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User Rating Comment Status
Eric Soderlund
United States
Dallas
TX
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10
Nov 2014
Rated a 9 after one play (2P "short" version). Initial thoughts: Like Le Havre without the tension and any one obvious optimal strategy). Lots of complexity and replayability. I give it a 9, which is right between my ratings for Le Havre (8.5) and Agricola (the only game I've given a 10 rating). Its strengths are also its flaws: so many different ways to score points and so much balance makes it difficult to choose a strategy with any confidence, and creates the conditions for some serious analysis paralysis, especially in the endgame. That said, after my first play, I wanted to play again right away to try to do things differently. Which I will do tonight, I hope.
2012-01-17
Owned
Miguel Garcia
Spain
Cuenca
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10
Jul 2012
Owned
我爱桌面游戏像老鼠爱大米
Spain
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10
Feb 2012
No sé quién lo dijo ya, pero el juego es pura glotonería para los que nos gusta las mecánicas de construir, producir y manufacturar cosas, ganar dinero y crecer sobre un tablero - En éste, cuando el tablero se te queda pequeño te compras otro, y otro, y otro más... Aquí sólo hay prosperidad y números en verde para todos. Nada de primas de riesgo ni caras tristes.

Tras leer las impresiones de otros foreros sobre el OeL, fue decepcionante oír las feroces críticas con respecto a su calidad precio, su extrema semejanza a sus papás, y en particular a sus delgados y combados tableros. Admito que lo compré con la mala conciencia de ir a adquirir un seudónimo del Le Havre con unos componentes endebles y caros...

Pero chicos, qué queréis que os diga. No estoy de acuerdo con vosotros.

Para empezar no hay barquitos, hay asentamientos. Ya sé que a muchos el tema les resbala - lo que me parece estupendo, cada uno que se lo pase bien como quiera y pueda- pero para los que les guste meterse en el asunto les puedo garantizar que van a descubrir un color nuevo, igualmente tornasolado y lleno de candor como nos tienen acostumbrados las ilutraciones de Klemens Franz. En cuanto a la función de dichos asentamientos, se juegan desde la propia mano y el rol que desempeñan en el juego no tiene ninguna relación con la de exportar productos u obtener comida de la del Le Havre. Construimos asentamientos donde mejor puedan aprovechar los edificios que hayamos construido en un entorno.

En el OeL la adquisición de edificios es mucho más abierta para los jugadores, sin tener que localizar y trazar una ruta para conseguir tal o cuál carta entre las pilas de oferta del Le Havre. Todo está al alcance de todos. Las limitaciones están dadas por el tipo de terreno despejado que tenemos disponible en nuestros tableros. Es labor nuestra estudiar bien su topografía y las jugadas que podemos trazar en sus espacios relacionando cartas, asentamientos y guardando recursos de madera y turba para el futuro.

Todo esto es nuevo, no lo tiene el Le Havre - Ojalá-.

Aquí ves donde está el molino, la cantera, el huerto,.... Hay costa, llano, colinas,... Pero si al final te queda un Belén capitalista chulísimo. Con sus bosques, sus ciénagas. Cuando todo se queda pequeño abres nuevos horizontes añadiéndo más pintura al cuadro: Por aquí más playa, que se oigan a las gaviotas, que entre el Sol. Este bosque no lo quito, que queda de miedo al lado del palacio. ¡Ya está en la oferta de construcciones el castillo! ¡Vamos a hacerle hueco entre las montañas!Y cuando colocas los asentamientos empieza el jolgorio: Chabolas, mercaderes, artistas,...

En el Le Havre no existe ese sentido del espacio. Es algo que he estado buscando desde hace tiempo; un juego económico de construcción donde puedas disponer físicamente los edificios en un entorno. Lo ansiaba encontrar en el Urban Sprawl pero las criticas que se vertieron sobre él en el foro me hicieron ponerlo en cuarentena - Aunque sospecho que no se ha jugado lo suficiente como para merecer lo que se dijo de él. Tal vez algún día le dé una oportunidad-.

