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User Rating Comment Status
Max Jamelli
United States
Chambersburg
Pennsylvania
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10
Apr 2009*
This is the game that started me into the real world of boardgaming, hence I'll never remove it from the top spot on my top ten.

It's a very fun game that I consider a hybrid of a war game and euro-econ game. The point of the game is to attain market share (e-e) but along the way you find yourself in takeover battles with your opponents, hinging on die rolls and accompanied by modifiers (wargame).

I'll concede that there is a good amount of luck in this game, but there are also ways to circumvent bad luck which I've included in my strategy guide.
2008-06-03*
Owned
George Van Wallendael
United States
Valrico
Florida
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10
Jun 2009*
Own multiple copies of this game. Wargame disguised as an economic game. I love this game and will never pass up a chance to play it.
2009-06-14
Owned
Tom Lehmann
United States
Palo Alto
California
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9.5
Nov 2009*
A very good game for 4-5 that balances steady economic growth versus risky expansion and "fare wars" to clip your competitors' wings. Some players may find this game too chaotic, but you actually have a lot of tools (loans, jumbos, foreigns, fare wars, etc.) to help you manage the luck of the chit pulls. Use the tools, Luke!

Avoid the basic rules. We play a very minor variant -- strikes never last more than one turn -- to decrease player frustration (you can occasionally get trapped in strike hell when you have loans outstanding).
2009-11-11
Stewart Tame
United States
Ypsilanti
Michigan
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9
May 2005*
Very fun game. The theme works well, and it's structured so that conflict with other players must occur in order to win--no sitting back and waiting for the money to roll in. It can be a little on the long side sometimes though.
2005-05-15*
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Matt Regashus
United States
Wisconsin
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9
Aug 2005*
The game that really got me interested in modern board gaming. Somehow it manages to be an economic game, a wargame, and a German game all at once. Had the chance to play it with the designer Evan Davis a few years ago - a great guy.
2005-08-11*
Owned
Andrew Nick
Canada
LANGLEY
British Columbia
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9
Feb 2006*
Finally got to play this, and it's TERRIFIC! Not like Rail Baron at all, but will appeal to casual gamers, more so even because of the reasonable time frame to play a game. Advanced rules add spice, but do not overburden a very good basic game.
2006-02-21*
Owned
Todd Walker
United States
Culver City
CA
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9
May 2006*
Fun game that seems to get a bad rap in my gaming group. Yes, there are a few random events that can really hurt, but that's part of the game. I don't mind having to make choices to protect against large negative outcomes. It seems that others are uncomfortable with assessing an expected impact (i.e. risk of event occuring x effect of risk). Like I said, it's part of the game.

ELEGANCE 1
PACE 1
CONSISTENCY 2
REPLAY 2

MODIFIERS
DEPTH AND BREADTH .5
THEME .5
PRODUCTION QUALITY 0
LEARNING THE ROPES .5

TOTAL 7.5
2006-05-08*
Want In Trade
Francis Kan
Hong Kong
Hong Kong
Unspecified
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9
Jul 2009*
A competitive game with nice game theme and not complicated rules. Best play with 5 players.
At Sunny's home
2009-12-23
Owned
Nate Sandall
United States
Portland
Oregon
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9
Dec 2008*
Great game to play with 5-6 players, not bad with fewer. Different strategies, but if the dice hate you you'll just have to live with it. Play with the optional disasters including the oil shocks as this is the one sure thing to prevent a runaway leader situation. Finishable in 2-3 hours unlike many other empire building wargames.
2008-03-25*
Owned
Alan Clift
United States
Eaton
Unspecified
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9
Aug 2008*
Has been a 6 player favorite for years. Plays fast, and interesting to watch even when it's not your turn. Of course receiving income on others turns helps hold the interest.
2013-02-12
Owned
Bruce Bernard
United States
Fairview
Pennsylvania
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9
Aug 2009*
Play copy
2009-08-23
Owned
Bruce Bernard
United States
Fairview
Pennsylvania
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9
Aug 2009*
Shrink Wrap
2009-08-23
Owned
Andrew Jacob Johnson
United States
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9
Jan 2013
PROS
-The whole game can change in a single turn.

