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User Rating Comment Status
Curtis Kopciuch
Canada
Regina
Saskatchewan
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10
Mar 2010
Owned
Donald Willis
United States
Enola
Pennsylvania
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10
Jun 2013
Essentially, an updated DoD 2nd edition designed for WiF: The Final Edition, instead of WiF 5th edition. Rule changes and errata included. Great system for what-ifs, something I happily endorse! So appreciative that they've updated this for WiFFE!
2013-06-08
Owned
YANN COQUELET
France
LINGOLSHEIM
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10
Nov 2011
Owned
Patrick Sloan
United States
Edmond
Oklahoma
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10
Jun 2013
Great edition to World in Flames. DOD adds a super political what-if system.
2013-06-21
Owned
Grog Jones
United Kingdom
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9.5
Dec 2012
Owned
Isaac Citrom
Canada
Montreal
Quebec
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9
Oct 2006*
In my opinion, the best WWII grand-strategy game system.
2006-10-12*
Owned
Jason Johns
United States
Unspecified
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9
Jul 2008*
The update for WiFFE. See DoD II for raves about the system.
Owned
Simon Nicholls
United Kingdom
Bakewell
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9
Aug 2011
The best way to play World in Flames if you want an uber-monster experience.
2011-09-01
Owned
Mark Satterthwaite
Canada
Calgary
Alberta
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9
Dec 2011
Owned
Laurence Williams
United Kingdom
Glasgow
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9
May 2012
Played with full blown Wif this is legendary
2012-05-06
Owned
Mike Siggins
England
Cambridge
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designer
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8
Jan 2009*
Owned
Robert Kelsey
United States
kalamazoo
Michigan
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8
Mar 2005*
Owned
Alessio Serafini
Italy
Pontremoli (MS)
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8
Jun 2013
Where to start in commenting this monster? I'm talking about the game as it stands here, not as an accessory for WiF, which I did not try. I should add I've been intrigued for a while by the notion of realising a rendition of WW2 where certain aspects were streamlined. Calling this "streamlined" is a bit of a stretch, granted, but some of the spirit of this game goes towards that direction.

Although the essence of the rules is possibly not that terrible to remember, gameplay is so open-ended that I would not even dream to introduce somebody to the game by teaching it to them (29 options for each MP, 35 for Germany, several of which unique to the MPs...). At the same time, the combat system of the game, based on blind bidding of army points, does not lend itself to soloing (though I managed to make it work reasonably, with a little help from the dice).

Mechanics-wise, this game convinced me Harry Rowland is one of the greatest game-designers of all times. The ability with which he comes up with original abstract ideas, often quite ahead of their time, makes them work at the service of theme, and embeds them seamlessly within gargantuan game architectures is just uncanny. In this case, the struggle for control of the minor countries on the status display is just sheer genius, and is perfectly integrated in the game.

Unfortunately, this one is certainly the weakest among the Australian Design Group's I tried (7 Ages and WiF being the others) in terms of development and production. The rules are poor, seems incomplete or at least very difficult difficult to refer to (how does one handle the two Chinese powers, exactly? What are the Spanish civil war tokens for? In the tables, where are the special stats for Nationalist Spain, referred to in the rules?). They are also certainly hindered by the requirement of compatibility with the WiF system. The number of army and navy chits is grossly insufficient (probably the most annoying of the issues: One even struggles to set up the CW forces...). The major power cards are, at least in my copy, from DoDII, and hence wrong!

All the same, this a majestic experience, conveys the flavour of momentous diplomacy and grand strategy, and is certainly very much up my alley, and I'm hence very glad to own it.
2013-06-03
Owned
Paul Kondon
United States
Kalamazoo
Michigan
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8
Apr 2007*
Owned
Alejandro Calle
Spain
Madrid
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8
Jan 2008*
Owned
Wendell
United States
Twin Cities
Minnesota
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All the little chicks with crimson lips, go...
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Hey, get your stinking cursor off my face! I got nukes, you know.
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8
Mar 2008*
Days of Decision III starts in 1936, with the pre-war maneuvering for power and political advantage. It can be played as a stand-alone game, or you can use it with the World in Flames maps and units to explore sometimes dramatically different beginnings of World War II. At the extreme, the Soviet Union and Communist Chinese could end up allying with the Axis.

This plays well as a stand-alone, I think. I played it once with WIFFE and enjoyed it although, as the German, I got outmaneuvered and was rudely surprised to face the perfidious Swedes as enemies.

Using DODIII with a WIF game will slow things down a bit, but it is a lot of fun if you like to explore what-if scenarios.

Oh -- and I must admit I'm surprised this isn't called "Decisions in Flames" or "Diplomats Aflame" or something like that!
2008-03-06*
Owned
Steve Pow
United States
Catonsville
Maryland
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How about now?
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Steve SMASH!
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8
Sep 2008*
Pretty solid game depicting the political conflict of World War II. Decent mechanics on its own, although a little slow to start (A little meaning REALLY slow to start).

Will eventually be playing combined with World in Flames, I'm sure I'll have more to say then.
Owned
Greg
United States
Lexington
Kentucky
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8
Jan 2012
Owned
Benedikt Merkel
Germany
Viernheim
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8
Jul 2011
Owned
Gareth Madeley
United Kingdom
Wirral
Merseyside
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8
Apr 2012
Owned
Want To Play
Eric Lai
Hong Kong
Happy Valley
None
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7.5
Dec 2011
Owned
Fredrik Sievert
Sweden
Helsingborg
Unspecified
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7
Jan 2006*
I'd love to play this game. But since it's for many players and takes some time, I doubt that me and my friends will ever get the opportunity.
2006-01-18*
Owned
For Trade
Peter Gustafsson
Sweden
Stockholm
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7
Sep 2007*
Owned
Iron J.Mothra
Japan
tokyo
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mb
7
Nov 2007*
Owned
Adam Hickey
United States
Indiana
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7
Mar 2008*
Owned

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