1 , 2 , 3 , 4 , 5  Next »  [28]

User Rating Comment Status
Dennis Menear
United States
Vienna
West Virginia
flag msg tools
mbmbmb
10
Apr 2005*
Owned
Eric Johnson
United States
Culver City
California
flag msg tools
10
Aug 2005*
Owned
Brandon Bernard
United States
Philadelphia
Pennsylvania
flag msg tools
mbmbmbmbmb
10
Jul 2006*
Owned
Duane VanBuskirk
United States
Rosebush
Michigan
flag msg tools
mb
10
Apr 2008*
Owned
Max Jamelli
United States
Chambersburg
Pennsylvania
flag msg tools
designer
mbmbmbmbmb
10
Apr 2009*
This is the game that started me into the real world of boardgaming, hence I'll never remove it from the top spot on my top ten.

It's a very fun game that I consider a hybrid of a war game and euro-econ game. The point of the game is to attain market share (e-e) but along the way you find yourself in takeover battles with your opponents, hinging on die rolls and accompanied by modifiers (wargame).

I'll concede that there is a good amount of luck in this game, but there are also ways to circumvent bad luck which I've included in my strategy guide.
2008-06-03*
Owned
George Van Wallendael
United States
Valrico
Florida
flag msg tools
mbmbmbmbmb
10
Jun 2009*
Own multiple copies of this game. Wargame disguised as an economic game. I love this game and will never pass up a chance to play it.
2009-06-14
Owned
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
9.5
Nov 2009*
A very good game for 4-5 that balances steady economic growth versus risky expansion and "fare wars" to clip your competitors' wings. Some players may find this game too chaotic, but you actually have a lot of tools (loans, jumbos, foreigns, fare wars, etc.) to help you manage the luck of the chit pulls. Use the tools, Luke!

Avoid the basic rules. We play a very minor variant -- strikes never last more than one turn -- to decrease player frustration (you can occasionally get trapped in strike hell when you have loans outstanding).
2009-11-11
Paul Ciceretti
United States
Pennsylvania
flag msg tools
mbmbmb
9.5
Feb 2011
Philip Shea
United States
Virginia
flag msg tools
9.5
Jun 2010
Owned
Oberon Sexton
United States
USA
flag msg tools
9.5
Jul 2012
Owned
Craig Whiting
Australia
Lakemba (Sydney)
New South Wales
flag msg tools
9
Sep 2001*
Owned
Michael Holmquist
United States
Oreland
Pennsylvania
flag msg tools
mbmbmbmbmb
9
Jul 2003*
Owned
James Jester
United States
Unspecified
Unspecified
flag msg tools
mbmbmbmb
9
Oct 2003*
Owned
Rob Lazenby
Canada
North Vancouver
British Columbia
flag msg tools
mbmb
9
Aug 2004*
Fredrik Westlinder
Sweden
Örebro
flag msg tools
mbmbmbmbmb
9
Nov 2004*
Owned
howl hollow howl
United States
Hillsboro
Oregon
flag msg tools
mbmbmbmbmb
9
May 2005*
Owned
Stewart Tame
United States
Ypsilanti
Michigan
flag msg tools
mbmbmbmbmb
9
May 2005*
Very fun game. The theme works well, and it's structured so that conflict with other players must occur in order to win--no sitting back and waiting for the money to roll in. It can be a little on the long side sometimes though.
2005-05-15*
Want In Trade
Matt Regashus
United States
Wisconsin
flag msg tools
mbmbmbmbmb
9
Aug 2005*
The game that really got me interested in modern board gaming. Somehow it manages to be an economic game, a wargame, and a German game all at once. Had the chance to play it with the designer Evan Davis a few years ago - a great guy.
2005-08-11*
Owned
JC Connors
United States
Redmond
Washington
flag msg tools
designer
mbmbmbmbmb
9
Sep 2005*
Owned
Andrew Nick
Canada
LANGLEY
British Columbia
flag msg tools
mbmbmbmbmb
9
Feb 2006*
Finally got to play this, and it's TERRIFIC! Not like Rail Baron at all, but will appeal to casual gamers, more so even because of the reasonable time frame to play a game. Advanced rules add spice, but do not overburden a very good basic game.
2006-02-21*
Owned
Todd Walker
United States
Culver City
CA
flag msg tools
mbmbmbmbmb
9
May 2006*
Fun game that seems to get a bad rap in my gaming group. Yes, there are a few random events that can really hurt, but that's part of the game. I don't mind having to make choices to protect against large negative outcomes. It seems that others are uncomfortable with assessing an expected impact (i.e. risk of event occuring x effect of risk). Like I said, it's part of the game.

ELEGANCE 1
PACE 1
CONSISTENCY 2
REPLAY 2

MODIFIERS
DEPTH AND BREADTH .5
THEME .5
PRODUCTION QUALITY 0
LEARNING THE ROPES .5

TOTAL 7.5
2006-05-08*
Want In Trade
Francis Kan
Hong Kong
Hong Kong
Unspecified
flag msg tools
mbmbmb
9
Jul 2009*
A competitive game with nice game theme and not complicated rules. Best play with 5 players.
At Sunny's home
2009-12-23
Owned
Kerrigan McCarthy
United States
Oakland
California
flag msg tools
9
Oct 2007*
James Muench
United States
Houston
Texas
flag msg tools
mbmbmbmbmb
9
Apr 2009*
Owned
Nate Sandall
United States
Portland
Oregon
flag msg tools
mbmbmbmbmb
9
Dec 2008*
Great game to play with 5-6 players, not bad with fewer. Different strategies, but if the dice hate you you'll just have to live with it. Play with the optional disasters including the oil shocks as this is the one sure thing to prevent a runaway leader situation. Finishable in 2-3 hours unlike many other empire building wargames.
2008-03-25*
Owned

1 , 2 , 3 , 4 , 5  Next »  [28]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.