FWIW
-Can last anywhere from 45 minutes to over 3 hours.

CONS
-Most fun with most players.
2010-10-29
Owned
Mike Pranno
United States
Chardon
Ohio
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8.5
Oct 2010
Highly addicting to people that love randomness in their games. The basic and advanced game have completely different flavors, so try them both.
2004-11-16*
Owned
Fillard Spring-Rhyne
United States
Portland
Oregon
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8.5
Apr 2009*
This game is a kick -- lots of raw amusement value.

It's also fun to strategize and figure out the "terrain". For example, controlling the Dallas-Fort Worth hub gives you an exceptionally high return on your investment and is a great place to spend your early money -- but only if you're strapped for cash. If you have a lot of money, there are better things to do with it.

One downside is the strong random element. One time I had what really felt like a secure holding... and then an opponent declared fare war and just mowed me down. I consulted a probability chart I'd made and saw that the chances of such a decimation were about 20 to 1 against. But it's not uncommon to have 20 fare wars in a single game, so I guess that's how the cookie crumbles. Huh.

Since this is basically a war game, it has little to no appeal for my non-gamer friends.
2009-04-04
Owned
Stephan Valkyser
Germany
Wesseling
NRW
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8.3
Nov 2011
Great game. Unfortunately, games in my group have deteriorated into "waiting games", where nobody is risking fare wars anymore and everybody is racing to buy jumbos as soon as possible. When everybody is trying the same (apparently best) strategy, the game gets a little boring.
2012-01-09
Owned
Stephane Dorais
Canada
Montreal
Quebec
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8
Aug 2010
Fun. It's almost a wargame.
2010-08-11
Owned
Marc Guenette
Canada
Laval
Quebec
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8
Mar 2003*
I've had great fun playing this game... There is strategy involved, but the luck factor can be frustrating... Don't need to use the advanced game
2003-03-10*
Owned
Jason Russ
United States
Marshall
North Carolina
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8
Jun 2003*
I may be one of the few people who like Air Baron better than Union Pacific. I think of them in the same way, although they are really not all that similar. Anyway, AB has some nice conflict between the players and I like the very open-ended play.
2003-06-14*
Owned
Mark Mahaffey
United States
Columbia
South Carolina
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8
Jul 2007*
Great gateway game.
2007-07-08*
Owned
Chris Nelson
United States
Portland
Oregon
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8
Aug 2003*
like it, but Gods forbid you get an oil shortage in the first two turns...
2003-08-08*
jefF, There are some who call me... DuneKitteh
United States
Wood Dale
Illinois
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Dune Kitty really does love you, despite any asshattery.
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Useless rollover, booya! Dune Kitty says, "deal with it."
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8
Sep 2003*
Bought hoping it would be more like an airline version of Rail Baron. Once I got over that it wasn't, got to like the game itself as its own entity.
2003-09-19*
Owned
Alex Η
Greece
Athens
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8
Jan 2004*
I like this game. Now this is obvious from my rating but why? It's probably the random drawing of the chits that does it for me. I guess I like nicely designed random mechanisms in game. But more importantly I like the fact that you get to build something. You get to expand your company and in the end put all the others out of business!!
Plus, the satisfaction of getting the monopoly in a big area like New York or Chicago is increadible!
2004-01-09*
Owned
Gene McMahon
United States
Houston
Unspecified
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8
Feb 2004*
Players run an airline and try to gain control of hubs.
2004-02-29*
Owned
Jason Richards
United States
Old Town
Maine
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8
Oct 2004*
I like this one a lot. At first you think it's going to be a marathon experience a la Rail Baron, but board position can change lightning quick, and games don't drag at all.
2004-10-10*
Owned

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