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User Rating Comment Status
"Kurosawa"
Belgium
Antwerp
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10
May 2010
Please note that I was involved in the development of this game thus my rating may be a bit biassed however I consider it as one of the best games I've ever played; the paranoia atmosphere is comparable to Battlestar Gallactica but the game is a lot shorter.
2011-08-06
Owned
Justin Steurich
United States
Seattle
WA
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10
Mar 2012
Owned
Koen Daelemans
Belgium
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10
Nov 2011
Owned
Joshua Harris
United States
Oshkosh
Wisconsin
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10
Nov 2011
Prev. Owned
Nancy Castillo
United States
Laredo
Texas
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10
Jul 2012
Owned
Mario Janusic
Croatia
Zagreb
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10
Dec 2012
Owned
Gábor Iványosi-Szabó
Hungary
Kecskemét
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10
Nov 2011
Szerintem baromi jo kis kooperativ jellegu jatek. Egy jo kis vidam csapattal oriasi jatekelmenyt tud adni. Izgalmas, erdekes!
2011-11-06
Owned
Ronald Pitlik
Austria
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10
Oct 2011
Owned
Petr Mojzis
Czech Republic
Praha 4
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10
Nov 2011
Owned
Mrs. B.
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10
Nov 2011
Owned
For Trade
Ramon van den Oord
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10
Dec 2011
Owned
B. LaMont Holbrook
United States
Fountain Valley
California
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10
Feb 2013
Owned
Senta Diegmann
Germany
Unspecified
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10
Jan 2013
Owned
Stefan Graf
Austria
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10
Jun 2012
Owned
Jens Pankoke
Germany
Oldenburg (Oldb)
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10
Nov 2012
Owned
Martin H
Canada
Vancouver
BC
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10
Feb 2014
Owned
Suzanne Zinsli
United States
Hopatcong
New Jersey
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10
Mar 2013
James Deen
United States
Oak Park
Illinois
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10
May 2013
Agent Seska
Germany
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10
Aug 2013
Owned
Stefan H
Switzerland
Zurich
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10
Oct 2013
I don't know why this game gets not a higher ranking. Just a blast with 4-6 players. From the first turn, there's just this paranoia in the room. You have to love it . Intensive and fun game for a good price.
2013-10-28
Owned
Matthew Bishop
United States
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10
Dec 2013
Been playing this several times a year for almost 5 years. Despite some ambiguities in the rules (corner-case stuff mostly), it is my favorite hidden-identity game. Took a while to learn how to teach it effectively to new players, but now can do it reliably in 20 minutes.

Because the traitor has the ability to create more traitors, even when you're "it" you aren't stuck playing alone. The fact that no one knows when new traitors are created leads to great post-game rundowns of exactly what was going on and who knew what when.

Gameplay is simple enough to be easy to teach, options are usually broad enough that you have control of your fate, and extremely bad luck can still be turned around if you end up switching teams.

This game has consistently created good stories for me, and I always enjoy teaching it to new players, or playing with friends that know it.
2015-05-13
Owned
Dennis Beck
Germany
Bielefeld
NRW
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10
Jan 2014
United States
Plainville
Connecticut
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10
Jan 2014
Owned
Csaba Alkonyi
Hungary
Pécs
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10
Oct 2014
David Ang
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10
Aug 2015
Owned
Kris Moonen
Belgium
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9.5
Oct 2011
Played a few 4 player games which were very fun. Played my first 6 player game tonight and it was awesome. This game really shines with more players.
2011-10-22
Owned
Matt D
Canada
Toronto
Ontario
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9.5
May 2012
The first time we cracked this out my friends and I (total of 5 players) played 6 rounds straight, and killed pretty much an entire Sunday. The length of time per round and the fact that they almost never played out in a similar fashion made each round feel fresh.

The amount of suspection and distrust that forms after a few trades and couple of accusations is quite suprising. Even using a key item like the heat scanner and calling someone out still raises suspesion around both parties as it could be a deception by the host.

