$10.00

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User Rating Comment Status
ken flett
Canada
Bear River East
Nova Scotia
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10
Mar 2013
Owned
Jack Korolyov
Ukraine
Kiev
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designer
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10
Oct 2012
Prev. Owned
Fen Yan
United States
La Mirada
California
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10
Sep 2012
Owned
War Nyfitsa
Greece
Thessaloniki
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10
Jul 2013
Owned
United States
Summerville
South Carolina
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10
Jan 2014
Owned
Stan Grossman
United States
Kerrville
Texas
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10
Nov 2012
Great components, nicely done rules, good details but not overwhelming. I see this one on the table for a long time.
2012-09-26
Owned
Peter
Canada
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10
Jun 2013
From my point of view the best WW2 tactical armor system. On one side of the spectrum there is ASL - primarily as infantry game with armor as support. On the side Panzer is the perfect tactical game with primary focus on vehicular combat while infantry still plays an important role.
2013-06-13
Owned
Rui Serrabulho
Portugal
Lisboa
Lisboa
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You have to, at least from a distance, look as if you know what you're doing, and I can manage that.
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10
Aug 2013
The fog of war, the tanks, the armor, AP penetration, vehicles (T, W, H, L), rotations (60º, 180º), heights, excellent artwork, 2 players, 4 players, advanced rules, optional rules, charts, thick counters and even thicker cards of the units, great rulebook and playbook. Adding two expansions to the serie and othet in P500. I am rendered...

Is a solid 10! One of my favorites top ten game.

It exceeds what I have waited...
2013-12-08
Owned
Eduardo
Brazil
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10
Sep 2014
Owned
Philippe Jathan
France
Orleans
Unspecified
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10
Nov 2012
Owned
Jason Smith
United States
Capitola
California
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10
Dec 2012
Tiger tanks, T-34's, 88mm flak guns, they’re all here; a game about tanks with rules for infantry squads. Panzer is a highly enjoyable tactical World War II game that focuses on individual tank on tank combat without neglecting the role of infantry squads, artillery, and air power. The rules are modular, allowing players to adjust the level of detail and complexity. Adding the advanced and optional rules results in a fairly crunchy system that still feels streamlined and plays quickly. Commands are issued to each unit or group of units using counters that are revealed when the command is executed. There are five commands: Fire, Move, Overwatch, Short Halt, and No Command. The Overwatch command is essentially an opportunity fire command executed as a reaction to fire or movement. Short halt allows a unit to fire and move. No Command improves the chances for a unit to recover from being suppressed or broken. Corresponding to each unit is a thick, sturdy, data card that displays offensive, defensive and movement information. This speeds game play and eliminates the need to clutter the counters with stats. Each counter, measuring a generous 7/8 inches on a side for vehicles, and 5/8 inch for infantry, displays the data card ID corresponding to it and movement stats, leaving more room for a gorgeous, full color illustration of the tank, truck, gun, APC, aircraft, or infantry squad represented by the counter. (My avatar is one of the counters). The map is nothing special, and pales in comparison to the counters and data cards, but is still very functional, and for purposes of establishing line of sight, is probably preferable to a prettier but more cluttered map design.

I love the combat system, but IMHO the initiative rules and sequence of play don't take full advantage of the command mechanics. The sequence of play as written is very similar to old school games, such as Panzer Leader, with an initiative die roll thrown in. Each side rolls once to determine who gets to execute all of their fire commands first. A separate subsequent movement phase follows. The initiative RAW work fine, but the command mechanism of placing orders and revealing them as they are executed made me wonder how the game would play if initiative was determined on a per command basis. So, after 6 face to face plays using the RAW, I experimented.

According to my rules, the distinction between fire and movement phases is ignored. Initiative is rolled every time both players want to execute a command before the other. If one of the players does not want to execute a command yet, he may pass, but otherwise initiative is rolled on a per command basis. A player who wins initiative can choose to execute a Fire, Move, or Short Halt command. In general, Overwatch is a reaction command executed without an initiative roll, although an initiative roll must be made when executing an Overwatch command to spot for indirect fire. Consequently, a Move command can be executed before all Fire orders are executed. Units executing a Short Halt command can choose to move first, then fire.

This effectively eliminates the issue of a player executing all of his fire commands first before the opposing player has a chance to fire back. When both players want to fire before the other player, an initiative die roll is made. While it is certainly possible for one player to perform more than one command in sequence by winning successive initiative rolls, initiative to execute the next command is still rolled regardless of who won the initiative to execute the previous command.

Because my rules allow a Move command to be executed before a Fire command, it is possible for a unit to move out of line of sight of a unit with a Fire command. However, under my rules, if a spotted unit starts its move command in line of sight of an opposing unit with a fire command, that opposing unit gets a chance to fire at it before it moves out of line of sight. The usual AP fire modifier for a moving target still applies along with the Overwatch penalty to reflect the initiative advantage of the moving unit. In effect, the fire command is treated as an Overwatch command.

