$10.00

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User Rating Comment Status
Adriano Bettucchi
Italy
Arese (MI)
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10
Nov 2004*
Deep and tense, original the alliance system. I played a 7 players game, very enjioing, can be useful a card list for every player during the first game. Another must !
2004-11-14*
Owned
J. R. Tracy
United States
New York
New York
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10
Feb 2005*
This game really does seem to have it all - interaction, rock'em sock'em violence, not too much luck, lots of planning, wide range of suitable seat counts, and a reasonable playing time. This bad boy puts a lot of aspiring grand strategic multiplayers in the shade.
2005-02-23*
Owned
Philippe Beaudoin
Canada
Montréal
Québec
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10
Mar 2005*
Great game that probably requires repeated play to be correctly mastered. Bidding for alliances turns what could have been a chaotic game into a very strategic one. Understanding all the tiles and using them to build a coherent strategy seems to be one of the greatest challenge in this game.
2005-03-08*
Owned
James Boyd
United States
Abilene
Texas
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I Play With Toy Soldiers.
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10
Apr 2005*
A great multiplayer game. The bidding system for alliances can be tense at times, random area draws create "hotspots" to fight over. Everyone is evenly matched and how you play is up to you.
2005-04-04*
Owned
Karl Lachance
Canada
sherbrooke
Québec
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10
Apr 2005*
Very deep and intense
2005-04-29*
Owned
Craig Viau
Canada
Calgary
Alberta
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10
Apr 2005*
Another amazing game by Mr. Wallace. I came in dead last in a 6 player game but that still doesn't change my opinion. 4 of the others had played this before so I had some excuse to finish a close 6th. I had some bad luck at the start but these things tend to even out and it makes life interesting when that happens.
2005-04-30*
Owned
Frank Hakstege
Netherlands
Aalten
Achterhoek
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10
Jun 2005*
Easy to learn game. You can use all your brain power to beat the other players instead of using part to master the mechanics.
2005-06-05*
Owned
Jay Moore
United States
Lake Saint Louis
Missouri
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10
Jul 2006*
What a fantastic game! It has diplomacy, conflict, money management, and more. I absolutely love it, and with the right group, it's just unbeatable.
2006-07-12*
Owned
Dave Heberer
United States
Redmond
Washington
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10
Sep 2005*
This is one of my few tens. Light war gaming, or is it area control? tough decsisions every play, but not complicated to explain or learn. This game is a great great game.
2005-09-15*
Owned
Jonathan Fried
United States
Brooklyn
New York
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10
Dec 2005*
It doesn't get any better than this.
2005-12-28*
Owned
Jim Crimmins
United States
Cambridge
Massachusetts
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10
Jul 2011
What an excellent game! I played and enjoyed Age of Steam, but here's something by Wallace that I can sink my teeth into. Civ-building area control is right up my alley. I'm discovering that I'm more of a wargamer than a euro-gamer, but this title just might please both crowds. It's not a war game to be sure, but it does have some nice war game elements to it, and difficult strategic decisions. The alliance/turn order bid mechanism is brilliant, and one of the most enjoyable yet confounding aspects of the game. There's just enough 'chrome' in the tile options to add a nice replay factor. It's definitel on the long side for your average eurogame, and I doubt I'd be interested in a game with less than 4 players... on the other hand if you've got 5-7 people ready to vie for global domination for the afternoon, Struggle of Empires will suit your needs quite nicely.
2006-01-02*
Owned
David Bohnenberger
United States
Swarthmore
Pennsylvania
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10
Jan 2006*
This is very close to being a "Holy Grail" game for me. Possibly the best multi-player war game ever created.
2006-01-08*
Owned
glen phillips
United States
Castro Valley
California
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10
Mar 2006*
This is a fantastic game! Wallace is the best! This is a solid 10 , where as PotR is really an 11 or 12. The box artwork was a BAD IDEA! I can't begin to tell you the grief I recieve for it. "Is that a game about slavery?". The Oakland store where I picked this up actually won't display the game without covering up the slave. The game itsef is among the best!
2006-03-17*
Owned
Michiel Hillenius
Netherlands
Hoogland (Amersfoort)
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10
Mar 2009*
I loved this game from the start, very rich. Great interaction, wheeling and dealing when making the coalitions, the best part of the game. Playing SoE with the right group, that is really the best way to spend a game night.
2006-04-16*
Christopher KrackerJack
Japan
Okinawa
Japan
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10
Mar 2012
Great game. Possibly my favorite.
2006-04-28*
Owned
Arnold Neumann
Canada
St. Albert
Alberta
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10
Jun 2012
I have not played a Martin Wallace game I did not like. This is one of his best...
2006-07-08*
Owned
Brian Barnes
United States
Layton
Utah
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10
Dec 2010
Wow what a great game. I love the alliance turn order part of the game.
2007-04-01*
Owned
For Trade
Pokke
Belgium
Werchter
optional
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10
Feb 2008*
Way too many options to become victorious. With several things that I usually don't really like, like a victory track and fixed amount of turns. But somehow this game mixes it all very well.
2008-02-29*
Owned
TJ Whittenhall
United States
Carol Stream
Illinois
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10
Oct 2006*
Right now, my favorite game. I love the difficult decisions that you are forced to make most every round because you can't do everything you want. Easy to learn, but much more difficult to master.
2006-10-15*
Owned
Christopher Best
United States
Brandon
FL
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10
Nov 2010
Players: 2-7
Best With: 5-7
Time: 3 Hours

