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User Rating Comment Status
Gabe Nobles
United States
Mississippi
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10
Nov 2011
Exile sun offers is a remarkably well thought out and entertaining game. One of the factors that I enjoy most about the game is the cleverly combined variety of game mechanics. The combination of strategy, card use, the bidding system, the required intuitive reading of your opponent's next moves, and the last second changes that can turn the course of battles, all contribute to a lot of fun on the table. Another aspect of the game that I love is that multiple battles can happen simultaneously. Then players who aren’t fighting have two or even three battles to watch as spectators and watching the battles in Exile Sun is often as much fun as playing them. I'm looking forward to the next time I can get another group together to play. Already I’m thinking and planning my tactics in the next game. Will I invest in technology? Will I build my fleet to the max? Will I attack everyone I can at once in a surprise sweep? There are usually half a dozen viable options to plan and execute that never leave a player twiddling his thumbs.

This game may become one of my all time favorites.
2011-11-13
Owned
Brian Knowles
United States
Feeding Hills
Massachusetts
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10
Mar 2012
Owned
Eric A Martin
United States
St Petersburg
Florida
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publisher
Help us get Ship Miniatures on Kickstarter! Deadline Feb 10th
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9.5
Oct 2012
Owned
Want To Play
fiorenzo sartore
Italy
torino
italy
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9.5
Jan 2013
Owned
Chris Wallace
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9
Oct 2012
Owned
Derek
United States
Chicago
Illinois
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8
May 2013
Owned
Joe Norris
United States
Dublin
Ohio
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There is a road, no simple highway, between the dawn and the dark of night, and if you go no one may follow, that path is for your steps alone. Ripple in still water, when there is no pebble tossed, nor wind to blow.
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To seek the sacred river Alph, to walk the caves of ice, to break my fast on honey dew and drink the milk of paradise... I had heard the whispered tales of immortality, the deepest mystery, from an ancient book I took a clue.
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8
Oct 2012
Owned
Victor Roberts
United States
Lafayette
Colorado
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8
Nov 2012
Owned
Pierre XIX
Belgium
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8
Feb 2013
Owned
Chris Oldgeorge
Greece
Athens
Attika
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Et tu Gidoboskus?
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7.5
Nov 2012
Owned
Jeffery Bass
United States
San Carlos
California
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What's this? Why, it's the Hiller Flying Platform! It flew in 1955.
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7.5
Nov 2012
Still a bit early for me to rate the game (I will anyway), but the handful of plays have shown this game to be full of interesting choices and options for strategy. Also, the "guessing game" mechanism of battle, usually lasting several rounds, reflects the aggressive style of an individual player and forces the player to string a football-esque sequence of "plays", selecting between offensive and defensive priorities, that keeps the other player off guard. The game has just enough chrome to keep it interesting but not too much. In fact, the only real chrome is the use of objectives or "agendas" and these are fairly essential to provide structure to the game. So, I guess if the element is structural it isn't chrome. Okay, I'll strike the "chrome" comment. The game is somewhat bare. It is really designed to continuously serve up the inherent battle process.
2012-10-31
Owned
Chris Campos
United States
California
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7.5
Nov 2012
Owned
Want To Play
Shanizan Herman
Malaysia
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7.5
Dec 2012
Join Kickstarter project on early 2012
2012-12-09
Owned
Pat Nelson
United States
pittsburgh
Pennsylvania
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7.5
Jul 2013
Fun game interesting mechanics. Combat system is a fun , sort of like poker trying to read your opponent
2013-07-22
Owned
Mike Watne
United States
Burlington
Washington
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Good times.
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7
Oct 2013
My first big KS campaign, I backed this one high enough that I was able to name and contribute to the backstory for one of the factions (the green one). This game features a fantastic luck-less battle mechanism that pits players against each other in a battle of wits and risk management. Outside of combat, the game has a few momentum issues, and it takes a little experience before to are comfortable balancing your assets against your objectives. But it is a fun and attractive game that makes the learning curve bearable.
2013-10-24
Owned
Tim Buckley
United States
Seattle
Washington
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7
Nov 2012
KickStarter
2012-03-25
Owned
Rick Beetham
Canada
Orleans
Ontario
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Why why why didn't I set up a RRGSP! (Registered Retired Gamer Saving Plan)
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So many games.... so little time...
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7
Jun 2013
Purely space combat - no exploration, no area control (save for what you conquer) It can be quite busy with 6 players and can be tedious if there are a lot of battles between several players as it takes time to resolve them all.
2013-06-12
Owned
Matteo Malugani
Italy
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7
Feb 2012
Owned
Steven Trudeaux
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7
Nov 2012
Owned
Preordered
Marius Tofan
United Kingdom
Brighton
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7
Jun 2013
Owned
For Trade
This is my clone
United States
Watertown
South Dakota
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7
May 2014
Owned
For Trade
Jonathan Jordan
United States
Spokane
Washington
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7
Oct 2012
Owned
Switzerland
Bern
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7
Oct 2012
Owned
Gunter D'HOOGH
Belgium
WESPELAAR
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7
Nov 2012
Owned
J T
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7
Jan 2013
Owned
Carl
United States
New York
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Grrr
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7
Mar 2013
Owned
Detlef Dölling
Germany
Nordrhein-Westfalen
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7
Jan 2013
Owned
Andrei Novac
Belgium
Brussels
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designer
publisher
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7
Mar 2013
On the bright side, the game has an innovative combat system. it has heavy player interaction, however it is not a 4x game but a war game in which you make VPs mostly from combat and a bit of area control.

