Bonus point for being family friendly. Maybe a little too family friendly considering how easy it normally is to win. It's the Kraft Mac n cheese of boardgames. Simple variants I like: tokens enter the board face down, archers hit on a 50/50 die roll. Adds a bit of tension to a game sorely needing it.
I usually avoid rating this style of game because I don't like them and I don't think it is fair to pass judgment. Kind of like any dish with eggplant. On the flip side, I continually try to find a game in this genre and am determined to keep playing them until I find the one that works for me. Part of me feels like I have to b/c so many in my regular gaming group enjoy this style of game. Part of me really enjoys a strong narrative in a game and you'd think this genre would fit the bill. The problem is that there is almost never any tension in these games that isn't related to the randomness of a die roll or card pull. As such, then tension doesn't really build - it just happens,,,and I'm not really even sure if it's tension at that point . . .
My 6 is probably a bit generous. With the right opponent this could go as high as 7.5. But when LOTR the Confrontation is so entirely superior for the genre, why would you even want to bother with this one? Dynasties is also a much better game.
The optimal move for me happened to be: stay in the same location & roll until you succeed. So I did that unsuccessfully for a full hour in a 6p game until it mercifully ended. Traded my copy as fast as I could.
City Slickers the dice game. I'm a sucker for dice games and this one is clever enough to keep my interest. It is prone to AP, which is a bit of a paradox given its relative simplicity. As such, the game runs a bit too long for what it is. That said, I do consider it a keeper because I know I will periodically get the urge to channel my inner Billy Crystal & rustle the pampa with my gouchos.
The card reshuffle after every turn kills it for me. That and the fact that I am horrible at this game. But the card reshuffle is a joke. You already have the randomness of dice, why add more? I challenge anyone to have fun when you draw a bunch of 1's two or three turns in a row, esp. as the English. I have other problems with it, but no point in going on - I'm permanently done with it. Shame, too, b/c I really wanted to like this one.
Thought this would be a good family game. While it is easy to teach and play, all of the card reading bogs it down and makes the pace drag at a painfully slow crawl. Not to mention the extreme randomness.
Thematic and low complexity, yet full of tension as the turns roll. Loads of cards and enough event variety due to crisis tiles that no two games will be exactly the same. I don't want to hear it about the randomness, I really don't - don't make me blast you with the Moon Hater! I'm in favor of the variant where you roll dice = to number of players in the crisis resolution phase. **** May have to admit I was wrong on this one. Dropping steadily with more plays. My 1st game was extremely tense due to serious competition on earth due to the perfect storm of crisis, tension, and mines. One turn we're helping eachother, and the next we're killing eachother. Hasn't happened again. I love agony in a game, but most of the agony comes from the afformentioned randomness, not player interaction. Maybe I just need to learn to appreciate that? The thing is, there is competition out there for my precious gaming time. Needs some tweaking to separate itself from the pack of similar games.