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User: Ibaimendi: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=5 [X]
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
5
May 2008*
6.235
Plays: 1
A lot like 10 Days in Asia, but with less transportation. I still think this is pretty random, though decent for a very light filler or if you want to teach kids geography or something. (1 play)
2008-05-04*
5
Jun 2010
6.235
Plays: 1
If you've played one 10 Days game, you've played them all. A decent light filler. (1 play)
2010-06-05
5
Feb 2008*
6.189
Plays: 1
Quick and lucky. Decent filler with nice components. (1 play)
2008-02-24*
5
May 2010
6.241
Plays: 1
If you've played one 10 Days game, you've played them all. The ocean was kind of annoying, and, um, I'm not sure why Iceland exists. In the game, I mean. I know why it exists in real life. (1 play)
2010-05-22
5
Jul 2009*
6.165
Plays: 1
Basically the same as the other 10 Days games. Rummy-esque with countries. The people I played with didn't think it really would be useful for teaching geography, since you don't play on the board itself.

Also, why does the USA get an entire map to itself when the other maps are whole continents, including very large ones like Asia and Africa?? (1 play)
2009-07-18
5
Oct 2013
5.723
Plays: 1
This is a little two-player card game about keeping an eye on your opponent. Nothing special. (1 play)
2013-10-27
5
Jan 2008*
5.599
Owned
Plays: 1
A licensed game with a license I'm not really interested in. Played the four player variant and enjoyed myself decently, but it is pretty luck-driven and not many decisions. Designed for a nongamer audience who will probably like it. (1 play)
2008-01-26*
5ive Straight (1958)
5
May 2011
5.682
Plays: 1
A simple two-player or team-based abstract that's oddly reminiscent of Acquire without the stocks. Fairly random as where you can place depends entirely on the cards you draw (low cards are better). (1 play)
2011-05-01
Ablaze! (2010)
5
May 2011
5.661
Plays: 1
Chaotic tile-laying game where players try to link their chain to the smallest possible divisor. A decent light filler. Fairly abstract.(1 play)
2011-05-01
5
May 2010
6.646
Plays: 1
Well, okay, it's not like I played the whole thing. There were several interesting features to it; I enjoyed the Parthenon-esque shortage/surplus thing and the way that you need to grab land to cash in cards and figure out when they'll help you. But the offensive cards seemed really, really powerful, and it bothered me that there was no way to defend oneself against them. And it seems likely that, had I played the last two ages, where the game seems likely to devolve into some kind of multiplayer wargame, this problem would only get bigger. (1 play)
2010-05-22
5
Nov 2008*
6.150
This is not particularly useful. (1 play)
2008-11-07*
5
May 2010
6.168
5
Jul 2009*
N/A
Plays: 1
An Amazon.com tie-in trivia game. Its real purpose is to advertise Amazon, but it's a decent trivia game about books. The main decision is whether to pass or try to answer a book based on the first, very general, clue. It's far from deep, but it can be lots of fun with the right crowd--in fact, I played with that crowd and it was exactly the right thing. (1 play)
2009-07-21
Arbos (1999)
5
Jul 2009*
5.759
Plays: 1
Well, you can't deny it looks fantastic, and it's very pleasing to the touch. I'd kind of like to keep a leaf on my desk to play with while I work. As a game, though, it was kind of frustrating because we never seemed to make much progress, and the cards that randomly stop players from participating aren't much fun either. (1 play)
2009-07-01
Armorica (2010)
5
May 2011
5.747
Plays: 1
A strange card drafting game where the main trick seems to be stopping the cards you draft from starving to death, and in the cards you take strongly affect what you'll be able to get in the future. As it's very different from most games I've played, it's probably worth checking out for card game fans. I did find myself a little frustrated as I got stuck in the negative feedback loop (can't draft many cards, can't stop cards from starving, nothing is getting better) instead of the positive one. (1 play)
2011-05-01
Artifact (2013)
5
Nov 2013
5.528
Plays: 1
This is one of those games where you spend a lot of time gathering resources to complete a goal, only to find that someone else has either swiped them or made it too expensive for you. It can be difficult to get much done. Frustrating. (1 play)
2013-11-27
Basari (1998)
5
Jun 2008*
6.376
Plays: 1
What an unusual game. The combination of roll-and-move and blind bidding makes it feel a little old-fashioned to say the least (and so it is--published in 1988). The game is probably better than that description makes it sound, though; the more interesting decisions come in the bidding of gems, when it is necessary to calculate how much you can offer without giving your opponent an advantage in gems of any color, and in particular what counter offer will be made.

