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User Rating Comment Status
simon craddock
England
widnes
cheshire
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10
Jan 2010
Played twice at Chattanooga.Would have happily spent the entire weekend playing just this game.Lots of different options all of which seem like they could work.
2010-01-27
Owned
Want To Play
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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10
Dec 2012
NE US - More than any other 18xx title, this game will challenge your ability to plan, to manage risk, and to prevent yourself from being screwed over.

DeepThoughtGames - #3812
2012-12-16
Preordered
Breno K.
Brazil
Brasília
Distrito Federal
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10
Mar 2011
It truly is a wonder of financial manipulations. I wouldn't play this with less than a dozen or so 18xx matches under my belt, and even so,..

Fantastic.
2011-07-10
Owned
Bill Byrd
United States
Mt Prospect
Illinois
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10
Jun 2010
This game seems to fill two gaps in my 18xx collection. First it is a longish game, advertised to clock in at 6 hours. Second it has a much deeper financial structure than any 18xx variant I've seen (or even heard of). The rules are well written, which is not always the case in the 18xx world.

UPDATE:
After 4 full plays now this title has firmly planted itself as my favorite 18xx game.

Short selling adds a very nice tension to the already complex financial situation. In my latest game there were very few shorts, but each one had significant impact.

By the way my win-loss record is 0-4.

Can't wait to play it again!

UPDATE:
I now have a dozen or more full plays of this game (and finally a few wins) and I find that it is now the ONLY game I really want to play. It's a shame that I rarely find enough players with sufficient available time.

That said, I don't think this game is for everybody. It can be brutally cut-throat and mistakes can be punished most harshly, sometimes even ending in bankruptcy. This game forces you to stay alert.

1817 also forces veteran 18xx players to fundamentally rethink the way they operate companies. Some of my friends have objected mildly to be treated as utter newbies, until they see how short-selling can be used to awesome effect when a director runs up his share price as per usual practice in other 18xx titles.
2012-01-09
Owned
John Elbl
United States
Boston
Massachusetts
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10
Jan 2012
I have played 1817 around 10 times during the play-testing kit process with the Chicago Games-Plus group. It has now become my favorite 18xx, and definite contender for personal best game. The additional elements of open starting, short selling, merging / converting are implemented very well. NOTE: final play rules version has 5 short sell certificates. I play only with 10 short sell certificates of each company. The group I play with is brutal (honed the kill-shot and suggested the 'fix' to it that are in final rules). There are definitely tactics to avoid a massive short sell from 'hurting'. Realistically, the traditional valuation of companies needs a new 1817 calculus, which improves the game after a 2-3 game learning curve. The realization easily spreads to other 18xx games and makes valuations there much faster as well.
2012-01-07
Owned
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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10
May 2011
Prototype copy..

Once you go 1817, you don't go back..
2011-08-24
Owned
Juho Snellman
Switzerland
Zurich
Zurich
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10
Jan 2015
One of my favorite 18xx games, thanks to the wide variety of different shenanigans that are possible. I wonder a bit about how large the strategic space really is (i.e. how much of the game is simply about maneuvering for share density in the final rounds by spending the early game artificially pumping up 2- or 5-share companies with friendly acquisitions).

But no matter what, my first play of 1817 is one of my most memorable gaming moments. A massive economic crisis caused by the combined greed of all players wiped out 2 out of 5 players (the only experienced ones) and left one more (me) crippled. Observing the behavior changes as various players realized that the shit was about to hit the fan was just awesome.
2013-11-03
Owned
Walter E. Kurtz
United States
Austin
Texas
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10
Jul 2012
Absolutely love this 18xx. A little chrome-y with loans, shorting of stock, and various merger types. However, the chrome works. A very dynamic game. Players must take care not to overpay for the private companies.
2012-07-06
Owned
Ho hd
Malaysia
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18xx, Go and Puerto Rico Rocks!!!
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Go is a great game. Let's play Go!
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10
Dec 2011
This game is amazing. It has what I sought after in an 18xx game. My favourite of all time. The rules are simple but the possibilities are so enormous.

The things I like about 18xx games are all here:

1. Partial capitlization of companies.
2. A fierce stock market but does not go crazy when you sell shares (share price only drops if it remained in the open market at the end of the stock round - I really like this)
3. A deceptively simple but very fierce map.
4. The conversions, mergers, acquisitions - wow!! every decision matters and it is not easy to decide.
5. Loans with interest rates determined by supply and demand - adds such a great layer of possibility to the game.
6. Shorting mechanism - initially this was all the hype but we realize that this mechanism's role is primarily to keep companies honest.

