list | lg gallery | sm gallery
Search
Filters »    Columns »    Views »   
User: Simon Mueller: Board Game Collection
Download board games: (all | owned) |    | Current Filters: own=yes [X]
1 to 139 of 139   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
9
Sep 2012
6.810
Owned
2nd Fleet (1986)
7
Feb 2009*
6.084
Owned
Aachen (1983)
N/A
5.551
Owned
9
Feb 2009*
5.676
Owned
7
Feb 2009*
6.006
Owned
7
Mar 2008*
6.271
Owned
Neat strategy/war game. It's card-driven and therefore not historically correct (very random). For example in one session the player of France conquered all of continental Europe (incl. Moscow), while in another the Russians took Paris at around 1809. It's fun though.

It's meant to be a light game, but the rules prohibit it from being that. The 2nd edition update supposedly fixes all that, but I don't have that one.
2008-03-17*
Air & Armor (1986)
N/A
5.773
Owned
Ambush! (1983)
9
Jul 2008*
6.729
Owned
I regularly answer rules question on this game in the forums. So if you have a problem, just ask.

This game cured my addiction to computer-games!

People who fancy "theme", "drama", "crucial desisions each and every turn" or "a game that plays like a story laid out before oneself", should try this instead. Or maybe you shouldn't, because most people feel a certain futility of their own existence after finding what they were so desperatly looking for...
2008-07-11*
7
Feb 2009*
6.243
Owned
Spoiler Alert!

Spoiler (click to reveal)
Somehow I can't get past mission #9. The Germans have a dug-in Jagdpanther aiming at the road. Everytime I try to sneak them up, I roll bad random events and the day breaks, whereas my squad end up being in sight of two machine guns.
2009-12-14
N/A
6.188
Owned
N/A
6.040
Owned
Angola (1988)
9
Sep 2012
6.173
Owned
Great game! Best multi-player wargame I've played yet.
2012-09-07
N/A
5.603
Owned
Anzio (1969)
N/A
5.918
Owned
For Trade
Ardennes '44 (2003)
9
Jan 2008*
6.382
Owned
Asia Engulfed (2007)
N/A
6.209
Owned
For Trade
Attack Sub (1991)
9
Feb 2008*
5.855
Owned
The is just as great as Up Front, although less complex.
2008-02-26*
9
Dec 2007*
6.211
Owned
My favourite Tom Wham game. It's great fun and features some elements of wargames, including movement, creation of attack plans, different units for combined arms, reinforcements (growing monsters) and special weapon effects.
2007-12-10*
9
Dec 2007*
6.363
Owned
Finished 25 missions with the same bomber "Asparagus" and 4 original crew members survived. Great!

If you don't have good imagination or object dice in any way, then avoid this game!
2007-12-10*
7
Jul 2008*
5.817
Owned
For Trade
Solid redesign of B-17, but with few mechanical troubles . The Japanese counters are confusing, because they display the Japanese names, while the rules mention them in their Allied code names. (There are also two planes labeled Ki-44.)

Overall the rules are laid out better than in B-17, but in keeping the game more realistic there are fewer encounters with fighters and more tables to consult, which is sensible, because weather, fuel consumption and navigation were more crucial factors than enemy resistance. However, the result is: Less action, longer play time.
2008-07-07*
Banzai (1984)
9
May 2008*
6.559
Owned
This expansion adds two very interesting armies to the game, namely the Brits and the Japs. It also features some very interesting scenarios on jungle combat.
2008-05-05*
7
May 2008*
6.087
Owned
Simple and traditional wargame with a spin.
2008-05-05*
Battle Hymn (1986)
9
Dec 2007*
6.062
Owned
N/A
5.842
Owned
N/A
5.652
Owned
Battlegroup (2005)
7
Mar 2008*
5.582
Owned
For Trade
Don't play the game without reading the online example of play:
http://www.lostbattalion.com/t-pc2005_3_01.aspx
Otherwise you'll probably get some rules wrong!