I wasn't that engaged in it--I'd be willing to try it again, since there does appear to be a game in here, but it simply didn't really grab my interest. (1 play)
2008-06-30*
5
May 2011
6.939
Plays: 3
More of a storytelling tool than a game. Characters wander around a bizarre house and find random things until something happens, at which point the game often becomes a dice-rolling competition.

Production values on the new edition are terrible. Don't bother.
2011-05-15
Blockers! (2007)
5
Nov 2009*
6.358
Owned
Plays: 10
5
May 2010
5.864
Plays: 1
Yup, this is a rummy game, all right. Decent card game filler with a memory aspect if that is what you are looking for. There's a rather obvious card-drawing tactic that I'm annoyed I didn't see. (1 play)
2010-05-22
Buccaneer (2006)
5
Feb 2009*
6.045
Plays: 1
I think this is really a children's game. It has a fun pirate theme and an unusual, but simple, memory mechanism based on stacking discs. Since discs can be stolen it does have a little cutthroat back and forth. Not that interesting overall. (2 plays)
2009-02-08*
BuyWord (2004)
5
Aug 2010
5.921
Plays: 1
Heh. It's really difficult, with this game, to see whether you are actually making any progress or not. Technically there are two phases here--one where players buy letters and one where they make words from them. But you don't really want to buy letters unless you can make words from them, so in practice separating these phases is a little more difficult. The awareness that people were waiting for this raised my anxiety level; I kind of wanted to play solo and play with combinations of letters as long as I wanted to. (1 play)
2010-08-13
5
Jul 2008*
5.863
Owned
I like this best as a two player game. More than that drags a little.
2007-11-18*
Can't Stop (1980)
5
Nov 2010
6.732
Plays: 4
This game is exactly what I expected it to be, a pure press your luck game with dice rolling. Setting it out along a stop sign is kind of clever. It feels kind of classic (and is, I guess), and can be fun with the right people, but it's hard to muster up any really strong feelings about the game itself. (1 play)
2010-11-08
5
May 2011
6.602
Owned
Played with two. Found this very weird. It's a kind of area control game, but one where the number of areas to control gets smaller and smaller, until it comes down to a battle over the final few that are left. It seemed pretty neat until we realized that we were going back and forth in a seemingly endless way and that neither of us was going to be able to win anytime soon, at which point we abandoned the game. Maybe it's better with three? (1 play)
2011-05-15
Carson City (2009)
5
Jan 2010*
7.091
Plays: 2
Did not enjoy this much. Do you really want to be kicked off an action in a worker placement game? I also didn't like the mechanism whereby some players are simply not allowed to score points. Or how it's possible to create something to build up your economy and then have it incapacitated by another player.

