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User Rating Comment Status
^...^ ALIEN ^...^
United States
Mcqueeney
Texas
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10
Jan 2014
Absolutely addicting. Truly great game with a very different feel between solo and co-op play. Can't wait to play again and again and .....

The general game play is pretty easy to understand after a play or two. The card interactions is where this game just shines, very rich and deep. If you like Lord of the rings, or you like great theme, or you want a challenge, get this game. Or just get this game and you will learn to like it.


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2012-09-12
Owned
Want To Play
Joe Simpson
United States
South Bend
Indiana
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10
Aug 2011
I love Lord of the Rings and I love Magic. Combining two things I love equals great things. This being a co-op game makes things even better as you and your partner try to complete the quests at hand with your heroes. Only downside is, you almost HAVE to buy another core set to get the full enjoyment out of this.
2011-05-15
Owned
Lilian
France
Rueil-Malmaison
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10
Sep 2012
Owned
Jarek D
United Kingdom
Maidenhead
Berkshire
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10
May 2013
[Initial comments, June 2011, based on core set solo plays only]:
I'm in two minds about this game - on the one hand I love anything to do with LotR, and this game does the setting justice in the art, presentation, and the concept of the game itself, and I've become slightly obsessed with it, playing it more times in a month than any game before (with the exception of Magic the Gathering). So I'd like to rate it a 9 or 10 just on the basis of how often I want to play it.

BUT... it can also be infuriating and it's too easy for fun to turn to frustration in the middle of a game when a nicely balanced, tense situation suddenly goes disastrously wrong due to a series of bad card draws, and sometimes it seems no amount of clever play or planning can help (at least for now, until deck-building options increase). But the frustration soon wears off and I want to try it again the very next day.

So I think it's probably a great game, but for now I'm reserving judgment on just how great, until the adventure packs start rolling and I can see how well the deck-building elements and diversity of quests work out.

[Edit Sept 2011]:
After buying a 2nd core set and the first three adventure packs, I'm liking the way this game is going. The variety of quests and the different approaches you need to tackle them is great and keeps the game fresh, even when one quest gets frustrating. I don't really understand the complaints about it requiring deck-building, or those who want to use the same deck for every quest - isn't the variety and the scope for experimentation the whole point of CCGs/LCGs?

My attempts at deck-building haven't been terribly successful so far, but I'm getting a glimpse of how the increased card pool and flexibility of deck construction can help to mitigate some of the initial grievances I had with the game's unpredictability.

Rating up from 8 to 9 - it might go up even further, especially if I ever manage to play it as a 2+ player game.

[Edit May 2013]:
OK, after 2 years I'm still thoroughly addicted - the expansions are really keeping it interesting and my deck-building has improved so I'm getting a reasonable success rate. My first game to break the 100-play barrier and I can't see myself getting bored with it for a long time so I have to upgrade this to my first 10 rating.
2015-04-03
Owned
Jim P
United Kingdom
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10
Oct 2013
Owned
Matthew Collier
Canada
Hamilton
Ontario
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10
May 2011
I think this is the solo player experience I've been waiting for. My God this game is amazing!

Can't wait to see what new heroes and quests come out.
2011-05-06
Owned
Bruce Boll
United States
Unspecified
Unspecified
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10
May 2013
Owned
Scott Roberts
United States
Southlake
Texas
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10
Dec 2014
This game has been a big hit with us. I usually play with my boys (ages 10 and 13) actually. I like the game for several reasons, the game play, the lack of downtime, the art, and the play time. The game play is engaging and requires constant attention of all players all the time. Many moving pieces have to be accounted for when planning out your characters’ actions, such as exploring, keeping threat low, defending, attacking, and controlling the encounter deck. You have to balance all these needs when deciding what to allocate your character’s limited actions to. That requires a lot of teamwork. The different spheres of influence have different feels and each can really contribute to adventure. There is not much in the way of down time. Further, the games take between 45-90 minutes (averaging about an hour), which is great for us.

The deck building aspect is fun. It is enjoyable to try and figure out the best deck to play for the different demands in each scenario. It is also fun trying to find good combinations of cards, both in your own deck and with other players’ decks.

FFG did a fantastic job with the art, capturing the Tolkien feel. I so much prefer this sort of classic fantasy art to what is found in WoW, Warhammer, Manga, or anything like that. My boys love the game, and one of them is constantly asking me to play.