This is a fast-paced naval wargame with astonishing graphics. I can't compare it with other naval cardgames, but I like this one very much for its smooth and exciting gameplay. Altough the overall strategy is determined for each side, the allotment of ships and therefore the tactics differ with every game. Have I already mentioned the great artwork?

Get this game directly from the LBG homepage: http://www.lostbattalion.com/

Excellent overseas shipping prices ($10 flat rate)!
2008-03-02*
N/A
5.884
Owned
For Trade
5
Feb 2009*
5.555
Owned
Blue vs. Gray (1999)
9
Jul 2009*
5.944
Owned
Excellent card war game.
2009-07-17
Borodino '41 (1995)
7
Feb 2009*
5.534
Owned
9
Dec 2007*
6.652
Owned
N/A
5.714
Owned
Carrier (1990)
7
Jan 2008*
5.989
Owned
Chickamauga (1986)
7
Sep 2009*
5.620
Owned
Interesting game and situation. Classic hex'n'counter, but with various innovative systems added (attrition, command, retreat). Jon Southard adapted Richard Berg's original South Mountain series to this rather unique battle situation, and it simulates the fighting very well. The two day (full battle) scenario is very replayable, because of the variable methods of entering the armies. The game isn't much suited for solitaire play though.
2009-09-22
N/A
6.254
Owned
7
Feb 2009*
5.629
Owned
The Civil War (1983)
N/A
6.634
Owned
Close Action (1997)
9
Sep 2008*
6.186
Owned
Close Action is pretty much the ideal fighting sail simulation game. The rules initially appear to be very dense, but are really easily handled in play and it suffices if only one player knows the more complex rules such as e.g. line of sight, because all actions are resolved simultaneously, so rule questions the players might have can be answered all at the same time.

The game is very fun with many players, i.e. four or more, because without good teamwork or communication ships from one side might for example run into each other or block each other from shooting. The recent 2004 Clash of Arms edition also features incredible graphics and looks great in play even without miniatures.
2008-07-03*
N/A
5.639
Owned
9
Mar 2011
6.974
Owned
Awesome game, and very innovative, too.
2011-03-05
Dawn Patrol (1982)
5
Feb 2009*
5.744
Owned
Desert Steel (1989)
5
Jan 2008*
5.663
Owned
Classic tactical-level wargame from the tank leader series created by the designer of Squad Leader. The game features a quite revolutionary initiative system, which allows well trained and equipped units to either act before or after the enemy (their choice). It's the third installment of the series, thus the most advanced. The components aren't the best, but the price was low. That doesn't mean it's a bad game though. It's quite easy to play, because of the desert terrain and the rules are divided into a basic and an advanced section. Advanced play gets very deep, too.
2008-01-22*
Desert War (1984)
9
Feb 2009*
6.090
Owned
The armies this game adds are mildly interesting, namely the Italians and French, which are both worse than the other three (or five) armies. Still, this expansion is very valuable because it contains a scenario "guide" which allows every scenario to be played with any forces, listing men and material for each side in matrix form.
2010-05-05
N/A
5.567
Owned
For Trade
9
Sep 2012
5.767
Owned
N/A
5.777
Owned
Edelweiss (1989)
7
Feb 2009*
5.601
Owned
7
Sep 2008*
6.733
Owned
This is a decent strategic game, it's only downside it being a little too scripted in the beginning of the war. The game play overall is pretty simple (for a consim), but the political rules are really a little too much. They are generally a bunch of exceptions to rules or restrictions for the players and can easily be overseen in play, because they are so many and it's hard to remember all in play. This pretty much shadows the enjoyment you can get from the game. For beginners I recommend to start the campaign in 1941.
2006-12-30*
9
Apr 2009*
6.349
Owned
N/A
6.229
Owned
For Trade
Fire Team (1987)
N/A
5.647
Owned
Firepower (1984)
5
Feb 2009*
5.729
Owned
For Trade
Close Assault with its WW2 theme might be more appealing.
2008-01-22*
5
Apr 2008*
5.726
Owned
For Trade
Interesting game, though too abstract for a wargame. I picked it up for 17 Euros and it's definitly worth that. Winning the game is both dependent on luck in dice rolls and skill to bluff your opponent.