It is a wonderful game!
2012-02-16
Owned
Aigar Alaveer
Estonia
Tallinn
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10
Mar 2012
PnP Deepthought prototype version. Pure awesomeness.
2012-02-04
Owned
Mikaela Kumlander
Finland
Helsinki
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10
Mar 2012
Love everything about it. Simply amazing. Quite possibly my favorite 18xx so far - it's going to take a lot to top this one!
2012-12-27
Jimmy Okolica
United States
Washington Township
Ohio
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10
Apr 2015
There's a reason this game is named after the opening of the NY Stock Exchange. It's a nasty game that is far more concerned with making money than running railroads. Open as many as you can, rape them and then pass them on. Oh, and don't forget to rape other's people's companies while trying to protect yourself from being raped. Oh, did I mention this is a mean and nasty game?
2013-07-05
Owned
Ari
United States
San Francisco
California
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La vie est un jeu
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Panem et Circenses
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10
Nov 2012
This game is pure free market goodness. The shorting aspect, the acquisitions, and the liquidations turn a regular game of 18xx into something really special. This will likely, over time, become my favorite game. I just hope it gets to the table enough.
2012-11-25
Owned
Captain Planet
Canada
Burnaby
BC
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10
Sep 2014
North East USA:
This may become one of my favorite 18xx titles. 1830 is my all time favorite right now, but there are so many things in that game that are added or changed from how the world works in order for the game to work properly. 1817, however, has the ebb and flow of reality flowing through the rhythm of the game. I will have to play this one a few more times before I actually let it ascend to a ten.

Update: After a second play: I really like this game, but a troubling thing occurred in the game we last played. There was a company that was hitting Chicago to New York with a four train, had a very good share price, and had enough money to buy a permanent train in the company. The president only owned one company and could not screw with the money or trains. One player decided that he wanted to try shorting his share. If he was the only player to short, he would have lost big, but once the "blood was in the water", every other player decided to short or sell all of their shares. The result, a company that should have been bought out and run the rest of the game ended up in receivership in one turn. I am still uncertain as to whether this is the optimal play, but the effect is devastating to the player.
2013-11-13
Robert Osvalds
United States
Chicago
Illinois
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10
Jul 2013
Astonishing game in depth and planning. My favorite 18XX game and one of the best games ever made. I strongly recommend the 10-share/10-short version. Caveat: Do NOT learn the 18XX system with this game.
2013-07-30
Physics Squirrel
United States
Washington
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10
Dec 2013
1817 is the greatest game that I've played that uses the 18xx game system. It rewards good financial decisions as it is generally very strong to buy as many of a new type of train as you can afford and run a route for. What makes this game brilliant is all of the different ways to financially manage the game. The depth of the financial manipulation is much greater than any other game in the 18xx genre, 1830 included. You can always raise the funds to do what you want, but doing so may kill you, either from loan interest or from paying dividends on shorted shares. Unlike other 18xx games, managing the actual value of a stock is a key strategic component, rather than a simple decision of pushing it as high as possible or 'into the brown' as in some games. Having a high-valued company makes it easier to reinvest in a company while simultaneously making you the target of short sales which others could use to raise the money to either rust your trains or drive up interest to the point where your company doesn't look so healthy anymore. Having a low valued company makes it harder to take loans without falling into acquisition, but makes it easier to threaten to fold the company if too many shares are bought. You ideally want the company's stock value to reflect the strength of the company (until the financially secure end-game in reached, when everyone wants as high a value as possible). A high-valued weak company will be shorted to death, profiting your opponents on the way down, whereas a low-valued strong company will immediately have its shares bought up for prices that don't justify the loss of the company owned shares (of course, depending on the president's other ventures, these shareholders may have to worry about him moving his assets elsewhere and letting their shares liquidate for almost no value). Whether to start a new 2 share company or a new 5 share company, whether to strengthen one company or another, to try to leverage money by putting it into your hand or to withhold either to pay off loans or to buy trains, or just to snub your shareholders, whether to merge a failing company with a healthy one or to let it fail either to consolidate it with another company or to just let it die and go to the highest bidder. Each of these decisions contribute to the astonishing depth of the financial aspects of the game.

