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User Rating Comment Status
Andrew Finke
United States
Des Moines
Iowa
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8.5
Sep 2014
Owned
Want In Trade
Damian Smolko
United States
Kirkland
Washington
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designer
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8.4
Apr 2013
Want In Trade
Want To Play
Ken
United States
Portland
Oregon
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May I pass along my congratulations for your great interdimensional breakthrough. I am sure, in the miserable annals of the Earth, you will be duly enshrined. -- Lord John Whorfin
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8
Mar 2015
Want In Trade
Want To Buy
Want To Play
Michael Brenny
United States
Montrose
Minnesota
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8
May 2015
Owned
Want In Trade
Kevin Larkin
United States
Woodside
New York
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8
Feb 2014
Want In Trade
Bryann Turner
United States
Portland
Oregon
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7.75
Apr 2012
Want In Trade
I juggle cats.
United States
Mishawaka
Indiana
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7
Aug 2011
This is more super-thematic, super-dicey Flying Frog goodness. The theme, especially is AMAZING, maybe their most thematic game yet. Cliffhanger mechanism is a lot of fun, especially when you don't know the cards yet. However, our game was VERY long (80 min for a partial game to 6, full game is to 15) and had a LOT of downtime. I'm sure that will change with experienced players, but I see downtime as a major problem with 4+ (and the box says 1-8...yipes!).

Edit: 1st full game (3p) revealed the true nature of the press-your-luck mechanic. Very exciting and thematic, but really needs someone to move it along. As long as you have that experienced person to keep the game moving, it's a great game for up to 4p. Can't imagine playing with more, though.
2011-08-29
Want In Trade
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Clifford Mudd
United States
O Fallon
Missouri
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7
May 2012
Want In Trade
Want To Buy
Tom Stearns
United States
Houston
Texas
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7
Nov 2013
BGGCON VFM 2013
Played at 2013 BGGCON 8 players. It was a riotous good time. May be a better game with 5 players as there was a lot of down time between turns. Everyone who played thought it was funny and fun. You must read the text to get the full flavor of the theme. I look forward to playing this one again.
2013-11-25
Prev. Owned
Want In Trade
Mike Guldemond
United States
Omaha
Nebraska
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7
Dec 2014
Want In Trade
Want To Buy
Want To Play
Matt Mogg

Worcester
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7
May 2015
Want In Trade
Malcolm
United Kingdom
Preston
Lancashire
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6
Jan 2013
Hard to rate as the first game did drag on too long...

Still managed to stay fun despite the length and multiple questions over the rules.

Want to try again some time and see if we can enjoy the 'theme' a little more rather than worrying about the small rules all the time.

2012-01-31
Want In Trade
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Paul D
Australia
ELSTERNWICK
Victoria
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N/A
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Michael Erb
United States
Parkersburg
West Virginia
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N/A
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Want To Play
Chris B
United States
Schenectady
New York
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N/A
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Jeff Khoury
United States
White Oak
Pennsylvania
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N/A
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Ian Connolly
Canada
Georgetown
Ontario
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N/A
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Deano Ware
United States
Farmington Hills
Mi
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designer
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john frink
United States
Davis
California
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N/A
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Tommy Occhipinti
United States
Decorah
Iowa
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Magic Fanboy
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N/A
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Gudjon Torfi Sigurdsson
Iceland
Isafjordur
Isafjardarbaer
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N/A
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Want To Buy
Oliver Krick
Germany
Mülheim
NRW
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N/A
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Henrik Schunk
Germany
Cologne
NRW
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N/A
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Want To Play
Chris McMahon
United States
Eau Claire
Wisconsin
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N/A
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Alvin C
Canada
Calgary
Alberta
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N/A
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Brian Kassler
United States
San Antonio
Texas
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N/A
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Justin Redmon
United States
Middlesboro
Kentucky
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We'll see.
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Bro, why you so mad?
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ɹǝpun uʍop ʞǝǝƃ
Australia
Adelaide
SA
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Brian Peace
United States
Marietta
Georgia
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"If you woke up breathing, congratulations! You have another chance."
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"I'm not screwed. I'm beyond screwed. Screwed is sitting across the room, waving at me, and saying, 'Hi! Glad I'm not you!'"
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| (• ◡•)| (❍ᴥ❍ʋ)
United States
Saint Louis
Missouri
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Blake Phillips
United States
Montague
Massachusetts
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N/A
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RacNRoll Gaming
United States
Poughkeepsie
New York
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N/A
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Rob Perkins
United States
Indianapolis
Indiana
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Rafael Fernández Cima
Spain
Avilés
Asturias
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N/A
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Joe Huff
United States
Riverview
Florida
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N/A
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Mika V
Finland
Tampere
Pirkanmaa
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N/A
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Joao Lima
Scotland
Edinburgh
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Matthew Holley
United States
Duluth
Georgia
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51% DELICIOUS!
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N/A
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Erik Tietz
United States
Bloomington
Minnesota
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N/A
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Natalie Fabian

Walton
Kentucky
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James Droscha
United States
Mason
Michigan
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designer
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Nathan Nabeta
United States
Colorado Springs
CO
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DK Kemler
United States
Sacramento
California
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Roy Snyder
United States
Kalamazoo
Michigan
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Mongol General: Wrong! Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.
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Howard G
United States
Teaneck
New Jersey
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N/A
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Bryon Petrie
United States
Kaukauna
Wisconsin
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Jason Henke
United States
Maple Grove
Minnesota
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I'm not rating as I've only played the basic game, learning and teaching it on the fly.

This is an adventure game. You'll enjoy it if you like adventure games and be unimpressed if you don't. Thematically, I love it. As lame as it may sound, I love the adjective/descriptor building of the artifacts of lore. One session the "skull" might be the "Skull of Atlantis" or it might be some other item based upon how the descriptors come up.

What I mean by "It's an adventure game" is that in the end, you will be gathering items and running around the board and dicing off against villains, traps, and cliff hangers. The descriptive text and spirit is dang fun, but will wear thin in lots of plays. Adventure games aren't great games of strategy...they're of chance, story, and pushing your luck.

the game comes with a full game mode, competitive play, solo play, team play. I need to try each one to get a feel for it. It's well produced, it moved fine, I had fun, and I liked the pulp of it. I knew what to expect and it's a good world adventure game.

This is a good adventure game in that vein of games (Runebound, Talisman, Prophecy, Return of the Heroes, etc.). The production of this game is quite high. I really enjoyed that.

If you want grand strategy, you won't find it here, but you are not supposed to--it's not that kind of game. Just know what it's for, the audience it seeks, and have fun. I did.

If you are all about leveling up and maxing out before going after things, the game may be long and repetitive. If however you like the risk and go for it, it's fun.

We did have players lose their characters and restart. Not all cliff hangers were matched. The items you go after get a danger rating based on the descriptors that come up. It does get harder. Cherry pick and remember, it's about the winnings you bring back and sell.

It's got a strong feel of "Arabian Nights" to me, but with out the book, the story and quests come out in the flow. Sometimes, this puts an artifact right smack under the feet of your competition....so what, it's that kind of game. Roll with it.
2011-10-13
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Matthew Eklund
United States
Tucson
Arizona
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designer
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N/A
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Jeff Leedy
United States
Blacksburg
VA
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N/A
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Want To Buy
Want To Play
Spencer Egart
United States
Independence
Kentucky
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N/A
Want In Trade

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