LAST PLAYED: 11/3/2013
2015-06-11
Owned
Christophe Sancy
Belgium
Zaventem
B
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10
Oct 2006*
Absolutely brilliant game. The more players involved, the best it is.
2006-10-31*
Owned
Stefan Lundback
Sweden
Stockholm
Stockholm
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10
Jan 2008*
Best wargame
2008-01-16*
Owned
Grognard David
Belgium
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10
Nov 2006*
the perfection ! but you need to play more then 1 time to understand all the possibilities !
2006-11-18*
Owned
Chiron M
United States
Houston
Texas
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10
Aug 2008*
I have played this several times (~6 or 7) and I think every game has been interesting and fun. There is no set strategy that is guaranteed to work so every game has been varied with lots of swings in each game. Better not to play with people who calculate the current score every turn, although the hidden unrest mitigates this somewhat.
2007-01-10*
Owned
Hiroki Shimizu
Japan
Anjo
Aichi
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10
Apr 2009*
Long, but very fun historical strategic game!
Rules are not difficult to learn and almost intuitive. Especially, alliance rule is very unique and playable.
2007-01-14*
Owned
Christopher Buttaccio
United States
West Henrietta
New York
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10
Jan 2007*
Very fun game.
2007-01-30*
Owned
Rick Goudeau
United States
Moody
Alabama
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laissez les bon temps rouler
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10
Aug 2009*
Liked the blend of securing allies and opponents. Lots of good features - there is quite a few alternatives to pursue with your limited actions via the tiles and where to attack.
The rules need some digesting and understanding of how the various tiles work. Definitely check out the FAQ and questions in forums
2007-11-22*
Owned
Jammin Sil
United States
Duluth
Minnesota
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10
Oct 2011
Almost perfect game play. A great game with a lot of different ways to win. One of my favorites. Also, it plays with seven.
2007-03-05*
Owned
Conrad Lumm
United States
Brooklyn
New York
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Who is bought and sold? Who is beyond the law? Who is free to choose? Who follows orders? Who salutes longest? Who prays loudest? Who dies first? Who laughs last? -Barbara Kruger
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"Now a question of etiquette: as I pass, do I give you the ass or the crotch?"
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10
Mar 2007*
Sometimes I feel like this game's most boring and tireless promoter. It's a great empire-building game with a perfect balance of depth and ease of play; it can run a little long for some people, but the downtime is interesting enough, particularly with 5-6 players. Some people think the most original element of this game is the alliance mechanism, in which you bid over who you're allowed to attack. Personally, I think the best thing about Struggle of Empires is that while it doesn't have too terribly many measurements of success to keep track of, it has a wide range of tiles that allow you to really customize your strategy. There is no single obvious route to victory. [Editor: I've never come close to winning without Banking, though...] The dice mechanism is pretty innovative (and a leetle homage to Settlers, perhaps?). Manages to be on-theme despite the somewhat plain board. While it's quite complex due to the choice of tiles, the rules fit onto three or four pages.

