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User: Simon Mueller: Board Game Collection
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1 to 270 of 270   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
9
Sep 2012
6.807
Owned
20th Century (2010)
7
Oct 2010
6.468
Auction game with nice city building.
2010-10-28
2nd Fleet (1986)
7
Feb 2009*
6.080
Owned
7
May 2008*
5.601
I didn't watch the movie because I thought it was fascist propaganda. But that doesn't matter since I'm rating the game here. This is a simple wargame which is definitely luck heavy. However, it is also very thematic and this makes the game shine. Personally I would prefer historical artwork instead of bare breasted Spartans fighting in thongs, but the game is so much more fun when speaking and visualizing the movie quotes while playing a card. If every eurogame out there was replaced by a games base on an action movie, I think the gaming world would be a better place.
2008-05-27*
51st State (2010)
3
Dec 2010
6.607
Efficiency engine building game disguised as a AT game.
2010-12-25
7 Wonders (2010)
5
Dec 2010
7.795
Mildly fun eurogame. Plays like a Magic draft.
2010-12-25
3
Dec 2008*
5.602
The game system disappointed me, I anticipated something more innovative. While your usual tactics work (advance under cover, lay down covering fire, send in squad to close assault) the game sometimes yields strange/unrealistic results because of the way units are activated.

The artwork appears to be pretty good, but the counters are a little glutted. For example I find the unit symbols in the background distracting and I'm also not a fan of the unrendered leader photos, which look dull.

Furthermore I was a little let down that the International Brigade is not in the base game. That's one of the few incidences in history when Germans did something meaningful in a war. (I'm not talking about the Condor Legion, which was a horde of civilian murdering fanatics.)
2009-04-14
9
Feb 2009*
5.673
Owned
7
Feb 2009*
6.012
Owned
7
Dec 2007*
7.461
I play AH's computer game. Strong AI.

Free and legal download: http://www.abandonia.com/en/games/359/AdvancedCivilization.h...

This is the original. Not Sid Meier's.
2007-12-10*
3
May 2010
7.438
A sad experience.
2010-05-06
7
Mar 2008*
6.269
Owned
Neat strategy/war game. It's card-driven and therefore not historically correct (very random). For example in one session the player of France conquered all of continental Europe (incl. Moscow), while in another the Russians took Paris at around 1809. It's fun though.

It's meant to be a light game, but the rules prohibit it from being that. The 2nd edition update supposedly fixes all that, but I don't have that one.
2008-03-17*
Agricola (2007)
3
Feb 2008*
8.041
2008-02-21*
Ambush! (1983)
9
Jul 2008*
6.728
Owned
I regularly answer rules question on this game in the forums. So if you have a problem, just ask.

This game cured my addiction to computer-games!

People who fancy "theme", "drama", "crucial desisions each and every turn" or "a game that plays like a story laid out before oneself", should try this instead. Or maybe you shouldn't, because most people feel a certain futility of their own existence after finding what they were so desperatly looking for...
2008-07-11*
7
Feb 2009*
6.240
Owned
Spoiler Alert!

Spoiler (click to reveal)
Somehow I can't get past mission #9. The Germans have a dug-in Jagdpanther aiming at the road. Everytime I try to sneak them up, I roll bad random events and the day breaks, whereas my squad end up being in sight of two machine guns.
2009-12-14
Angola (1988)
9
Sep 2012
6.176
Owned
Great game! Best multi-player wargame I've played yet.
2012-09-07
5
Jan 2008*
5.906
A good general education game.
2009-12-14
7
Mar 2008*
5.989
2008-03-28*
Ardennes '44 (2003)
9
Jan 2008*
6.387
Owned
Arkadia (2006)
5
Jan 2010*
6.739
Nice tetris rip-off. (Arcade)
2007-12-10*
Arkham Horror (2005)
7
Dec 2007*
7.268
Many cards, many characters. Plenty to do. Very replayable.
2007-12-10*
7
Jul 2008*
7.538
Adds more stuff to an already great game. Makes Arkham Horror harder to win for the investigators.
Attack Sub (1991)
9
Feb 2008*
5.854
Owned
The is just as great as Up Front, although less complex.
2008-02-26*
Attack! (2003)
3
Dec 2007*
5.711
The base game is too simple, the expansion creates too much downtime.

I can't recommend it.
2007-12-10*
9
Dec 2007*
6.210
Owned
My favourite Tom Wham game. It's great fun and features some elements of wargames, including movement, creation of attack plans, different units for combined arms, reinforcements (growing monsters) and special weapon effects.
2007-12-10*
Axis & Allies (2004)
5
Nov 2008*
6.508
Prev. Owned
This is a very accessible game and definily provided a starting point for many now veteran wargamers.

The game is pretty straightforward: devise a strategy, build units, move units, throw dice.

That's it, but although the design is lacking when compared to other games, it still provides a good basis for an entertaining evening (as a multiplayer game). And this is what most games promoted on this site are lacking IMHO.