The game is easy to learn also because it is pretty simple. I liked the flavor in the rules, I disliked the simplicity and the randomness of most game play resolutions.

An honest 7.
2013-03-14
Owned
For Trade
Mark L
United States
Seattle
Washington
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7
Apr 2013
Played this a couple of times with different groups, and the result always seems to be the same. Folks think it's a great idea and interesting to think about, but the downtime is a deal breaker.
2013-04-10
Owned
Alexander Shvarts
United States
Waltham
Massachusetts
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When I give food to the poor, they call me a saint. When I ask why they are poor, they call me a communist.
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Someone must have been telling lies about Joseph K., for without having done anything wrong he was arrested one fine morning.
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7
Jun 2013
Owned
Ben Asher
United States
Michigan
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7
Jul 2013
Owned
Want In Trade
John Sinodinos
Canada
Laval
Quebec
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7
Jan 2015
Owned
For Trade
Jonathan Dibblee

Elizabethtown
Pennsylvania
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7
Feb 2014
Owned
Hai Kulture
United States
Philadelphia
PA
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7
Jun 2015
Owned
Cristina Tofan
United Kingdom
Brighton
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6.75
Sep 2013
Owned
For Trade
Brian Lenz
United States
Kentwood
Michigan
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6.5
Aug 2013
Owned
Greg Booth
United States
Virginia
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6.5
Oct 2013
Owned
For Trade
Eric Salyers
United States
Seattle
Washington
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designer
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6
Apr 2013
Owned
Anastasia S
Australia
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6
Sep 2014
Owned
Michael Lattanzia
United States
Rockville
Maryland
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6
Dec 2012
Very cool combat mechanics, but there isn't enough of the supply phases. Difficult to get a strategy going.
2013-04-24
Owned
Phil Standen
United Kingdom
Hove
East Sussex
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Duke say "play games"
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6
Mar 2014
Owned
Marco Rosenberg
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6
Dec 2013
Owned
Jeff S
United States
Bellevue
Washington
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6
May 2014
Owned
Sven Weiler
Germany
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6
Jul 2015
Owned
YaVerOt YaVerOt
United States
Arvada
Colorado
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Armchair warriors often fail, and we've been poisoned by these fairy tales.
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Aoi Aoi toki ga toke dasheta.
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5
Nov 2012
Owned
Ben Boeckel
United States
New York
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5
Jan 2014
Kickstarted.
2012-12-13
Owned
Trevor Rindler
United States
Dayton
OH
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5
Aug 2013
Owned
Jean-Luc Simard
Canada
Longueuil
Quebec
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5
Nov 2012
A lot of good ideas in the system: the luckless combat (although the tactics widget is fiddly), the combat-oriented system which doesn't create a rich get richer issue,

But two issues killed it for me: the loooong dead time if you are not involved in battles and two or more players are, and the "swinginess" of private agendas and R&D cards (where some R&D cards are definitely better than others, or some agendas are unattainable unless all stars align perfectly or if your opponent unwittingly cooperate).

I'd say this is a game that would have benefited from further development to make it tighter, but it might just be that I'm not the target player for it.
2012-11-26
Owned
For Trade
Dave Wolfe
United States
Imperial
Pennsylvania
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5
Jan 2013
Interesting mechanics concerning combat and hidden movement. Game would score higher if it was not for the down-time of players not engaged in combat.

2013-01-13
Owned
Adrian Valverde
United States
Michigan
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5
Sep 2014
Owned

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