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User Rating Comment Status
Patrick Brennan
Australia
St Ives, Sydney
NSW
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10
Jun 2012
A for variety expansion so it gets the same rating as the base game. The scenario introduces Locate tests which you may choose to undertake (and succeed or fail) or not (and auto-fail). Failing means triggering any "lost" effects on cards in play which are naturally bad. To succeed, you need to keep discarding cards from your hand to flip cards from the encounter deck until you get one with a PASS keyword. This new mechanism means you're invariably short of cards (come on down Beravor). Otherwise, there's a bunch of questing to be done with mid-range monsters and locations to get through.
2012-06-28
Owned
Daniel Peterson

Layton
Utah
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10
Jan 2014
Expansion:

New adventure.
2015-03-23
Owned
G. G.
Germany
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9.8
Jun 2014
Hero: Hama opens up a whole new way of playing with the Tactic sphere! Great Hero!
Player cards: The player cards are more miss than hit. My highlights are Erebor Battle Master, Warding of Healing and perhaps Word of Command.
Quest/Encounter deck: The quest is neat. You can easily win if your deck allows you to avoid/circumvent the Lost effects, just like the Heroes have to stay alert in order to stay on track (and not get lost). Another thematic homerun.
2012-12-04
Owned
Brian Chung
United States
Bakersfield
California
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9.5
Jul 2012
Another quest with a strong emphasis on questing though the annoying enemies can overwhelm the player if unlucky.
2012-07-31
Owned
Alessio Serafini
United Kingdom
London
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9
Sep 2012
Yet another great instalment, as heroes explore the ancient tunnels of Dwarrowdelf.
2014-10-31
Owned
Ross & Christine Chilcott
United States
Coraopolis
Pennsylvania
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9
Feb 2014
Although the tests are fairly luck based and can decimate you, it has a cool feel to it.
2014-02-15
Owned
Andreas L.
Denmark
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9
Jul 2012
FFG LOTR LCG Dwarrowdelf
2012-08-15
Owned
Kurt R
United States
Philadelphia
Pennsylvania
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It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
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9
Dec 2014
More dwarfy goodness to play with the Khazad dum set. This one focuses on finding your way in all the twisty passages while fending off goblins.
2015-02-07
Owned
Rafael Redondo Amil
Spain
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9
Mar 2013
GANADAS/PERDIDAS
1/0
2014-08-20
Owned
M.J.E. Hendriks
Netherlands
Arnhem
Gelderland
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8.6
Aug 2012
Very close, very fun scenario! One of the best IMO
2012-08-24
Owned
Anthony Lazaroski
United States
Montgomery
IL
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8
Mar 2014
Rough and I didnt find it super interesting compared to some of the others.
2013-10-23
Prev. Owned
Rodger van den Braak
Netherlands
Nieuwegein
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8
Jan 2014
Dwarrowdelf 4
2015-04-29
Owned
Dieter Meier
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8
Jun 2012
Erweiterung
2013-10-24
Owned
Wes Baker
United States
Fredericksburg
Virginia
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8
Aug 2013
Made short work of this with a pretty tight secrecy deck using Elrond and Glorfindel.
2013-08-06
Prev. Owned
Joris Debien
Belgium
Herent
Vlaams Brabant
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8
Sep 2012
I really enjoy this scenario!
2012-10-04
Owned
René Buch
Germany
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8
Apr 2015
Reasonable Expansion.
2015-03-07
Prev. Owned
Martin Smith
United Kingdom
Pimlico
London
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7.5
May 2013
Ho-hum - this one seemed to miss the mark a little theme wise, but fun enough. The problem is the lost effects are too diluted - in 3 plays I've never even seen one lost effect trigger.
2013-05-12
Owned
Alex Grant
New Zealand
Auckland
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7.5
Jan 2014
Gotta love Erebor Battle Master.
2014-01-30
Prev. Owned
◄ əpıʌɐp ►
Italy
Bologna
BO
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7
Nov 2013
The Lord of the Rings LCG is so good I can't really believe FFG made this (well, after seeing the huge amount of faqs and clarifications I actually believe it was made by them...).

The second cycle of expansions adds more awesomeness in form of new heroes, cards for the decks, and new quests.

