User Rating Comment Status
Pierre van Dyk
South Africa
Johannesburg
Gauteng
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Baby Girl, missing you
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10
Mar 2005*
I love this game - been playing it since 1995 and is my game of choice to introduce new players to the miniature wargaming hobby. The rules flow, it is quick and flexible.
2005-03-26*
Owned
Matt Foster
United States
Ocala
Florida
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9
Dec 2006*
Not as high on the complexity scale as it might first appear. The troop quality and morale mechanisms give the game a good feel. Plays very quickly and accommodates a wide range of situations without breaking down.

2006-12-29*
Owned
Ian Bohne
United States
Virginia
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8.5
Jun 2006*
Best generic sci-fi ground combat game there is. Can be adapted to any background/storyline you want. Chit pull system was confusing at first then (after a bit of some analysis) the simple beauty of it becomes apparent.
2006-06-08*
Owned
D. Patton
United States
Alamogordo
New Mexico
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8
Feb 2009*
DS2 is an excellent game. If you like 1/300th scale combat, DS2 is a great system to use for micro-armor combats in modern and near future settings.
2004-06-15*
Aron Clark
United States
San Jose
California
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8
Dec 2007*
Rules are currently out of print but made available as a free download by the publisher, GZG. Will cross post here shortly. Had to down grade my rating from a 10 to an 8. Not pleased with the design or combat systems. Still a very good set for large sci-fi games.
2007-12-27*
Owned
Ken Burnside
United States
Milwaukee
Wisconsin
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8
Jun 2005*
Best "stand level" modern/SF minis game ever written. Love the command and morale system...the vehicular design system can lead to munchkinism.
2005-06-16*
John Jeneki
United States
Minneapolis
Minnesota
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8
Jul 2006*
Dirtside II is an excellent scifi microarmor game. The rules are generic enough to use whatever figs you want. Nice command, control, and morale rules. The chit damage system is a little annoying, but that's my only complaint.
2006-07-17*
Owned
Seth Hollingsworth
United Kingdom
manchester
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8
Feb 2006*
Very flexible 6mm wargame.
2006-02-21*
Owned
Joe L.
United States
Winchester
Virginia
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8
Feb 2006*
Even though its a decade old, its has held up well. Sci-Fi theme is well done in this game, the best part being the TOTAL customization of your entire force to suit your style. This is a much refreshing change from something like 40K where you are restricted to the list of your chosen army faction, a few of which seemed to overpower the others. Also the variety of unit types is very comprehensive. Only slight complaint is the chit draw system for damage can be tedious at times.
2006-02-28*
Owned
Matthew Taylor
United Kingdom
Chester
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8
Nov 2010
Ground Zero games - they simply produce better Sci fi wargames than GW.
2010-11-15
Owned
Biedl Biedenkapp
United States
Jacksonville
Florida
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8
Feb 2010
Best "micro" rulebook out
2010-03-14
Owned
Adrian Davis
England
Kent
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8
Aug 2010
A great miniature system, with simple rules and a really clever command / morale system. Very few charts, little bookkeeping and quick to play. Can cover small battalion-sized games, as it is a 1:1 scale system. I'm sure you can turn it into a 1:5 and play divisional games ;-)! (Sci-Fi Spearhead anyone?)
The vehicle design rules are really good as well.
2010-08-19
Owned
Eric Duckworth
United States
Redondo Beach
California
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8
Jan 2011
A very diverse and fun game system of universal use for future miniatures. A lot of room for house rules,a nd I like the emphasis on morale and troop quality, as well as the dueling dice mechanic. I would say the rules are somewhat dated for a future war scenario in light of new technologies, but again, you could modify house rules for ISR, UAVs, AI, etc.
2013-12-30
Owned
Old Man
United States
California
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8
Feb 2012
Love the game, my only negative is it is not more commpatible with the Stargrunt to make a smooth flow from skirmish to this game.
2012-02-28
Owned
Jerry McVicker
United States
Morgantown
West Virginia
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7
Aug 2005*
A great set of generic micro scale sci-fi rules. It's chartless and pretty much NO bookeeping. It's basically a micro armor game, but it does it very well and plays fast. You can easily finish a large battle in a single evening. I highly recommend this one. Best of all, you can insert any background and any miniatures and you are ready to play. It beats the pants off of Games Workshop Epic stuff. Has an interesting chit draw system to check for fire results. Could even be used to play modern or near future battles. Excellent system.
2005-08-12*
Owned
f s
Germany
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7
Jan 2010
this game rocks! fast, elegant and feels like you really are in command of cybertank assualt divisions

can be played beer and pretzel or seriously (blah!).
2005-10-30*
Owned
Jarrod Shultz
United States
Connellsville
Pennsylvania
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7
Mar 2006*
This miniatures game works much better than the games workshop counter-part.
2006-03-17*
Owned
Greg Moore
United States
KC area
Missouri
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Less talking about games and more playing games.
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Print-n-Play Wargames and Miniatures Rules www.wargamedownloads.com
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7
May 2008*
One of the better land Sci-Fi mass battle games.
2008-05-13*
Owned
John Seaman
United States
Madison
Alabama
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7
Jan 2008*
Good set of generic miniatures rules. There IS a storyline included in the rules, but the rules are so open that you don't need to play in that storyline's universe (from the Full Thrust Starship Combat Rules).
2008-01-08*
Owned
stephen
United Kingdom
Burton on trent
Staffordshire
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7
Jul 2009*
The best sci fi epic scale style game I have played, if you want to play a miniatures game in this scale there is no better game.
2009-07-08
Owned
Massimo
Italy
Roma
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7
Nov 2008*
Excellent. One the best sci-fi miniature rulesets that I have ever red, still valid and unusually elegant in the mechanics.
2012-11-22
Owned
Jay Di Re
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7
Apr 2009*
Great game for 6-10mm scale sci-fi themed ground combat. The game engine is built around opposed rolls (for instance damage vs armour) and to-hit and damage are determined by a chit system. You draw chits from a cup to read the result. The rules may need a few reading passes at first but once rehearsed a few times during actual play they become very easy to implement and their elegance comes through.