Also, why is almost every game set in the Old West about gunfights? (1 play)
2010-01-02
Cartagena (2000)
5
May 2011
6.574
Plays: 1
"Candyland with (some) strategy" is a pretty apt description for this one. Certainly, it's important to figure out what the people behind you will do with what you leave for them, and balancing drawing cards with moving forward is a nice decision. All in all, not a bad filler, but a little light for me. (1 play)
2011-05-01
5
Oct 2012
6.251
Yet another take on the hidden loyalties style of game. It's not my favorite genre, and this game is a little clunkier than most. The endgame rules are both confusing and kinda random; players are required to collect a specific set of cards from the deck, so whoever manages to get it first wins. This might happen through clever maneuvering and deduction, or through dumb luck, either way. You're better off playing The Resistance. (1 play)
2012-10-28
Cheeky Monkey (2007)
5
May 2010
6.073
Plays: 1
Decent push your luck filler game. Nothing special. (1 play)
2010-05-18
Chrononauts (2000)
5
Mar 2008*
6.087
Owned
Plays: 11
Random. Silly. More fun than Fluxx.
2008-03-01*
Clans (2002)
5
Jan 2010*
6.408
Plays: 1
I definitely put too much emphasis on keeping my identity secret. But I'm starting to take a dislike to secret identity games, which force you to avoid doing things that help you. (1 play)
2010-01-03
5
Mar 2009*
6.654
Prev. Owned
Plays: 1
Pretty random and a little gimmicky, but a fun thematic experience once in a while (and very pretty!).
2008-03-01*
Colosseum (2007)
5
Jul 2008*
6.994
Plays: 1
I felt really constricted in what I could do and weighed down by the (somewhat optional) math. In each phase, there are many options, but only one or perhaps two that make sense. Also, it's silly to have an auction phase AND a trading phase. (1 play)
2008-03-01*
Colt Express (2014)
5
Jan 2015
6.911
Plays: 1
This is really cool looking and I think it's probably quite successful at what it wants to do. Simultaneous action selection chaotic fighting in the Old West really isn't something that I'm very interested in, though. (1 play)
2015-01-17
5
Jan 2015
5.679
Plays: 1
Tetris aspect of the game did not matter. Inspector did not come into play. Didn't fulfill the promise of its theme. Disappointing. (1 play)
2015-01-17
Coup (2012)
5
Oct 2013
7.113
Plays: 9
Quick little bluffing card game. Fortunately, not too long for what it is. (1 play)
2013-10-27
Coyote (2003)
5
May 2011
6.127
Plays: 2
Like Liar's Dice, but you see everyone's information except your own. It's really a psych-out game in many ways. Played the Pow Wow version, didn't care for the theme. (2 plays)
2011-05-15
Dixit (2008)
5
Nov 2009*
7.325
Plays: 7
The art is GORGEOUS and bizarre. I think it was probably worthwhile for the designer to design the game just so these cards could be published. So that part is an absolute pleasure.

