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User Rating Comment Status
Nicholas Barker
United Kingdom
London
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9
Nov 2004*
A jolly good little game, which gives an excellent feel for the battle. Nice morale system and a good sense of the mis-matched forces and of the importance of armour in the desert. My only reservation is that the result is often decided by the dice in one or two critical tank vs tank fights.
2004-11-22*
Owned
Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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9
Mar 2006*
Extremely tense company/battallion level simulation of the attempted escape of the Italian 10th Army from a British trap in 1941 North Africa. Probably takes four hours to play rather than two, if the players put any thought into it. Best of the GDW 120 Series games.
2006-03-12*
Owned
Charles Vasey
England
Mortlake, London
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9
Jan 2007*
Great fun, attempts to give the strengths and weaknesses of each arm of service.
2007-01-01*
Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Mar 2006*
Can be a very close game. Nice effort by GDW. Buy it on eBay.
2006-03-14*
Owned
Edward Rodhouse
Switzerland
Geneva
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8
Dec 2003*
Straight forward wargame. I like the period so am a bit biased. Situation is more interesting for the British player than the Italian one.
2003-12-02*
Owned
Ed Ostermeyer
United States
Johnson City
Tennessee
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8
Mar 2006*
Next to 1941, probably the best of GDW's Series 120 Games. The game depicts the climax of Wavell's 1941 offensive in the Western Desert that bagged Marshal Graziani's entire Italian 10th Army. It's a race to see if the Brits can reach the hamlet of Beda Fomm first, and then hold off the desperate attempts by the Italians to break through the blocking position and reach freedom. Tense game play, right down to the last turn.
2006-03-13*
Elwyn Darden
United States
Richmond
Virginia
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8
Oct 2009*
Simple, elegant, unique system that brings to life a very assymetric battle. One problem is that the game is more tense than it was in real life: although the Italians did come close to breaking out, it is almost impossible to conceive of a Britsh player suffering as few casualties as the British did in those two days (9 dead, 15 wounded).

"Never was so much surrendered by so many to so few."
2007-08-31*
Owned
Want To Play
Eric Walters
United States
Chesterfield
Virginia
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"...the art of manoeuvering armies...an art which none may master by the light of nature. but to which, if he is to attain success, a man must serve a long apprenticeship." -- G.F.R. Henderson
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8
Jan 2011
A real puzzle for both sides and a gem of a competitive game.

Playing BEDA FOMM is like playing the old video game SPACE INVADERS. The Brits have a handful of units to eliminate dribbles of Italian units coming down from the north which quickly turns into a torrent. While CombeForce gets reinforcements, sustained combat takes a toll on the Brits and it can get really dicey in the endgame to determine whether or not the Italians can get enough off the board for a win. Great fun!
2011-01-10
Owned
Lou Coatney
Norway
Flateby
Akershus
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8
Nov 2013
I played this against Frank, in his basement apartment in Bloomington? Normal? when it first came out, when I was letting GDW playtest my Sturm nach Osten for possible publication. I was the Italians, and he enjoyably beat me.

Back at Augustana College, in the summer of 1971 on a cool, empty floor of North Hall, I believe, Frank and I had played my revision of just-out S&T France 1940 by John Prados. I couldn't stand the CA combat result, and we used my revised CRT, and *I* won.

For the next day, he invited me over to his student apartment to play his single-factor-reduction revision of Avalon Hill's Afrika Korps, and he played the Germans and guess who won *his* revision. :-)

We designers (also) design games so we can have some slim hope of winning a game, now and then, but we still get beaten by experienced players, and our only real hope is playing other players in our own games. :-)
2013-11-28
Owned
Jack McHugh
United States
Philadelphia
Pennsylvania
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7.75
Dec 2010
Playable and small on a battle that tends to be ignored in a time frame that is ignored, e.g. Italian army in WWII sans Rommel & the Afrika Korps
2010-12-05
Owned
David Black
United States
APO
AE
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7.5
Jan 2008*
Fun, playable game, but can become predictable with extended plays.
2008-01-04*
Owned
John Garrett
United Kingdom
Wokingham
Unspecified
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7
Jul 2003*
One of the better of the 120 series.
2003-07-14*
Owned
John Vasilakos
United States
Annandale
Virginia
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7
Jan 2011
Elegant design, fun with lots of flavor. Shows you can design a quick easy to play wargame that is also realistic
2007-01-04*
Owned
Arthur Purcell
United States
Andover
Massachusetts
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7
Jan 2005*
Traffic Jam, followed by armored mayhem! Jolly good show! Mama Mia!
2005-01-20*
Owned
bob oconnor
United States
stafford
Virginia
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7
May 2005*
i enjoy the game, and i usually like bigger games
2005-05-25*
Mark Humphries
Philippines
Unspecified
Metro Manila
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7
Nov 2006*
keeper
2013-08-24
Owned
Mo Caraher
Canada
Thunder Bay
Ontario
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7
Mar 2009*
There is more than meets the eye here, considering the smallish map and the fact that the Italians are bound to roads and trails to a large extent. A timely reinforcement schedule and some simple but effective combined arms nuances highlight this deceptively challenging little game.
2007-08-27*
Prev. Owned
Marston Crumpler
United States
Denver
Colorado
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7
Mar 2008*
My first wargame. A great design by Frank Chadwick covering a somewhat obscure but well-balanced battle.
2008-03-04*
Owned
ER Bickford
United States
Auburn
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7
May 2013
Period: WW2 North Africa
Battle: Bed Fomm
Scale: Tactical Battle
Publisher: GDW
2012-05-04
Owned
Want To Play
Giorgio Clavelli
Australia
Toowoomba QLD
Australia
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7
Jan 2011
Played it many times. One of the best of the 120 series.
2011-01-24
Owned
Takashi Ishida
Japan
Abiko
Chiba Prefecture
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7
Sep 2013
An unique situation with heavy tactical tastes.
2013-09-20
Owned
Pete Westmore
United Kingdom
Surbiton
Surrey
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7
Jan 2014
5
2013-12-24
Owned
Want To Play
Kevin Moody
United States
Edmond
Oklahoma
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6
Aug 2006*
Clever application of parent group morale levels, so when a unit retreats or is eliminated it affects the morale level of the unit's group formation. As more units from that formation take it on the chin, it becomes increasingly likely for them to retreat in combat or be eliminated by breaking under fire. (Unfortunately, this allowed me a bit of gamey behavior as the Brits as one can specifically target select units from a formation to soften them for later -- as if the units in the field carry colorful parent group battle flags large enough to help their adversaries identify them.)

The brief rules include a very well-done blend of differing capabilities for the various units involved, such as limitations on how close Italian infantry can approach British armor without escort. It certainly has at least one replay in it since each side played very differently.

Why a "6"? I have so many better and innovative games to play, and the tactics learned through repeated play of this game cannot be transferred to any other. I suppose if the battle interested me more it would help, otherwise this could end up too much like chess.
2006-08-19*
Gene Anderson
United States
Centralia
Washington
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6
Jun 2007*
Only played one time solitaire.
2007-06-02*
Owned
David G. Cox Esq.
Australia
Port Macquarie
NSW
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Do what you can, with what you've got, where you are.
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6
Aug 2009*
A remarkably unbalanced situation where a tiny elite force of British troops block the road and have the capacity to wipe out the entire Italian 10th army. Many Italian soldiers must die if the rest of the Italians are to escape to safety.

See my review for more details: http://www.boardgamegeek.com/thread/296443.
2008-06-24*
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