Overall the basic game mechanics are very solid and fun but many issues plague that otherwise great game. Fortunately all these issues can easily be corrected by various house rules. First of all pretty much everyone agrees that the chit system is clunky. There is an alternate system based on the FMA mechanic in use for Stargrunt II which does a great job at fixing the issue. Also, while I wouldn't call the construction system 'broken' it is wide open for abuse. The point system tends to favour large but cheap, fast-moving, average-tech forces or odd, massive "hammer-in-eggshells" forces. Large vehicles are penalized in that while they have more protection they are easier to hit, yet cost much more. Similarily, ground-effect vehicles move twice as fast as wheel or track vehicles, yet the cost difference is minimal.

Even though the game is supposed to be "generic sci-fi" it much closer to 'near-future, hard sci-fi' settings. Think "Colonial Marines" from 'Aliens' rather than "Klingon trooper". Also, if ALL the systems and options are used (air support, artillery, etc.) a lot of rolls become necessary and it may bog down the game. Morale and leadership are very important for infantry but almost accessory for AFVs, yet clusters of counters are necessary because of this, as well as bogging the game down.

As I said the use of the FMA mechanics (or at least a computerized chit drawing program) and a few quick house rules can fix most problems. It is otherwise a great game and the core mechanics are both well-designed and fun.
2009-04-10
Owned
Daric Morris
United States
Tucker
Georgia
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7
Apr 2009*
Fun tabletop miniatures wargame but not perfect like it's smaller cousin, Stargrunt.
2011-06-29
Owned
Adam Freitag
United States
West Allis
Wisconsin
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6.5
Feb 2005*
Like the system. Scf-fi ground combat at squad level. The build your own force is cool. Finding someone to play against is not.
2005-02-27*
Owned
Brad Eames
United States
Margate
Florida
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6
Sep 2005*
Maine collection
2005-09-18*
Owned
Jim Ruddy
Canada
Hamilton
Ontario
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6
Dec 2005*
I've only played this a few times. It would get a higher rating if it wasn't so generic. Being generic, it loses some of the 'heart' normally found in games with a decent back-story.
2005-12-22*
Owned
Bwian, just
United States
Longmont
Colorado
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6
Apr 2008*
Generic 6mm, which is good. My only play was against a corner-caser, though, which meant a fataly un-fun game. (The point system is nice, but can be broken for one-off games.) Decent diversity in equipment for a generic game, but I don't recall command playing a big role: an odd thing for a ground-based wargame, but it might also be my faulty memory.
2008-04-04*
Owned
Robert Carroll
United States
Lawrence
Kansas
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6
Apr 2009*
Free Print & Play version provides solid rule for futuristic ground battles, however, I still prefer Striker.
2009-01-19*
Owned
Rick Rutherford
United States
Greenbelt
Maryland
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6
Aug 2013
Good science-fiction micro-armor miniatures rules.
2009-06-11
Owned
Robert Bracey
United Kingdom
London
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5.5
Oct 2011
Provisional rating at the moment. Another one of those wargames that is going to require a bit of work.
2007-05-14*
Paul O'Connor
United States
San Marcos
California
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5
Sep 2007*
Didn't like so much that the game required carboard chits next to my carefully-painted lead, also didn't care for the assembly-kit nature of having to define my own forces, but these points are down to taste. Would like to try it again sometime.
2007-09-24*
Owned
5
Feb 2009*
Not a fan of all the chits.
2009-02-06*
Owned
Steve Rogers
United States
Hoboken
New Jersey
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They're Young, They're in Love... They eat LARD
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4
Apr 2015
good source for developing house rules for other 1:300 scale games, but not enough by itself to keep me interested.
2007-09-01*
Prev. Owned
Simon Hunt
United Kingdom
Manchester
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Downloading at 56 Kbps. Reading at 0.2 Kbps
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OGRE 6e at last!
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N/A
Unplayed.
Downloaded the .pdf from the Ground Zero website.
2012-03-15
Owned
Brian Collins
United States
Oakland
California
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Great game! The Full Metal Anorak system rules. Sadly our group plays way too much 40K to really enjoy these...
2008-03-25*
Owned
Alfredo Lorente
United States
Minneapolis
MN
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Location: Living Room (Bookcase)
2008-06-18*
Owned
Edmund Proctor
United Kingdom
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A must if you interested in Miro SF Wargaming.
2008-06-07*
Owned
myles
United States
Mustang
Oklahoma
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KNEEL BEFORE ZOD !!!
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100 geek gold and this is all I get? :p
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Free rule download
2008-06-20*
Robert Mills
United Kingdom
Pontypridd
Rhondda Cynon Taff
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Maybe better using FWC??
2008-07-09*
Owned
Brett Christensen
United States
Dickinson
North Dakota
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Pat OwlOrbs on the head.
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Rub the wizard! You should probably wash your hands.
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N/A
free pdf
2012-11-05
Prev. Owned
Judy Krauss
United States
Pittsburgh
Pennsylvania
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but I'm not the only one
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My hands are small, I know, but they're not yours, they are my own
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N/A
Print and Play version.
2012-11-22
Want To Play
Russ Spears
United States
Athens
Alabama
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designer
publisher
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From Jer's Collection
2012-12-03
Owned

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