We call this "Scroggle" and play with a standard Scrabble set. After someone has played their last tile, the game ends and each player's crossword is scored Scrabble-style, subtracting points for unused tiles. The player with the most points wins. I love it.
Another Lakeside game ("Blockade") that I played a lot as a kid. Few things are as satisfying as watching your opponent's face fall when he realizes you've drawn him into a dead-end with no hope of getting back out any time soon.
A clever trading game with a unique twist: cards must be played from your hand in the order they were drawn. The key is to trade away cards that you don't want to play. It's more fun the more players you have.
It's Carcassonne streamlined! The scoring methods for the different terrains are slightly confusing at first (they're all so similar, but just a little different) but the "place OR remove" mechanic is genius.
My sister bought this for me for Christmas half a decade before I even knew what a Eurogame was. I had seen it in a comic shop and thought it looked intriguing. Still one of my favorites; I don't get to play it nearly enough.
The "Traders & Barbarians" scenario is great. Changes the game just enough to refocus your strategies, but not so much that it feels like a different game. The one game we've played moved quickly, which is also a bonus.
Elizabeth got this for her 3rd birthday and absolutely LOVES it. The perfect game for a 3-year-old.
The "advanced" rules that come with later editions are garbage (you can always pick a color!) so we made our own advanced rules where you re-close each door after looking under it, bringing a "Memory" aspect to the game.
I was really looking forward to this. We've played one game, so far, and might not play another. I absolutely LOVE GMtB! but this version just plays WAY too slowly. The bidding mechanic (playing poker hands) sounded intriguing, but in practice just seems to penalize the winning bidder. The emerging strategy seemed to become one of playing lowballing your bid so that someone else would win and have to draw cards. Not fun.
A good game. Doesn't seem as deep as folks have made it out to be; there seems to be a lot riding on the roll of the dice -- maybe even more than Settlers, because you can't trade in Elasund. It's still a fun game, though.
I could play this game anytime, anywhere. Easily the best, most fun 3-player card game I know of. Using a bouncy pink rubber die for the Brain makes it even better. (I like this game so much, I tracked down the original b/w version, even though I already own the improved color edition.)
Not bad for a kids' game. A kind of memory/roll-and-move hybrid. The only iffy bit is the endgame, which is entirely luck -- though it also works as a catch-up mechanism to keep others in contention. (Rated 8.5 as a kid's game.)
Fun 2-player card game. I got it for my wife for Valentine's Day, and she loves it. Not especially deep, but it plays fairly quickly and, in typical Knizia fashion, involves making numerous gut-wrenching decisions.
Don't let your first impression fool you: this is a great game. After 3 readings of the rules, I was convinced there wasn't a game here, but after 2 plays, it's quickly become one of our favorite filler games. It plays incredibly quickly (5-7 rounds in 15-20 minutes) and there's enough decision-making that you feel you're not at the mercy of the cards, but also not enough to drag the game out.
This game gets way more crap from the gaming community than it deserves. It's certainly not a great game, but it's also not a terrible game by any stretch. My siblings and I used to play this Christmas morning while waiting for our parents to wake up.