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User Rating Comment Status
Craig Bartell
United States
Overland Park
Kansas
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10
Jun 2010
Owned
Want To Play
simon craddock
England
widnes
cheshire
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10
Jan 2010
Played twice at Chattanooga.Would have happily spent the entire weekend playing just this game.Lots of different options all of which seem like they could work.
2010-01-27
Owned
Want To Play
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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10
Dec 2012
NE US - More than any other 18xx title, this game will challenge your ability to plan, to manage risk, and to prevent yourself from being screwed over.

DeepThoughtGames - #3812
2012-12-16
David Aber
United States
Shawnee
Kansas
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10
Mar 2010
Breno K.
Brazil
Brasília
Distrito Federal
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10
Mar 2011
It truly is a wonder of financial manipulations. I wouldn't play this with less than a dozen or so 18xx matches under my belt, and even so,..

Fantastic.
2011-07-10
Owned
Bill Byrd
United States
Mt Prospect
Illinois
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10
Jun 2010
This game seems to fill two gaps in my 18xx collection. First it is a longish game, advertised to clock in at 6 hours. Second it has a much deeper financial structure than any 18xx variant I've seen (or even heard of). The rules are well written, which is not always the case in the 18xx world.

UPDATE:
After 4 full plays now this title has firmly planted itself as my favorite 18xx game.

Short selling adds a very nice tension to the already complex financial situation. In my latest game there were very few shorts, but each one had significant impact.

By the way my win-loss record is 0-4.

Can't wait to play it again!

UPDATE:
I now have a dozen or more full plays of this game (and finally a few wins) and I find that it is now the ONLY game I really want to play. It's a shame that I rarely find enough players with sufficient available time.

That said, I don't think this game is for everybody. It can be brutally cut-throat and mistakes can be punished most harshly, sometimes even ending in bankruptcy. This game forces you to stay alert.

1817 also forces veteran 18xx players to fundamentally rethink the way they operate companies. Some of my friends have objected mildly to be treated as utter newbies, until they see how short-selling can be used to awesome effect when a director runs up his share price as per usual practice in other 18xx titles.
2012-01-09
Owned
John Elbl
United States
Boston
Massachusetts
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10
Jan 2012
I have played 1817 around 10 times during the play-testing kit process with the Chicago Games-Plus group. It has now become my favorite 18xx, and definite contender for personal best game. The additional elements of open starting, short selling, merging / converting are implemented very well. NOTE: final play rules version has 5 short sell certificates. I play only with 10 short sell certificates of each company. The group I play with is brutal (honed the kill-shot and suggested the 'fix' to it that are in final rules). There are definitely tactics to avoid a massive short sell from 'hurting'. Realistically, the traditional valuation of companies needs a new 1817 calculus, which improves the game after a 2-3 game learning curve. The realization easily spreads to other 18xx games and makes valuations there much faster as well.
2012-01-07
Owned
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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10
May 2011
Prototype copy..

Once you go 1817, you don't go back..
2011-08-24
Owned
Juho Snellman
Switzerland
Zurich
Zurich
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10
Jan 2015
One of my favorite 18xx games, thanks to the wide variety of different shenanigans that are possible. I wonder a bit about how large the strategic space really is (i.e. how much of the game is simply about maneuvering for share density in the final rounds by spending the early game artificially pumping up 2- or 5-share companies with friendly acquisitions).

But no matter what, my first play of 1817 is one of my most memorable gaming moments. A massive economic crisis caused by the combined greed of all players wiped out 2 out of 5 players (the only experienced ones) and left one more (me) crippled. Observing the behavior changes as various players realized that the shit was about to hit the fan was just awesome.
2013-11-03
Owned
Eirik Blodoks
Italy
Romagna - RA
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10
Jun 2014
Owned
Walter E. Kurtz
United States
Austin
Texas
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10
Jul 2012
Absolutely love this 18xx. A little chrome-y with loans, shorting of stock, and various merger types. However, the chrome works. A very dynamic game. Players must take care not to overpay for the private companies.
2012-07-06
Owned
Ho hd
Malaysia
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18xx, Go and Puerto Rico Rocks!!!
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Go is a great game. Let's play Go!
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10
Dec 2011
This game is amazing. It has what I sought after in an 18xx game. My favourite of all time. The rules are simple but the possibilities are so enormous.

The things I like about 18xx games are all here:

1. Partial capitlization of companies.
2. A fierce stock market but does not go crazy when you sell shares (share price only drops if it remained in the open market at the end of the stock round - I really like this)
3. A deceptively simple but very fierce map.
4. The conversions, mergers, acquisitions - wow!! every decision matters and it is not easy to decide.
5. Loans with interest rates determined by supply and demand - adds such a great layer of possibility to the game.
6. Shorting mechanism - initially this was all the hype but we realize that this mechanism's role is primarily to keep companies honest.