Since there's no game I'd rather play, and there's no game that would even give me pause if I had to choose between the two, this is among only two or three 10s I can think of, but of those, it's by far the best.
2013-06-24
Owned
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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10
Sep 2007*
Great theme and game - perfect!
2007-09-19*
Owned
Trent Dobbs
United States
Wixom
Michigan
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10
Dec 2011
Loved it!! After a dozen plays I really have a lot of fun with this game. Very well balanced great mechanics, nice movement and very,very intense. Plays great with 4 & 6 people. 7 can be fun with time limits,
2007-04-28*
Owned
Corey Butler
United States
Marshall
Minnesota
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10
Aug 2009*
A wonderful empire management game with lots of tough decisions to make. The thing I like most about SoE is that it is a multiplayer conflict game that is structured in such a way that it doesn't produce a Risk style free-for-all. I love the alliance system, and the economics of money, population and unrest points. A real gem from Martin Wallace, and better than Age of Steam in my opinion.
2007-05-29*
Owned
Want To Play
United States
Loveland
Colorado
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10
Dec 2007*
After the first play, I thought about this on the drive home and the next day. This was by far the least "fiddly" Wallace game I've played. All of the mechanics seemed straightforward and made sense in the context. I love all of the different tiles--it allows for various strategies to try out, and you can combine some into interesting and cool "combos." I don't think the luck is out of whack--though good heavens, one guy had rotten luck with the dice. I lost 3 ships myself to bad dice...and if I pursue a "colonial strategy" again, I'd probably pick Navigation early.

The auction for alliances and turn order is a great mechanic. It's a tense and vital part of the game--underestimate it at your peril.
A winner for me. I'd definitely play this again, and it proves that Martin Wallace can produce a nonfiddly game that just works.

Update: Played again, and it might be a 10. What a great game.
2007-12-12*
Owned
Mike Haverty
United States
Owasso
Oklahoma
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10
Sep 2007*
Wargame. Area Control, Territorial Conquest, Auction. Awesome game, wish I got to play this more often as well (requires at least 5 players IMO). Has so many game elements/mechanics that I like. Definitely my favorite Wallace game.

Update: this used to be a 10 for me, but after a long hiatus I had lowered it to 9. Well, we played it again finally and man, I still love it. Bumped it back to 10, permanently. Just so many ways to go and tons of player interaction. I think it plays just fine 4p too.
2015-02-05
Owned
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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10
Aug 2007*
What a great game. The Alliance/Turn order decision is brilliant. Too many tough choices for what little action that you have makes this gripping right up to the end. I'm so glad that they decided not to call it Birth of Nations.

It really feels like you are building your Empire from the ground up. The theme is emersive and works well with all the different upgrades or bonuses you can get. Keeping the balance between keeping up with the tile race and grabing position on the board is vital. I love the way that Unrests works. The game just amps up as you progress.

This game gets a 9 with an even number of people and a 10 with an odd number of players. I now only pursue this with 5 or 7. Crazy things happen when you stack odd alliances.

Tons of great choices with too little ability to do them from beginning till the end, Wallace shinning as usual.
2007-08-01*
Owned
Peter Putnam
United States
New Freedom
Pennsylvania
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10
Aug 2010
Beer Rating = 2
2007-12-11*
Owned
Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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10
Apr 2010
So brutal its amazing.
2007-12-02*
Owned
Michael Sosa
United States
Newark
Delaware
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I will break him.
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10
Nov 2014
Its long, it can be brutal, but it is satisfying. There seems to be plenty of depth in the variety of choices available each action round, attempting to use the tiles and units to hold on to scoring regions is a challenge with multiple enemies. The auctions for alliances is the best way I've seen to handle multiplayer diplomacy games, since it limits how many players can pounce on the leader. Everyone has a say in how these alliances are set, including the leaders, and allies don't have to cooperate. There are even ways for allies to indirectly attack each other. All of these in a highly thematic package.
2014-11-30
Owned
Rodney Loyd
United States
Louisville
Kentucky
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10
Nov 2010
Fabulous game. Many pieces and many choices, but, the games is brilliantly balanced. The gameplay and mechanics are not hard to learn, but there is a learning curve to all of the tiles. After one or two plays, though, the tiles make sense and are easy to remember. My only gripes with the game are the generic coins and the overall fiddliness. Both are very minor, though. This is a fantastic game and one of my all-time favorites.
2007-09-09*
Owned
Raife Giovinazzo
United States
Orinda
California
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10
Aug 2008*
Terrific, long 7-player game with innovative mechanic of alliances. Bidding, special powers, war and economics. Awesome.
2010-01-13
Owned
John Dextraze
Canada
Ottawa
Ontario
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10
Dec 2014
My favorite Area Control game. First game was a 4-player game. It is a gamers game. Do not underestimate the grey tiles for increasing your ability to defend or attack. Second game is six player. The more the merrier in this game.
2008-07-05*
Owned
Senor EvilMonkey
United Kingdom
Canterbury
Kent
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10
Nov 2007*
Everything I wanted Risk to be (but wasn't!) back in the late 80's.
Global expansion with the right feel but without 12 volumes of rules covering tedious minutiae. Well balanced and generally soooperb!
2007-11-07*
Owned
Leonard Curtis
United States
Jackson
Mississippi
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10
Nov 2008*
Excellent game.
2007-12-06*
Owned
Malcolm
United Kingdom
Preston
Lancashire
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10
Apr 2015
2 player **
3 player ****
4 player *****
5 player *****
6 player ****
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Really good game. Just right when you fancy a nice chunky 'fight' amongst friends...