1817 plays surprisingly well at a variety of player counts. After probably 60-80 plays, I would say that the game plays well at 3, 4, 5, and 6 players. My personal preference is currently 4-player followed by 5, 6, and 3 in roughly that order. I would not recommend this game with more than 6 players, the only reason being that I believe the game to drag with more players and 7 is about where it would start getting too painful for me to not prefer simply splitting into a 3-p and a 4-p game (Assuming of course that you have access to two copies of 1817. Otherwise have at your 7-p).

There is one game variation that is worth mentioning. The official rules play with a maximum of 5 shorts per company (5- or 10-share), with the option to play with 10 shorts available in 10-share companies as a rules variant. I'm convinced that the 10-short version is always the right way to play. It has some subtle and some not so subtle impact on how players need to treat 10-share companies, and I've found that certain strategies are more abusable in the 5-short version that are made more even in the 10-short version. It does however also mean that growing up to a 10-share company requires slightly more care and caution.
2015-01-13
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Brett Lentz
United States
Nashua
New Hampshire
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10
May 2015
My current favorite 18xx. Short sales, a neat twist on private companies, interesting tile/token placement. It's pretty great.
2015-02-09
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Aug 2014
+ version via All-Aboard Games!
2014-08-15
Owned
Preordered
Marc Voyer
Canada
Calgary
Alberta
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10
Oct 2014
Favourite recent 18xx I've played to date. Ridiculous amount of strategy options. Stock market feels real. Every time I think the game is broken or unbalanced, I turn out to be wrong, because I didn't experience it enough. Can't stop playing...
2014-11-21
Owned
Daniel Morgret
United States
Virginia
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10
Apr 2015
Probably the deepest and most realistic economy game I've played.
2015-04-03
Want To Play
Jonathan Harrison
United States
Fisher
Illinois
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So long ...
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... and thanks for all the fish.
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9.8
Jan 2015
Waiting to be mailed—Deep Thought.
2014-06-12
Owned
Benson Propst
United States
Michigan
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9.7
Jun 2015
DTG Pre-ordered. July 2014
[3.2.2015] - Played once. Showed zero loan discipline. Went from a $7xx net worth to $3xx in one stock round. Went Bankrupt by MA3.1 Brain was tied in knots. Unlike any other 18xx game I've played so far. I love the depth and enigmatic nature of the financial side of this game. Crazy awesome game design for not only an 18xx game, but also for any game out there. If you're looking for a truly satisfying economic, stock market/stock manipulation, share holding game, this one is King.
2015-06-15
Owned
Ludwig Seitz
Sweden
Lund
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9
Sep 2013
This is at least a 7, I'm being careful putting a higher rating, since I felt the board was being congested by numerous station way to fast, which made the game drag. I'll update after more plays.

Update: I really like the fresh ideas this game brings to my 18xx table, the variable interest loans, the acquisition rules, the infinite 2 trains and the 2+ trains. The stock market movement rules. Only the short-selling has not been used very much, yet ...

Update: Definitely not a drag if played right. However shorting doesn't seem viable if the players are cautious and have several companies.
2015-03-23
Owned
Want In Trade
Want To Play
John Michalski
Belgium
Namur
Unspecified
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9
Jul 2010
Excellent game, 18xx with the most interaction I have experienced. 9 and not 10 because of the difficulty to find parners and time.
2010-07-18
Want To Buy
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Chris Shaffer
United States
Portland
OR
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9
Mar 2011
This is quickly becoming my favorite 18xx game. I really like the short sale mechanic.

A big, long, complicated 18xx for people who like financial shenanigans. Plan on 8 hours to play, minimum.
2013-01-30
Want In Trade
Mark G.
United States
Holland
Michigan
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9
Sep 2014
wow, so many levers to pull . . . new ways to hurt one's opponents and ways to hurt oneself. I haven't figured out how to do more of the former and less of the latter yet.

Okay, I dropped my rating on this one 1 point. I'm having mixed feelings about it. I like the shorting mechanic, but it can also lead to complete madness. Which just feels like a mess. I still think it's a great game. I probably just need to learn how to play it better in order to appreciate it fully.

Update: The more I play this, the more I like it. I've still not mastered it by any stretch, but I'm enjoying it.
2015-06-14
Owned
António Vale
Belgium
Brussels
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9
Mar 2013
Pretty impressed with it after one play. The main novelty draw are the financial shenanigans, which seem interesting, although I admit I don't fully grasp how to use them, and still can't see much interest in shorting except in very specific situations - in our game both players who used it ended up not being able to close one of the short positions. But I enjoyed the board play a lot as well, the map is interesting and plays well with the private companies' powers and the way tokens are handled. The different dynamic of the 2, 5 and 10 share companies also spices things up and allows a lot of varied strategies.

