$10.00

User Rating Comment Status
TOKYO Heartbroken
England
York
North Yorkshire
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8
Apr 2014
Pretty simple auction game and the maths is easy to work out. I usually lose auction games, but this worked nicely and quickly and I'll happily play again. If you can find it cheap, get it.

***

Played again after some time, upped my rating to 8. Really enjoyed it, very simple maths, lots of pushing the other players. Fun light quick game with some thinky bits.
2014-04-29
Owned
Want To Play
david karasick
United States
Gladwyne
Pennsylvania
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8
Sep 2004*
Gondolier...........take me to the palace for the auctions of the chandelier and art work.
2004-09-11*
Owned
Chris Jachimowicz
United States
Topton
Pennsylvania
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7
Jul 2009*
There are better auction games out there.
2005-11-25*
Prev. Owned
Shanthi Gonzales
United States
San Francisco
California
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I am Boogie, the world's cutest dog.
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7
Sep 2011
Very straightforward set collection game. Meh.
2012-01-19
Prev. Owned
Richard Lea
United Kingdom
Leeds
County: West Yorkshire
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6.5
Apr 2004*
Played once, deserves another play. Rating could go up or down.
2004-04-12*
KC Humphrey
United States
Gresham
Oregon
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6
Jun 2002*
st
2002-06-21*
Owned
For Trade
Bonnie Delaney
United States
Guilderland
New York
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6
Mar 2003*
Cool board, but not my type of game. It has potential, but it seems to be lacking something.
2003-03-20*
Jon
United States
Massachusetts
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6
Oct 2006*
Played one time. It was quick, but didn't seem to contain very many opportunities to make an intersting decision. I do want to play one or two more times in order to cement my feelings and opinion about this. At maybe 30 minutes per game, it might be worth having around as an option for a quick game. Jury is still out.
2006-10-05*
Owned
For Trade
Dan Blum
United States
Wilmington
Massachusetts
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6
May 2009*
Not bad, but not as good as Der Garten des Sonnenkoenigs.
2009-05-19
Prev. Owned
Apple Paul

California
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6
Jun 2011
Okay, but not that interesting.
2011-12-08
Jeff Buckey
United States
Concord Twp
OH
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5
May 2001*
I didn't really care for this game after my first playing. It will take a couple more trys before I decide not to like it, but my initial reaction was that it was "lather, rinse, repeat".
2001-05-31*
Owned
Hank Meyer
United States
Greenbelt
Maryland
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5
Sep 2001*
ok
2001-09-10*
Owned
Big Woo
Scotland
state:
running out of space...
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5
Feb 2006*
p: After the pleasure that Kahuna brought us, we have been hunting down more of Günter Cornett's other games. They usually throw up something new and interesting, although it isn't always as effective as you would hope for. Saying that, a new Bambus Spieleverlag game from his own imprint is always something we look out for, and it has become one of our (many) favourites. Hans im Glück on the other hand is a bit hit and miss with us, especially with the titles that came out before their golden dawn in 1995, when El Grande and Euphrat & Tigris put them on much firmer footing. Expecting another gem might have been pushing the boat out a wee bit too optimistically, but I certainly had hoped for more. Maybe we are just too spoiled with great auction games these days, but this probably would have left me luke-warm even then.

It does try some nice new things though. Using the height of people's bids on the current lot up for auction, by having a gondolier move forwards to items further and further down the pipeline is quite ingenious, and adds an other element to take into consideration when you make your bid. It's also a nice twist to expose in what sequence the values of items-to-be-sold will occur, so players have to time the completion of their own sets to benefit from the high values, or must try force the completion of those of their opponents, when the fetch-price is low. You can keep bidding when you have no money left, which is great, even though it is a costly way to gain your lots. All good and it certainly sets the tone for an auction game that tries something different.

But unfortunately it doesn't gel into something inspiring. Instead it is repetitive, and with all the information perfectly exposed, too much of a countfest to be fun. If you want a tight auction game with interesting decisions based on challenging odds and riskier averages, there are (now) far better games. If you want something a bit quirky, or fluffier, the ingredients are here but the game just isn't. Ambivalence is a word that crops up frequently in the postmortem.

To me, the main problem is that it seems to want to throw in some variable fluidness, but with all involved elements on display it simply can't get to that state. There was a suggestion to keep the entire sequence of item-values hidden, with only the next-one-up (or the next two) exposed. This would mean that long-term price forecasts would be unpredictable, forcing players to commit themselves to set-values a bit more blindly. The opposite might also work; keep some items hidden until the gondolier lands on them. For instance, one item tile on each palace could be kept face-down until it's up for auction. That way people have some info on which to base their preferred next-auction-spots, but will have to deal with unexpected situations as well. You would have to come up with a system to set them up as there can't be more than one type in each palace (one divides them into piles, another allocates them unseen in palaces?). Or, maybe throwing the uniqueness rule overboard altogether, and allocate all tiles randomly, keeping one tile hidden per palace would make for less repetative play.