The Long Dark adventure offers a new interesting twist: a sort of simulation of the odds of losing the way while traveling inside Moria... and you need TONS of cards to discard or you will get lost for sure!
2012-08-20
Owned
Ryan Gunther
Canada
Coquitlam
British Columbia
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7
Aug 2012
Purchased on May 17, 2012.
2012-05-20
Owned
Scott M.
United States
Winter Springs
Florida
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7
Jun 2012
Booster
2013-01-09
Prev. Owned
Stephan Valkyser
Germany
Wesseling
NRW
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7
Oct 2012
Feels too easy, not even close to the difficulty level of 7 that is on the package.
My dwarves just roll over this in 4-5 turns.
2012-10-06
Owned
Wally Jones
United States
Windermere
Florida
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7
Jun 2012
For Lord of the Rings: The Card Game I could write 10 pages of glowing review and still not give the game enough praise. The game is just that well designed.

So let me say this -

This is the best deck-building card game currently in print.

That is a big statement and true in every sense.

In fact, the best thing I can say about this game is that I have created an entire Geek List just for it. You can find it here -

http://boardgamegeek.com/geeklist/176849/lord-rings-card-gam...

This game is sheer beauty at every step.

The design is fantastic with wonder cooperative game play against a brilliantly brutal A.I.

The artwork is lovely.

The theme fits perfectly and is worked well into the game. Truly an integrated theme.

I could keep going, but I am sure my point is made.

I can only think of three drawbacks for this game. First, this is a living card game, so continually buying the new Encounter packs is essential if you want to keep going. Second, this is a true deck building game and some people do not like the deck build aspect. Third, the game is really difficult. Be prepared to lose a lot. This is frustrating for some so they stop playing. But life in Middle Earth was never easy.


Pros -
- Absolutely brilliant in every way


Cons -
- Deck building, living card game and the extreme difficulty could turn some away


Overall Playability = 8.6

Design = 9
Strategy = 9
Luck = 8
Artwork & Components = 9
Use of Mechanics = 9
Time of Play = 8
Fun = 9
Innovation = 8
Analysis Paralysis = 8
Theme = 9


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Lord of the Rings: Card Game has numerous expansions. To name them all is silly because there are so many. This is due to the living card game nature. New expansion and Encounters continue to come out on a regular basis.

Instead I think it is better to describe each type of expansion. There are 3 types of expansions for this game that are actually part of the game and contain player cards. While all 3 types are different they are extremely similar within their type. There are 2 type of Expansions that exist sort of outside the game.

The first type of expansion is called an Adventure Pack. These are small box expansions that provide a single new challenge or Encounter. Each contains a new Hero and two new cards for each color Sphere. These are part of a larger group called a Cycle, which is 6 Adventure Packs together. Each Cycle is named for the general aspect of the story it encompasses.

The second type of expansion is called Deluxe Expansions. These are big box expansions and provide the player many new Encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. These are stand-alone expansions that explore, in great depth, a single scene of the story. The new cards are all based around that part of the story.

The third type of expansion is called Saga Expansions. These are big box expansions that focus on moving the story forward. Each Saga Expansion is actually 2 big box expansions. Both together equal the Saga Expansion. Each big box contains many new encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. The new cards are all based around that part of the story.

All 3 of those expansions in inside the game and contain player cards to aid the player.


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There is also a fourth type of expansion called a Print on Demand.

These are Encounters only, no Heroes or player cards, and are of extreme difficulty. These are used for tournament play.

These are great additions to the game and good for testing your deck building abilities.


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Additionally there is a fifth type of expansion called a Nightmare Deck.

Nightmare Decks are based on each of the expansions and are simply much more difficult versions of the Encounters already available. These are Encounters only. No Heroes or player cards.

The game is already very difficult and the Nightmare Decks are downright harsh.

These are strictly for the experienced deck builder.


Got in 2012
2015-02-08
Owned
Jurgen Koller
Australia
Cherrybrook
NSW
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7
Sep 2012
Considering it's difficulty level is 7 I found this to be very simple to defeat everytime I played it. It was still very enjoyable. The locate test is "fun".
2012-07-01
Owned
John Iron
Switzerland
Geneva
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7
Aug 2012
You can get really screwed if too many of the bad card come out. The key to the quest is: run as fast as you can. Enjoyed it a lot.
2012-09-09
Owned

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