While many have said that it is easy to break the game by everyone agreeing not to trade, we simply do not do this, as yes... it would break the game. We also play with an in house room that keeping your characters in the reactor (safe) room for more than 1 turn causes you to lose 1 health per additional turn.

In a 4 player game, we usually take out a gas can, or put fewer gas into the starting cards in order to make things more interesting. We have introduced many friends to this game, even those that do not play board games, and it has never received anything but praise.
2012-05-05
Owned
Robert Vlcek
Czech Republic
Brno
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9.5
Mar 2012
Owned
Dmitriy Panov
Russia
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9.5
Nov 2012
Outstanding psychological struggle between host and other team members. Sometimes there are very dramatic situations.
2012-11-04
Owned
Nerijus Nerijusn
Lithuania
Kaunas
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9.5
Apr 2013
ex, i LOVE you Santa 2012
2013-01-04
Owned
PsYcO 363
Switzerland
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9.5
Oct 2014
Owned
Dave Qvist
Germany
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9.3
Oct 2013
Owned
Siegfried Steurer
Austria
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9.25
Dec 2012
love the panic!
2012-08-07
Owned
Tim Love
United Kingdom
Ipswich
Suffolk
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9.2
Dec 2011
This game is very dependant upon those playing it, how well the rules are explained, and a need to get into the spirit of the game and ignore all the mechanics that don't make "thematic sense". Get past that and this is a game that will give you tales to tell of lucky escapes, desperate searches for ammo and fuel, and how your friends betrayed you.
2014-05-14
Owned
Paul Incao
United States
Upper Montclair
New Jersey
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Ask me about Kanban:Automotive Revolution
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9.2
Feb 2013
Love this game.
2012-05-13
Owned
United States
Ohio
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We are not now that strength which in old days Moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will To strive, to seek, to find, and not to yield.
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There is hope.
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9
Oct 2013
I'm going to likely do a comprehensive 'game statement' here eventually, in order to describe the genius of this game and this system but for now I'll leave you with one statement:

If you think this game is broken, you're doing it wrong.

-------------------------------------------------------

Quote:
What I do like about this game is that it's not just like the Resistance. If I want a solid logic puzzle where it's just me vs. the other players...you can't beat The Resistance. I'd say Hoax is close. Panic Station pits me against other people AND it gives me a physical realm to fight against them within, even more so than Battlestar does. That makes it entirely different than just about every other traitor type game out there. What also makes it different is how dynamic it is. Players can use existing or create new variants, change the difficulty as necessary, or even combine two sets in order to give the game a different feel every time. The cherry on top is the play time - roughly 45 minutes or so. You can play 3 games of Panic Station in the same amount of time you can play Battlestar.


Quote:
The beauty of this game is that there is a second level to it. The Resistance is an excellent game and one of my favorites hands down. It's a logic puzzle where the players NEED to find the spies. That's the goal of the Resistance.

Panic Station has the infected team as a second layer of obstruction. The players are trying to achieve an objective while avoiding parasites, the infected team members, attempts to get THEM infected, paranoia, lack of items, and difficulty navigating the rooms. This all combines into an amazing narrative that is played out before you, changes with every play, is incredibly dynamic, and has tremendous replay value.

The other beauty of this game is that it's not just a game, but a system. There are several excellent variants, you can adjust the difficulty, expand on the game if you have two sets, and do just about anything you want to do with the game. This game is all about the players playing it, just like so many other games of this type, and this one allows them to create a new experience every time.


Raid1280 wrote:
ausloosd wrote:
Earl of Dukes wrote:
Two questions:

(1) Do your infection cards count as part of your five card minimum?

(2) As a disclaimer, I have not yet played a game, but since the host card is shuffled into twice as many cards as players, isn't it possible for there to be no host? Each player is required to seach once on their first turn, so in a 6 player game, after the first round at least 6 of the first 13 cards (where the host card is) are drawn. If the host card is the 13th card (or one of the cards that is not drawn), then there is no host after the first round. Paranoia aside (since the players will not know this is the case), is it possible just to move around, trade gas cans, and win with no host ever coming out?


