$10.00

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User Rating Comment Status
Dirsch
Canada
Ottawa
ON
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10
Mar 2013
New, in shrink wrap still
2013-03-20
Owned
For Trade
Phil Sauer
United States
Willow Street
Pennsylvania
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designer
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9
Oct 2010
(See: Small World)
2010-10-30
Owned
tom moughan
United States
Rochester
New York
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ahh....I love the smell of a stack of sketchily placed animals in the morning!
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9
Dec 2010
love this variant on play and the concept as a whole!
2010-12-14
Owned
Chris Haythornthwaite
United Kingdom
Preston
Lancashire
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9
Dec 2010
An excellent addition to the Small World game, adding a different element to the game and extending the base amount of players from 5 to 6. Definitely worth a try.
2010-12-28
Owned
ian o
Canada
Saskatchewan
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9
Aug 2011
Michael Schneider
Germany
Cadolzburg
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9
Jun 2014
Adds a 1 against the world mode.
I love the expansion.
2014-10-31
Owned
Darryl Ferster
Canada
Saskatoon
Saskatchewan
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9
Jan 2015
A mini expansion, about $15. It's different than the other mini expansions in that one player controls an island in the lake, and collects ghosts for every 4 race tokens lost by other players during the game. It's a good twist.
2015-01-25
Owned
Nathan Morse
United States
Powell
Ohio
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8
Nov 2010
This is a clever variant that plays much better and with much more balance than I would have guessed. The necromancer can really get a surprise win, by accelerating more quickly, with more ultimate momentum than the other players realize or can suppress. I am impressed and anxious to play it more!
2010-11-29
Owned
Quint Wheeler
United States
North Ogden
Utah
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8
May 2015
I'm not crazy about it the necromancer rules themselves, but it let's you play 6 players which is great.
2014-08-17
Owned
   Conserve energy:    Play Board Games!
United States
California
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Some say the world will end in fire, Some say in ice. From what I’ve tasted of desire I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate To say that for destruction ice Is also great And would suffice.
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Shake your business up and pour it. I don't have all day.
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8
Apr 2011
Posted: 4/5/11, Rated: 8

So, I have this gift: each time that I am introduced to a new group of players and we decide to play a game with a "traitor" element, I end up being the traitor. Last month when I went to my first Orange County Board Gamer's event, we sat down to play Betrayal at House on the Hill. I immediately rolled an event card which made me the evil player. Our next game was Battlestar Galactica, and who do you think was a Cylon? You guessed it. It should not have been a surprise when I showed up to another event, and five people were sitting down to play Small World with this expansion. "It's so nice to meet you, won't you please join us, Mr. Necromancer?"

I like Small World to start with. This expansion adds an asymmetrical victory condition for a universally-threatening player. I was impressed at how the generation of ghosts automatically increased the cost of purchasing new powers or units; the necromancer role is cleverly woven into this shroud. Some people don't like having such a jarring element, but I think that it adds flavor and ultimately extends the life of the base game.

There is one thing that I don't like about this expansion: as the game draws to a close, the escalating power of the necromancer generates an obligation for players to sacrifice their own chance at success to stop the evil from winning. The whole, "Are you going to do something about him?" sensation feels very similiar to Attika when played with more than two players.
2011-04-05
Owned
Craig Hargraves
Australia
Morayfield
Queensland
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8
Dec 2010
An interesting variant on the base game. I'll be interested to see how it stands to repeated plays.
2010-12-05
Owned
Peter R.
Italy
Bozen
Italy
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8
Nov 2010
Very nice addition for Small World. Same rating!
2010-11-02
Owned
Paul Nomikos
Canada
Kingston
Ontario
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8
Nov 2010
Very nice twist.
2010-11-15
David Libby
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8
Nov 2010
Fun. I won't play it every time, but it's fun, and it adds a sixth player--always a good thing.
2011-01-01
Owned
Rodney Sheldon
United States
Springfield
Vermont
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8
Dec 2010
Really enjoyed playing the Necromancer. Adds a another variable to Small World.
2010-12-02
Owned
AMERI-THRASHER!
United States
Milford
Connecticut
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8
Apr 2013
SMALL WORLD: NECROMANCER ISLAND
The necromancer takes the dead units of the other players, and replaces them with his ghost units. If he can get all his ghosts on the board before the last turn he wins! Fun mini expansion.
2012-07-16
Owned
Dan Poe
United States
Ankeny
Iowa
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8
Dec 2010
Christmas 12/10
2010-12-27
Owned
Guilherme Goulart
Brazil
Sao Paulo
SP
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8
Mar 2012
Necro Island brings a new dynamic to the Small World game and while I wouldn't always play with it, it's great to use from time to time for a fresh take on the game. It really makes players aware of a growing threat that everyone has to help to deal with. This is a very creative and unique expansion!
2012-03-13
Owned
jammes frederic
France
Lyon
Rhone alpes
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8
Jan 2012
3-6 joueurs
2014-10-22
Owned
Bart Van Hoeydonck
Belgium
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8
Jan 2013
ns
2013-06-03
Owned
Violeta Bafile
Brazil
São Paulo
SP
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8
Mar 2012
The Necromancer expansion gives all the players an objective in common, never let the necromancer put all of his tiles in the board... nice expansion, but I will not exchange the base game for it...
2012-03-04
Rob Pearson
United States
Ankeny
Iowa
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Loves Theme
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Des Moines Area Boardgamer
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8
Mar 2015
Kickstarted, but didn't play yet
2013-10-09
Owned
Andrew Schuman
United Kingdom
Bristol
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8
Oct 2014
Lakes of zombies.
2014-03-12
Owned
Mike Landers
United States
Mountain View
California
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7.7
Sep 2011
played 3 times. all 3 times the necromancer won because someone has to take a hit to stop him and no one wanted to be that guy.
2012-10-20
Owned
Nour Aly
United States
Fort Thomas
Kentucky
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7.5
Nov 2010
I prefer Small World without this, but it is neat.
2011-05-10
Owned

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