$10.00

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User Rating Comment Status
"Kurosawa"
Belgium
Antwerp
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10
May 2010
Please note that I was involved in the development of this game thus my rating may be a bit biassed however I consider it as one of the best games I've ever played; the paranoia atmosphere is comparable to Battlestar Gallactica but the game is a lot shorter.
2011-08-06
Owned
Gábor Iványosi-Szabó
Hungary
Kecskemét
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10
Nov 2011
Szerintem baromi jo kis kooperativ jellegu jatek. Egy jo kis vidam csapattal oriasi jatekelmenyt tud adni. Izgalmas, erdekes!
2011-11-06
Owned
Stefan H
Switzerland
Zurich
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10
Oct 2013
I don't know why this game gets not a higher ranking. Just a blast with 4-6 players. From the first turn, there's just this paranoia in the room. You have to love it . Intensive and fun game for a good price.
2013-10-28
Owned
Matthew Bishop
United States
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10
Dec 2013
Been playing this several times a year for almost 5 years. Despite some ambiguities in the rules (corner-case stuff mostly), it is my favorite hidden-identity game. Took a while to learn how to teach it effectively to new players, but now can do it reliably in 20 minutes.

Because the traitor has the ability to create more traitors, even when you're "it" you aren't stuck playing alone. The fact that no one knows when new traitors are created leads to great post-game rundowns of exactly what was going on and who knew what when.

Gameplay is simple enough to be easy to teach, options are usually broad enough that you have control of your fate, and extremely bad luck can still be turned around if you end up switching teams.

This game has consistently created good stories for me, and I always enjoy teaching it to new players, or playing with friends that know it.
2015-05-13
Owned
Kris Moonen
Belgium
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9.5
Oct 2011
Played a few 4 player games which were very fun. Played my first 6 player game tonight and it was awesome. This game really shines with more players.
2011-10-22
Owned
Matt D
Canada
Toronto
Ontario
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9.5
May 2012
The first time we cracked this out my friends and I (total of 5 players) played 6 rounds straight, and killed pretty much an entire Sunday. The length of time per round and the fact that they almost never played out in a similar fashion made each round feel fresh.

The amount of suspection and distrust that forms after a few trades and couple of accusations is quite suprising. Even using a key item like the heat scanner and calling someone out still raises suspesion around both parties as it could be a deception by the host.

While many have said that it is easy to break the game by everyone agreeing not to trade, we simply do not do this, as yes... it would break the game. We also play with an in house room that keeping your characters in the reactor (safe) room for more than 1 turn causes you to lose 1 health per additional turn.

In a 4 player game, we usually take out a gas can, or put fewer gas into the starting cards in order to make things more interesting. We have introduced many friends to this game, even those that do not play board games, and it has never received anything but praise.
2012-05-05
Owned
Dmitriy Panov
Russia
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9.5
Nov 2012
Outstanding psychological struggle between host and other team members. Sometimes there are very dramatic situations.
2012-11-04
Owned
Nerijus Nerijusn
Lithuania
Kaunas
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9.5
Apr 2013
ex, i LOVE you Santa 2012
2013-01-04
Owned
Kevin Jing Luo
Canada
Ottawa
Ontario
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9.3
Sep 2014
Update 11/07/12:

Not fair of a rating. I think the mechanics and story is a little raw, not much meat. But definitely a quick game, and a suspenseful one. Great games still, but could get tiring. Haven't reached that point yet.

Update 08/09/14:

I wish I could give an accurate assessment... but I haven't play it enough... Probably not worthy of this rating right now..
2014-09-08
Owned
Want To Play
Siegfried Steurer
Austria
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9.25
Dec 2012
love the panic!
2012-08-07
Owned
Tim Love
United Kingdom
Ipswich
Suffolk
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9.2
Dec 2011
This game is very dependant upon those playing it, how well the rules are explained, and a need to get into the spirit of the game and ignore all the mechanics that don't make "thematic sense". Get past that and this is a game that will give you tales to tell of lucky escapes, desperate searches for ammo and fuel, and how your friends betrayed you.
2014-05-14
Owned
Paul Incao
United States
Upper Montclair
New Jersey
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Ask me about Kanban:Automotive Revolution
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9.2
Feb 2013
Love this game.
2012-05-13
Owned
United States
Ohio
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We are not now that strength which in old days Moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will To strive, to seek, to find, and not to yield.
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There is hope.
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9
Oct 2013
I'm going to likely do a comprehensive 'game statement' here eventually, in order to describe the genius of this game and this system but for now I'll leave you with one statement:

If you think this game is broken, you're doing it wrong.