The diplomacy element really makes it shine, and can bring plenty of trash talking to the table.

i've played lots of 3-player games of this and i feel it works really well [sack-off the aliances and just bid on turn order each war].

once you know the drill this plays quickly and is [currently] my favorite multi-player war game.
2011-11-29
Owned
daniel Jauregui
Spain
Santander
Cantabria
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10
Apr 2008*
One of the best games I´ve seen. Intense, quick, mecanism work smooth... amazing. The only thing lacks is an option to play an historical scenario (come on mr wallace) , but thats not enought to reduce a very justified TEN.
2009-12-14
Owned
Robert Wyant
United States
Forest City
North Carolina
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10
Dec 2007*
I just Love this Game! The alliance bidding is always tense. So many choices and just the right amount of luck.
2007-12-25*
Owned
Severus Snape
Canada
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"So teach us to number our days, that we may get us an heart of wisdom." Psalm 90:12 RV
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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10
Dec 2007*
I set-up the game board, read the rules over 20+/- times (and still missed critical areas which just seem to sneak right between the eyes) and gave it a go. I appreciate how neatly and easily the counters and tiles separate, a sign of good quality (and having punced many a wargame sheet, I know good, bad and ugggggly). I think I've played it incorrectly several times, but I am learning--I hope.

Well, it is not a wargame by any stretch of the imagination, but as a strategy game of area control, it appears to be quite good. Combat is so abstracted that it makes the battle card system in Hannibal: Rome vs. Carthage look absolutely sophisticated (and that's not good). When does the desire for simplicity and ease of play become an "issue"? Would it have increased the complexity too much to have given particular nations certain combat benefits that match their historical strengths. For example, the British fleet was the best in the world, and it should have a +1 advantage in any fight, end of story. Perhaps the Prussian army, when fighting in the German States, should have a +1 advantage. Food for thought.

The mechanism(s) for making strategy decisions are quite excellent, and add a high degree of enjoyable tension. The greater the number of players, the more likely that you will not acquire every improvement tile that you might want

I do find it more than odd that, in a most ahistorical fashion, Prussia and Austria can become great global powers. I understand that the players who take these countries deserve to have an equal playing field, but that field needs to be Europe, not South America or the Far East.

I can understand the complaints about luck, but how can this element be removed from the games we love?

The alliance system is nifty, as has been observed by about a gizzillion others. Yet, only one can win ("one ring to bind them," perhaps). There's nothing quite like placing a slave revolt tile on your ally, who was leading by one point ahead of you, but now finishes in second place.

I wish the rules were clearer and longer, with more examples. Why put so much effort into other aspects of the game (basic gameplay, components, etc.) and get "lazy" with the rules? Why go 1st class in some areas and 3rd class in others?

2007-12-30*
Prev. Owned
Jeff
United States
Brooklyn
New York
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10
Mar 2014
Much better done than Conquest of the Empire II, with a much nicer combat system. A whole lot of fun.
2008-02-09*
Owned
Ray.T
Thailand
Bangkok
Bangkok
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10
May 2009*
I really enjoy this game and because the game is always almost different every time (due to the different start up of pieces for all players), it has a strong replay value. I think the game is best played with 5, 6, or 7 players. Some of the best games I have played are with 6 and 7 players. With 7 players, the game takes a little longer but having a 7th player makes the game more intense at times. For example, there are only 6x Army Training tiles (someone doesn't get one) and 3v4 alliances can be helpful or a problem for a player.
2009-05-19
Owned
Ed James
England
Portsmouth
Hampshire
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10
Jun 2011
Right now, this is my favourite game.
2011-06-20
Owned

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