As for the game itself, it's one of those party games that requires you to figure out what other people are thinking, and I simply have no ability at such games. It got a little frustrating when I was playing with this and kind of detracted from the art a little. So I wanted to like it, and whoever is reading this, I think you will. It's just that the ratings are supposed to measure my experience. (1 play)
2009-11-08
5
Dec 2012
5.579
Plays: 1
Very light filler push-your-luck game based on flipping cards and matching them to cards that already exist. The way that people can drop out restricts player's choices, so that it becomes less push-your-luck and more just luck. There are better such games out there. It's short, though. (1 play)
2012-12-16
Dragonmaster (1981)
5
Jul 2008*
5.929
Plays: 1
A variant of Hearts, with fabulous art. No reason you couldn't play this with a traditional deck, but you'd be missing out on some great illustrations. (1 play)
2008-03-01*
Dry Gulch (1999)
5
May 2011
5.499
Plays: 1
It's a neat theme, but the game wasn't very interesting. There's an appearance of geography, but all that really matters is whether buildings are on the corners or in the middle. There was also a high degree of randomness in several parts of the game. All buildings were built with cards that the players draw randomly (no drafting). These buildings were themselves randomly drawn. And you also drew events each turn, usually to make bad things happen to your opponents or maybe yourself, although sometimes nothing happened at all. (1 play)
2011-05-14
5
Feb 2009*
6.251
Prev. Owned
Plays: 1
I liked this about as well as I expected. It's a quasi-miniatures game where you go around and kill things and have adventures. The theme is kind of funny, but the map is way too big (at least with four characters) and there's plenty of incentive to avoid the other players as much as possible. Managing the risk is quite difficult to do; most of the time you will simply be roaming around and seeing what happens. (1 play)
2008-11-23*
5
Jul 2008*
6.677
Prev. Owned
Plays: 1
Kinda long. This is a fairly clever brain-burner and I am sure that the expansions spice things up. The theme and the mechanics are a rather counterintuitive fit--who makes abstract strategy dungeon crawls?
5
May 2011
6.938
Plays: 1
I was excited to try this game, since it was billed as a shorter, lighter Descent, and length is really what's been keeping Descent off my table. It is indeed shorter. However, this game lacks a lot of the flavor and atmosphere Descent had, focusing mainly on the tactical war stuff. Also, some of the characters are strictly better than others. Disappointing. (1 play)
2011-05-14
5
Oct 2012
6.988
Plays: 1
Meh. I dunno, I like for my card-combo games to have cards that are better differentiated from each other and do fun things. This is a deck building game where there are only a few different kinds of cards available ever, and while the activation mechanism is unusual, I didn't find it especially compelling. (1 play)
2012-10-07
Epic Resort (2014)
5
Jan 2015
5.862
Plays: 1
Not surprising someone came up with this goofy theme; you're inviting heroes to your resort and you can use them to fight monsters or you can build them up to help you win. The random events seemed excessively punishing. (1 play)
2015-01-17
5
Dec 2013
7.027
Plays: 5
Silly little simultaneous Yahtzee-like dice game, only cooperative. It plays in about ten minutes, which is perfectly appropriate. Not really my sort of thing.
2013-12-01
5
Mar 2008*
6.446
Plays: 1
The art is cute and the game plays quickly, but this is essentially a game of chicken. With cats.
2008-03-02*
Finito! (2008)
5
Oct 2013
5.866
Plays: 1
Very simple. Not completely devoid of strategy. Not super exciting either, though. (1 play)
2013-10-27
5
Jul 2008*
6.278
Plays: 2
I actually like trick-taking games, and this one is cleverer than most. Plus, it plays six.

Standard strategies from Hearts are at least somewhat reasonable here, but the distribution of values and the presence of the poison cards mixes things up a bit.

My thoughts on strategy have changed somewhat from the first game--it's important to control the use of the various colors, so clearing one out really isn't viable. Hmmm. (2 plays)
2008-05-04*
5
Jan 2015
5.809
Plays: 1
Unpredictable area-control game of columns of cards. Longer than it needs to be. (1 play)
2015-01-17
5
Aug 2008*
6.434
Plays: 1
Well, it's certainly pretty. It reminded me of Taluva in that you want to lay one card over a set of symbols to separate them, but it is much more random and I also found it more frustrating, because you often must destroy something to your detriment and it is very difficult to set up for potential future moves. (1 play)
2008-08-24*
5
May 2009*
5.795
Plays: 1
Like Thurn and Taxis, but with more murder. There's a certain amount of area-controlly competition which I enjoyed, but it wasn't enough to hold the game together. The luck of the draw dominated and in the last turn, it's impossible to play a card if you don't first assassinate someone. This becomes a little tedious, above and beyond the game being long for what it is. Meh. Also, the art is very ugly and it's hard to tell which noble is which. (1 play)
2009-05-23
Ivanhoe (2000)
5
Mar 2009*
6.239
Plays: 2
It's quite interesting, at least at first. It's a hand management game of accumulating cards slowly and spending them quickly, trying to convince your opponents to withdraw. The text cards add some flavor.

