A dominoes variant. Pretty random, especially given that your goal may change at any time. The action cards make it easy to prolong the game much longer than it is at all entertaining. Kinda boring and pointless. (2 plays)
It's pretty easy, after a couple turns, to figure out how to set up your tiles such that your opponent cannot easily destroy their value. So that's kind of what you are stuck doing, since your opponent obviously does the same. Random tile draw has a disproportionate effect on the game. Not a good game. (1 play)
I can see where there is strategy here. It's all about playing the right cards at the right time and saving them until you are ready to use them (since of course you can predict what you will need and you know it will be valuable when tiles flip). There is probably a strategic element to deciding when to take trophies too.
For me, though, this is one of those games that's almost all helpless frustration and very little fun. Not really interested in playing again. (1 play)
Maybe my rating should be taken with a grain of salt. After a minimalistic rules explanation, we really had no idea what we were doing until the rules explainer came back and told me how to win. But it did end up seeming like a game that you win by rolling a die and I wasn't really too excited about wandering around the wilderness and building up my army. (1 play)
Yeah, okay, this just isn't my style at all. You have a lot of cards and you're supposed to match them with another card, Apples to Apples-style, in order to make some kind of objectionable joke. A lot of the jokes it encourages you to make are just kind of gross, which doesn't especially appeal to me but fine, but it also nudges you toward racist jokes, rape jokes, etc. Compounding the issue is the fact that you are forced, by the end of the game, to play every card. Okay, so occasionally there is something genuinely funny, but... it's not worth it. Not for me, anyway. (1 play)
If you want pure backstabbery elegantly distilled into its most pure form, this may well be what you are looking for. Personally, I don't want that, so--it's just not for me. I find myself playing, not to win, but to avoid feeling like a jerk. Not the way to do it! (1 play)
This light set collection game is very pretty, but it's really, really random, to the point of potentially negating players' choices. The "guess where the treasure is" mechanism at the end is kind of indefensible. The other part of the game is a tile-hopping set-collection thing, and it's reasonably fun, but things change so quickly that there isn't much planning involved. I'm a little disappointed; I generally like Ornella games. (1 play)
Ticket to Ride is a problematic and frustrating game to me, but the part I like is fitting multiple routes together ("piggybacking"). The card game removes this aspect of the game, so that each route is independent of the rest; in fact, geography is completely absent. What's left is a take-that card game that relies heavily on memory. Meh.