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User Rating Comment Status
Brian P
United States
St Petersburg
Florida
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10
Jul 2011
Lots of interaction. Plays like a war game.
2011-08-11
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Beej
United States
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10
Jun 2013
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Ben Pinchback
United States
Leonard
Michigan
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designer
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10
Mar 2013
Dominant Species is the best game I have ever played. Period.
2013-03-22
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Charlon Ferreira
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10
Jun 2013
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Want To Play
J Lang
United States
Oklahoma
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designer
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10
Mar 2015
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Want To Buy
Daniel AA
United States
Minneapolis
Minnesota
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9.9
Jul 2014
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Colin Thomas
United States
Palmyra
Virginia
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Colin Thomas is an anagram for 'Cool in maths'
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"Life before death, strength before weakness, journey before destination." - The First Ideal of the Lightweavers (The Stormlight Archive)
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9.8
Jan 2015
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Nelson Santiago
United States
fort thomas
Ohio
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9.7
Nov 2013
Brain-burner. But incredible, my favorite theme in a board game so far.
2013-11-01
Prev. Owned
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Scott S.
United States
Lawrence
Kansas
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9.5
Dec 2011
Prev. Owned
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Yours Truly,
United States
Raleigh
North Carolina
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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9.5
Jan 2012
I love how the game forces you to constantly make choices between short-term gain and long-term investment. Just one example: element placement. Place an element as far away from the tundra as possible to maximize its safety, or closer to give you more hexes you can live in but the element will be more vulnerable to glaciation?

Very well-balanced and well-designed. I like the way the game kind of "teaches itself" to you by starting off small and adding more and more hexes as interactions get more and more complicated.

Not entirely comfortable with the degree of luck in a game this long. But, the game design is really ingenious, with the double layers of area control, balanced asymmetric powers, etc.

Record: 2 wins 1 loss
Won as:
Birds (5 players)(Sept 2011)(168)(18 point win!)
Reptiles (5 players) (July 2011)(133)(3 point win!)
Lost as:
Mammals (3 players) (Nov 2010)(2nd; 31 points behind winner; first game)

Purchase/trade note: get beautiful new edition!
2015-02-08
Want In Trade
Kevin Snell
Canada
Okanagan Falls
British Columbia
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9.5
Nov 2012
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Denizen M
Scotland
EDINBURGH
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9.5
Dec 2014
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John Barry
United States
Mesa
Arizona
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9.03
Apr 2012
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Dave L.
United States
Portland
Oregon
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9
Sep 2011
No game in my experience provides a higher rate of gut-churning decisions, and if you base the quality of a game on that, then this is one for you. You will spend a lot of time agonizing over the next decision to make and the one you just made. I used to think that I didn't like worker placement games, until I played this and realized that this action selection could actually be used in a game with gobs of interactivity. The best I've played of this type.

It's beautiful to look at, pretty abstract, but hella mean, which helps the hours fly by pretty well (although in a six-player game, it seems almost inevitable that one player will get shafted and wish death on the rest of the game). The cards are not a luck element - you simply have to manage your position better, or punish other players for not taking the other several actions they needed to take along with that sweet card. The element draws do seem to be the primary luck issue, although I don't think they are determinative by any means.

There was a brief time when I thought the glaciers were a kludgy catch-up mechanism, but now I think they are grand, and the most strategic part of the game. Only problems (which prevent me from putting in my all-time favorites) are the enormous difficulties in plotting outcomes in the last turn - making it impossible to make a move you feel good about (and causing terrible AP to those who suffer), and the possibility that the game will start to seem repetitive after several plays. Whereas each game should present different tactical challenges, I worry that it does not offer strategic variety and is ultimately the same game with players being shunted into the slightly different scoring roles. Maybe that's no different than any other game, but as marvelously fun as this is, I have some concern that people might play it out.

Having just taught myself Francis Tresham's Revolution: The Dutch Revolt, I see a lot of similarities which helped clarify my feelings about DS. This game is extremely dynamic compared to Dutch Revolt, while sharing a lot of core ideas. It is fairly easy to move pieces across the board and into new areas. This dynamism strikes me as a strength and weakness: Stengths - well dynamic, fun, allows players to easily shift short-term aims, creates lots of tactical opportunism; Weaknesses - difficult to plan ahead too far and a lessening of importance of early game decisions and positions, previously mentioned filtering of players into repeating scoring roles.
2011-01-20
Want In Trade
Shannon L
Canada
Vancouver
BC
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9
Nov 2010
Want In Trade
| (• ◡•)| (❍ᴥ❍ʋ)
United States
Saint Louis
Missouri
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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9
Mar 2011
Owned
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Kris Moulton
Canada
Halifax
Nova Scotia
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9
Nov 2010
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Brian McCarthy
United States
Blaine
Minnesota
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9
Oct 2011
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Matthew Morrison
United States
Portland
Oregon
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9
Jan 2011
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Chris
Portugal
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9
Feb 2011
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Shane Hamlin

Dallas
Texas
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9
Apr 2011
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Sebastian PL
Poland
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9
Apr 2011
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Rob Dietz
United States
Ames
IA
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9
Jan 2012
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David Molina López (ReD FeniX)
Spain
Valencia
Valencia
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9
Nov 2012
Juego de mayorías con bastante caos, pero comentan mejor que el Grande y mejor que el Urban Sprawl. Lo tiene Kike en el club AMB
2012-11-17
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Marco
Netherlands
Arnhem
Gelderland
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9
Dec 2011
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Want To Play

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