-------------------------------------------------------

Quote:
What I do like about this game is that it's not just like the Resistance. If I want a solid logic puzzle where it's just me vs. the other players...you can't beat The Resistance. I'd say Hoax is close. Panic Station pits me against other people AND it gives me a physical realm to fight against them within, even more so than Battlestar does. That makes it entirely different than just about every other traitor type game out there. What also makes it different is how dynamic it is. Players can use existing or create new variants, change the difficulty as necessary, or even combine two sets in order to give the game a different feel every time. The cherry on top is the play time - roughly 45 minutes or so. You can play 3 games of Panic Station in the same amount of time you can play Battlestar.


Quote:
The beauty of this game is that there is a second level to it. The Resistance is an excellent game and one of my favorites hands down. It's a logic puzzle where the players NEED to find the spies. That's the goal of the Resistance.

Panic Station has the infected team as a second layer of obstruction. The players are trying to achieve an objective while avoiding parasites, the infected team members, attempts to get THEM infected, paranoia, lack of items, and difficulty navigating the rooms. This all combines into an amazing narrative that is played out before you, changes with every play, is incredibly dynamic, and has tremendous replay value.

The other beauty of this game is that it's not just a game, but a system. There are several excellent variants, you can adjust the difficulty, expand on the game if you have two sets, and do just about anything you want to do with the game. This game is all about the players playing it, just like so many other games of this type, and this one allows them to create a new experience every time.


Raid1280 wrote:
ausloosd wrote:
Earl of Dukes wrote:
Two questions:

(1) Do your infection cards count as part of your five card minimum?

(2) As a disclaimer, I have not yet played a game, but since the host card is shuffled into twice as many cards as players, isn't it possible for there to be no host? Each player is required to seach once on their first turn, so in a 6 player game, after the first round at least 6 of the first 13 cards (where the host card is) are drawn. If the host card is the 13th card (or one of the cards that is not drawn), then there is no host after the first round. Paranoia aside (since the players will not know this is the case), is it possible just to move around, trade gas cans, and win with no host ever coming out?


1) Yes, it counts.
2) It "can" happen, but given the fact that players will be forced to gather equipment given the hostile enviroments (a team will have a big chance of getting slaughtered when not properly equiped) there will be a host in most games if not all.
Of course, players can all decide to stop searching after turn one and depending on the rooms they searched in there is a 50 to 25% chance their is no host yet active, but what's the point?
the whole fun of the game is when there are two opposing sides.
And again, good luck surviving the game with no defensive items.
If players want to and make sure there is a host regardless any mutual decission they can put the host card in the first X-number of cards equal to the number of players.


Ironically, this happened to just last night.

We had drawn quite a few items off the top of the deck, so we figured there had to be a host in the game. The paranoia and tension were thick. Then we had someone move into position to run a heat scan.

All human.

We were puzzled for a moment, and stared at each other a bit intently, wondering if anyone had thrown the wrong card. At that point there were a few roving gangs of parasites running around (one group had 4!) so we decided to run from the parasites, worked together and finished the game off rather quickly with a human win.

At one point I was the only one with a keycard so I was thinking out a plan to place the hive on my side of the board with a series of security doors blocking it, and just doing a search to make the game intense. devil

I will say that at the point where we ran the heat scan, we were almost certain there was a host in play. Had we not been in a position to run a heat scan, or chose to do something else that turn, we would have continued searching, leading to an infected player. It was only by a stroke of luck that this situation occurred and I find it highly unlikely it will happen often. And even so, it's still a fun game, as you need to make sure your humans stay alive and don't release too many parasites. AND it only take around 45 minutes. You just can't beat that.

I love this game. The narrative it creates is excellent. I had a friend tell me how in one of his sessions everyone around him slowly became infected until it was only him with three gas cans, and the only thing he needed to win was an energy drink to run to the next in one turn. There were too many parasites to chance it otherwise. So he hid behind the security doors because the infected players didn't have a keycard. One by one the infected fell to the swarms of parasites until one infected player finally found a keycard and made it into the room with him. Neither had any ammo, but they both had a knife. So the game came down to a knife fight between the last human and last infected.

How epic is that?

The beauty of this game is that there is a second level to it. The Resistance is an excellent game and one of my favorites hands down. It's a logic puzzle where the players NEED to find the spies. That's the goal of the Resistance.