I wonder how it would play with the kind of dividend dependent capitalization rules of Baltimore&Ohio, rather than the typical 18xx ones.
2013-03-10
Want To Play
Stephane Brochu
Canada
Outremont
Quebec
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9
Mar 2013
Perhaps one of my favorite 18XX, with a heavy emphasis on the stock market end of things over the track laying/train running. Lots of possibilities for player screwage but while short selling might sound like a good idea, you need to be really careful as to when you do this. Lots still to learn before i can play this at the highest level, but really looking forward to playing again.
2013-03-10
Owned
Carlos Ferreira
Portugal
Porto Salvo
Porto Salvo
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9
Mar 2013
GREAT !!! In all senses.
2013-03-10
Arto Klami
Finland
Espoo
Unspecified
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9
Apr 2013
Brilliant heavy-weight 18xx. The stock market is more lively than in most other games, and the track-building part goes quickly thanks to the simplified tiles and massive number of tokens quickly filling up the empty spaces.
2013-04-02
J C Lawrence
United States
Campbell
California
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8.5
Jan 2014
Appears uncontested as the single most interesting, innovative and influential 18xx game to be issued since the release of 1830 in 1886.

Truly, a considerable achievement.
2015-06-18
Owned
Joe Masinter
United States
San Francisco
California
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8.5
Nov 2013
many decisions to make, each one crucial and unforgiving. hell of a game
2014-01-10
Owned
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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8
Dec 2012
Wow! This system turns everything you knew about 18xx games on its head. There are so many major changes to the system that you can't just take it for granted that you are going to be able to sit down and get this right off the bat. It takes a learning game just to understand how everything works together. Very nuanced. Lots of cool stuff. This is good for the 18xx'er that wanted to justify a new purchase, but knew that it wasn't going to be worth it to just get yet another version of the same game.
2012-12-09
Owned
It's not OCD until you sleeve your UNO cards.
United States
Vancouver
Washington
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The die is cast.
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You say OCD like it's a bad thing.
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8
Jan 2011
If you thought regular 18xx was brutal, try short selling someone else's company. It's not so bad after you learn how to deal with the shorts, but it takes some getting used to.

There are so many companies, prepare for the board to get very crowded with tokens. With a 6 player game we've had all 20 companies in play at once. With 20 different sets of tokens it can be hard to differentiate them.

Operating rounds can take forever due to the number of companies out there and all the tokens can block a lot of the board. 6 player learning game took 7 hours and we didn't finish. My second 6 player game took 9 hours, and I was forced into bankruptcy near the end when I should have merged my companies and didn't.
2013-05-26
Scott Agius
United Kingdom
Brentford
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8
Jan 2014
Highly focused stock manipulation game with short selling, ultimately I think the short selling makes or breaks the game for those involved, either destroying the shorted company and owning player with profits all round for the others or the company ends up surviving, paying out 60% to the president and over 100% to the company and they go on to win easily. Would be willing to play more as it has a lot of nice subtleties to explore but it seems a bit too long for something that can easily get out of control, I would rather play 1880.
2012-01-17
Owned
Ian Scrivins
United Kingdom
Brighton
Sussex
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8
Jan 2012
When asked to explain 18xx, I often say: "It's a wargame played with money". Using this analogy, then in most 18xx games you can think of yourself as being armed with a small pocket knife and must make your opponents die the death of the thousand cuts, as the damage you can do with a single action is strictly limited. 1817, by contrast, is 18xx played with a baseball bat.
The McGuffin here is short selling. Ignore the baloney in the rules about this being triggered by a mismatch between book value and market capitalisation. It's the need to make substantial borrowings that makes a company a short target, usually because its trains are about to rust. Time this wrong and the game will severely cane you for your mistake. The swing can be huge and most likely game deciding. However, it's also easy to counteract, just take out your loans before the stock round, rather than afterwards and short sellers will never bother you again. Once shorting is neutralised as a tactic, then 1817 devolves into a rather sedate slow-and-steady-wins-the-race type of game and that really is my problem with it.
1817 is a very innovative take on the 18xx system. It's long and utterly unforgiving, but depending on playing style it's either a whack fest or a rather dull incremental growth game. I prefer more subtlety.
2014-08-18
Tagore Nakornchai
United Kingdom
Fulham
London
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8
Jan 2012
Perhaps the harshest and by far the least forgiving 18xx I've ever played. It's got a lot of unique mechanics compared to the usual 18xx fare, and the Stock market, train rush, and tokening is horifically agressive. It's a great experience though, and one I'd like to repeat.
2012-02-03
Pawel Ostrowski
Poland
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8
Feb 2015
Hard to rate after one uncomplete play. It's very different from other 18xx but in a interesting way. May be one of the best 18xx. Very long unfortunetly.

