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User Rating Comment Status
Chris Farrell
United States
Cupertino
California
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10
Mar 2007*
Played the D scenario once. It was pretty good, I think it'll be fun for hardened 1830 players to try something new, or for long-time players who haven't played it before to introduce the game to new players with. It didn't quite feel right to me with 4 players though - it felt like there were just slightly too many mid-game trains (3s and 4s mainly, perhaps 5s), and the classic endgame crunch takes too long to start - resulting in a slightly over-long and somewhat attenuated game. With 4 anyway, it means the winner will come from the player who starts and runs 3 companies instead of 2. I think with fewer players, it might help to remove some of those trains. Easing up a bit on the rough endgame in 1830 isn't a bad idea, but I think it pulled back too much. But again, I can see it might be quite different with 5 or 6 players.

The 'D' scenario does have a rather different feel from the classic scenario, which is good.

I also can't help but feel like the scenarios might be a little bit too much. What I would have liked to see is a minimally intrusive scenario that helped rebalance things a little bit and mix up the geography: some new or different private & public companies, some rebalanced geography, and that's about it. The new scenario chrome - coalfields, different certificate mixes, different off-board box rules, new tiles, new promotion rules - all strike me as too much. 1830 was great because it was spare, it did what it needed to do then got out of the way. It frustrates me the endless need to add chrome to 18xx variants (I particularly despise '+' trains) when simply changing geography and perhaps slightly re-parameterizing existing structures would be more than enough.

It's also slightly annoying that 1830+ has stuck to the anachronistic tile mix of the original, a mix that was defined by production, not gameplay issues. Some important plain-track green and brown tiles can run short in a very frustrating way. We always played with a double set of plain track (no extra cities or towns), because being screwed because there is only one green 'Y' track in the mix is silly (my '10' rating is based on playing with a doubled plain track mix, I might have to dock it a point if you play with the needlessly constrained mix that comes in the box).
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Just got the new Mayfair edition, and I have to say that out of the box, it looks really great. I love the customization and scenario options. I bought the new edition because I am a big 1830 fan, but as I mention below, because I've played the basic game so much I wasn't sure I'd actually play the new one. But with the enticing scenarios I can definitely see this coming off the shelf.

One warning, though: the many variants enumerated can have really profound effect on the game, not all of them good. For example, the rules that allows 50/50 dividend splits and delayed obsolescence are both huge and not in my opinion in a good way. Tastes vary, of course, which is why they're there - but I would make sure you are familiar with the game and understand the implications before picking and choosing. Your intuition on what "makes sense" can definitely lead you astray. When I first started playing 1830 I played with the delayed obsolescence rule; when I finally played correctly, I thought "wow, that's a lot better", and understood why the original rule had to be. Anyway, the variants are just a smorgasbord of how people play 18xx, don't assume that because they are in there it means that they make sense or are a good idea (or work well in combination with other variants).

The sole exception I would make is to recommend the extra track tiles. I haven't done a comparison to the original 1830 manifest, but we always played with a second set of "plain" track because there are a couple configurations that were needlessly short (UPDATE: Sadly, the extra track does not address this issue, and there are some needlessly complicated configurations in there, so just grab all the plain track tiles and don't use the rest unless you're playing a scenario that calls for them).

