally awesome. Fun, interesting, overwhelming choices, lots to discover. Probably a 10. Simply a great and classic game. Very highly recommended.

Rated a 9 after 4 4P. Thinking it may be a 10. I can't stop playing it. The best impulse buy for a game for me in my 40 years of gaming. If you have people who like heavy games this is the one. Our games take less than 4 hours for 4 players also. They go by very quickly.

And it goes to a 10 after four more games. So, after 8 games all I want to play is Virgin Queen. After 40 years of gaming, this monster is one of the most captivating games I have ever played. Completely destroys any of the old and big multi-player games (Diplomacy takes twice the time and give a lousy play experience in comparison - newer is sometimes much, much better).

My personal game of the year for 2012
2014-08-31
Owned
PJ Killian
United States
Watertown
Massachusetts
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10
Jan 2015
coffee "Here I Stand didn't have enough chrome for me," said no one ever. Well, along comes Virgin Queen to bolt some tailfins and a hood ornament to that sucka. Be careful what you wish for, no one ever.

The design goals, as I understand 'em, were to better support 4-5 player play, take out the jarring breaks in play whenever the religious players debated the miracle of transubstantiation via dice, and generally open the game up so that everyone has a stake in what's happening in the New World, everyone (well, almost) cares about the religious struggle, everyone has some shiny baubles to chase so that they're not just sending a force to perforate their enemies with a quickness, &c., &c. And mission mostly accomplished.

HIS was a game where you had some useful stuff to do with yourself even if you weren't embroiled in a fight. In VQ, the presence of a war, even one you're fated to win, means precious time and resources taken away from the other work of your realm -- your attitude as to whether this represents a wargame that has truly lost its way or a more realistic approach to geopolitical simulation will go a long way towards determining whether you have any interest in VQ.
2014-05-19
Owned
Brian Evans
United States
Richmond
Texas
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10
Oct 2013
Just playing my first game and I can already tell this is a game I'm going to want to play a whole lot more.
2013-06-03
Owned
Archiduque Carlos
Spain
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10
May 2012
The best historical simulation multiplayer game for the next years
2012-05-09
Owned
Matt Pinchuk
Canada
Sainte Anne de Bellevue
Quebec
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10
Jun 2012
The best mutiplayer CDG. Every game is amazing and I look forward to the next once it's over. I have no clue how Ed can balance a game of this magnitude but he deserves so much praise.
Could be my top game.
2012-11-20
Owned
Alan
United States
Baltimore
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10
May 2012
Rating premised on this being an improved HIS with respect to game length. I'm hoping that the stream lined religious element will reduce game time so that I can entice more euro gamers to play.
2012-05-15
Owned
Want To Play
Patrick Cutter
United States
Montgomery
Alabama
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10
Feb 2013
Played PBEM twice, once FTF. Great game!
2014-04-05
Owned
Derek Long
United Kingdom
London
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10
Jun 2012
A fantastic rich and well balanced game experience. Probably too long for the average gaming table, but for those who can find the time it is more than worth it.
2012-06-10
Owned
Jean Bernatchez
Canada
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10
Jun 2012
10+ playthroughs, the best of the best. Highly recommended. The ultimate multiplayer board game.
2013-03-12
Owned
Ignacio Vilchez Santos
Spain
Lucena
Córdoba
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10
Jun 2012
LAs nuevas reglas de religión , matrimonio, patronazgo y colonizacion mejoran mucho este juego con respecto al HIS
2012-06-24
Owned
mark Hodgkinson
Bahrain
bahrain
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10
Dec 2012
Wonderful , played 4 player solo. 1 point winner to England, playing 4 player on line
2012-07-04
Owned
Chris Gledhill
France
Charenton-Le-Pont
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10
Jun 2014
The cardboard courts of the Elizabethan age.