Sold.
2007-12-10*
7
Oct 2008*
5.809
The game neatly encourages story telling. The following may sound strange, but because the game forces you to spin stories about the craziest events, the conversations appear less forced (when compared to serious story telling games for example). The game really relies on its players, so play it with boring/austere people and it will suck. It isn't much of a surprise that this game is loved by Italians or French and is hated by my fellow Germans (fortunately not including my friends).
2008-10-05*
9
Dec 2007*
6.365
Owned
Finished 25 missions with the same bomber "Asparagus" and 4 original crew members survived. Great!

If you don't have good imagination or object dice in any way, then avoid this game!
2007-12-10*
7
Jul 2008*
5.814
Owned
For Trade
Solid redesign of B-17, but with few mechanical troubles . The Japanese counters are confusing, because they display the Japanese names, while the rules mention them in their Allied code names. (There are also two planes labeled Ki-44.)

Overall the rules are laid out better than in B-17, but in keeping the game more realistic there are fewer encounters with fighters and more tables to consult, which is sensible, because weather, fuel consumption and navigation were more crucial factors than enemy resistance. However, the result is: Less action, longer play time.
2008-07-07*
Babel (2000)
3
Mar 2008*
6.475
Completely random game. Draw good card combos and you win unchallenged. Has one clever mechanism, but that doesn't make a good game. All you're doing in your turn is contemplating over the best move you can do, and this is very boring if you find that move too easily and very frustrating if you can't do anything advantageous at all. As a side effect you're having long downtime because players analyze their situation too much.
2008-03-24*
Banzai (1984)
9
May 2008*
6.548
Owned
This expansion adds two very interesting armies to the game, namely the Brits and the Japs. It also features some very interesting scenarios on jungle combat.
2008-05-05*
Barbarossa (2010)
1
Sep 2010
5.813
2014-05-16
7
May 2008*
6.083
Owned
Simple and traditional wargame with a spin.
2008-05-05*
7
Jun 2010
6.308
Battle Hymn (1986)
9
Dec 2007*
6.057
Owned
Battlegroup (2005)
7
Mar 2008*
5.581
Owned
For Trade
Don't play the game without reading the online example of play:
http://www.lostbattalion.com/t-pc2005_3_01.aspx
Otherwise you'll probably get some rules wrong!

This is a fast-paced naval wargame with astonishing graphics. I can't compare it with other naval cardgames, but I like this one very much for its smooth and exciting gameplay. Altough the overall strategy is determined for each side, the allotment of ships and therefore the tactics differ with every game. Have I already mentioned the great artwork?

Get this game directly from the LBG homepage: http://www.lostbattalion.com/

Excellent overseas shipping prices ($10 flat rate)!
2008-03-02*
BattleLore (2006)
5
Dec 2007*
7.241
Nice production level, some new ideas to the C&C system, but I already grew tired of Memoir '44. The base game seems kinda incomplete (read: money dump), but there's lots of stuff for your money in there already.
2007-12-10*
9
Nov 2008*
7.704
This is one of the best games ever.

If you don't like it, go cry to your momma.
2009-03-12
7
Nov 2008*
6.381
Prev. Owned
7
Aug 2008*
6.939
A innovative, funny and entertaining game, but a little flawed and not exactly a brain burner. Not worth the money it's being sold for on ebay.
2007-12-10*
7
Nov 2008*
5.734
Prev. Owned
Well executed reprint.
2008-02-27*
5
Feb 2009*
5.555
Owned
9
Dec 2007*
7.361
Blue vs. Gray (1999)
9
Jul 2009*
5.944
Owned
Excellent card war game.
2009-07-17
Bohnanza (1997)
7
Mar 2008*
7.012
I played Bohnanza before it was cool.
2008-03-07*
Borodino '41 (1995)
7
Feb 2009*
5.535
Owned
9
Dec 2007*
6.646
Owned
Ca$h 'n Gun$ (2005)
9
Dec 2007*
6.595
This game's a blast!

It's also funny to watch "discerning gamers" play the game, who would rather shoot themselves than dare to point the foam gun at another player.
2007-12-10*
3
Nov 2008*
6.090
The new weapons and special abilities are cool, but I prefer Cash'n'Guns with smaller groups, i.e. 4-6 people, when the mind games (intimidation, baby) are more evident.
2009-03-30
Can't Stop (1980)
1
Sep 2009*
6.732
Too much downtime, nothing more to do than rolling the dice - push your luck my ass.
2009-03-30
Carcassonne (2000)
3
Nov 2008*
7.346
Prev. Owned
The base game is pretty bland. You're really just placing tiles, and trying to sneak some meeples into other player's cities. The game is VERY luck based and is usually decided by a few lucky draws. Other expansions add more options and also "fun", but really makes counting points and checking who controls what very complex. BSW could do that for you, but of course player interaction is equal to 0 there. (As if Carcassonne had any to begin with...)
2007-12-10*
3
Jul 2008*
7.462
Apparently nobody plays without it.
7
Jul 2008*
6.506
By far the best Carcassonne expansion. Manages to make the game fun. The dragon is cool but not nasty enough.
3
Jul 2008*
6.776
Apparently nobody plays without it.
5
Jul 2008*
7.423
The Carcassonne expansion which makes the most sense and is easiest to integrate.
Carrier (1990)
7
Jan 2008*
5.985
Owned
Cartagena (2000)
3
Jul 2008*
6.572
Two Steps Back.
Catan (1995)
5
Dec 2007*
7.215
Good game, but it doesn't make me dance in circles.