Panic Station has the infected team as a second layer of obstruction. The players are trying to achieve an objective while avoiding parasites, the infected team members, attempts to get THEM infected, paranoia, lack of items, and difficulty navigating the rooms. This all combines into an amazing narrative that is played out before you, changes with every play, is incredibly dynamic, and has tremendous replay value.

The other beauty of this game is that it's not just a game, but a system. There are several excellent variants, you can adjust the difficulty, expand on the game if you have two sets, and do just about anything you want to do with the game. This game is all about the players playing it, just like so many other games of this type, and this one allows them to create a new experience every time.

Well done David. Well done.


This game creates amazing narratives:

Quote:
A friend of mine drew the Host card as his first card in starting player position.
He was down to two life points by early and unlucky parasite spawns, when another player offered a trade with a First Aid Kit for him. His big chance! devil Afterwards, there were two infected players.
A little later, a strange meeting happened when the two infected and I had all our characters in a team search room in a far distant area of the station. The Host had already done a mistake (he traded his Host card once^^), whereby everyone suspected him. So the meeting had to look very conspirative to everyone else. The team searches and our laughter didn't make it better.
But I had a plan! I was the next player and the top card on the exploration deck was the main Computer Terminal. I put it down next to our 'conference room', with a security door in between. Next I put down my trump - the chip card.
I entered the terminal, made a heat scan, and voilà: only two infected players. I regained the trust of the rest of the group, and I was safe because of the security door. At least that's, what I thought...

My Host-friend grined at me, and he slowly put down a chip card, too. He entered the terminal and we traded. I bluffed that I had enough gas cans to defend myself for a while, but that was... yes, a bluff.
So I joined the infection team and that was a terrible feeling, since I did my best to isolate them and tried to shut them out of an important area! I became quiet and that was enough to ensure every human player at the table that the standings were equal now.
Panic came up and the game went anarchically, as soon as the fourth player joined the team via repeated, aggressive infection attempts. The remaining human players went crazy and spawned all the parasites, even the black ones, to hinder us from hounding them. Suddenly, the parasites turned against us and they killed two of the infected players. The humans regained hope and the Hive was close to show up. Finally, I got the chance to place it and, since I had accepted my role as a fulltime infection team member, I fortified together with my brother-in-infection in the room in front of the Hive with ammo and a target scope.

Everyone awaited the last fight for humanity, while the last two humans - heavily armed and strong-willed - approached the hive inch by inch.

The rest is silence...
2012-09-15
Prev. Owned
Michael T. Probst
Germany
Waghäusel
of the Art
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9
Feb 2013
Going through and through the rules again compared with the graphic art and game design this game could become a perfect 10 ...
Can't await the Essen 2011 release..., and off course to meet with David!

After playing I'm still convinced and give'em a nearly perfect 9 rating. With the right group this game is fantastic, but yes, with the wrong guys on the table the game could become no fun. Play it when you're open minded and like experience in playing.
2013-02-20
Owned
Cameron Suey
United States
San Francisco
California
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I paid imaginary currency for you to read this. Let's both appreciate this moment....
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Apparently, I need to like more games that start with E.
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9
Nov 2011
Despite screwing up the first few plays (flubbing rules that were clearly in the rulebook), I could see the game had promise. On our first correct playthrough, it totally paid off. We've had some absolutely tense moments of paranoia and distrust, and by the third round, trading becomes an act of pure terror. Every time we felt the game was unbalanced, the team that was assumed to be screwed won. That sort of tension can't be understated. A total blast.
2011-11-01
Owned
Tobias Ohlsson
Sweden
Lyckeby
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9
Feb 2012
Pre-ordered from http://www.whitegoblingames.com

Fantastic claustrophobic horror fun. Takes parts of the fabulous The Resistance and creates a boardgame social experience.
2011-12-27
Owned
David Odum
United States
Holdenville
Oklahoma
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9
Apr 2015
My wife's favorite game, and one of my favorites. With five or six players it is very tense and fun.
2015-04-13
Owned
Roel van Tiel
Netherlands
Nijmegen
Gelderland
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9
Nov 2012
Deluxe Tin version. Signed.

This is a blast but you need the right group. Playing with the wrong group will ruin your experience.

Good gamer types: schemers, coop fans.
Watch out for: logical no funs, people that cannot lie or cannot hide a secret.
2014-09-11
Owned
Peter Elsenheimer
United States
Howard City
Michigan
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9
May 2013
Super tense fun !! Thematic card game !! Cross between The Resistance and something from the Space Hulk universe. It truly felt like John Carpenter's The Thing put to a board/card game.