Edit: after second try with four players rating goes up to 9. Still very long (and fiddly too) but I like all new financial instruments (taking loans, short sale, merges). Everything works well.

Edit2: 9 -> 8.5, too long
2015-01-24
Bill Rosgen
United States
Sunnyvale
California
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7
Mar 2011
As of 1 March 2011 after one play with 6:

This is a heavily financial 18xx game with several options for funding companies. The most straightforward way to raise capital is for companies to take the loans kindly provided by the Bank of New York. These loans start out a great deal but can rather quickly become a burden, since the interest rate is set based on the total number of loans taken by all companies. This mechanic is a lot like 1856 with teeth: the interest rate is usually higher than 10% and there is no government railroad to take liabilities off of your hands. The net effect seems to be that there is a lot more withholding (or half-paying) in the early game as companies struggle to both cope with loan interest and pay their directors enough money to start further companies.

The next key difference is the ability to short-sell shares. This allows you to sell a share that you do not own (and get paid for it), with the caveat that you now possess a negative share, i.e. when dividends are paid you must pay out of personal cash. This can be very powerful when done correctly: companies that are overvalued become a source of cash for the rest of the table. Simply shorting companies to tank their stock value does not look viable, provided that these companies have routes and trains.

The final set of differences involve the ways that companies can acquire the assets of other companies (i.e. trains, tokens, and potentially cash and loans). Companies can merge, be acquired by other companies, or be liquidated if they cannot raise sufficient capital to continue.

I enjoyed the game, though I would like to try a full game at some point. Playing the game involves a lot of calculation, as you often need to plan out your interest payments for the next couple of turns, or decide if it is worth taking more loans to buy another train. This is not a good game for the inexperienced. I worry also that it is a much longer game when played for the first time, as it is not necessarily clear how to exploit the financial system to get through the train roster quickly.

I'm on the fence about buying a copy when it is released, as it's quite long and I suspect will be quite expensive. The game contains somewhere around 180 tokens and 500 shares, and it's not clear how to avoid this, since companies can merge in arbitrary ways. Perhaps putting a limit on the number of 5-and 10-share companies would help reduce component cost, but I don't know how this would affect play. (I can't really see there being room for all 20 companies to be 10-share companies though.)
2011-03-01
Eric Brosius
United States
Needham Heights
Massachusetts
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7
Jul 2012
I have played 1817 three times. It's a reasonably simple game as far as the rules are concerned; almost everything works logically. There's no limit to the number of track tiles available and no limit to the money in the bank. However, it does seem to be a longish game (it took us 6 hours with 4 and 7 hours with 5 fast players,) and the question is whether it's good enough to justify the time it takes. I've found it to be a bit of a struggle to get people to play it.

Most 18XX titles have leverage together with a penalty for over-using leverage. In 1830, the leverage is the ability to get 100% of the par price into a company by spending 60%, plus the ability to sell privates in at double the list price. The penalty is the obligation to buy a permanent train for each company.

In 1817, there is a form of leverage available to the company (loans) and a different form available to the player (short sales.) Each of these forms of leverage has a corresponding penalty (the president's obligation to make sure interest is paid, and in some cases to pay back loans, and the player's obligation to pay dividends on short shares, and in some cases to buy back short shares.) I find these forms of leverage and penalties logically appealing (why should the president have to buy a company a train, anyway?)

I also like the fact that you must guard against an over-valued stock. The need to keep the stock price at least somewhat matched to the intrinsic value is a neat feature, as opposed to many 18XX games in which you try to drive the stock price as high as you can (in some titles, with steady but small dividend payments.)
2013-10-27
Owned
Dave Eisen
United States
Menlo Park
CA
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7
Aug 2013

Radical departure from the usual 18xx design. Interesting ideas around managing growth of companies and mergers that I did not fully understand in my first play. OK: that I did not understand at all.

Less taken with all of the standard auctions when trying to found a corporations. Also with the lack of geometry associated with specific corporations although the permanence of tokens does drive the game down a real network-oriented path.