Indirect fire and air attacks also take place simultaneously with fire and movement. After winning initiative, a player can choose to reveal the Overwatch command of an artillery observer and execute indirect fire, or in the case of preplanned fire, the player simply announces it.

Of course, my way of handling initiative involves a bit more die rolling, but the Overwatch commands tend to mitigate this. The result is far more dynamic and interactive game. Again, for those who prefer only one initiative die roll, the initiative rules and sequence of play as written work fine. An official staggered initiative optional rule is also available for download on the Panzer BGG page and included in expansion 3.

Other than initiative, I’ve also changed the sighting rule for the case when line of sight between opposing units at different elevations is partially blocked by an intervening obstacle at a lower elevation than the higher unit. To calculate the length (in hexes) of the blind zone behind the obstacle, I multiply the height of the obstacle (in height levels) with the distance (in hexes) between the obstacle and the higher vehicle and divide this product by the difference between the height of the higher vehicle and the height of the obstacle. This calculation is derived using similar right triangles. A derivation is posted in my gallery.

Overall I give the game, as I play it, a 10. The combat mechanics hit the sweet spot between detail and playability. I really like using the data cards, determining hit angles, comparing penetration values versus armor values and rolling for damage. I love the counters. I really like the mechanic of placing command counters and revealing them when the command is executed. IMO the initiative and sighting mechanics needed some fine tuning, but these changes were easy to implement and work seamlessly with the rest of the system. The result is exactly the kind of tank on tank game I've always wanted.
2015-01-05
Owned
Benjamin Acker
United States
Texas
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10
Jan 2013
Richard Bing
Canada
Cambridge
Ontario
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10
Oct 2013
Owned
Hungary
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10
Feb 2013
Owned
milhouse x
United States
Unspecified
Unspecified
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10
Feb 2013
Owned
Michael Craighead
United States
Hunt Valley
Maryland
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10
May 2013
Owned
Jakub Orłowski
Poland
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10
Nov 2014
Owned
Marco Gromball
Germany
Berlin
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10
Nov 2013
Owned
JunYu (Jerry) Zhou
Canada
Markham
Ontario
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10
Feb 2014
Panzer is a very exciting and tactical game that simulates armor combat during WWII. The modular setup allows you to learn as you play with good progression, this is quite useful for players that are not familiar with wargames. The complex mechanics for combat is very well designed and realistic, this forces the player to consider numerous factor (environment, distance and facing of the tank) before making a final decision. Overall, panzer is an amazing game esp. for people that are interested in tanks. However, the base game only comes with very limited amount of units so the first expansion is definitely recommended to be purchased at the same time.
2014-12-12
Owned
Want To Play
Roger Hobden
Canada
Montreal
Quebec
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10
Aug 2014
Brillant game !
2014-08-08
Owned
Ronald Carlson
United States
Austin
Washington, California, Oregon, Texas, Wisconsin, Illinois, Indiana, Ohio, Kansas, Colorado, Nevada, Hawaii, etc. :-)
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10
May 2015
Owned
Want In Trade
Want To Buy
Want To Play
Brian Lazewski
United States
Pittsburgh
Pennsylvania
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10
Sep 2014
Owned
Rick De Girolami
United States
Ocala
Florida
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10
Apr 2015
Erathor Erathor
Malaysia
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9.7
Apr 2014
Cool game!
2014-04-28
Owned
Yiannis Avramandis
Greece
Athens
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9.5
May 2015
Owned
Mike Haverty
United States
Owasso
Oklahoma
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9
Nov 2013
Wargame. Sounds like a great Tobruk-like armor game (in terms of scale and detail) but perhaps easier to learn/teach and great modern components in the reprint. Also, this is Eastern Front (vs Tobruk's North African setting), so, uh, I need both.

UPDATE: the more I read, the more I want this game. This might supplant Tobruk as one of my favorite wargames.

UPDATE: finally got to play this - love it, definitely scratches that Tobruk itch, but with more detail that I like, and honestly, not really that much more complexity so far. Provisional rating of 9.
2014-01-01
Owned
Andy Cowen
United States
Union Springs
New York
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9
Sep 2012
Prev. Owned
Sean Coulter
United States
California
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9
Sep 2011
Want To Buy
Eddie Carlson
United States
Clarksville
Unspecified
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9
Aug 2012
Owned
Keith