No nos obsesionemos por catalogar y juzgar sus mecánicas para saber en qué cajón abandonarlo, de que padre y qué madre ha salido. Entiendo que los que sólo miran su funcionamiento puedan verse superados por las reminiscencias que les pueda llevar al Le Havre. Aquí es donde podemos hablar del tema de la producción y la manufacturación de productos. Y qué si se parece al Le Havre.

Pero caballeros, si el juego lo ha concebido el mismo autor qué problema hay en que recoja un elemento tan dinámico, y sobretodo, tan divertido como ese para ofrérnoslo en el OeL. No ha sido un cortar y pegar. Está perfectamente bien integrado con el juego espacial de las cartas en el tablero. El sistema no ha perdido ni una hoja al tranplantarlo al lenguaje del OeL. Y aún así presenta su genuino aroma: Las cadenas de producción parecen más cortas que las del Le Havre pero el espectro es mucho más amplio y rico por la vasta variedad de productos que ofrece el juego.

Me quedo sin hablar de la fantástica adición del rondel de Uwe. Pura elegancia, como apuntaba nuestro amigo Gelete. Muy fresco, con la sencillez de todo lo genial.

El OeL se aprende en un plis viéndolo funcionar.

Cuando hay que pasar la ronda se mueve el dial del rondel un paso y ¡Volilà! por arte de magia todos los recursos en juego ven multiplicado su número. Fin del misterio.

Las cartas indican lo que has de gastar para llevarlas a tu terreno y también el efecto que puedes jugar si colocas uno de tus clérigos sobre ellas. Facilísimo.

Las parcelas de campos muestran claramente su precio y los tipos de terreno que contienen. Nada más.

Lo que constituye la verdadera curva de aprendizaje - y no es nada pronunciada - es el desconocer qué cartas tomar de la oferta al comenzar. Pero eso forma parte del placer de comprar un juego con cartas e ir conociendo sus usos y combinaciones poco a poco.

No es nada difícil enfrentarse al OeL. En nada te ves envuelto en la vorágine del culto al ladrillo, partiendo de una granjucha y un mohoso monasterio perdido en un descampado, pasando por ir cortando bosques con una inconsciencia e insensibilidad pasmosas, a levantar edificios infringiendo todas las leyes de costas y añadir servicios para sacar el máximo provecho de la gente que viene a instalarse a tus tierras. Acojonante lo que acabo de escribir ¡Se trata de construir tu propio Benidorm!

Finalmente, queda por tratar el tema de la calidad de los componentes. Ey, las fichas de los recursos son fantásticas - y su diseño, delicioso -, y hay montones de ellas. El rondel tiene un grosor importante. Bueno, sólo hay un pasador, pero sólo vamos a usar uno por partida. Tal vez eso deteriore y afloje a la larga el giro del dial pero eso significará que lo habréis jugado mucho y su precio habrá sido bien amortizado.

Sí, sí, los tableros son finos. Y los míos estaban combados, pero nada que no solucione una buena sesión de estiramientos cartulinescos antes de empezar a jugar - ¿Soy el único que les hace estiramientos a los tableros? -. Cuando has llenado media mesa de cartas te olvidas de esas pequeñeces. Sólo ves un monasterio y toda la riqueza que atesora a su alrededor. Lo has hecho tú solito. Podría haber sido mejor si tu oponente no hubiera emborrachado a tu prior con ese vino barato para que trabajase para él. Pero bueno, son gajes de eso de Orar y laborar.

No identifico OeL con Le Havre. No los identifico más entre sí ni tienen más razones para sentirse como postizas variaciones de un sistema que las que podría tener para referirme por ejemplo al Path of Glory respecto al HIS - o a cualquier otro juego de guerra que junte cartas, counters y mapas como For the People, etc... -. ¿Y qué si se parecen? Más razones para quererlos todos ¿Dónde está esa ley en el cielo que dice que está feo que se parezcan en cosas?