The problem is that once it gets near the end, it will pretty much depend on what cards you happen to have in your hand, and at the point it also starts feeling a little long and tedious. So, nice quick game at the beginning, but pretty "meh" toward the end. (1 play)
2009-03-07
Jet Set (2008)
5
Apr 2009*
6.193
Plays: 1
See, you would think I would like this because it fixes some of the things I complain about with Ticket to Ride (futility) and adds some elements that I enjoy (economy) while retaining the interesting connection stuff. But the game was far longer than it was interesting, the endgame is messy and anticlimactic, and the ugly, boring board didn't help. Also, it became obvious about halfway through who would win. Meh. (1 play)
2009-04-19
Jungle Speed (1997)
5
Jan 2013
6.490
Plays: 2
Eek!
2013-01-03
Kahuna (1998)
5
May 2010
6.502
Plays: 1
A back-and-forth board position game for two players. And that's really all it is. It's not really my thing, it seems to offer some pointlessly irresolvable struggles: I put this bridge here! You take it off! I put it back! Of course, this is limited by cards, but the game needs to offer more than that to excite me. (1 play)
2010-05-18
Kingsburg (2007)
5
Mar 2008*
7.146
Plays: 1
It's not that I mind dice. It's just that the game seems designed to eliminate the possibility of long-range planning. It does have a very interesting variation on the worker-placement mechanic. I'd like to see something similar to that in a more interesting game. (1 play)
2008-03-01*
Leader 1 (2008)
5
Nov 2008*
6.288
Plays: 1
A bicycle racing game. Probably more interesting with fewer players; we played with six, so we only got to control one rider apiece. The game is all about using energy at the right time and is pretty thematic, and it's relatively simple once you get past the convoluted and poorly translated rules. It was sort of long and silly. I'm not a big fan of racing games generally, so I wasn't a big fan of this one either. (1 play)
2008-11-22*
5
Jan 2015
7.379
Plays: 1
People say this is a cooperative game, but it really wasn't when I played it; we didn't cooperate at all, and there was never really any danger of us losing as a team. I wasn't a huge fan of the system; it was kind of clunky and the symbols didn't seem to work too well because it was too hard to make them work together. The villain was kind of boring too. Meh. (1 play)
2015-01-17
5
Oct 2012
6.929
A bit like Acquire, but more random and much lighter. I don't really care for the goofy scoring conditions, and the whole game seems kind of silly to me. (1 play)
2012-10-08
5
Nov 2010
6.039
Plays: 1
This is a very silly roll-and-move racing game made more interesting by characters' special abilities. The target audience seems to be children, with the simplicity of the basic mechanic and the underlying silliness of the game, but the interactions among the abilities are complex enough to prevent kids from being able to play it without an adult. So, I'm not sure where that leaves Magical Athlete. (1 play)
2010-11-09
Maori (2009)
5
Aug 2009*
6.230
Plays: 1
A short tile-selection-and-laying game. It has several elements that will interest people who like laying tiles--the placement is limited in an interesting way and there's an element of prediction in the placement. It's not really my kind of game, though, and I probably won't play it again. (1 play)
2009-08-09
Mermaid Rain (2003)
5
Oct 2012
5.731
A weird little set collection game which includes both a poker-esque, card game element and a spatial/blocking element. Somehow I didn't find it all that interesting. Art could be better. (1 play)
2012-10-28
5
Jan 2013
5.842
Plays: 1
Sadly, this is less fun than it looks. The components are awesome and I like the idea of the game a lot, but it's actually more complicated than it should be, it's impossible to keep one's progress, and the endgame is kind of weird and pointless. (1 play)
2013-01-07
5
Jan 2015
5.935
Plays: 1
Yaaaaay Fluxx. Well, this is the right theme anyway. (1 play)
2015-01-17
My Word! (2001)
5
Dec 2010
5.583
Owned
Plays: 1
Speed-based spot-the-word card game. Exactly what it sounds like. (1 play)
2010-12-26
Neue Heimat (2007)
5
Jan 2015
6.088
Plays: 1
Man, what's up with this game. It's quite vicious, with horrible things almost guaranteed to happen if you should make any progress, but at the same time, it's also extremely random! Annoying. (1 play)
2015-01-18
5
May 2011
5.806
Plays: 1
As stock games go, this isn't my favorite. The game was really too short for the stocks to develop in an interesting way and largely depending on what happened in one or two turns. Also, there were some spaces that ware purely profitable, and which players have access to them is determined by turn order. (1 play)
2011-05-14
Panic Station (2011)
5
Apr 2012
5.975
Plays: 1
Traitor-based co-ops aren't really my thing, so it's hard for me to judge which ones are better than others. Still, this is a very interesting idea. I think the idea of having traitors pass cards in trades to others, secretly increasing the number of infected as time goes on, is pretty brilliant. I'm also pleased that it, like The Resistance, plays fairly quickly.