Apex
North Carolina
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9
Jan 2013
Owned
Jeff Patino
United States
Naperville
Illinois
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9
Oct 2012
Owned
Detlef Dölling
Germany
Nordrhein-Westfalen
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9
Nov 2012
Owned
Chris Farrell
United States
Cupertino
California
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9
Mar 2014
I was a big MBT/IDF fan back in the day, so it's not a huge surprise I like Panzer a lot. It's still got some 80s quirks - roll low for HE, high for AP, so on other charts, take a guess. And the rulebook is way too wordy for a not-very-complicated game. But, it plays quickly, action is pretty sharp and fast, and it gives an authentic feel for mobile conflict. It fills a nice niche above (A)SL(SK) in scale, and is good at gaming scenarios that game can't handle. The command & control rules aren't quite as clever as the MBT ones were, but still pretty good. As with MBT, the basic game is extremely playable, the advanced rules add a modest but sensible level of complexity once you're familiar with the basics, and then the optionals are all good for the hard-core I'm sure but most people will be quite happy to leave them out.

My only real substantive complaint about the package is the rules, which for a game of this complexity are not great. Admittedly, by GMT's standards they're still pretty good. But, a lot of copy-and-paste, and a number of areas that while you can get by really aren't clear enough (direct fire smoke and hand-to-hand combat with multiple units on both sides being two cases that come immediately to mind).

Anyway, still a very good game, and one that can only get better with time as more scenarios, units, and maps are added and rules get clarified.
2012-11-11
Owned
Jim P.
United States
Downers Grove
Illinois
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9
Feb 2014
Owned
Scott Shafer
United States
Jacksonville
Arkansas
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9
Feb 2015
The game and expansions arrived in Okinawa! Very impressive package. I am stunned that everything is included. Nits...the geomorphic maps are really cut funny, I do not like the scenario layouts, for some reason I prefer Squad Leader's, maybe more infantry counters, and it would be nice to have a manifest of what counters are on the back of what counters. Not nits...the complete Eastern Front package! This one has all the tools for you to create your own scenarios quite easily. This is a very high quality, and surprisingly inexpensive, package. No black and white cards that you cut out yourself. Everything is in full glorious color! The counters are huge!! I pulled out an ASL box yesterday and realized that I could never play that are again. The counters are just too small! It's too much for the boxes that it came in! This was entirely worth the wait!!! Thank you GMT for selling us a complete game system! Please get the Western Front up on P500 soon!
2012-09-04
Owned
For Trade
Steve Duke
United States
Georgetown
Texas
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9
Dec 2012
The premier armor game available. Basic game is not overly complex. Advanced game adds lots of detail but is not overly weighty or confusing. Rules are intuitive.
If you like tanks on tanks, this is your game.
2012-12-24
Owned
H. V. Wilson
United States
Nashville
Tennessee
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9
Sep 2012
Owned
Want To Play
Jeff Grossman
United States
Milwaukee
Wisconsin
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9
Sep 2012
Excellent armor tactical game. Don't be intimidated by the charts and detailed unit info as the game is really quite easy to learn. There are rules for almost every aspect of armor combat, but it is easy to select the advanced and optional rules that you want to use thereby creating a scaling level of difficulty.
2012-09-18
Owned
Want To Play
Frederic Delstanches
United States
Sebastian
Florida
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9
Apr 2014
Owned
Rob Doane
United States
Walpole
MA
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9
Aug 2014
Owned
Want To Play
Mark Stout
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9
Oct 2012
I have played the game extensively for 3 weeks. After several plays including the advanced and optional rules, the game plays seamlessly. There is a sufficient Fog of War, and Command and Control is basic, but effective. The system has legs too. With 2 expansions at release, and 1 additional on p500, there are plenty of actions to be had. For vassal players the module is very well done, and reminds you of a miniatures game. Or if you choose you can use the standard counters for the classic board game feel. The system also fits well with vassal PBEM with very few file swaps. Yes this game has echoes of yesteryear wargames. To me that is a good thing!
2012-10-07
Owned
St.John Wright
United Kingdom
London
London
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9
Oct 2012
I would very happily give this 10/10 if it had decent maps! The paper maps in the expansions are badly cut and the single map with the basic game is pathetic.

Otherwise, entirely brilliant even if I had to hire a nuclear scientist to calculate off-map artillery for me.
2012-11-23
Owned
Bruce Diamond
United States
Los Altos
California
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9
Oct 2012
Owned
Maik Brinkmann
Singapore
Singapore
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9
Nov 2012
Owned
Gordon Reynolds
Georgia
Brezhnevograd
Former Upper Caucasus
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9
Nov 2012
Owned
Ivaylo Bikov
Bulgaria
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9
May 2014
Owned
Spain
Madrid
Madrid
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9
Nov 2012
Owned
C M
Japan
Tokyo
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Move along, move along...
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9
Feb 2014
Owned
Randy
United States
Long Beach
California
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9
Mar 2013
Owned
Hubert Hoffmann
Austria
Vienna
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9
Nov 2012

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