It is a wonderful game!
2012-02-16
Owned
Andreas Jõesaar
Estonia
Tallinn
Harjumaa
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10
Feb 2012
Aigar Alaveer
Estonia
Tallinn
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10
Mar 2012
PnP Deepthought prototype version. Pure awesomeness.
2012-02-04
Owned
Steven Canning
United States
Seattle
Washington
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10
Jul 2015
Owned
Mikaela Kumlander
Finland
Helsinki
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10
Mar 2012
Love everything about it. Simply amazing. Quite possibly my favorite 18xx so far - it's going to take a lot to top this one!
2012-12-27
Mr Mojo Rising
Finland
Helsinki
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10
Mar 2012
Jimmy Okolica
United States
Washington Township
Ohio
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10
Apr 2015
There's a reason this game is named after the opening of the NY Stock Exchange. It's a nasty game that is far more concerned with making money than running railroads. Open as many as you can, rape them and then pass them on. Oh, and don't forget to rape other's people's companies while trying to protect yourself from being raped. Oh, did I mention this is a mean and nasty game?
2013-07-05
Owned
Eric Flood
United States
San Francisco
California
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10
Jan 2015
Owned
Eugene van der Pijll
Netherlands
Den Haag
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designer
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10
Apr 2015
Owned
Lin yingzhou
China
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10
Oct 2012
Owned
Ari
United States
San Francisco
California
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La vie est un jeu
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Panem et Circenses
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10
Nov 2012
This game is pure free market goodness. The shorting aspect, the acquisitions, and the liquidations turn a regular game of 18xx into something really special. This will likely, over time, become my favorite game. I just hope it gets to the table enough.
2012-11-25
Owned
Aapo Juusti
Finland
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10
Dec 2012
Owned
Captain Planet
Canada
Burnaby
BC
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10
Sep 2014
North East USA:
This may become one of my favorite 18xx titles. 1830 is my all time favorite right now, but there are so many things in that game that are added or changed from how the world works in order for the game to work properly. 1817, however, has the ebb and flow of reality flowing through the rhythm of the game. I will have to play this one a few more times before I actually let it ascend to a ten.

Update: After a second play: I really like this game, but a troubling thing occurred in the game we last played. There was a company that was hitting Chicago to New York with a four train, had a very good share price, and had enough money to buy a permanent train in the company. The president only owned one company and could not screw with the money or trains. One player decided that he wanted to try shorting his share. If he was the only player to short, he would have lost big, but once the "blood was in the water", every other player decided to short or sell all of their shares. The result, a company that should have been bought out and run the rest of the game ended up in receivership in one turn. I am still uncertain as to whether this is the optimal play, but the effect is devastating to the player.
2013-11-13
Zhang Yu
China
Shanghai
Shanghai
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10
Dec 2012
Owned
Jeff Behan
United States
Bettendorf
Iowa
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10
Jan 2013
Want In Trade
Francois Petitclerc
Canada
Verdun
Quebec
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10
Mar 2013
Want In Trade
Walt Collins
United States
Harleysville
Pennsylvania
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10
Mar 2013
Owned
Paul M
United States
Elkhart
Indiana
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10
Apr 2014
Ken McMillen
United States
Oceanside
California
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10
Jun 2013
Christopher Rao
United States
Seattle
WA
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Q:When I say "lawyer" what pops into your head? A:Someone who designs games about penguins." - Dormammu
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10
Jun 2013
Robert Osvalds
United States
Chicago
Illinois
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10
Jul 2013
Astonishing game in depth and planning. My favorite 18XX game and one of the best games ever made. I strongly recommend the 10-share/10-short version. Caveat: Do NOT learn the 18XX system with this game.
2013-07-30
Ryan Bates
United States
Illinois
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10
Aug 2013
Owned
X L
China
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10
Oct 2013
Prev. Owned
Physics Squirrel
United States
Washington
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10
Dec 2013
1817 is the greatest game that I've played that uses the 18xx game system. It rewards good financial decisions as it is generally very strong to buy as many of a new type of train as you can afford and run a route for. What makes this game brilliant is all of the different ways to financially manage the game. The depth of the financial manipulation is much greater than any other game in the 18xx genre, 1830 included. You can always raise the funds to do what you want, but doing so may kill you, either from loan interest or from paying dividends on shorted shares. Unlike other 18xx games, managing the actual value of a stock is a key strategic component, rather than a simple decision of pushing it as high as possible or 'into the brown' as in some games. Having a high-valued company makes it easier to reinvest in a company while simultaneously making you the target of short sales which others could use to raise the money to either rust your trains or drive up interest to the point where your company doesn't look so healthy anymore. Having a low valued company makes it harder to take loans without falling into acquisition, but makes it easier to threaten to fold the company if too many shares are bought. You ideally want the company's stock value to reflect the strength of the company (until the financially secure end-game in reached, when everyone wants as high a value as possible). A high-valued weak company will be shorted to death, profiting your opponents on the way down, whereas a low-valued strong company will immediately have its shares bought up for prices that don't justify the loss of the company owned shares (of course, depending on the president's other ventures, these shareholders may have to worry about him moving his assets elsewhere and letting their shares liquidate for almost no value). Whether to start a new 2 share company or a new 5 share company, whether to strengthen one company or another, to try to leverage money by putting it into your hand or to withhold either to pay off loans or to buy trains, or just to snub your shareholders, whether to merge a failing company with a healthy one or to let it fail either to consolidate it with another company or to just let it die and go to the highest bidder. Each of these decisions contribute to the astonishing depth of the financial aspects of the game.

