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User Rating Comment Status
Toby Merida
United States
Indianapolis
Indiana
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10
Jun 2013
The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation in the race to build the bomb!

Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.
2012-03-22
Owned
Yu-Che Lin
Taiwan
Hsinchu
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10
Mar 2014
含擴1400入
2014-01-02
Owned
Jonathan Silvestri
United States
Connecticut
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10
May 2014
In my opinion, absolutely mandatory for the Manhattan Project. Just makes the game more thematic and I'm a huge fan of asymmetric powers
2014-06-10
Owned
Jerod Keryluik
Canada
Abbotsford
British Columbia
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10
Sep 2014
In the context of playing The Manhattan Project, its Nations Expansion IS a perfect 10: I always want to play tMP with this expansion and I expect this will never change. Outstanding!

As the idea of tMP is one of nations competing in a nuclear arms race, the Nations Expansion provides players a specific national identity. Each national identity is basically like having a starting building available that may never be occupied by enemy spies or damaged by bombing. The ability of these 'buildings' is themed to a historic action or stance taken by the country named on the card. These actions are quite well thought-out in terms of gameplay, but may take a moment to understand their connection to real-life events. For instance, U.S.A.'s ability to convert a bomber into cash took place following World War II when airlines like Pan Am bought bombers and converted them into airliners and Japan's ability to use fighters as bombers is the game's way of creating kamikaze pilots.

All this being said, the Nations Expansion doesn't alter gameplay at all, but adds more wonderful theme to The Manhattan Project. It is so simple to understand the national identity cards that they should be used even when introducing the game to new players.

This expansion should just be part of the base game in any future editions.
2014-09-28
Prev. Owned
John Waldrep
United States
Muscle Shoals
Alabama
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10
Apr 2015
This is definitely one of those expansions that I would never play without. I like the added touch of theme it gives and I like having a unique starting power. Great little expansion
2015-04-13
Owned
Robert Bowlds
United States
Simi Valley
California
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9
Jan 2013
Have only used the nation cards once. It's interesting to have an additional ability that only I can use. Keep your filthy mitts of my buildings!!!
2013-01-09
Owned
Jeff Pratt
United States
Anacortes
Washington
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Just admit it already, Small World is not a fantasy wargame...it's a Mancala variant!
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9
Oct 2012
This little expansion adds unique player powers that are basically espionage proof building spaces, with the usual inputs and outputs. They work great and add a lot of flavor, although they really should have just been part of the original package.
2012-08-01
Owned
Chad Weaver
United States
Denver
Pennsylvania
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9
Jul 2013
Excellent little addition
[BGG Store $5.00 May 2012]
2013-07-23
Owned
Thanaroj Vanasrisawasd
Thailand
Bangkok
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9
Nov 2012
250-20
2012-10-27
Owned
Andrew Staines
United Kingdom
North London
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9
Dec 2012
This adds a lot to the game. I still feel that the points limit game ending mechanic could be nicer but in every other respect this game is fantastic!

Make sure you do your recall workers before others so that you can then take contractors before they do
2012-12-20
Aaron Frederiksen
United States
Vancouver
Washington
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9
Jul 2014
Pretty close to a perfect expansion. It's cheap and unobtrusive but manages to add fun and theme. Really improves the base game.
2014-07-16
Owned
Robbie O.
United States
Northwest Indiana
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A long time ago...
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...in a galaxy far, far away
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9
Sep 2013
Cheap, essential expansion. Adds great flavor to the game and probably should have been in the base game in the first place.
2013-09-15
Owned
Brian
United States
Grand Junction
Colorado
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9
Sep 2013
The nation special abilities are great flavor. Though China is a little OP.
2014-10-24
Owned
della bella lorenzo
Italy
Firenze
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9
Nov 2013
Lorenzo D.B.
2013-11-07
Owned
Bayden Hammond
Australia
Melbourne
Victoria
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Join the Mobile Infantry and save the world. Service guarantees citizenship. Would you like to know more?
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9
Dec 2013
We never play the base game without these now. They are an essential thematic addition to one of my favourite games. I took one point off because the powers are a little unbalanced, but these cards are still a must-have for fans of the base game.
2013-12-09
Owned
G Elrod
United States
Edmond
Oklahoma
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"Astronomy compels the soul to look upward, and leads us from this world to another." - Plato
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"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams, The Restaurant at the End of the Universe
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9
Aug 2014
Sleeved
2015-03-13
Owned
Ivan Ware
United States
Shreveport
Louisiana
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9
Dec 2013
Added permanent nation abilities. Minor affect on gameplay. Great flavor.
2013-12-22
Owned
robbin van biljouw
Netherlands
den oever
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9
Jan 2014
Adds more flavour and a tactical direction to focus on.
2014-01-24
Owned
Kapu Kapu
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9
Jan 2014
Must buy, makes the game so much funnier.
2014-01-27
Owned
Dave Gruehn
United States
Hammonton
New Jersey
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9
Feb 2015
Quite essential & more satisfying. Players get to play as nations with this, rather than just as themselves.
2014-04-15
Owned
Wes Taylor
United States
McDonough
Georgia
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9
May 2014
I really enjoy the Nations cards. Each one lends itself to a specific game strategy that can keep things interesting. The addition of the cards also helps the game get started quicker as you already have a building space in the beginning.
2014-05-15
Owned
Katina Choovanski
United States
Branchburg
New Jersey
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9
Jun 2014
Almost a necessary expansion. Should have been in the base game. Gives each player a nation with a special power that is unique to them.
2014-06-14
Owned
Adam Van Pelt
United States
Texas
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9
Oct 2014
Adds interesting player powers, and I see no reason to ever play MP without the nations expansion. Some of the war-fare centered nations (I'm looking at you USA) can exascerbate the overpowered air strikes in 2p games, so I may make a habit of leaving them out.
2014-10-20
Owned
Nicole Byler
United States
Lewis Center
Ohio
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9
Jan 2015
Good little expansion.
2015-01-05
Owned
Nour Aly
United States
Fort Thomas
Kentucky
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8.5
Jun 2012
Adds a nice unique nudge to each person's strategy. I enjoy variable player powers, and these seem balanced
2012-06-26
Owned

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