A nivel personal, el único fallo que le veo es que al no tener ni un gramo de azar, las cartas se conocen y están marcadas por letras por orden de aparición, no se barajan -¡Un juego con cartas que no se barajan! -y porque la disposición del tablero con sus bosques es idéntica para todos, temo que la rejugabilidad del modo solitario se resienta.

你可以盖很多可爱的建筑!你的修道院将要发展好快,我很开心。很好的游戏。
2012-11-04
Owned
matt tolman
Canada
Calgary
Alberta
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Look for my first published game, Undermining! Coming soon from Z-man games.
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10
Mar 2013
Please, please, please be amazing...

Update:YES! It is amazing!
2011-11-11
Owned
Paolo Ciardulli
Italy
Trento
TN
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May all beings be happy. Whatever beings there may be, whether they are weak or strong, without exception, long, big, medium, short or small, whether visible or invisible, those living near or far, those born or to-be-born, may all beings be happy!
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10
Aug 2012
Masterpiece, perfect game.

It is better than Agricola and Le Havre in many ways: less fiddly, a significant spatial element, no random components (a very strong plus for me), deep choices with many paths to victories, etc., etc...

Very strongly recommended!!!
2012-08-21
Owned
Sarinee Achavanuntakul
Thailand
Bangkok
Select a State
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10
Jan 2012
Another instant classic from Mr. Rosenburg. Lots of fun buildings to build, goods to convert, multiple paths to victory, nice-looking boards etc. I like this game even more than Agricola now, since the production wheel and card-based mechanism are a lot less fiddly.
2012-01-09
Owned
Alain Renaud
Canada
Québec
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10
Mar 2012
Wasn't impressed after my first game, but every game gets better and better. Give it a couple of game before you judge. A must! A lot better than Le Havre in my opinion
2012-03-02
Owned
Kevin Beckey
United States
Minneapolis
Minnesota
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10
Jun 2013
I love this game! However, I do find the differences between France and Ireland pretty subtle. Perhaps when I'm more familiar with the buildings I'll make better use of my wine or whiskey.

Update: After 20+ plays, I have only built 2 Wonders! I rely almost entirely on my settlements and building points. In future sessions, I'd like to build more Wonders.

France
3-player, 7 plays!
4-player, 6 plays!

Ireland
Solo, 2 plays!
3-player, 9 plays!
4-player, 12 plays!
2015-02-15
Owned
Want To Play
Rene' Puttin
Germany
Heinsberg
Nordrhein-Westfalen
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10
Feb 2012
von Jessi zu Ostern geschenkt bekommen (04/2012)
2012-04-10
Owned
Mark Applegate
United States
Torrance
California
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10
Mar 2012
Very remenisent of La Havre which I mean in a good way. Multiple plays now. It just gets better. Also I like having the choice of playing with wine or whiskey. It's enough of a varient to make things interesting.
2012-03-14
José Luis Acevedo García
Spain
Montijo (Badajoz)
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10
Dec 2013
Tema_Vida Monástica en el Medievo
2015-01-31
Owned
Jessica Gonzalez
Germany
Bargteheide
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10
Oct 2011
One of my favorite games on Essen 2011!!
2011-10-31
Owned
Kerrin Addis
Australia
Melbourne
VIC
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10
Jan 2012
Everything I hoped it would be :-)
2012-01-31
Owned
Jim
Canada
Calgary
AB
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10
Mar 2012
Uwe is back with what may be his best title yet!!! Ora et Labora adds a very challenging card placement mechanic to the insane "resource mash" from Le Havre. The wheel cleans the game up a bit and makes the round upkeep much more manageable then Uwe's previous titles. I think this may be the hardest game I've played.
2013-03-06
Owned
Dylan Shakespeare
United States
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10
Feb 2012
Urg... how to comment? Everything you want in a resource management game. Your only concern is being ahead of your opponent, while at the same time directly affecting him in subtle, mean, surprising ways.
2014-07-03
Owned
Jerry Hagen
United States
Madison
Wisconsin
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10
Jan 2012
Ora et Labora is largely a reimagining of Le Havre. That’s not a bad thing. Le Havre is a great game.