I once played it with 3 other players and the game was very lighthearted (i.e. we were having lots of fun); it think this is good, and nothing against the game, but I think WWI is a little inappropriate for such a light game. Note that WWI is only used as a "theme", don't try to recreate history with this game.

Finally giving this away. I had fun plays with it, I had tense plays with it, it would certainly be worth keeping, but I don't think I'll play it again in the near future.
2008-04-25*
7
Sep 2012
5.825
Owned
For Trade
Guerilla (1994)
9
Feb 2009*
5.757
Owned
Better than expected. You're really getting a feel for Guerilla warfare, but unlike the real thing this game is fun. Rules are long, but not complicated.

Short review (Link)
2007-12-10*
Gunslinger (1982)
9
Dec 2007*
6.315
Owned
This is a game about Western shoot-outs by Avalon Hill. It must be good.

I kinda miss the Spaghetti-Western expansion though.
2007-12-10*
N/A
5.671
Owned
N/A
5.971
Owned
Here I Stand (2006)
9
May 2009*
7.432
Owned
9
Dec 2007*
5.590
Owned
9
Oct 2008*
5.707
Owned
Excellent game in the best spirit of GW's older board games. I also got the miniatures with the base game, which are very cool.
2009-03-22
N/A
5.592
Owned
JENA! (1996)
N/A
5.622
Owned
N/A
5.678
Owned
9
Feb 2008*
5.745
Owned
9
Jul 2008*
5.755
Owned
Deluxe edition (Terran Games).

Operational game which covers the whole war in Lybia and Egypt in WWII, playable in nine scenarios or the whole campaign of course. Simonitch again provides an easy to learn, non-simplistic game with much depth, making it one of the best on this topic.
2008-07-07*
9
Dec 2008*
5.662
Owned
9
Jan 2009*
5.716
Owned
+ The game is about a topic not treated to death.
+ It really gives you a sense of historicity, the action on the board seems so authentic, as does the decision making of a player as field commander. I think it does it's job as a tactical simulation better than Squad Leader for example.
+ It's fun in an Ameritrash way, because some dice rolls may go awfully wrong and can really screw you or your intentions up. This also augments the former since it creates chaos and confusion on the battle field/board. Luck is not game deciding either, your strategy just shouldn't rely on everything going down smoothly.

- It takes a lot of commitment in time and the rules aren't simple either.
2009-07-14
9
Aug 2008*
5.959
Owned
This one goes up to 9, because the two-player variant is also a lot of fun. Excellent hidden gem. Can easily be played with casual gamers, too.

Interesting little game, which portrays the Battle of Britain on a tactical/operational level. Lost twice, but seriosly kicked the Luftwaffe's butt after starting with two Spitfires pilots, who became aces after three days. angry
2007-12-10*
N/A
5.681
Owned
For Trade
Read the excellent design notes at the GMT homepage: here!
2008-01-22*
Marengo (1995)
N/A
5.657
Owned
Midway (1964)
7
Apr 2011
5.950
Owned
For Trade
Monsoon Seas (2007)
N/A
5.632
Owned
7
Jan 2008*
5.823
Owned
Nice game on an interesting topic. Very replayable as compared to Ambush.
2008-01-22*
9
Jul 2008*
5.918
Owned
I managed to get the deluxe editions of this now out of print game. The counters and map are artisitc. The game can be played with varying complexity and play time (suited for beginners and grognards). The game also includes an extensive battle report.

