User Rating Comment Status
Antonio RM
Germany
Berlin
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9
Mar 2010
After releasing the already gorgeous Ta Yü, architect Niek Neuwahl showed the same knack for abstracts both austere and attractive with the strategy-heavier 1Stein+Co, an area occupation game using orthorhombic blocks that is ever so slightly reminiscent of Go.

Neither as deep nor as difficult to master, this is even easier to learn: in each turn a block must be placed contacting another block, but with a different height unless some portion of board is enclosed. Although this easy mechanism is actually a bit restrictive as far as the development of a game is concerned, 1Stein+Co is gripping from the first play, and it only gets better from there.

The reedition as Le Bloq dispenses of the pretty wooden components for plastic ones, but the pieces and board are actually an improvement - the pieces fit in the board, and they remain stable throughout the game.
2010-01-18
Owned
Big Woo
Scotland
state:
running out of space...
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8
Oct 2007*
Wooden abstract games easily appeal to us, and combined with the welcome that both "Aztec" and especially "Ta Yu" got in this household, this offering by mister Neuwahl was eagerly awaited from the moment I found out about it.

There is nothing new about an abstract game where players try to enclose the largest territory by placing their pieces, and initially I was a bit sceptical if I would actually like this one as much as the others by Niek. The board looked a bit small and fiddly, especially compared to the size of the wooden blocks, making me wonder how much replay we would get out of it.

Until the sheer brilliance of this area capture variation hit home. A lot of its originality comes from the fairly chunky pieces that you use to create this territory. Not only can they be deployed in 3 different ways (as its length, width and height are all of different length), the clever twist is that the dimension plays another crucial part: placement is restricted by the deployment of the pieces around it, as you cannot place a piece so that it touches a piece of equal height.

What emerges is half an hour of rich and challenging tactical play. Even with 3 players it turned out to be highly enjoyable, although it shines as a 2 player game.And where most other territorial capture games quickly became predictable and follow well trodden paths ("Go" being an obvious exception), this one offered far more (and better) strategies than we realised on first play. Simple "cause and effect" that characterised our opening match has all but disappeared and players seem to spot increasingly intriguing alternatives to the more obvious direct enclosures. Like "Go" and "Twixt", finding the right balance between attack and defence is crucial. Likewise, when staring a seemingly beaten situation in the face, look outside the immediate area for a counter move, as it frequently exists on the other side of the board, changing the problem situation when you manage to snake support pieces back into the mix.

The only downside is that at times it can be hard to get a good view of the grid on a cluttered board; it's too easy to miss essential moves if you don't have a good downward view. But that's easily forgiven as the game is too good to let that minor quibble in the way of the fun it offers, and one that a Lazy Susan can easily fix. I can see this last for quite a while yet. Well impressed.
2007-10-14*
Owned
Larry Chong
United States
Kendall Park
New Jersey
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7
Jul 2009*
Simple abstract to learn and has interesting gameplay. I would have liked this much, much more if there were different board versions available (like Rumis) to provide more variability and higher re-playability.
2009-07-26
John Farrell
Australia
Aspley
Queensland
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Averagely Inadequate
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Buster Keaton from 'Go West'
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7
Feb 2013
I love the bits, but there doesn't seem to be a lot of depth to the game. At least it's quick.
2013-02-18
Prev. Owned
Deb J
United States
Westport
Connecticut
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7
Feb 2015
Le Bloq version - and that version is a very good implementation of the original idea. The small cubes look cool (most important), make it easy to count spaces, and physically align by fitting on to the board.
Game itself takes less than 30 mins. To some extent it's a combination of spotting opportunities, thinking ahead, and capitalizing on any of your opponent's missed opportunities. Nice abstract with just great quality pieces. (The blocks are solid.)
2015-02-09
Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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6.5
Dec 2007*
OK with 2, not sure how good it is with more
2007-12-03*
Bruce Murphy
Australia
Pyrmont
NSW
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6.5
Oct 2011
With nifty 3-way blocks and placement rules forcing a variety of sizes in play, this is a game of area exclusion.

Starts out slowly as folks take all the safe moves, with even a 3-point opportunity looking attractive and then passes a point of opportunity where much larger scoring opportunities are in play as the game accelerates to an ending. A cute 3-d area filling game.