The game flow is similar. Each player gets one action per turn, with the start player getting a second action. Since each player is start player an equal number of times there are an equal number of actions per player, with each player getting a fair chance at the greater basic item offers.

Even though the game flows similarly there are major differences which make Ora et Labora more than simply another version of the same game. Players build buildings on their own game board, and the spatial arrangement is important. One of the major sources of victory points at game end is settlement value. Each building has both an intrinsic building value and a settlement value; the settlement value only scores if the building is next to a settlement. Some buildings are more desirable to have near settlements - vineyards are pleasant to be next to and have high settlement values, but no one wants to be near the slaughterhouse.

The goods conversions are more streamlined; Ora et Labora eliminates the Shipping Line from Le Havre, instead making several goods intrinsically worth points. Another aspect different from Le Havre is the workers. While in Le Havre each player has one worker who moves from building to building, in Ora the players have 2-3 workers who work only their buildings. Opponents can donate coins to get other players’ workers to work opponents’ buildings for them - or later in the game, they can ply the opposing monks with whiskey or wine instead. When at the beginning of a turn all workers are spent, they return to the player’s supply for future use. In addition the prior is a special worker who can activate a building immediately after it has been built; it is important to make the most of these bonus actions.

Where Ora really distinguishes itself is the spatial aspect. Settlements serve as the upkeep of the game; the penalty for not having enough food and fuel is to miss out on these important VP opportunities. Arranging one’s buildings optimally can be an engrossing puzzle for the first few games, irrespective of what other players are doing.

Adding to replayability is that there are two different building sets and slightly different goods, corresponding to France and Ireland themes. The game has obvious expansion possibilities in new goods tiles and building cards for different country themes - though I did like Agricola Farmers of the Moor it’s nice to see that this game can be expanded without an additional layer of rules complexity.

Ora et Labora might be the equal or even superior of Uwe Rosenberg’s two top 10 entries Agricola and Le Havre. I plan on playing 20+ times to find out.
2011-11-30
Owned
Want To Play
Alain Charland
Canada
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10
Feb 2015
Learning:
Teaching:
Comment:
2015-05-03
Owned
Want To Play
Jason Leveille
United States
Colorado Springs
Colorado
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Get your game on!
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You know you want to play with purple, don't you?
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10
Dec 2013
After the first play, it's much like Le Havre, with some sweet resource management and building, but with some nice twists in placing cards on a board and having some positional scoring which is also important. I like how the game keeps many of the Le Havre elements while changing up the victory conditions and is something I look forward to several more plays. However, I would like to have a complete play under my belt before moving it to a 9.

UPDATE: Got that complete play in and love the depth and challenge. May very well become a 10 shortly.
2012-01-15
Owned
Xaime Recio
Spain
Manzanares el Real
Madrid
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10
Dec 2011
Great!!!
2012-01-08
Owned
Want To Play
Brian Burns
Poland
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10
Apr 2014
Only played once, so not ready to commit to anything higher. It's a good game, but it may take 5 or 6 plays to really get into.

1 month later: After playing 2er (not the long version), I can say that I prefer 3er. Same time to play. What thing that I kind of find both annoying and interesting is that it has so many variants. The solo game is really nice, but only if you have the time. It's absorbing but (for me) about 3 hours too.
2012-01-05
Owned
Jarosław Czaja
Poland
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10
Feb 2013
Another Rosenberg's masterpiece with very nice theme. I like it more and more.
2013-02-10
Brian Frahm
United States
Queen Creek
AZ
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10
Dec 2013
My favorite game at nearly 2 years into the hobby (bought Carcassonne 11/23/2011). I understand the concerns about non-random setup, but I simply love the complexity of this one!
2013-11-21
Owned
Want To Play
Bryan Downie
Germany
Göttingen
Lower Saxony
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10
Jan 2012
Check out my comments at http://boardgamegeek.com/article/8151176
2012-01-02
Owned
Christian Straub
United States
Palo Alto
California
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10
Jan 2012
As a big fan of Agricola and Le Havre, I was very much anticipating playing this one - and it delivers. Arguably the best game of the bunch.