1) Yes, it counts.
2) It "can" happen, but given the fact that players will be forced to gather equipment given the hostile enviroments (a team will have a big chance of getting slaughtered when not properly equiped) there will be a host in most games if not all.
Of course, players can all decide to stop searching after turn one and depending on the rooms they searched in there is a 50 to 25% chance their is no host yet active, but what's the point?
the whole fun of the game is when there are two opposing sides.
And again, good luck surviving the game with no defensive items.
If players want to and make sure there is a host regardless any mutual decission they can put the host card in the first X-number of cards equal to the number of players.


Ironically, this happened to just last night.

We had drawn quite a few items off the top of the deck, so we figured there had to be a host in the game. The paranoia and tension were thick. Then we had someone move into position to run a heat scan.

All human.

We were puzzled for a moment, and stared at each other a bit intently, wondering if anyone had thrown the wrong card. At that point there were a few roving gangs of parasites running around (one group had 4!) so we decided to run from the parasites, worked together and finished the game off rather quickly with a human win.

At one point I was the only one with a keycard so I was thinking out a plan to place the hive on my side of the board with a series of security doors blocking it, and just doing a search to make the game intense. devil

I will say that at the point where we ran the heat scan, we were almost certain there was a host in play. Had we not been in a position to run a heat scan, or chose to do something else that turn, we would have continued searching, leading to an infected player. It was only by a stroke of luck that this situation occurred and I find it highly unlikely it will happen often. And even so, it's still a fun game, as you need to make sure your humans stay alive and don't release too many parasites. AND it only take around 45 minutes. You just can't beat that.

I love this game. The narrative it creates is excellent. I had a friend tell me how in one of his sessions everyone around him slowly became infected until it was only him with three gas cans, and the only thing he needed to win was an energy drink to run to the next in one turn. There were too many parasites to chance it otherwise. So he hid behind the security doors because the infected players didn't have a keycard. One by one the infected fell to the swarms of parasites until one infected player finally found a keycard and made it into the room with him. Neither had any ammo, but they both had a knife. So the game came down to a knife fight between the last human and last infected.

How epic is that?

The beauty of this game is that there is a second level to it. The Resistance is an excellent game and one of my favorites hands down. It's a logic puzzle where the players NEED to find the spies. That's the goal of the Resistance.

Panic Station has the infected team as a second layer of obstruction. The players are trying to achieve an objective while avoiding parasites, the infected team members, attempts to get THEM infected, paranoia, lack of items, and difficulty navigating the rooms. This all combines into an amazing narrative that is played out before you, changes with every play, is incredibly dynamic, and has tremendous replay value.

The other beauty of this game is that it's not just a game, but a system. There are several excellent variants, you can adjust the difficulty, expand on the game if you have two sets, and do just about anything you want to do with the game. This game is all about the players playing it, just like so many other games of this type, and this one allows them to create a new experience every time.

Well done David. Well done.


This game creates amazing narratives:

Quote:
A friend of mine drew the Host card as his first card in starting player position.
He was down to two life points by early and unlucky parasite spawns, when another player offered a trade with a First Aid Kit for him. His big chance! devil Afterwards, there were two infected players.
A little later, a strange meeting happened when the two infected and I had all our characters in a team search room in a far distant area of the station. The Host had already done a mistake (he traded his Host card once^^), whereby everyone suspected him. So the meeting had to look very conspirative to everyone else. The team searches and our laughter didn't make it better.
But I had a plan! I was the next player and the top card on the exploration deck was the main Computer Terminal. I put it down next to our 'conference room', with a security door in between. Next I put down my trump - the chip card.
I entered the terminal, made a heat scan, and voilà: only two infected players. I regained the trust of the rest of the group, and I was safe because of the security door. At least that's, what I thought...