I like the living card game model quite a bit. I like getting new cards and scenarios regularly to keep the game fresh. I also like that each expansion includes a complete set of fixed play cards. There is no randomness. I have no interest in the ccg model.
2012-01-12
Owned
Jorg Kuck
Iceland
Reykjavik
Suðvesturhornið
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10
May 2011
Owned
Jeremy Yoder
United States
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10
Aug 2013
My favorite solo game when played with two decks. Very thematic. Don't have all the exps, but don't need them. Fun to deck-build and play out different scenarios.
2014-11-14
Owned
J.A. Castro
Spain
Córdoba
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10
Nov 2011
Excellent solo.
2015-04-09
Owned
Mike Smith
United Kingdom
Wargrave
Berkshire
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10
Apr 2011
Owned
Mark Gelston
United States
Fort Washington
Maryland
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10
Sep 2013
Owned
Want In Trade
Andrew
Australia
Perth Airport
WA
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10
Jul 2012
Owned
Michał Różycki
Poland
Kraków
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10
Sep 2012
Probably the best card game on the world.
Shadows over Mirkwood:
Journey down the Anduine:
Escape from Dol Guldur:
2012-02-15
Owned
Want To Play
Grognard David
Belgium
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10
Sep 2010
just because I don't like those who put 1/10 without test it !!!
2010-09-06
Owned
Matt Elias
United States
California
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10
Apr 2011
Eight months of patience, I have it now, and it is beautiful
2011-04-23
Owned
Steven Dueck
Canada
Abbotsford
British Columbia
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10
Jun 2011
Owned
Shane Brewer
United States
Monticello
Utah
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10
Sep 2014
Owned
Mark Davey
United States
Eagan
Minnesota
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10
Sep 2012
Owned
Rob McFadden
United States
Cherry Hill
New Jersey
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10
Aug 2013
8/4/2013 - RJ and I played Passage Through Mirkwood. He played Tactics with Beorn, Legolas and Thalin. I played Leadership with Theodred, Gloin, and Balin. We won in turn 3. Our final combined threat was 32+36=68. No heroes fell. Our combined damage on heroes was 14. We had 5 VP's, for a score of 77. I said "If we were maximizing VP's, we shouldn't have had Beorn sentinel defend attacks in our last round, we should have let some allies die (chomp blocking)." My son said, "We should get some more allies in play next time we play."

8/10/2013 - Charlie was racing Matchbox cars, Mom was designing jewelry, James was down for a nap. What time is it? Time for RJ and I to take on Journey Along the Anduin!

RJ (7 years old) is a lover of Tactics and a hater of taking on damage. I like the Leadership and Lore decks solo, but go Spirit when pairing up with Tactics. RJ chose Beorn (defender), Legolas (attacker) and Gimli (wildcard). I went with Dunhere (to pick off enemies in Stage 2) Eowyn (obviously) and Eleanor (manage "when revealed" + wildcard).

Opening hands were amazing - 2 Blades of Gondolin for RJ, 2 Unexpected Courages for me. I had two Northern Trackers, RJ had some good events (Goblin-Cleavers, Quick Strike, Stand Together) but he lacked Allies.

Here comes the Hill Troll! angry

Beorn took one for the team, ending up with 5 damage. However, we were able to load up damage in turn 1, and in turn 2 able to use Goblin-Cleaver and Quick Strike to finish him off. arrrh

Our plans came together nicely. Eowyn and Gimli were consistent questers, and we supplemented their Willpower with discards and some Allies (early Wandering Took, later Northern Trackers). Legolas was a monster! He attached both Gondolan Blades and I sent him an Unexpected Courage. He was generating 10 attack and 8 progress (with lethal attacks) each round. We blazed through Stage 1.

Early in Stage 2, we had 5 locations in the staging area. sauron
The Northern Trackers were the key to resolving this difficulty. In 2 turns, the 2 Trackers had the locations cleared. Eleanor had attached the second Unexpected Courage, and was protecting the Tactics team from "when revealed" effects frequently. Legolas, Eowyn and Gimli led the team past Stage 2 in short order. Off of the raft, and into the Ambush!

Dunhere came to the rescue with both Goblin Snipers, knocking them each off before they got off any damage. In fact, after a massive attack by RJ's heroes (and lone ally Bifur), a single Sniper in the staging area was all that stood between us and the path to the Golden Wood. Dunhere rode off to staging, and returned with glorious Victory!