While it doesn't have the stress of the harvest, it does have a "harvest" in a certain sense. Getting the best settlement cards can really up your score, and not having enough food and energy will hinder that. All the strategy of harvest with no stress - genius move by Uwe.

This has a very good chance of being my favorite game.
2012-01-30
Owned
Patrick Cussen
United States
Great Meadows
New Jersey
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10
Apr 2014
This game recently replaced Agricola as my favorite game of that type.
2012-03-07
Owned
Sotirios Karamitsos
United Kingdom
Manchester
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10
Jan 2012
Along with Agricola, the first game that made me consider placing a shrine to Uwe Rosenberg next to my already existing one to Donald Vaccarino. The best development/resource management game I've ever played.
2012-01-15
Brent Wenerstrom
United States
Riverton
Utah
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10
May 2014
There is something really fun about building the economy of a monk town.
2015-05-18
Owned
Carlos Robledo
United States
Atlanta
Georgia
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10
Jan 2012
Uwe's new game, ranks right up there at the top of the charts with Le Havre. Which one I like best of the two is still yet to be determined.
2012-01-16
Owned
Dee Dubs
Canada
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10
Jan 2012
Lovin It!
2012-01-16
Owned
Enrique Carro
Spain
La Coruña
La Coruña
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10
Nov 2012
My favourite euro. Beats Le Havre and Power Grid, because I love its theme, very well implemented, and its gameplay. It's not as tense as the other two, so the games are a lot more fun. There are so many choices in every turn that you have plenty of scope to try new things in every game without being severely punished for that.
Love it.
2012-11-29
Owned
Paul Nomikos
Canada
Kingston
Ontario
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10
Jan 2012
There are many common things with Le Havre, but worth to have both games. Personally I prefer Ora et Labora. It is a faster game, it is simpler to play, it does not have the hidden trap of feeding your people that dominates any strategy that you choose and eventually makes the game a race to build the big ships at the end. Ora et labora is like Le Havre, but it is a straight forward race to build the right buildings at the right places and generate the most points. It is a more open game with respect to what is possible to do and achieve more points than the opponents. Le Havre for players that know how to play the game is more a scripted exercise on getting/using the right buildings that will allow you to feed your people and build the big ships at the end. You cannot deviate from this path if you want to win. Ora et Labora does not have a path. It is more open and many different strategies can be pursued. You need to focus on some objective eventually, but you choose what objective and when you commit yourself in it!
2012-01-23
Steve St. Clair
United States
Houston
Texas
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10
Jan 2012
Very solid design; probably my second-favorite Uwe design (possibly slipping to third with the release of Caverna). I love the rotating wheel as a follow-up (and improvement on) the accumulating resources from Le Havre. Also a big fan of shipping two distinct games in one box with the Irish & French variants.
2014-01-10
Owned
KingKel Adams
United States
Florida
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10
Feb 2012
I've played my friends, Jesse Dean, several times now, and I do think I will eventually purchase this game, but I was hoping for a reprint with a bit better quality boards.

http://boardofplaying.com/archives/1597
2012-02-01
Want To Buy
Jason Smith
United States
Columbia Heights
Minnesota
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10
Jan 2012