The item tiles provide all the information you need, but aren't a funcional as you would hope for, and certainly don't make gameplay any clearer. It is still quite hard to see with a quick glance how many items still need to come out of play before a set is complete eventhough the dots are a clear signal to how many there will be in total.

I have read the german rules several times now, but can't find any reference what happens to turn-order AFTER a player has won a bid. We decided to let that player open the next bid, but since bids have a dual functionality here it might be more evenhanded to let the player after the bid-winner make the opening bid.

I am not sure what this game needs, but it certainly needs something to come out on the table again, as our alternatives are simply way better. Not a bad game, but not one that would have any well-versed gondolier singing for long either.
2006-02-19*
Owned
William Attia
France
Paris
Unspecified
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5
Nov 2006*
Played once (with 4 players). I found it not really exciting and a bit repetitive, and the fact everything is open allows analysis-paralysis to strike in the last few turns, which does not improve the experience. Still, it feels like there could have been something in here.
2006-11-17*
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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5
May 2008*
Lacking in control, and with the very acquire-ish problem of being locked out of an early set keeping you from more money, it seemed only OK.
2008-05-05*
Owned
Danny Bartel
Australia
Salisbury Heights
SA
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5
Jun 2009*
Lost in fire. I was determined to get in another play of this old game, but too late now.
2015-01-23
Prev. Owned
Chris Barnard
United Kingdom
Leeds
West Yorkshire
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All aboard the 'B' Ark! Priority boarding for call centre and HR staff!
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5
Aug 2009*
Typical euro.
2010-07-09
Pierre Mercier
France
Paris
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3
Sep 2008*
Boringetto.
2005-03-15*
Prev. Owned
Tom Hilgert
Germany
Unspecified
Bavaria
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3
Feb 2008*
Worst Hans im Glueck game I´ve ever played
2008-02-01*
Charles F.
Germany
Berlin
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2
Dec 2006*
I've played Canaletto once and unfortunately it manages to drain all excitement out of an auction game. Gameplay is thoroughly repetitive and pedestrian. The theme is totally tagged on and - while the graphics are decent enough - the game's components lack functionality.

After having played this game, we all agreed we won't be playing it again and it was banned to the most remote shelfspace. Certainly, the worst I've yet seen from Günter Cornett and Hans im Glück - who otherwise both produce quality games.

Sadly, I can't make out any redeeming features of this game. I'm entirely mystified how anyone in good conscience could give this one such a good mark as "8". There are tons of far better auction games out there.

So, those of you who haven't played it, rest assured you aren't missing much.
2006-12-18*
Jaap van Gruijthuijsen
Netherlands
Nijmegen
Gelderland
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not played yet
2002-10-22*
Owned
Slawo R. Janotta
Switzerland
Aarburg
Aargau
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N/A
Not played yet
2005-02-20*
Owned
Werner Van der haeghe
Belgium
Antwerp
Antwerp
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N/A
Still in shrinkwrap.
2006-01-16*
Owned
Stefan Bonnermann
Germany
Dortmund
NRW
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N/A
Not played yet
2007-10-15*
Owned
Prev. Owned
Steve Hughes
United States
Orlando
Florida
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N/A
Canaletto --
2008-02-25*
Owned
Gary Sonnenberg
United States
Waukesha
Wisconsin
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N/A
Meh? Auction game.
2009-03-01
Gil Hova
United States
Jersey City
New Jersey
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BGG Recommendation. Man oh man does this sound up my alley.
2008-09-01*
Want To Play
Beat Liechti
Switzerland
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3/95,
2015-05-24
Owned
Tetsuya Yamashita
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保留
2013-04-08
Owned
Paul Thaben
Germany
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N/A
Crelle
2011-03-22
Owned
Tactic Boardgames
Finland
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E2
2012-02-10
Owned
Eric Benson
United States
Shelton
Washington
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Box is firm but shows some minor shelf wear. Inside the game is complete and unpunched. English rules from BGG were added.
Traded away at GameStorm16 along with Lumberjack for Medici vs. Strozzi.
2014-03-23
Prev. Owned
Ingo von Thüringen
Germany
Sondershausen
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The one and only Express 01 Mogul
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German First Edition 1995 Hans-im-Glueck. Shrinkwrapped.
2013-04-26
Owned
For Trade
Johnathan Scharf
United States
Woodland Hills
Utah
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N/A
1
2013-04-29
Owned
Thomas Nalezinski
Germany
Dinslaken
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N/A
Hans im Glück
2013-10-31
Owned
Bayerisches Spielearchiv
Germany
Haar
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N/A
07.01.01.02
2013-12-14
Owned
Frank-Philipp Wolfer
Germany
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3-4 45min - aution
2015-05-27
Owned
Lucas Smith
Germany
near Munich
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N/A
FOR TRADE/SALE: 1yellow token is missing
2015-06-27
Owned
For Trade

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