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User Rating Comment Status
Mark Adams
United States
Chicago
Illinois
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10
Oct 2008*
Owned
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Jul 2010
Exactly what an expansion should be. It maintains everything interesting about the base game and adds more choices where previously there were fairly mainline strategies.

The new stuff tends to help out the FP more than the SP, so it may be worth holding off on until the SP is winning somewhat consistently. Certainly not something to add until you are very comfortable with the base game - if you still need to consult the rules more than once in a game you probably shouldn't be throwing BotTA into the mix.
2010-07-11
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Iain Cheyne
United Kingdom
Reading
Berkshire
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10
Feb 2012
Juha Meriläinen
Finland
Vantaa
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10
Apr 2006*
Owned
Peter K. Hubig
Germany
bei Aschaffenburg
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10
Apr 2006*
Owned
Thibault Nguyen
France
Paris
IDF
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10
Apr 2006*
A gem.
2006-04-19*
Owned
Holger Kiesel
Germany
Unspecified
Unspecified
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10
Apr 2006*
Owned
Osmo Kajasto
Finland
Helsinki
Unspecified
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10
May 2006*
Owned
Robert Hafemeister
Germany
Berlin
Unspecified
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10
May 2006*
Awesome expansion to an already awesome game!!!!
2006-05-08*
Owned
Nathan Johnson
United States
Bellevue
Washington
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10
May 2006*
Strategy Expansion: Fantastic upgrade to the base game. Gives even more options and somewhat balances the slight shadow advantage in the base game.
2006-05-12*
Owned
Mike M
United States
Pisgah Forest
North Carolina
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129/420
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10
Feb 2010
Owned
vincit omnia amentia
United States
Howard County
Maryland
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10
Feb 2010
This is one of my favorite games, and the smaller battle games are worthy of a 10 on their own!

Every time I play this game I feel like I'm telling a story
2007-04-02*
Owned
Michael Hall
United States
Acworth
Georgia
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10
May 2006*
I was a playtester for this expansion and I feel like the additions to the main game add a lot of depth to the early decisions by both sides. The tactical games are an added bonus offering another way to play in Middle Earth's key battles (in a shorter time frame).
2006-05-19*
Owned
Steen Thomsen
Denmark
Gistrup
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10
Dec 2006*
Owned
Beth Kearney
United States
Howard County
Maryland
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10
May 2006*
I love this game even though my boyfriend is so much worse than me
2006-05-23*
Stilo Alfonso
Italy
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10
May 2006*
James Forsythe
United States
Strafford
New Hampshire
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10
May 2006*
Owned
Michael T
Germany
Rhein/Main
Hessen
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10
Feb 2009*
Owned
Helen Bengtsson
Sweden
Unspecified
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10
Jun 2006*
Owned
Michael Tagge
Germany
Frankfurt
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10
Feb 2010
Owned
Dave Florin
United Kingdom
Chessington
Surrey
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10
Mar 2007*
I am mainly interested in the Twilight of the Third Age expansion rather than the more detailed Battles.

Twilight introduces some interesting new characters and factions that require new strategies. My thoughts after two games (both FP victories).

Ents, Dunlendings and Corsairs changed from cards providing surprise attacks to mustered factions, but the Ents have 3 cards to attack. This gives you more control, but they do require more effort. Ents ability to attack with 5 dice anywhere within reach of Fangorn is far more flexible. Dunlendings ability to muster in Rohan reduces the stress on Orthanc supply lines and helps a fast Isengard attack - a must as using Saurman's abilities while a companion is in Fangorn recruits the Ents. They can also help with Rivendell and Grey Havens attacks. Beware - Dunlendings look more powerful than they are (one hit kills 2) and use up the stacking limit.

Galadriel's recruitment under seige ability makes Lorien well nigh inpregnable, until you run out of Elf reinforcements. She can also discard eye hunt tiles using elven rings, and she adds an extra die. A very powerful character leading to the %u2018Galadriel Denial%u2019 strategy, but by mustering the Elves to war the FP can get Galadriel by Turn 2 or 3.

The Balrog adds a die, recruits an elite and adds to combat strength making Moria better defended (and a possible launch pad for Rivendell attack). But it advances Elf, Dwarf & North to war saving FPP 3 musters and makes 'DEW' line attack more difficult. The Fellowship can always go round him and the FPP can discard the card allowing the Balrog to move which kills him off if he has moved!?.

The new Witch King if mustered early can follow the fellowship providing useful hunt rerolls - but you do miss his alter ego the Black Captain in battle. I prefer Balrog - Black Captain combination at the moment unless the fellowship is revealed & corrupted early.

Smeagol is a powerful addition being able to absorb corruption and declare with a character die. Drawing him after a successful hunt is a body blow to the SP.

Siege Engines favour the free peoples as they persist, can be mustered under seige and a tie in numbers favours the free peoples. The additional musters required and hits on 4,5 and 6 slows down the Sauron military advance.

Overall the changes favour the free peoples and require a strategic rethink by the Shadow player. This might tip the balance too far hence the initial 9 rating, time will tell. The changes do add interesting new options but may require house rules to get the best out of them (as noted elsewhere on BGG) - I better get my thinking cap on.

Rerated as 10 after more games - the balance is great and the extra features provide more variety - great replay value, I have not had 2 games the same yet!
2007-03-05*
Owned
Alex Rockwell
United States
Hillsboro
Oregon
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10
Mar 2009*
I am a playtester for this game, and I truly feel that it deserves a 10, as does he original game (for which I was not a playtester).
2006-06-12*
Owned
Robert Kuster
Canada
Calgary
Alberta
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10
Jul 2009*
Almost like it more then the original game, love the combat system and the 2 sided board. After several plays not sure which I like better, Helms Deep or Minis Tirith, both have some very interesting map layouts and strategies. Put it this way I would play either at anytime, just a fantastic game.
2006-06-17*
Owned
Want To Play
Youn-seong Choi
South Korea
Uiwang
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10
Feb 2011
Owned
Dan Taylor
United States
Berryville
Virginia
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Just Another Washed Up Wargamer
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10
May 2008*
Brought along by its sibling into the land of 10s, this is a great expansion, if only for its battle game.
2008-05-16*

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