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User Rating Comment Status
Kevin Bakker
United States
Ypsilanti
Michigan
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10
Jan 2013
My first crack at the COIN system - so much going on, and done well with the theme. Absolutely love this game.
2015-02-18
Owned
Yoki Erdtman
Sweden
Södertälje
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Handsome devil huh?
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10
Nov 2014
Highly intriguing design. The tutorial in the Playbook was very interesting, but I really wish it had been a complete game, and that it didn't end after just the 1st of 4 Propaganda cards.

I completed the tutorial in solitaire fashion, and loved it. This is one delicately balanced and highly captivating game. I love the theme, and it's such an asynchronous battle. You cannot concentrate all your firepower on one opponent, because this creates a power vacuum for another faction to expand, and believe me, you can expand very quickly in this game.

I would love to delve into this with some actual multi-player games, but even as a solitaire game only it will definitely stay in my collection.
2012-11-18
Owned
Michael Hovan
United States
Elkhart
Indiana
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10
May 2013
Owned
Want To Play
Joël Simard
Canada
Montréal
Québec
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10
Dec 2012
Owned
Juha Kettunen
Finland
Joensuu
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Don't Tread on Me
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Join, Or Die
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10
May 2014
I can't imagine a richer and more intriguing setting and theme for a political wargame. Gameplay creates a unique story, an alternative history of stuff that actually went down. Before seeing it in action, I hated the idea of missing Hand Management, but the Card Drafting mechanic of COIN is simply brilliant. This is the best effort of multiplayer wargame with Variable Player Powers and unique victory conditions I have seen. Some factions are natural allies, some not so much, but their goals are never completely compatible or diametrically opposite. Every decision in the chaotic insurgency/counterinsurgency situation takes all the brainpower a player has in this easy to learn but difficult to win epic system.
2014-05-07
Owned
Want To Play
Jay Volk
United States
Richfield
Ohio
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10
Dec 2012
I greatly enjoy this game. Different factions have different goals, and the cards keep you guessing. I would play this anytime.
2012-12-21
Owned
Jon Kolman
United States
Sacramento
California
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10
Nov 2012
My AWESOME 2012 Wargame Secret Santa delivered this to my door! Thanks a bunch WSS!!!
2012-11-21
Owned
Vlad Balica
Romania
Bucuresti
Bucuresti
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10
Sep 2012
Owned
For Trade
Mark Sautman
United States
Evans
Georgia
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10
Sep 2012
I love guerrilla warfare, political, and card games and this is one awesome combination. I also like asymmetrical games. It's hard to balance two different forces, but to do this with 4 different forces is very impressive. Each faction has different victory conditions and plays very differently. The games are tense and each faction has had a shot at meeting its victory conditions. So far, I have played 3 games (each time with 4 active factions, no non-player ones). Each game has been better than the previous.

The quality of the components is top notch all around. The playbook is one of the best I have seen and the tutorial is excellent.

I'm greatly looking forward to the other games in this series.
2012-09-28
Owned
Petr Mojzis
Czech Republic
Praha 4
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10
Nov 2012
Owned
Tom Shields
United States
Tacoma
Washington
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10
May 2015
After six plays.

A creative & impassioned design.

There are extensive designer notes that help you quickly grok what your situation is and some of the unique tools you have to exploit the parasitical relationships the game models and rewards.

To catalog a few things:

- The card handling aspect: no hand management here, nor Euro-style positioning for turn order, nor deck manipulation, which are abstractions that become the game rather than the subject being modeled. But what the cards do is bring an varied juxtaposition of events & opportunities & burdens that are injected into the players world. They also provide a shared mechanism of choice (event or take action or pass) that is elevated by context and influencing player behavior, as well as turn-order variability balanced to the card effect. You also get a look ahead at the next card that will come into play to form a near-term strategy.

It sounds complicated, but it isn't, it's organic & it works. It also makes the choices that arise, and many core aspects of the narrative, many in potentials based on the one and only shuffle of the deck at the start. And I love how this mechanic breaks away from the very concept of 'a turn,' making the game a continuous flow of decisions, tempo shifts, consequences, and struggle. In effect, this mechanism manages the tempo and enacts changing turn-order meaningfully without over-taxing the player, so the game can carry more meat. Anyone with an interest in design must see this mechanic at work. The designer took on a huge development burden to make it happen. The bang for the buck in intellectual work in this game is huge.

- The narrative is so rich it's just over the top. Playing this is an experience. The detailed textures are more granular than TS or 1989, the actions and dynamics are very specific. It shares with both those games that sort of deep, thematic richness and respect.