1817 plays surprisingly well at a variety of player counts. After probably 60-80 plays, I would say that the game plays well at 3, 4, 5, and 6 players. My personal preference is currently 4-player followed by 5, 6, and 3 in roughly that order. I would not recommend this game with more than 6 players, the only reason being that I believe the game to drag with more players and 7 is about where it would start getting too painful for me to not prefer simply splitting into a 3-p and a 4-p game (Assuming of course that you have access to two copies of 1817. Otherwise have at your 7-p).

There is one game variation that is worth mentioning. The official rules play with a maximum of 5 shorts per company (5- or 10-share), with the option to play with 10 shorts available in 10-share companies as a rules variant. I'm convinced that the 10-short version is always the right way to play. It has some subtle and some not so subtle impact on how players need to treat 10-share companies, and I've found that certain strategies are more abusable in the 5-short version that are made more even in the 10-short version. It does however also mean that growing up to a 10-share company requires slightly more care and caution.
2015-01-13
Want In Trade
Want To Buy
Antti Muhonen
Finland
Kuopio
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10
Apr 2015
Ken Soo
United States
Plano
Texas
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10
Jun 2014
Owned
Tai-Lung Li
United States
sunnyvale
CA
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10
Jun 2014
Owned
Brett Lentz
United States
Nashua
New Hampshire
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10
May 2015
My current favorite 18xx. Short sales, a neat twist on private companies, interesting tile/token placement. It's pretty great.
2015-02-09
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Aug 2014
+ version via All-Aboard Games!
2014-08-15
Owned
Preordered
Marc Voyer
Canada
Calgary
Alberta
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10
Oct 2014
Favourite recent 18xx I've played to date. Ridiculous amount of strategy options. Stock market feels real. Every time I think the game is broken or unbalanced, I turn out to be wrong, because I didn't experience it enough. Can't stop playing...
2014-11-21
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Dec 2014
Owned
Randy Brown
United States
Manchester
New Hampshire
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10
Jul 2015
Lelo
United States
Anchorage
Alaska
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10
Mar 2015
Daniel Morgret
United States
Virginia
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10
Apr 2015
Probably the deepest and most realistic economy game I've played.
2015-04-03
Want To Play
Jonathan Harrison
United States
Fisher
Illinois
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So long ...
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... and thanks for all the fish.
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9.8
Jan 2015
Waiting to be mailed—Deep Thought.
2014-06-12
Owned
Benson Propst
United States
Michigan
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9.7
Jun 2015
DTG Pre-ordered. July 2014
[3.2.2015] - Played once. Showed zero loan discipline. Went from a $7xx net worth to $3xx in one stock round. Went Bankrupt by MA3.1 Brain was tied in knots. Unlike any other 18xx game I've played so far. I love the depth and enigmatic nature of the financial side of this game. Crazy awesome game design for not only an 18xx game, but also for any game out there. If you're looking for a truly satisfying economic, stock market/stock manipulation, share holding game, this one is King.
2015-06-15
Owned
Rodrigo Barbosa
Brazil
Joinville
Santa Catarina
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9.5
Jul 2011
Shawn Fox
United States
Richardson
Texas
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9.5
Feb 2015
Owned
Burster of Bubbles, Destroyer of Dreams.
United States
Sunnyvale
California
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Just imagine the red offboard up here. I'll create it Real Soon Now...
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Yes, I know a proper 18XX tile should have a tile number.
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9.3
Oct 2012
Owned

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