This is the first game I played which features so-called traditional wargame mechanisms (mandatory combat, interlocking ZOCs, etc.), but I like it!
2008-07-11*
7
Nov 2008*
7.170
Owned
Innovative game. Very suitable also for non-grognards. It's really more of a bluffing game than a war game.
2007-12-10*
Publisher: Columbia Games
N/A
6.561
Owned
N/A
5.718
Owned
Nordkapp (1983)
N/A
5.621
Owned
Normandy '44 (2010)
N/A
6.311
Owned
N/A
5.741
Owned
7
Feb 2009*
N/A
Owned
7
May 2008*
5.746
Owned
For Trade
The "Devil's Cauldron" system at an approachable scale (and price).

The game might appear complex at first, but I found the rules extremely accessible and the game play very smooth.
2008-05-05*
9
Nov 2013
7.344
Owned
N/A
6.959
Owned
Patton's Best (1987)
9
Jan 2008*
5.895
Owned
Similar to B-17: Queen of the Skies, but with more options and more things to do.

You're a tank commander here, so basic interest in tank combat is a requirement.
2008-01-22*
N/A
5.522
Owned
9
Jun 2010
6.250
Owned
For Trade
N/A
5.538
Owned
7
Feb 2009*
5.563
Owned
RAF (1986)
9
Sep 2012
6.242
Owned
9
Dec 2007*
6.174
Owned
9
Dec 2008*
5.847
Owned
Rebel Seas (2002)
N/A
5.643
Owned
7
Dec 2008*
5.729
Owned
First off avoid this game if you dislike lots of friction in a war game.

Then I think it's a little discriminating that the game assumes the Chinese are the aggressors. I don't think they would attack the Americans, why would they damage their own property? Apart from that the situation portrayed in the game is certainly interesting.

Of course there aren't many strategic options for the Chinese since they are trying to achieve a few goals as fast as possible and the Americans are mostly reacting to that. However, the play resolves around the random event table and the player reacting best to (not necessarily benefiting most from) these events will win. Luck resulting from these should equal itself out over the course of the game.

Is it really a surprise that the WAR AT SEA system works in a modern environment? Not really, since it is a strategic system and the unit ratings abstract in all technological equipment. It doesn't matter whether a higher attack value comes from more advanced aircraft, ECCM equipped missiles, etc.

As a final comment I have to note that the game does only resemble 6TH FLEET in the portrayal of politics factors and in its focus on contemporary conflict. Otherwise the game/combat system in RED DRAGON RISING doesn't have much in common with 6TH FLEET.
2009-03-22
7
Feb 2009*
5.707
Owned
5
Feb 2009*
5.637
Owned
For Trade
You have to add a few additional rules to this to make it fun. The base game alone is pretty dry.
2008-07-11*
9
Jan 2008*
5.577
Owned
Savannah (2005)
3
May 2010
5.652
Owned
For Trade
A noble effort, but "Battles of the American Revolution Series" doesn't really lend itself well to siege battles. It is a damn fine system for field battles. But all this game evolves into is a bloody and repetitive turmoil of assaults and close combat around the fort, with the British only reinforcing gaps and the French/Americans sending more fresh meat to be butchered. The card play is kind of nice, even though it's minimal.
2010-05-05
N/A
5.589
Owned
Shell Shock! (1990)
3
Jan 2008*
5.636
Owned
This game is a disappointment, because I really enjoy playing Ambush. In my first game I was acting as a referee for the other players and although I know the Ambush rules by heart, I got confused by many rule inconsistencies and design flaws in the game (erroneous tables, missing rule clarifications). It seems to me that those are a result of the designer trying to improve too much over the Ambush-system. (There are some sensible changes, though.)

Don't know if I play it again, but I would definitly have to correct the rules myself then, because apparantly no errata has been published.
2008-01-22*
N/A
5.688
Owned
N/A
5.726
Owned
For Trade
N/A
6.082
Owned
Silent War (2005)
N/A
6.247
Owned
Sixth Fleet (1985)
9
Feb 2009*
5.954
Owned
7
Oct 2008*
5.655
Owned
For Trade
Snit Smashing (1977)
3
Mar 2008*
5.507
Owned
This should be eurogamers' heaven!