My Host-friend grined at me, and he slowly put down a chip card, too. He entered the terminal and we traded. I bluffed that I had enough gas cans to defend myself for a while, but that was... yes, a bluff.
So I joined the infection team and that was a terrible feeling, since I did my best to isolate them and tried to shut them out of an important area! I became quiet and that was enough to ensure every human player at the table that the standings were equal now.
Panic came up and the game went anarchically, as soon as the fourth player joined the team via repeated, aggressive infection attempts. The remaining human players went crazy and spawned all the parasites, even the black ones, to hinder us from hounding them. Suddenly, the parasites turned against us and they killed two of the infected players. The humans regained hope and the Hive was close to show up. Finally, I got the chance to place it and, since I had accepted my role as a fulltime infection team member, I fortified together with my brother-in-infection in the room in front of the Hive with ammo and a target scope.

Everyone awaited the last fight for humanity, while the last two humans - heavily armed and strong-willed - approached the hive inch by inch.

The rest is silence...
2012-09-15
Prev. Owned
Michael T. Probst
Germany
Waghäusel
of the Art
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9
Feb 2013
Going through and through the rules again compared with the graphic art and game design this game could become a perfect 10 ...
Can't await the Essen 2011 release..., and off course to meet with David!

After playing I'm still convinced and give'em a nearly perfect 9 rating. With the right group this game is fantastic, but yes, with the wrong guys on the table the game could become no fun. Play it when you're open minded and like experience in playing.
2013-02-20
Owned
Cameron Suey
United States
San Francisco
California
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I paid imaginary currency for you to read this. Let's both appreciate this moment....
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Apparently, I need to like more games that start with E.
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9
Nov 2011
Despite screwing up the first few plays (flubbing rules that were clearly in the rulebook), I could see the game had promise. On our first correct playthrough, it totally paid off. We've had some absolutely tense moments of paranoia and distrust, and by the third round, trading becomes an act of pure terror. Every time we felt the game was unbalanced, the team that was assumed to be screwed won. That sort of tension can't be understated. A total blast.
2011-11-01
Owned
Tobias Ohlsson
Sweden
Lyckeby
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9
Feb 2012
Pre-ordered from http://www.whitegoblingames.com

Fantastic claustrophobic horror fun. Takes parts of the fabulous The Resistance and creates a boardgame social experience.
2011-12-27
Owned
David Odum
United States
Holdenville
Oklahoma
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9
Apr 2015
My wife's favorite game, and one of my favorites. With five or six players it is very tense and fun.
2015-04-13
Owned
Jonny de Vries
Netherlands
2e Exloermond
Drenthe
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9
May 2011
Owned
Peter D
Belgium
Hove
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Game Over Man, Game Over!
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9
Jan 2012
Owned
Luk
Belgium
Mechelen
n/a
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9
Nov 2011
Owned
Roel van Tiel
Netherlands
Nijmegen
Gelderland
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9
Nov 2012
Deluxe Tin version. Signed.

This is a blast but you need the right group. Playing with the wrong group will ruin your experience.

Good gamer types: schemers, coop fans.
Watch out for: logical no funs, people that cannot lie or cannot hide a secret.
2014-09-11
Owned
Peter Elsenheimer
United States
Howard City
Michigan
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9
May 2013
Super tense fun !! Thematic card game !! Cross between The Resistance and something from the Space Hulk universe. It truly felt like John Carpenter's The Thing put to a board/card game.

Fiddly, but forgiveable rules and thematic blunders. Just find a good group and PLAY THIS !!
2014-02-09
Owned
Michael Champion
United States
California
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Never gonna be 40
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With stops in Anaheim, Azusa, and Cucamonga!
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9
Nov 2011
Owned
Preordered
Matt Martin
United States
Bethlehem
Pennsylvania
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9
Apr 2015
Owned
Robert
Germany
Sindelfingen
Baden-Württemberg
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9
May 2013
Owned
Debbie Ohi
Canada
Toronto
Ontario
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YAY, a chance to play games during the DAY!! (I am cursed with morning person genes)
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I tweet about board gaming at @BGGgirl, about writing/illustrating at @inkyelbows.
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9
Dec 2011
Owned
Danni Durante
Canada
Etobicoke
ontario
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9
May 2012
Owned
For Trade

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