I do think the gas-can-as-infection-nullifier is a little clunky and introduces the possibility for players to make mistakes. I also found that the sheer number of little social interactions among players made it impractical for the infected players to remain secret in the one full game of this I played. (1.5 plays)
2012-04-15
5
Jan 2015
6.150
Plays: 1
Well this wasn't very interesting. (1 play)
2015-01-19
5
Jul 2008*
6.198
Plays: 1
Santiago-style game of balancing what benefits you with what benefits other people. Santiago is the better game (and accommodates more players). (1 play)
2008-03-01*
Powerboats (2008)
5
Nov 2008*
6.371
Plays: 2
This is a boat racing game in which you can increase and decrease the number of dice you use, adjusting for speed and trying to get around islands. It's pretty good at what it tries to do, I guess, though I haven't played Formula De and suspect that's probably more interesting. For some reason, this game is played in three rounds. I really don't see the need for more than one. Even within a round, it kind of drags once people start crossing the finish line. (1 play)
2008-11-07*
Quarriors! (2011)
5
Oct 2012
6.776
Plays: 3
Very short and very light; in fact, it's so short that buying a die is a little chancy as you may not ever get to use it. Some of them are much stronger than others. The idea of a dice building game is moderately clever, and the game will appeal to people who have short attention spans and love dice. Me, I'm not really in that demographic. I'll still end up playing it fairly often as it's so short that it's likely to come out when people have it. (5+ plays)
2012-10-08
4.5
Jul 2008*
6.180
Plays: 1
Blind bidding with hidden trackable information. If you can count cards, you are the winner.
2007-12-05*
Rage (1983)
5
Jul 2009*
5.908
Plays: 1
A trick taking game that largely depends on your ability to accurately predict how many tricks you will take. It's difficult because it's rather easy to change the trump or to beat a high card, you there are always enough cards left over that other people's hands are an unknown quantity. Probably longer than it needs to be for what it is. (1 play)
2009-07-05
5
May 2011
7.417
Plays: 3
A shorter, more structured Werewolf. (1 play)
2011-05-14
5
Jul 2008*
6.796
Plays: 1
Wow, this is really hard.
2008-03-22*
River Dragons (2000)
5
May 2009*
6.208
Plays: 1
A racing game based around a programming mechanism requiring that the players interpret space visually and including a relatively strong blocking element. The above is a list of things I dislike and also a good description of Dragon Delta.

So, the real thing that requires explanation is why I didn't hate it more--essentially, it's relatively low-pressure, with a limited number of options and a relatively quick way across the board, so it is likely that all players will have a chance, no matter how inept.

Jumping card seems underpowered for the risk involved. (1 play)
2009-05-30
5
May 2010
5.907
Owned
For Trade
Plays: 1
This is a very strange little game. It's an area control game of sorts, except that you can decided yourself where the valuable territory will be, and you can guarantee yourself the ones that you play. This sounds kind of interesting, but in practice it means that you NEED to guarantee that you control the ones you put down, so that's what successful players do. Does not reward creative play. (1 play)
2010-05-18
Rome (2002)
5
Jul 2008*
5.803
Plays: 1
Eh. Had more fun playing Turfmaster. (1 play, Circus Maximus only)
2008-01-26*
5
Jan 2010*
6.733
Plays: 1
Oh, boy. Okay, I played this when I just wanted to go to sleep and the game suffered accordingly. All the same, it seemed pretty excessive. The rules were rather complex for a dungeon crawl, and it was really difficult to make any progress with the attack cards and random attacks flying around. (1 play)
2010-01-02
Rush n' Crush (2009)
5
Jan 2010*
5.952
Plays: 1
This game is probably better than I think it is, since the person who taught it hadn't played for a while and the rules were rather opaque. It did seem a bit convoluted for a racecar game. It provided lots of opportunities to crash, but nobody really seemed to, since we kept rolling lots of lane changes on the dice. I think there's more to get out of this than I did, but since I'm not a big fan of the genre, I'm not particularly inclined to explore it further. (1 play)
2010-01-02
Saga (2004)
5
Jul 2010
5.695
Plays: 1
One of those card games where you need to build up more cards than your opponent (in the right places, since you are playing for various "kingdoms"). Inoffensive and forgettable. (1 play)
2010-07-11
Samurai (1998)
5
Jul 2008*
7.301
Plays: 6
Have finally played not online. Still don't like it. But the components are fantastic.