Our final "old school" score was
72 threat + no death + 14 damage - 10 VP's (Gladden Fields x2, Hill Troll) = 76. I didn't count, but I think it was 5 turns.
AWESOME

1/27/15 - SNOW DAY! RJ and I, with Charlie's help and support, took on The Long Dark. RJ went with a mono sphere Tactics deck with Bard the Bowman, Elladan and Elrohir. I had a mix of cards maximizing card draw, shadow cancelation, and questing, with Eowyn, Theodred and Beravor.

We started with Massing in the Deep and Foul Air. We set the stage for very lucky locate quests - I drew a PASS on my first try with Foul Air. We played five turns - drawing mostly treacheries, two monsters that RJ engaged by never defeated, and two locations. Two Snowborne Scouts took out one of the locations before we even needed to travel there. One Locate test took five tries, but Gleowine, an event (I forget which one) and Beravor kept me card rich. Our questing was strong as we weren't really up against big threat in the staging area. In turn five, we sent everyone to the quest, and finished strong.
2015-01-27
Owned
Tony Fanchi
United States
Saint Paul
Minnesota
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10
Mar 2015
After many, many plays of this game, I still find it to be an excellent game with lots of options and tough decisions to be made. However, it has started to feel somewhat samey to me as my wife and I have done the same quests to death. I'll continue to play the game, and I'm sure the first expansion pack will re-energize my interest, but right now I'm feeling tired of the game, thus I've downgraded my rating from a 9.5 to an 8.5.

UPDATE (11-6-13): The comments above were written 5-30-11, back when the game was brand new and a delay in the release of the first expansion caused the game to feel a bit played out. I can say now, almost two and a half years later, that the game is and has been my second favorite game for quite some time. It's simply a fantastic game system that has been constantly evolving and breaking new ground with each expansion. There are so many expansions out now that I haven't even been able to play all of them, and the game has maintained a high level of quality with all of its releases that I've played. I can see myself playing the game for many more years to come.
2013-11-06
Owned
Kwerve Supper
United States
New Mexico
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It is known.
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Almost as much as Red Cliff.
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10
Dec 2013
As of 184 plays 2/26/15:

Passage through Mirkwood 12-6
Journey down the Anduin 5-8
Escape from Dol Guldur 1-4

Hunt for Gollum 4-4
Conflict at the Carrock 1-1
Journey to Rhosgobel 3-2
Hills of Emyn Muil 3-2
The Dead Marshes 5-0
Return to Mirkwood 1-3

Massing at Osgiliath 1-5

Into the Pit 4-5
The Seventh Level 3-2
Flight from Moria 2-3

The Redhorn Gate 3-3
Road to Rivendell 1-2
The Watcher in the Water 3-0
The Long Dark 3-0
Foundations of Stone 2-0
Shadow and Flame 0-2

We Must Away, Ere Break of Day 2-5
Over the Misty Mountains Grim 1-2
Dungeons Deep and Caverns Dim 0-1

Flies and Spiders 1-2
The Lonely Mountain 2-1
The Battle of Five Armies 1-1

The Battle of Laketown 0-1

Peril at Pelagir 2-6
Into Ithilien 1-6
The Siege of Cair Andros 0-2

The Steward's Fear 1-1
The Druadan Forest 2-0
Encounter at Amon Din 1-1
Assault on Osgiliath 2-1
The Blood of Gondor 1-4
The Morgul Vale 1-0

The Stone of Erech 1-1

The Fords of Isen 1-3
To Catch an Orc 1-1
Into Fangorn 1-2

The Dunland Trap 0-5
The Three Trials 1-1
Trouble in Tharbad 2-1

Nightmare Mode Passage Through Mirkwood 1-1
2015-02-26
Owned
Nick Greuel
United States
Camp Lejeune
North Carolina
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“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
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"Whoever believes and is baptized will be saved, but whoever does not believe will be condemned." -Mark 16:16
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10
Mar 2014
Own all cards, except those listed below, including
Massing at Osgiliath GenCon 2011 exclusive AP and
Battle for Laketown GenCon 2012 exclusive AP

Need Stone of Erech GenCon 2013 exclusive AP
Need The Old Forest GenCon 2014 exclusive AP
Need Fog on the Barrow Downs special set
Need all but first six nightmare decks
Need Ringmaker Cycle AP's
Need Road Darkens Saga Expansion
Need The Lost Realm with AP's
Need Treason of Saruman Saga Expansion
2014-11-30
Owned
Daniel Rond
United States
Southgate
Michigan
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10
Apr 2011
Best LCG game yet. Only downside right now is the noticeable lack of cards. Not really playing it right now until more become available.
2011-07-16
Owned

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