Fiddly, but forgiveable rules and thematic blunders. Just find a good group and PLAY THIS !!
2014-02-09
Owned
Henk Rolleman
Netherlands
Leusden
Utrecht
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9
Nov 2011
Impressive combination of RPG, Coop and creative play.
2011-11-03
Owned
Fery Tomi
United States
Las Vegas
Nevada
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9
Nov 2011
A game that at first seemed broken (due to the many little rules to remember), is now one of the game that I try to pull out every gaming night. With a strong 'Aliens' theme and each game lasting around 60 minutes, the experience you get in each game makes me think I'm re-living a movie experience. It is a game for those who love the feeling of paranoia, trust and betrayal.

Note: For my gaming group, we play with the 2nd host variant all the time now. It makes the game better, more challenging, and more paranoid.
2011-11-17
Owned
Alex Aguirre
United States
El Paso
Texas
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Cowbell!
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9
Jul 2013
This game has replaced battlestar galactica for our game group. The game is shorter and the feeling of deception lasts through out the whole game.

Although, this game is really for experienced players. The player teaching this game must be really good at the game because the biggest problem is that it only takes one person to ruin the entire game.

Its a very beautiful and extremely fragile game which will leaving you wanting more if played with the right group!
2013-05-25
Owned
Seth Trammell
United States
Benton
Kentucky
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9
Jan 2012
My kind of game....
Under the old rules I would've rated it less due to a poorly made rulebook, but now it earns the full ten from me.
"Bullets for Infection?"

NEW EDIT: Sometimes the rules get a little bogged down with people who over think this game (planning out their every move for about 10 minutes each round). But the game is mostly about the suspense and laughs.
2012-01-01
Owned
Jessey
Canada
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I also purchased this and do not know what to do with it!
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I purchased this and do not know what to do with it!
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9
Nov 2011
Solid game. Atmospheric, thematic and really damned fun. Every time this hits the table I expect it will turn into 4-5 games instead of the 1 that we intend. It's just that kind of addictive experience that leaves players constantly rallying for 'just one more' and 'I don't care if its 4am, just one more!'
2011-11-06
Owned
Kai Drange
Norway
Kristiansand
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9
Jan 2012
A game with flaws, as some people keep pointing out in the forums. But for me that doesn't matter at all. I've enjoyed playing it a lot and so do most of those I like to play games with. One of my favourites.
2012-12-04
Owned
Philip Bradley
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9
May 2013
sleeves needed
2015-02-22
Owned
Richard Linnell
United States
Kailua
HI
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I really need a new badge, avatar, and overtext. GM me with any ideas....
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This is the seahorse valley
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9
Dec 2011
After one play, this is moving to the top spot among my hidden traitor games. Hopefully will get a few more plays in.
2011-12-16
Owned
Paul G
Canada
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9
Dec 2011
Excellent game! Make sure you use the newest rules for initial startup. The host (traitor) must find a balance of being too aggressive (getting discovered) vs being too passive. The growth potential of the host is what makes this game great. This game despite it saying is a 4-6 player game is actually only a 5-6 player game. Playing with 4 doesn't work out well.
2013-01-09
Owned
Simon Neale
United Kingdom
Suffolk
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9
Dec 2011
If you are the sort of player that enjoys The Resistance, then you will love this game. The game plays quickly and the paranoia builds and players trade with each other!
Absolutely tremendous!
2011-12-02
Kamil Chocimski
Canada
Surrey
BC
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9
Dec 2011
Great game!
2012-01-20
Owned
Lars Riecken
Germany
Jena
Thuringia
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9
Jan 2014
Keep
2014-03-31
Owned
M. S.
Germany
Blaustein
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9
Mar 2012
I have to say, that I really enjoy this game with the right group. I`ve never had similar game experiences during a game and never thought, that everybody except me is infected.....a lot of fun!
2012-03-13
Owned
Martin Goff
United Kingdom
Uckfield
East Sussex
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9
Oct 2012
Ignore some of the theme elements and enjoy the game for the paranoia and great fun that it is playing it!
2012-10-24
Owned
Andrey Bubnov
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9
Jun 2012
Игра "мафиозного" типа. Играл мало, мнения своего пока не сформировал.
2012-06-27
Owned
mozza rella
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9
Oct 2012
Macht schizophren und spielt sich klasse!
2012-10-28
Owned
Janne
Finland
Tampere
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9
May 2013
Infectious!