UPDATE: The frustration: enjoyment ratio is just too high here. Giving up for now, but I may try it again sometime.

Very counterintuitive. I am still trying to wrap my brain around this abstract set collection game. It is of interest primarily for the scoring system, which has to be the most bizarre that even Knizia has ever devised. (All plays online)
2009-05-30
5
Jan 2013
6.215
Plays: 1
The components are fantastic. Little plastic books? Yes please! As for the game itself, it's a spatial racing game where other players can see who is winning and try to block whoever is ahead, so it gets kind of tedious at the end. Not my favorite kind of game, but reasonably well executed. (1 play)
2013-01-08
Say Anything (2008)
5
Jul 2008*
6.670
Plays: 10
This is a great game for outgoing people who enjoy spending social time with their friends, laughing, and arguing lightheartedly about trivial matters. In other words, the opposite of me.

It's a good game and I want to give it its due; I think the problem here is with me rather than with the game. I am rather shy and often dislike expressing or committing to opinions, and I am not good at performing on demand. So, this is a perfect game for its target audience. I'm just not part of that audience.

EDIT: Every time I play this game I am convinced that the next time, it won't be fun. I have tried playing with people I know and have less trouble putting down answers, but on the other hand it seems like a great opportunity to get into a fight. Eh. I've laughed while playing it but I have this sort of distaste for it that it probably doesn't deserve.
2008-06-30*
5
Jan 2013
5.740
Plays: 1
It's just like Say Anything, but with less potential to be risque. (1 play)
2013-01-08
Scattergories (1988)
5
May 2010
5.981
Plays: 2
Eh. I actually enjoy coming up with answers but I don't like sharing them. Depends more on the players than the game itself.
2008-03-01*
Scotland Yard (1983)
5
Jul 2009*
6.416
Plays: 1
Light cooperative deduction game. It's a reasonably interesting puzzle if you enjoy that sort of thing, but nothing special. Not my favorite kind of game. (1 play)
2009-07-03
5
May 2011
5.279
Plays: 5
A card game that has nothing to do with Scrabble. Four cards are dealt out to play a word and players play one letter at a time from their hand to the word until one player has exhausted the cards in his/her hand. Sounds fun, but the simultaneous, speed-based nature of it was a little frustrating. (all plays in one session)
2011-05-14
5
Aug 2010
5.731
Plays: 1
Silly psuedo-area control filler. Use different colored cards to attract different types of "customers" on the board. Enjoyable with three, but I'd be very leery of playing with a large number of players because it's important to compare plateaus with the ones other players have. (1 play)
2010-08-13
5
Jul 2008*
6.323
Plays: 1
Another Settlers variant. I like tech tracks, but here they are mostly just an obstacle to things you really want to do. The moving settlements are an interesting variation, which I enjoy, but the length of the game is a problem. Settlers should be short!
2008-04-05*
5
Apr 2015
7.323
Plays: 1
I just feel really awkward asking for bribes. (1 play)
2015-04-30
5
Jul 2008*
6.297
Plays: 1
I definitely prefer dice to cards in my Settlers, and this is rather convoluted. Interesting way to change the value of resources, though. (1 play)
2008-04-05*
Skyline (2012)
5
Jan 2015
5.841
Plays: 1
Quick dice filler. Nothing special. (1 play)
2015-01-19
Smash Up (2012)
5
Jan 2013
6.835
Plays: 2
This is just silliness in the form of a light, take-that card game. There are a million games like this; the silly theme is what sets this one (slightly) apart. (1 play)
2013-01-08
5
Jan 2013
6.083
Plays: 1
I appreciate that someone wants to make a more interactive deck building game, but this one really fell flat for me. I think the biggest problem was the battles, which bring the game to a screeching halt. The game also includes an element of risk in flipping over cards from the deck--this, too, is something of an interesting idea, but since there's a pretty wide variety of cards in there and you essentially lose your turn if it doesn't work out, it's not really well-balanced. The game also felt a little "loose" in the sense that it lets you do too many things with your hand, but maybe I'm just used to Dominion. (1 play)
2013-01-09
Swish (2011)
5
Jan 2013
5.649
Plays: 1
A simple spatial recognition game with transparent cards and colored dots. Neat components. Very light. Does not work well with my brain. (1 play)
2013-01-09
Ta Yü (1999)
5
Jan 2013
6.440
Plays: 1
A two-player tile-laying game, played on a small board. There isn't a lot of control, and it's draw-one-place-one, Carcassone-style, so, yeah, kinda random. (1 play)
2013-01-09
5
Jan 2015
6.082
Plays: 2
Completely silly, quick dice game. There's a building aspect, but also a destruction aspect. (2 plays)
2015-01-28
Tally Ho! (1973)
5
Jan 2015
5.911
Plays: 1
Two-player tile-movement game about creating traps for your opponent. Not really my kind of thing. (1 play)
2015-01-28
5
May 2011
7.133
Plays: 1
Did not enjoy the depots. It seems like a good idea, but it was really clunky the way they were seeded. (1 play)
2011-05-14
5
May 2010
7.228
Plays: 1
Yep, that's TTR all right.