- You get to have your cake and eat it too; by this, the design brings so many strengths cards bring to games but the focus, always, is on board development. This is a boardgame. The map is alive - with information, with change, with projection of power and opportunity - and the way so much complexity is simplified & readable is a terrific graphic design accomplishment. The maturity isn't only in the graphic design, but in the balance of constraints & sudden action every player has, in terms of the complex abstracted rules, to effect the board. Mature in that I don't feel the runaway churn of, say, Dominant Species; more like it invites you into deeper depths, managing to make an incredible amount of information in a total state of change seeable and paced for legibility. It's simply a wonder, the thingness of the highly complex interactions and abstractions played out. This is conceptual design of a high order.

- The asymmetry of the factions is stark & dramatic. This asymmetry doesn't arise from player choice (like Brass, etc that create asymmetry out of player choice & interdependent economies), but is emphatically carved - in the extreme - in the available actions, resources, economies, victory conditions, and player piece counts & representations. And it works. Ideas seeded the game, but man alot of hard work went into it. This is no kickstarter pipe dream. This is inspiration & disciplined development. It deserves to be a system.

- Highly, highly interactive. Total enmeshment. Conditional alliances & such are clearly seeable and the game is designed to foster this in overt and subtle forms.

- The historical modeling is fascinating. The economies involved are asynchronous too and are as vital and suddenly elastic as the territory control fought on the map. The differences in scale the game models (bribing individual units to large infusions of foreign aide) work together brilliantly.

The solo ability is through the roof - the bots are brilliant, creating a challenging & surprising tableau to surf. It's a long game, one to plan ahead for rather than pulling it out at a gameday. Though one really must be able to leave it out on the table rather than packing & unpacking it.
2014-06-21
Owned
David Stoffey
United States
Colorado Springs
Colorado
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10
Dec 2014
Love the COIN series. Absolutely love it. It successfully encompasses a difficult to simulate conflict in history. Have you ever heard of a game that portrays the Columbian Wars of the past 30 years? Probably not outside of this game. However, it makes the conflict accessible to the wargame community in a quick and deeply strategic manner. My group can get through the full game in 2-3 hours and that time is always tense, nail-biting, and an absolute blast.
2014-12-29
Owned
Greg Denysenko

Rochester
New York
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10
Aug 2012
After 2 plays at WBC, I would say this is one great game. The 4 different factions with separate objectives and the topic itself is a winner in my book. I played and won as both the UAC and FARC so it seems that one side does not dominate. Both games the cartel came within inches of winning the game as well. The government player seemed to struggle a bit, so I am looking forward to see if perhaps they have the tougher role. All in all, kudos to Volko!
2012-08-05
John Rogers
United States
Union Gap
Washington
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10
May 2015
The COIN system is a brilliant way of engaging players in the internal political strife of a given country. Most war games concern themselves with boots on the ground and subsequent tactics; the COIN series dares to ask the socio-economic, religious, ideological, and political questions driving the conflict. The nuts and bolts of these designs are equally incredible: an ingenious method of card-assisted play and turn order, menus of asymmetrical actions and goals, and a level of player interdependence rarely seen in games.

Andean Abyss was the series' first installment. Not as easy as say Cuba Libre though less nuanced in terms of faction interdependence (more a free-for-all), insurgent operations (basic ops are essentially identical), and overall factional goals (much more straight forward) than subsequent iterations.
2015-04-02
Owned
Benjamin Acker
United States
Texas
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10
Jan 2013
tom moughan
United States
Rochester
New York
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ahh....I love the smell of a stack of sketchily placed animals in the morning!
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10
Sep 2012
Owned
Don Smith
United States
Verona
Wisconsin
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10
Sep 2012
Owned
Oveshnikov Andrey
Russia
Yubileiniy
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10
Sep 2012
Owned
Tyler Bancroft
United States
Blaine
Minnesota
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10
Oct 2012
Owned
For Trade
Marc Guenette
Canada
Laval
Quebec
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10
Feb 2014
Owned
Josiah Miller
United States
Arlington
Texas
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10
Nov 2012
Owned
Michael Horne
United Kingdom
Milton Keynes
Unspecified
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10
Sep 2012
Talon Amores
United States
West Warwick
Rhode Island
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10
Sep 2012
The components are great, the subject matter interesting, the solitaire rules work well, the four factions feel different and varied. But most importantly? They give you actual bags to properly store your stuff! Rarely do I encounter this in board games now and days.

In all seriousness, this is a fantastic game. Having an understanding, if not appreciation, of the subject matter will bolster your experience, but even if you know nothing about the Colombian insurgency, it's still a blast to play!
2012-09-19
Owned
Xaime Recio
Spain
Manzanares el Real
Madrid
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10
Sep 2012
Owned
Want To Play
leveuf emmanuel
France
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10
Nov 2012
Owned

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