Player elimination is not fun.
2013-05-03
Owned
Mark Urlacher
United States
Washington
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9
May 2013
If you like to be a little stressed in a game this is the game for you! Will you trade with someone who is lying to you and become infected or will they really give you a gas card so you have enough to burn down the hive?
2013-07-31
Owned
Will Gordon
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9
Oct 2013
Excellent mix of paranoia and strategy. Warning! Can make you hate your friends
2013-10-08
Owned
Jackson Chan
Canada
Calgary
Alberta
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8.8
Nov 2011
First play was pretty fun. Lots of looking things up in the rules. Make sure you print out the player aid. Lent out to EnochN
2014-10-24
Owned
Janis Grunte
Latvia
Riga
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8.5
Nov 2011
I loved "The Thing" movie, so I love this
2011-10-24
Owned
Jason Hinchliffe
Canada
Mississauga
Ontario
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8.5
Jun 2012
Ridiculously fun quick hidden traitor game that takes less than an hour to play. You have to be willing to play in the spirit of the game. "Gaming" the system is a recipe for a bad night.

Increased to 8.5. This game is fantastic with 5 or 6. Less than that and its a little silly and too easy to figure out. It's not so much a game as an experience. I'm good with that.
2012-06-09
Owned
Eric Chen
Canada
Montreal
Quebec
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8.5
Sep 2012
Play with rule v2.2 from bgg file. Very tense and often enjoyable experiences. Need a very different mind set than other bluffing games ie. the Resistance due to the fact that you can "switch side"
2012-09-21
Owned
Andreas -
Germany
Friedberg
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Cylon hater
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8.5
Oct 2011
Guter Mechanismus der aber leider durch eine findige / Erfahrene Gruppe ausgehebelt werden kann.

Glücklicherweise gibt es inzwischen schon offizielle Regeln um dem entgegenzuwirken. Super Spiel zu einem günstiges Preis. Absolute Empfehlung!
2011-10-28
Owned
Marc B.
United States
Palm Bay
Florida
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8.5
Nov 2011
Ran quite a few sessions of this game at our store. At first it was a little confusing as written but we worked through it easy enough. The new FAQs and updates will help newbies if they get confused. The tight paranoid feeling of The Thing movie is well captured in this game. Yes, there are ways that players can purposely work the game in situations to all get infected and "win". This is not treated as a win situation in our shop. Also, we always make sure there is a host from the beginning to avoid the "dont search and tiptoe around" method hoping for no host and an easy human win. So many games can be considered "broken" if players "work" the system... Why set out to try to break a system by playing against the idea of the game? Let's see... in checkers if I let you in to king all your pieces then theoretically we can both win since we're now allies. bleh. Yea I know, infect for gas trade stopping infection doesnt seem to make logical sense. So, we just treated it as it was the fossil fuels that had the parasites trapped until mining at the station freed them. So using fuel on them makes them immobile (aka uninfecting) We have a lot of fun with it.
2011-11-02
Owned
Ajaks Kurd
Ukraine
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8.5
Jan 2013
Отличная.
2013-02-01
Want To Buy
Want To Play
alexfingers anastasiou
United Kingdom
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8.3
Dec 2011
really want to like it but 1st game was slightly dissapointed
2011-10-27
Owned
B. Perry
United States
Colorado Springs
Colorado
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8.2
Feb 2012
Excellent co-op/traitor game. Be sure you're playing with the online, revised ruleset, which fixes many issues with the printed rules.

The game is challenges for both the human team and the parasite host. In most of my plays, there's been a healthy sense of paranoia as you play.

If you're a fan of co-op/traitor games, I highly recommend this. Best played with 6. Do not play with 4 unless everyone playing has played it before.
2012-02-05
Owned
DenDeef DenDeef
Belgium
Stekene
Oost-Vlaanderen
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8
Apr 2010
Paranoïa is present, it can manifest on different levels depending on the play of the host. Does he/she manifest him/herself subtle or goes for the agressive infestation. Balance is fine and cards like the antidote sure can deliver a twist. I personally like the grenade, sure delivers a punch.

You can tweak the difficulty further by manipulating the amount of gaz can cards.
2010-04-29
Owned
David Cunkelman
United States
Antelope
California
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8
Nov 2011
Extra pre-ordered copy with mini expansion for trade!
2012-08-31
Owned
For Trade
Geoff Hall
United Kingdom
Yate
Bristol
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8
Nov 2011
Quite simply fun. I've had a blast every time that I've played this and would happily play it again. Just make sure to use the updated rule set!
2011-11-27
Owned
Preordered

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