There may not be another game more like marriage than this. It's stunningly beautiful. It takes a real commitment. It's as unpredictable as it is complex. It's got wild swings of emotion, both pleasure and pain. Yet if you put the time in, and work at it, it can be extremely satisfying. So the question is, "Do you love me?". Answer: I respect you, and it's been fun - but I'm not sure I can go on like this with so many other fish in the sea. If it makes you feel any better, know that you will always have a piece of my heart!
Bang! Express. Can Bang! be fun? Yes, right crowd, right mood & Bang! is fun. Is this a good implementation of Bang!? Yes, this system works very well as a dice game. I especially like the arrow mechanic where you have to take the hit, but you can still reroll. No, it's definitely not as good as the very similar but meatier King of Tokyo, but try explaining KoT to my non-gamer family.
Dungeon crawlers/adventure games are my least desired way to sit around the table, ranking only slightly above my wife's tuna noodle casserole. However, Betrayal has found a way to become a Halloween tradition, so I'll keep it and agree to suffer once a year.
5 players is too many. You only get 1 crack at selecting and you're just getting scraps as you move further down the line. With 3, and maybe 4, I could see some much needed tension developing between the 'drafting' rounds. But with a reduced dice pool for fewer players, maybe not. I also think 5 is too many for the auction. It makes breaking up the 2 piles a less strategic affair b/c you can't analyze everyone's position well enough to make the decision. There is also an issue with sequence of scoring I need to figure out - can you go below 0?
Slightly better than 'meh' because it's over fast enough. Plus the wife will play it. The Lost Cities comparisons are apropos. Not sure if the game is mechanically better, but the theme is a bit more engaging.
Victory Point games component quality, which is solid. Standard 'War' with a few welcome twists. Comments I received during the game were "just like Slapshot" on nearly every rule. Needs a streamlining to shorten the game. The rules for ties need to be cleaned up, otherwise the game could theoretically last indefinitely. And in such cases the boss deck could be gooned down to zero, then what?
Anyone who says this is a fun family games certainly didn't take on the tedious logistician/statistician role. Anyone who played with me certainly didn't have fun if I was assigned in the logistician/statistician role. I'm not a mathematician, but I think that equates to a lose/lose situation if I am in the game.