User Rating Comment Status
Anja Braun
Austria
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10
Mar 2009*
Jin-Chul An
South Korea
Pusan
KyungSangNamDo
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9
Nov 2013
Owned
Michelle Zentis
United States
Prague
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8
Feb 2009*
I didn't really expect to like it, but it ended up being a lot of fun. It was particularly nice having a lot of cubes coming into the environment.
2009-02-22
Prev. Owned
Manuel Siebert
Germany
Unspecified
Unspecified
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8
Jan 2007*
Owned
SeonGyo Lee
South Korea
Gimpo
GyungGy-Do
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8
May 2007*
Jeff Curtis
United States
Plainfield
Indiana
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8
Dec 2007*
I've played this twice now, both times with three players. This game gives me AP worse than any game I can think of. I always seems to see what I should have done one turn too late. I enjoy playing it though, even if I'm not particularly good at it. It's very difficult to do long term planning in this game as the board is constantly changing.
2007-12-22*
Owned
Duarte Conceicao
Portugal
Carcavelos
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8
Jul 2011
Owned
Larry Rice
United States
Irvine
California
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7
Jan 2010
Definitely a different twist to AOS - I wouldn't want to think about playing this map with more than 3 as map play would be horrendous. Space fills up very quickly despite the interesting twist to track building in which the next track piece played does cost the same as the one built before plus the $1-2 for the space dependent on shallow or deep water. Winning the auction is powerful as you also get to place a piece of terrain as the map is built throughout the game. Urbanization allows this as well, but you must pay $3 to use that action. As well, the goods are delivered to cities but each city only wants one good of each type and won't accept another good of the same color until it has received one good of each color. Playing complex track on this board is difficult as you have to take the special action (production) and hope there is space to actually make use of complex track - no guarentee of this!
2010-01-30
Prev. Owned
Michael Webb
United States
Western Mitten
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7
Oct 2010
This is just about the most conditional upon scale rating there is, but this map is about the most rigidly low scale requiring map that I've ever played. While the rules might indicate that this scales anywhere betwixt 3 and 6, let me tell you, this is a 3 player only map. With that many people at the table, there is just enough space to build track that is useful to you, and to take control of your own destiny through careful use of urbanization, production (adding town markers) or first build. In our 3 player game we urbanized all rounds but 1, the end result was still a tightly clogged up ball of track with few useful options left at the end of the game. Each round, we had to carefully create useful moves through good action selection, but we were still able to. With even 1 more person at the table, there would have been no room to lay more track though, and the game would have suffered badly for it.

Now, with that out of the way, I like the ideas that this map has a lot, and it seems to play slightly faster than normal Age of Steam. The modular map gives players a lot of options for adding onto their network, but being able to build track first is often extremely important here, and options generally abound. The early goods growth that fills up the future sea beds is an interesting mechanism, and it seemed to inject a healthy enough amount of goods into the game to keep some possibilities open.

The 3 player auction, while normally problematic, especially on a map like this, which has many good options, was still hotly contested because winning the auction also gives players a free urbanize option at the start of the next round, and that was quite a valuable bonus.

The only thing I really don't like about this map is the weirdly mathy track building, which takes some getting used to. Beyond that, I like this map with 3, and would not hesitate to pull it out with that number. Be warned, any more than that, and you will NOT have a good experience here.
2007-02-22*
Owned
BusinessIsGood
United States
Ohio
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7
Dec 2007*
Eric N
United States
Indianapolis
Indiana
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This is Corruption by Doug Kovacs
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7
Oct 2009*
Dietmar Stadler
Germany
Brackenheim
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7
Jan 2009*
Owned
Robert Eichin
Germany
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7
Apr 2009*
mike shin
South Korea
seoul
Unspecified
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6
Oct 2013
Owned
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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designer
Entropy Seminar:
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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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6
Jul 2009*
This is a neat idea, but it seems to add a lot of chaos to a system that rewards careful planning and manipulation of the board. Not knowing where or when the next tile would be placed, or when a city would no longer be able to accept a particular good, made things a little more difficult, but not necessarily in a good way. It removes some of the good tension of being squeezed by the game, and replaces it with the worry of what chaos would happen when the map creation is out of your control. Plus, the idea that this map can be played with more than 3 is frightening.

1 play: 3 players
2007-11-27*
Prev. Owned
Mikael Andersson
Sweden
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Pour le Mérite
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Brückenlegegerät BLG 60M2
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6
Dec 2007*
Owned
Anders Edqvist
Sweden
Hägersten
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This lion will never stop, submit to his roar or be devoured
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6
Dec 2007*
Joaquim
Spain
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6
Apr 2008*
Owned
Hirokazu Tsubaki
Japan
Tokyo
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6
Nov 2011
Prev. Owned
(Jimi) Miguel Fuertes
Spain
León
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5.5208
Mar 2011
Preordered
J C Lawrence
United States
Campbell
California
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5
Jul 2007*
Needs more development -- it is too easy to build the board such that other player's activities are dictated
2007-07-20*
Owned
Malachi Brown
United States
Hermitage
TN
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It's turtles all the way down.
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“Questions are a burden to others; answers a prison for oneself.”
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5
Feb 2008*
I'm not thrilled with the amount of chaos this map adds to the game. This is probably my least favorite AoS map to date, which is a shame given some of the clever aspects like map building. Then again, it saves me from spending $100 on one map.

1 play, 3 players
2008-02-01*
David Fair
United States
Damascus
MD
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Or maybe PowerGrid?
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Yeah, that's me. Handsome devil, I know.
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4
Sep 2008*
After several plays, I find the map is just too congested, no matter what. I hope they come up with a 2.0 revision of the rules, because i really like the concept, but the implementation is lacking.
2006-12-13*
Prev. Owned
Bruce Miller
United States
Grand Rapids
Michigan
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4
Feb 2010
Major confusion not enough fun.
2012-04-23
United States
Plainwell
Michigan
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Et in Vantasia ego
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4
Nov 2012
Don't play this with six players! Or maybe EVAR!
2013-06-14

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