Very strong L-R binding with more than 2 players, though.
2011-12-03
Le Warpozio
Belgium
gent
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6
Aug 2009*
Not that good...
2007-12-07*
Owned
For Trade
Beat Liechti
Switzerland
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6
May 2015
2/04,
2015-03-20
Owned
"Kurosawa"
Belgium
Antwerp
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6
Nov 2009*
Decent abstract
2009-11-15
Gautier R
Belgium
Unspecified
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5.5
May 2007*
dependent of the mistakes of the player before you
2007-05-07*
Hilko Drude
Germany
Goettingen
Lower Saxony
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What are you doing!? I don't even know you!
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5.5
Sep 2011
The game works fine and is worth checking out, but it left me colder than many other abstracts.
2011-09-13
Koert Debyser
Belgium
Brugge
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5
Nov 2007*
Average abstract strategy game (aka Le Bloq). With four players you depend on the "mistakes" made by your righthand neighbour. Not yet played with two players, but there are much better abstracts that I would prefer with two.
2009-03-23
Matthew Byers
United States
Newburgh
Indiana
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5
Jan 2010*
Le Bloq, Goliath edition
2011-04-07
Owned
For Trade
aristides mytaras
Greece
athens
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4
Nov 2007*
boring
2007-11-15*
Owned
Joke Fierens
Belgium
Duffel
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4
Nov 2013
rerated
2013-11-30
Owned
Niki Sarrazyn
Belgium
Destelbergen
Oost-Vlaanderen
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2
May 2009*
Maybe the worst game I've ever played. I don't like 3D, you are totally dependent of the previous player and it's always the same patron that repeats. One of the few games I never want to play again.
2008-01-16*
L Hastings
United States
Atlanta
GA
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Difficult to find.
2006-05-21*
Want In Trade
Big Woo
Scotland
state:
running out of space...
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N/A
Wooden abstract games easily appeal to us, and combined with the welcome that both "Aztec" and especially "Ta Yu" got in this household, this offering by mister Neuwahl was eagerly awaited from the moment I found out about it.

p: there is nothing new about an abstract game where players try to enclose the largest territory by placing their pieces, and initially I was a bit sceptical if I would actually like this one as much as the others by Niek. The board looked a bit small and fiddly, especially compared to the size of the wooden blocks, making me wonder how much replay we would get out of it. Until the sheer brilliance of this area capture variation hit home. A lot of its originality comes from the fairly chunky pieces that you use to create this territory. Not only can they be deployed in 3 different ways (as its length, width and height are all of different length), the clever twist is that the dimension plays another crucial part: placement is restricted by the deployment of the pieces around it, as you cannot place a piece so that it touches a piece of equal height. What emerges is half an hour of rich and challenging tactical play. Even with 3 players it turned out to be highly enjoyable, although it shines as a 2 player game.

And where most other territorial capture games quickly became predictable and follow well trodden paths ("Go" being an obvious exception), this one offered far more (and better) strategies than we realised on first play. Simple "cause and effect" that characterised our opening match has all but disappeared and players seem to spot increasingly intriguing alternatives to the more obvious direct enclosures. Like "Go" and "Twixt", finding the right balance between attack and defense is crucial. Likewise, when staring a seemingly beaten situation in the face, look outside the immediate area for a counter move, as it frequently exists on the other side of the board, changing the problem situation when you manage to snake support pieces back into the mix.

The only downside is that at times it can be hard to get a good view of the grid on a cluttered board; it's too easy to miss essential moves if you don't have a good downward view.

But that's easily forgiven as the game is too good to let that minor quibble in the way of the fun it offers. I can see this last for quite a while yet. Well impressed.
2007-09-08*
Steve Oliver
United States
Alameda
California
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Spatial game by Toscana designer.
2007-09-16*
Paul Boos
United States
Falls Church
Virginia
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N/A
Wish list rating based on wooden version...
2014-05-03
Want In Trade
Want To Play
Francis Gagnon
Canada
Québec
Québec
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N/A
Sur les tablettes de l'Espace Sociojeux
2011-12-11
Owned
Thorsten Englert
Germany
Stuttgart
Germany
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N/A
06.03.2012
2012-03-07
Thomas Fischer
Germany
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N/A
Kiste 1
2014-04-24
Owned
river tam
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N/A
ogs
3d
abstract
2015-08-23
Owned
Bayerisches Spielearchiv
Germany
Haar
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N/A
08.02.02.01
2014-05-03
Owned
Dennis Murray
United States
Quakertown
Pennsylvania
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N/A
Sb 8/8
2014-11-25

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