There may not be another game more like marriage than this. It's stunningly beautiful. It takes a real commitment. It's as unpredictable as it is complex. It's got wild swings of emotion, both pleasure and pain. Yet if you put the time in, and work at it, it can be extremely satisfying. So the question is, "Do you love me?". Answer: I respect you, and it's been fun - but I'm not sure I can go on like this with so many other fish in the sea. If it makes you feel any better, know that you will always have a piece of my heart!
Rock solid push your luck with chip wagering and phenomenal components. Not wild about the art, but the theme works - especially in regard to the 'pact with the devil' catchup mechanic. Could see non gamer gambling types enjoying this.
Bang! Express. Can Bang! be fun? Yes, right crowd, right mood & Bang! is fun. Is this a good implementation of Bang!? Yes, this system works very well as a dice game. I especially like the arrow mechanic where you have to take the hit, but you can still reroll. No, it's definitely not as good as the very similar but meatier King of Tokyo, but try explaining KoT to my non-gamer family.
Can play with 7 people in 45 minutes. That's the best thing I can say about it. Because of that it gets a slightly higher rating than the 4 I normally give a game I respect but don't necessarily want to play again.
5 players is too many. You only get 1 crack at selecting and you're just getting scraps as you move further down the line. With 3, and maybe 4, I could see some much needed tension developing between the 'drafting' rounds. But with a reduced dice pool for fewer players, maybe not. I also think 5 is too many for the auction. It makes breaking up the 2 piles a less strategic affair b/c you can't analyze everyone's position well enough to make the decision. There is also an issue with sequence of scoring I need to figure out - can you go below 0?
Slightly better than 'meh' because it's over fast enough. Plus the wife will play it. The Lost Cities comparisons are apropos. Not sure if the game is mechanically better, but the theme is a bit more engaging.
A top notch filler and family game for me and my boy. It's simply got the right balance of ingredients for a satisfying filler. The seasoning's which contribute to is unique flair come in pinches and sprinkles rather than gobs, but it worked for Colonel Sanders and it works here - yet the game won't clog your arteries.
Victory Point games component quality, which is solid. Standard 'War' with a few welcome twists. Comments I received during the game were "just like Slapshot" on nearly every rule. Needs a streamlining to shorten the game. The rules for ties need to be cleaned up, otherwise the game could theoretically last indefinitely. And in such cases the boss deck could be gooned down to zero, then what?
Good kid's game & light fun as a quick filler on game night. Scales well for all player counts. More interactive than Zombie dice because you can steal from other players. At the same time, it's not quite as exciting as Zombie Dice b/c there isn't as much 'push your luck'. Excellent components, compact & nice price . . . so a good buy for any collection.
Anyone who says this is a fun family games certainly didn't take on the tedious logistician/statistician role. Anyone who played with me certainly didn't have fun if I was assigned in the logistician/statistician role. I'm not a mathematician, but I think that equates to a lose/lose situation if I am in the game.
GREAT game. Easy set up & easy to learn playing mechanic - yet rich with strategic nuances and and game changing surprises. Drawbacks - the theme and playing pieces aren't going to be a draw for players high on aesthetics. Also, the action cards in the most recent edition will require you to reference the rulebook until you get used to playing.