A great choice of period, cleverly-designed map and harmonious but rich game mechanics. It's a shame that the scientific and cultural achievements of the Renaissance are managed by tiny cardboard counters. Never mind, this is an engrossing strategic experience, as well as refined fun.
2014-06-22
Owned
Alberto Ro
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10
Mar 2013
Una maravilla. Te transporta al siglo XVI.
2012-11-14
Owned
Ugo Lbt
Canada
Montréal
Québec
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10
Oct 2012
Charmé. Grand jeu stratégique: asymétries dans les stratégies et objectifs des joueurs (différentes factions), caractère historique (Renaissance), éducatif (événements, histoire), bonne profondeur (ouvertures, développements), jouabilité (6 factions à essayer et plusieurs avenue par faction), originalité des mécanismes (comme réduire les luttes religieuse en une mécanique souple basée sur des dés), sophistication (c'est complexe, mais pour refléter la politique et diplomatie de l'époque et servir la cause d'un bonne simulation historique), diplomatie, négociations (traités, ententes, mariages, échanges), revirements diplomatique (grâce au système de pointage qui fait qu'il faut éviter qu'un joueur s'échappe du groupe en terme de points de victoire), tension, gestion du risque (pas du hasard pur, mais un "rendement" sur sa préparation car celui qui prépare la guerre maintient la paix alors que celui qui prend toujours des chances finira par payer le prix du hasard et blâmer les dés). Ce jeu est tellement riche. Il demande de se concentrer sur une stratégie, d'appliquer les efforts à poursuive cette stratégie, mais aussi à valider la poursuite de cette stratégie selon les résultats (on ne joue pas, on gère!).
2012-10-24
Hal
United Kingdom
Norwich
Norfolk
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10
Mar 2014
I am more interested in getting more play of this than anything else currently - it is a complete ball to play, I feel there are constantly interesting decisions to be made and things to think about. And the story it tells is just excellent. Each side play very differently - each is essentially playing a small subset of the game which then ripples out into the powers on the periphery of its game. Example: France is primarily concerned with holding together in the face of Huguenout rebellions whilst marrying where possible, but the success of France impact how much work the Prots can put into the Netherlands, which impacts Spain heavily, and subsequently the English and Ottoman. The game is presented as a wargame, but conquest is only a key elements for a few powers, other have to focus on retaining what they have whilst making enough room to explore their other victory avenues. The diffuse incentives make the game rewarding to replay, coming to understand the indirect levers that effect position is deeply satisfying.

The diplomacy in this game keeps getting better. Early plays all focussed around the marriages, but now even powers who seemed like diplomatic non-entities are big players: the Ottomans pretty much didn't do any diplomacy in early plays, but now playing them I want to try to buy/sell peace with one of my big military enemies (Spain/HRE) so I can focus on the other, whilst buying one of my chosen target's enemies as an ally to keep them busy. So good. SO GOOD.

Realised we have been playing this game wrong after 5 plays. Thought the domination victory was always available, but it is only available after turn 4. This had always chafed a bit as we would often have situations where people couldnt take the action they wanted early game as they would hand the game to someone else. Want to replay very much.
2014-03-03
Owned
Sang-Beom Han
South Korea
Seongnam-si
Gyeonggi-do
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10
Dec 2012
Perfectly. This game is the realization of my dreams.
2012-12-18
Owned
Eric C
Canada
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10
Feb 2013
This is my favourite game. It's an absolute triumph of asymmetric design. My friends picked it up several months back and we literally haven't stopped playing it ever since. It's a fantastic, brilliant design, fully deserving of a 10.
2013-09-03
Want To Buy
fuad akil
Indonesia
jakarta
jakarta
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10
Dec 2013
Sleeved
shelved
My kinda game
2013-12-21
Owned
wesley sermeus
Belgium
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10
Nov 2013
played a 6 player game today... simply wonderful..
if i could give it more then ten, i would. 12/10

2013-11-11
Owned
Ingólfur Valsson
Iceland
Sauðárkrókur
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10
Nov 2014
A game bigger than life, takes a long time and dedication to play but it creates such interesting situations and interactions between players while being bound in history somewhat.
2014-11-27
Owned

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