I've concluded that card drafting games are memory games - which just aren't my thing ,,,, b/c I am horrible at them. I confess that I do like all of the mechanics, the theme, the bits (phenomenal, art included) - but they just don't add up to fun for me here. People drop cataclysmic card combos that are (for the most part) completely out of your control. I don't mind being struck by a natural disaster, but I prefer a hurricane over an earth quake. At least a hurricane shows up on radar & gives you time to prepare. Earthquakes are just throwing your hands in the air and thinking wtf?
Asymmetric "dudes on a map" in the Warhammer universe. Nothing particularly wrong with it, then again nothing particularly exciting either. Just doesn't stroke my baloney with any vigor. 1 AP player can turn a 90 min game into a 3 hr slog. It's barely tolerable at 90 min and agony beyond that. If I were stuck with it, I'd probably end up liking it once fully explored. Faint praise.
Victory Point games component quality, which is solid. Standard 'War' with a few welcome twists. Comments I received during the game were "just like Slapshot" on nearly every rule. Needs a streamlining to shorten the game. The rules for ties need to be cleaned up, otherwise the game could theoretically last indefinitely. And in such cases the boss deck could be gooned down to zero, then what?
The card reshuffle after every turn kills it for me. That and the fact that I am horrible at this game. But the card reshuffle is a joke. You already have the randomness of dice, why add more? I challenge anyone to have fun when you draw a bunch of 1's two or three turns in a row, esp. as the English. I have other problems with it, but no point in going on - I'm permanently done with it. Shame, too, b/c I really wanted to like this one.
Thought this would be a good family game. While it is easy to teach and play, all of the card reading bogs it down and makes the pace drag at a painfully slow crawl. Not to mention the extreme randomness.