My personal preference is for open corporate cash and closed private cash - I'm actually not sure this is one of the options suggested. I think this is the best mix to provide the key tactical information required to play well, while blocking any decent into needless AP. I think it's clear that given the game is what it is, open corporate cash should be the default preference. People will have different preferences on private cash though.
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Awesome game, if one with a limited lifespan as it will be eventually "discovered", at which point some of the edge is lost. Nontheless, there is a very long gap between the first play and that point, esepcially if you wisely try to get to that point yourself rather than reading all the online advice Another big win for 1830 is that it really isn't that long, about 5 hours after the first game or two, and is just the length it should be. This is one of the best of the 18xx games, and of the longer multi-player games in general. An important caveat, though, is that this game really can't be played with players of significantly differing experience with the game. For this reason, I think 1830 is essentially "dead" at this point for me, but I had a *lot* of fun getting there.
2011-12-04
Owned
Meir
Taiwan
taipei
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10
Nov 2002*
Owned
Matthias Kröber
Germany
Frankfurt/Main
Germany
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10
Feb 2003*
Owned
Richard Voorintholt
Netherlands
Unspecified
Unspecified
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10
Mar 2003*
Owned
Guillaume Lefebvre
Canada
Laval
Québec
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10
Mar 2003*
Long, brain-intensive, fun. The absence of hazard makes this game a test of strategies and planning. One of my all-time favorites.
2003-03-24*
Owned
g c
United States
Unspecified
Unspecified
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10
Jun 2003*
Magnificent game.
2003-06-01*
Owned
Damiano Zambelli
United States
Brembilla
Unspecified
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10
Jun 2003*
Owned
John Tamplin
United States
Atlanta
Georgia
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10
Jul 2003*
One of my all-time favorites, no luck and complete information (at least the way we play it with open player treasuries). The only downside is the length to play.
2003-07-02*
Owned
Robert Taylor-Smith
Canada
Okotoks
Alberta
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10
Jul 2003*
The greatest (after 1856) of the 18xx games
2013-11-03
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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10
Jul 2003*
Almost a perfect game with no randomness except for who starts. A long-time favorite.
2003-07-08*
Owned
le duc de la mort
France
Villeneuve d ascq
Unspecified
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10
Aug 2003*
Owned
Geert Lagrou
Belgium
Veldegem
Unspecified
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10
Aug 2003*
As i like playing games with no luck involved this is one off my favorites .
I also bought the other 18xx games availible but this one is my favorite .
Highly recommended . Not for players who don't like a long game . I can easely spend a whole aftermoon playing this game .Everything a game needs you will find in this fantastic game .
2003-08-19*
Owned
J.P. Morgan
United States
Smallville
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10
Oct 2003*
The greatest of all the 18XX railroad games, and one of the best multiplayer strategy games ever designed. No luck factor or randomness whatsoever. Can be classified as an Empire building simulation that combines elements of finance, stock manipulation, track laying, route building, and the effects of rapidly changing technology. In addition, players can fully express their "Robber Baron" tendencies by raiding corporations and laying the remains onto someone else.
2003-10-03*
Owned
Franz Schubert
Germany
Dresden
Unspecified
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10
Oct 2003*
Owned
Clive Shilson
United Kingdom
Chesham
Bucks
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10
Mar 2009*
Owned
Jens Hoppe
Denmark
Frederiksberg
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What are you, like 80?
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It's not the years, honey, it's the mileage.
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10
Jan 2008*
A marvellous game of stock manipulation and railroad building in the Northeastern USA. It's a long game by today's standards, but it is a very rewarding experience. The best of the 18xx games.
2008-01-15*
Owned
Mark Gray
United States
Glenwood Springs
Colorado
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10
Oct 2009*
The wonderful hours spent learning and playing this game! Wish I could get a group together to teach this one to again. I miss it. One of the best of all time.
2003-12-01*
Owned
Aaron Haag
Germany
Muenchen
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10
Dec 2003*
Owned
Alan How
United Kingdom
Bromley
Kent
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Do you know about Counter magazine? Geekmail me for more details
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10
Feb 2004*
Owned
Alessandro Matone
Italy
Rome
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10
Feb 2004*
What can I say? For real throats rippers.
2004-02-14*
Owned
Richard P
United States
Newburyport
Massachusetts
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10
Mar 2004*
A real challenge, I like to play it like diplomacy
2004-03-06*
Owned
Paolo Ciardulli
Italy
Trento
TN
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May all beings be happy. Whatever beings there may be, whether they are weak or strong, without exception, long, big, medium, short or small, whether visible or invisible, those living near or far, those born or to-be-born, may all beings be happy!
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10
Jan 2013
At the moment I am very interested in the 18xx family and I am going to play a lot of 18xx games (provided I find opponents). They are my preferred games!

My intention is to rate games of the family so that the ratings will be relative to each other. Surely there will be one (ore more) 10s and likely 1830 will continue to be rated 10, but at the moment the rating is based on my memory of games I played a long time ago.
2013-04-01
Owned
Dave Eisen
United States
Menlo Park
CA
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10
Oct 2012
Brilliant, cutthroat game. Still much to learn.
2012-10-13
Owned
Giuseppe Rossini
Italy
Turi
BA
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10
Aug 2004*
Il primo amore non si scorda mai!
2013-09-20
Owned
SAM ALAMA
Portugal
Unspecified
Unspecified
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10
Oct 2004*
The best of my "10" games, my #1. Incredible gaming experience. It's not too deep--I've had heavyweight players play 1830 (they'd wipe the floor with me in the big AH brain burners, but I had them on equal footing in 1830). Our weakest Rail Baron player quickly grasped the stock market and how to max revenue from the rails; he ended up beating the better RB players in 1830. It has balance, excitement, great decisions but surprisingly little analysis paralysis. A real masterpiece.
2004-10-24*
Owned

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