The players' goal in this simple design (rule-wise) is to outfox your opponent. This "elegant" gem contains no luck. Hilarious (!) artwork on the bits. Replayability is warranted through random set-up. Unfortunately it has no feudal-europe "theme" and is fun to play.
2009-04-14
7
Dec 2007*
5.715
Owned
This is a fun game, similar to the great The Awful Green Things From Outer Space, although a little less elaborate.
2007-12-10*
7
Jan 2008*
5.638
Owned
Nice and innovative design, although basic rules simplify the game too much. Skip them.
2008-01-22*
Squad Leader (1977)
7
May 2008*
6.972
Owned
The classic wargame. Mostly unplayed (only 'till scenario 4) but definitly lead the way for me to other more modern wargames.

Albeit it's age still a great gateway game.
2008-05-08*
N/A
6.030
Owned
For Trade
N/A
6.069
Owned
For Trade
7
Dec 2007*
6.301
Owned
Portfolio edition. Differences between boxed game:

- You draw chits instead of rolling the dice, which equals out the influence of luck to a certain degree
- Great historical article
- Counters are smaller, but color-coded (!)
- Map is laminated paper, but the same size

Very innovative design and the start of a great series. Good as an introductory wargame. It's tense but not overly complicated.
2007-12-10*
N/A
5.794
Owned
For Trade
9
Jan 2010
6.674
Owned
N/A
5.947
Owned
Ziplock version
2009-09-22
Throneworld (1997)
7
Jun 2010
5.707
Owned
For Trade
9
Dec 2007*
5.967
Owned
N/A
5.875
Owned
Time Agent (1992)
9
Feb 2009*
5.789
Owned
7
Feb 2008*
5.734
Owned
Best suited for solitaire play or PBEM, because one turn can take very long (average about half an hour). There's much going on here and lots of decisions to be made.
2008-02-20*
Tokyo Express (1988)
7
Jan 2008*
5.848
Owned
Trenchfoot (1981)
9
Jun 2008*
5.508
Owned
Rule-wise this is a very simple game. You have to pre-plot your actions several turns in advance, which is a good way of simulating panic. For example, when your soldier falls, he can only crawl until you give him a "Stand Up" order. The game is not very strategic or tactical, but the action is intense and brusque. Every fired bullet counts and a decisive victory can only be achieved when one side manages to land a few lucky hits. Once the trenches have been breached by the attackers, deadly close quarters fighting ensues. The game is extremely bloody and it reminds me of the book "All Quiet on the Western Front", although you need some imagination. I greatly recommend this game to people who not only see hexes and counters in a game.

I would also like to add that I rated this game a 3 before I actually played it. First impressions can be wrong.

Session Report: http://www.boardgamegeek.com/thread/309341
2010-06-25
N/A
6.104
Owned
Tunisia 43 (2000)
N/A
N/A
Owned
7
Dec 2007*
6.225
Owned
First off I think all four games published by AH in their Area Impulse series are great. Many people try to rank these games, usually with "Turning Point: Stalingrad" (TP:S from here on) or "Thunder at Cassino" (TaC) coming in last. However, each game is quite unique in itself, so comparing them directly is really buttocks.

The core of the Area Impulse games consists of players alternating in taking an impulse, i.e. fire or movement with any units starting in one area. After these units have taken their action, they are flipped over to the 'spent' side, which usually has a lower defense value making 'spent' units easier targets. That's simple, but players should still carefully plot their moves to avoid units getting smashed in an immediate counterattack.

The advantages of the Area Impulse system are, that combat is simple, because you only take two numbers, add a couple of modifiers (no more than five) and roll four dice (two per player). Furthermore the alternation of player actions reduce downtime and create a very dynamic and realistic play and battle progress. An added bonus is that the map having no hexes and being quite vivid, which might attract casual wargamers.