Want to try again. Difficult to get to the table because of game length and the fact that the locals are all sharks and I am at best a guppy.
2013-12-20
Petri Savola
Finland
Espoo
Unspecified
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7
Nov 2014
Rating is based on 1 play. I liked the idea of short sales and dynamic loan interest. However, there were several things which I wasn't very fond of:
* Share prices are incredibly easy to manipulate because you can take loans at almost any point
* You cannot own more than 1 share of an opponent company because everybody has multiple companies and you'll always end up with a trainless company full of loans if you do the wrong thing. For this reason you cannot really play the game as an investor and so you end up making own companies, which makes the game slow because there are 10-20 companies in the game in each opearting round
* There are lots of special rules with acquisition, liquidation, 2-share, 5-share, 10-share companies, etc. Maybe there's a bit too much to swallow in the mix.
* 2-share and 5-share companies are kinda boring. For me it often seemed that during stock there was nothing to buy so I need to found a new company yet again.
* There are so many trains that the game seems to take forever. I'd probably enjoy more aggressive game with less trains
2014-11-30
Raymond Gallardo
Canada
Montreal
Quebec
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6.5
Sep 2014
One game, seven players, seven hours. I didn't particularly enjoy the game because of the downtime with so many players. I'd like to try again with four. Perhaps we'll be less cautious and abuse the financial tools in the game more ...

Other than short selling, things that make 1817 different:

Taking loans from the variable rate loan market feels like playing another stock market game, as interest can get very expensive. We should have been less wary of taking out lots of loans, but I don't think we found loopholes to manage the frequently huge interest payments.

The "minor" 2- and 5-share companies have the same train limits as "major" 10-share companies, which make the minors very valuable -- so valuable that it seems that converting a minor to a major felt like a survival tactic than a strategic choice.

There is no financial loss when you purchase a private company; its value can be used as cash when staring your first corporation.

The map is really, really bland. No bottlenecks on the board, nor are there any ridiculously high priced cities. There are no towns on the board! Towns are replaced with bridge and mine tokens (both of which come with certain privates). These tokens are placed on yellow tiles; those tiles cannot be upgrade for the rest of the game. However, perhaps the map is intentionally bland because most of the cities become filled with tokens fast.

Whenever you want to start a corporation, you first place its first token on the board. Then that corporation is auctioned off. In our game, there was never any competition in these auctions, as most players had (a) no capital to start a corporations or (b) had other plans for their capital.

Presidents of corporations do not have to ensure that their corporations have trains. If they don't, it gets liquidated. Presidents do have to pay interest on their loans, though. We didn't take advantage of this tactic, of abandoning a corporation to liquidation.

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What I thought of the game? Ambivalent. I was hoping that the main feature of the game, short selling, would give some game-changing, strategic drama like the formation of the CGR in 1856. Instead, in our game, it gave players successful in shorting a small financial boost that enabled their strategies to run a turn or two faster -- nothing that dramatic.

Perhaps it's because we weren't abusing the system enough, which would put us in more precarious situations, which in turn would increase the tendency of other players to short each other. However, this game has a lot of safer financial tools to help players get out of bad situations.

It definitely needs another play. Strategically, still, it seems like the best tactic is to open as many corporations as possible.

2014-09-09
Owned
Dave Berry
Scotland
Edinburgh
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4
Sep 2011
Based on one game, the short selling mechanic is excellent but the underlying game is way too complicated. There are three sizes of companies, conversions between sizes, loans, two subtly different merger mechanics, and three different sorts of acquisitions. It strikes me as a game for accountants.
2011-09-10
Tom
Canada
London
Ontario
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2
Jun 2015
Print and Play

This is the 18xx game I would LEAST wish to play
2014-11-09
Owned
Michael Theiss
United States
College Station
Texas
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N/A
Downloaded Print and Pay. Still playtesting?

http://www.deepthoughtgames.com/#games/1817
2013-05-22
Owned
Sicaria Occaeco
United States
Salt Lake City
Utah
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N/A
PNP
2010-04-22
Want To Play
Michael Shaver
China
Beijing
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N/A
print play test files
2010-06-17
Preordered
Michael B
United States
Overland Park
Kansas
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N/A
Playtester
2010-06-30
Tyler McLaughlin
Canada
Medicine Hat
Alberta
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Talk
badge
Words
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N/A
DTG
2012-01-04
Owned

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