I don't know, the passengers were an additional thing, but I didn't think that they either added or detracted; they were another option if you like that sort of thing. The map was pretty tight and competitive. I didn't like the tickets--it seemed like most of them weren't worth anything, so it was difficult to make much progress at all. But at this point TTR is TTR to me. (1 play)
2010-05-18
Toppo (2006)
5
Dec 2008*
5.577
Plays: 4
Kind of a brain teaser insofar as you need to consider colors and shapes at the same time. Addicting and fast paced. Unfortunately, my husband would hate it.
2008-03-01*
5
May 2010
5.196
Plays: 1
Well, I really like trivia. Actually. I used to think the questions were bad, but I got a lot of them right the last time I played!

Hm. As with any mass market game that's been around a long time, it's hard to rate in a way that reflects anything but bias. The truth is that I enjoy playing Trivial Pursuit sometimes, mostly because of my love of trivia. The truth is also that it is definitely flawed--the board is too big, the game is too long, the questions become obsolete quickly. But, you know, Trivial Pursuit. I'm not changing anyone's mind here.
2010-05-18
Tumblin-Dice (2004)
5
Dec 2010
6.737
Plays: 2
Silly dexterity game. I am not very good at it. (1 play)
2010-12-26
5
Feb 2015
6.041
Plays: 1
I don't really enjoy games about lying. (1 play)
2015-02-12
Vineta (2008)
5
Jan 2010*
5.908
Plays: 1
A card game with hidden goals. Players try to play higher cards than another player without appearing to care more about one part of the island than another. Not my favorite type of game. (1 play)
2010-01-03
5
Jul 2009*
5.695
Plays: 1
Quite a strange little auction game,where it is possible to bid on either a known or an unknown tile. So, it's entirely possible you are bidding on something that will only hurt you. Very pretty, but the random bidding is not really a good idea. (1 play)
2009-07-18
Würfel Bingo (2007)
5
Feb 2015
5.868
Plays: 1
Little dice game. There's nothing wrong with it, really. (1 play)
2015-02-12
Zig-Zag (2006)
5
Jan 2010*
5.537
Prev. Owned
Plays: 1
Dexterity racing game with some memory element. That makes it sound like a game to avoid already, but it isn't bad for what it is. Nice and short, I actually enjoyed it. (1 play)
2009-03-08
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