After "Storm over Arnhem" (SoA) and TaC which featured combat on a bigger tactical scale, it is unique for TP:S and later "Breakout: Normandy" (B:N) to depict a whole battle on an operational scale. Personally I think the Area Impulse system work best on a tactical scale, but nevertheless TP:S works well, too. The second unique aspect of TP:S is that units remain 'spent' for more turn, depending on their combat performance. Results vary from overrun (0 turns delay) to disastrously repulsed attack (4 turns delay). The randomly determined length of day and night was also revolutionized here.

TP:S also has a slightly above standard amount of chrome rules, for example German and Soviet artillery are resolved completely differently and Soviet reinforcements have to cross the Volga first which is more difficult if the Germans occupy observation points across the city or at the shore.

My two points of critique are that firstly the Soviet have to play really good to NOT lose the game after the first week, because if the Germans do as well as they did historically they'll win too soon. The Germans are more powerful than the Soviets on the first week of the campaign, but taking just the Southern part of Stalingrad and tearing a few holes in the Soviet Northern defense line shouldn't win them the game. Secondly the game plays for a long time and is very hard to be finished in one sitting, which in my opinion wasn't what the Area Impulse system was intended for. (The inventor of the system only created the first two games: SoA and TaC.)

Another word on the expansion counter sheet. Even including the extra counters shouldn't take the game to NOT be resolved after three weeks, which is the same period of time the base game covers. Wasting more than $10 on a sheet of cardboard is therefore ridiculous.
2007-12-10*
Ukraine '43 (2000)
N/A
5.962
Owned
For Trade
7
Feb 2009*
6.078
Owned
Up Front (1983)
9
Jun 2008*
7.154
Owned
9.123: Although I usually don't award 10s simply because I only use a 5 point rating scale, I'm tempted to arrange an exception for this game and present it with a well-deserved 10 for its excellent game-play and unique design. EXC: The cover art, however, is so disgusting and thus barring me from implementing this move. NOTE: The person who crafted this forsooth despicable piece of "box cover" is to be freed from any guilt, because his design was simply a vengeanceful reaction to the decline of his first draft which only featured American soldiers. This move obviously did not fulfill its purpose, as the game sold well even in a time without the broad availability of online-reviews and where purchases were more frequently made on impulse (like cover art).

10.1: The rules aren't really all that difficult to comprehend (Up Front rates a 4 on the 10-point AH/VG complexity scale), only when you spend too much time reading them, the language rubs off...
2008-06-23*
7
Jan 2008*
6.415
Owned
This game offers a very special approach to the players: Instead of giving a certain amount of choices each turn (like in modern games), you get all the famous ships of the conflict and complete freedom of action from Pearl Harbor to the final days of the IJN. After setting up the game and explaing the rules to my friend, we both set plotting strategy for about half an hour ...

This makes it a very fine game in my oppinion. Something like chess with dice to resolve "combat" and the Yamato/Iowa instead of the queen.
2008-01-22*
7
Feb 2009*
5.845
Owned
N/A
5.628
Owned
N/A
5.735
Owned
7
Apr 2014
5.710
Owned
7
Nov 2008*
6.236
Owned
9
Nov 2008*
5.791
Owned
Best with 4.
2008-11-03*
7
Jan 2009*
5.664
Owned
Best with 6.
2008-11-03*
Wrasslin' (1990)
9
Oct 2008*
5.620
Owned
Upped my rating even more. There is a lot of discarding at times, but if you can overlook that it's really an awesome game. It's been a hit with everyone I played it with. Trash talking is a requirement. Tag team matches are the best (= four players).

Very funny game, great (four-color) artwork. All the "wrasslers" in this game are spoofs on real 80s wrestlers, but I don't know any of those. The game requires a gaming group which likes to Bodyslam each other ... Gameplay at times diverts to all players just discarding and drawing cards. I blame the card mix for that, otherwise the game system is just fine.

Here's where I take care of the naysayers: http://www.boardgamegeek.com/article/1872485#1872485
2008-03-24*
1 to 139 of 139   Page 1. 1
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.