2012-03-16
Owned
Gábor Iványosi-Szabó
Hungary
Kecskemét
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10
Jan 2012
Egyszeruen szuper, ugy ahogy van!
Tobb jatek utan is ez a velemenyem.
2012-02-05
Owned
luffy Lo
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10
May 2015
Strategy
2015-05-14
Owned
PerAnton Larsson
Sweden
Umeå
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10
Feb 2012
Agricola, but with less obvious strategy choices.
2012-02-11
Owned
Jesse Nordstrom
United States
Kent
Washington
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He did not pluck nor did he strum the guitar. Nevertheless, it was a breathtaking performance.
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failure face...
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10
Apr 2012
03/2012
2012-03-20
Owned
Andrew Meredith
United States
Washington
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10
Feb 2012
Everything I love about Uwe's previous farming games is found in this.A 10!
2012-02-22
Owned
Kay R.
Germany
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10
Feb 2012
Outstanding Game. Rules are easy to learn, yet the game has a lot of depth. I really like the fact, that there are so many viable options each turn and so many ways to gather VP. The game seems to be perfectly balanced (3 plays so far). The resource wheel keeps the game running smoothly. I like the illustrations and the cloister-setting plus the fact that this is two games in one (France and Ireland version).
2013-06-24
Owned
B
United States
Kittanning
Pennsylvania
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10
Mar 2012
It's just a ton of fun building your village in this and you always feel successful and have a good time even if you lose. Tons of options. Use of the rondel is great in this one. Very similar to Le Havre but better. Uwe's best game. And that's saying something.
2014-03-28
Owned
Helen Minall
United Kingdom
St Blazey
Cornwall
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10
Aug 2012
Le Harve with gold knobs on. Needs quite a bit of table room. So many ways to use collect and the use resources and then more ways to convert to points. Replayability is excellent as can play France or Ireland. Maybe quite a lot downtime with more players. That said, if you have the time to play then do. Possibly one of my faves.
2012-08-19
Owned
Gavan Brown
Canada
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10
Mar 2012
Depth a plenty. I was concerned this one would prove to be a bit over hyped but I absolutely love it.
2012-03-11
Trynant

Charleston
South Carolina
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10
Aug 2015
Favorite Rosenberg design.
2015-08-28
Owned
Want To Play
M. S.
Germany
Blaustein
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10
Mar 2012
Great game
2012-03-23
Owned
Raj Giri
United States
Portland
Oregon
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10
Feb 2015
Less obviously brutal than Agricola, but probably on par with Le Havre. I like the tech tree mechanic of sorts, where certain buildings definitely work with certain future buildings. It rewards several plays, especially because the flavor between Ireland and France varies, with France being a little more fiddly due to the extra good tile (grapes) yet somewhat more forgiving.
It is punishing in a sense-- you don't take loans or begging cards for not having food, but not building a settlement is really bad. But that sort o "reward" mentality is more palatable to many players.
I've yet to get a good grasp of the strategy, though I think I'm getting better at realizing the benefits of forcing others to place their workers rather than going pseudo-solitaire.

Man, I just want to play this RIGHT NOW
2013-09-15
Owned
C K
United States
Cranbury
New Jersey
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Caduceus
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10
May 2012
Likes: Other than the initial seating order and first player, there is no device of chance used in this game. A nice solid game that one-ups Agricola in my opinion. There is a lot going on to pay attention to and if someone buys the building you wanted you can still use it... for a price.

Dislikes: Definitely a learning curve here. Prone to some analysis paralysis.
2012-08-03
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Want To Buy
David S
United States
Seattle
Washington
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Currently listening to: "Trost" by Agael
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10
May 2012
It turns out that I'll probably play this one solo more than anything else, and it also turns out that I quite enjoy playing it solo. There's nothing random about solitary play; it's all a puzzle to be solved. That's good; I like that. My highest solo score at this time (Mar2013) is 368, so it'll be some time before I unlock the puzzle and break 500 points.

(July14) Solo: 452.
2014-07-12
Owned
Lito Carmona
United States
Concord
Ohio
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I play board games with brussel sprouts balanced on my head... in Brussels!
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I also play FFXIV: ARR. If you play, too... get in touch! Geekmail me or find me on the Midgardsormr server. Lito Lightcaster
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10
Jun 2012
Excellent Game! This is one of my top 3 games of all time.
2012-06-20
Owned
Want To Play
Domeniko Stark
Italy
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10
Jul 2012
The best game I ever played!
2012-07-07
Owned

1 , 2 , 3 , 4 , 5  Next »  [25]

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