It's average to good in all attributes (fun, interaction, tension, etc.).

If you want to call this a eurogame, then it's certainly the best of the whole bunch.
2007-12-10*
5
Apr 2010
6.199
Prev. Owned
I did not particularly like it during my first two plays. Rating may go up. Well written rules and decent quality would not allow for a lower rating.

Update: Sold. Definitely a well-produced game, but it just didn't knock my socks off. I can't nail down why though. It's probably a mixture of the scenario and game system.
2010-05-16
Caylus (2005)
1
Jun 2008*
7.781
If you don't have enough of this at your job, here's a game where you serve the boss, develop "great" ideas and have them scratched out by other people.
2008-06-30*
7
May 2010
7.517
Chess (1475)
7
Sep 2008*
6.945
For Trade
This is the only game I could take to the local restaurant and find an opponent.

I come from a small town and I played in the chess club around 2000 (?) when I was a teenager. I enjoyed it. But nowadays other games take preference.
2008-03-07*
Chez Geek (1999)
7
Dec 2007*
5.655
Always fun. Discerning gamers beware!
2007-12-10*
Chickamauga (1986)
7
Sep 2009*
5.622
Owned
Interesting game and situation. Classic hex'n'counter, but with various innovative systems added (attrition, command, retreat). Jon Southard adapted Richard Berg's original South Mountain series to this rather unique battle situation, and it simulates the fighting very well. The two day (full battle) scenario is very replayable, because of the variable methods of entering the armies. The game isn't much suited for solitaire play though.
2009-09-22
China (2005)
1
Dec 2009*
6.823
SHAME ON YOU CHINA!!1
2009-12-08
La Città (2000)
7
May 2010
6.902
One of my favourite eurogames.
2010-05-06
7
Feb 2009*
5.629
Owned
Close Action (1997)
9
Sep 2008*
6.181
Owned
Close Action is pretty much the ideal fighting sail simulation game. The rules initially appear to be very dense, but are really easily handled in play and it suffices if only one player knows the more complex rules such as e.g. line of sight, because all actions are resolved simultaneously, so rule questions the players might have can be answered all at the same time.

The game is very fun with many players, i.e. four or more, because without good teamwork or communication ships from one side might for example run into each other or block each other from shooting. The recent 2004 Clash of Arms edition also features incredible graphics and looks great in play even without miniatures.
2008-07-03*
3
Dec 2007*
7.546
Although this game is maybe the most elaborate and innovative wargame in recent years, it has issues.

The game is frustrating because sometimes (or when you're unlucky; all the time) your squads can neither shoot nor fire. Some people argue that this is realistic, - I don't have any combat experience to dis-/prove this point, but from my understanding an elite unit accompanied by a competent leader should be able to move when there's no enemy unit in sight. The same goes for a MG in a prepared defensive position which should be able to fire at advancing units when manned by an attentive crew and when the gun is neither jammed, unloaded nor otherwise restricted in its functionality.

Defensive positions are almost impenetrable. As opposed to other games, satchel charges, panzerfaust rockets and even artillery strikes leave houses or pillboxes unscratched. Preparing units for close combat against defenders in these fortifications is a pain in the arse, because you need a good set of "Advance", "Fire" and "Movement" cards, which is very hard to build. And don't get me started on melee combat.

Furthermore you only lose units through bad luck. You can have a unit fired at by an enemy flame-thrower and this is no problem when you have a "Recover"-card at hand.

The system is also very gamey. Firing at units without any chance of success, just to use up cards and "advance in time", is a plausible tactic, as is blatantly ignoring one's objective to move units past the enemy.

The many possible random events spice up the game, but some are just illogical in some situations.

The game is a really neat design, but it fails to simulate combat in WWII, when compared to Squad Leader for example. Compared to this old shoe, it's also only slightly more fun. Another war might really fit better, I thought about WWI trench warfare, but this in not relevant to this comment.

This rating is very subjective and displays the disappointment I had missing this game's supposed greatness.

I might want to try Combat Commander: Pacific though, if it contains some rule changes or a different composition of the cards.
2007-12-10*
7
Nov 2008*
7.142
I think this is an excellent game for casual or novice war gamers, or generally for people who enjoy light war games and I know these people exist plenty. I have to give credit to the designer who admirably condensed huge antiquated war game rule systems into an easily playable game which still manages to capture all the flair of these systems, while also keeping the game 'realistic'. These things for example can't necessarily be said about Tide of Iron. The game even incorporates a clever system for reacting to the opponent's moves and the components are awesome. However, it's just not my type of game, the resolution of attacks gives a too broad array of results, i.e. the game is very luck based and at least with the few units we had in our game you can't really stage a sophisticated attack or defense. For example breakthroughs in our game were generally only achieved by rolling high and having the right card which allows a unit to move extra fast. Maybe I'll still buy the German edition of the game, which will have a politically correct name, and by appearing next month will be the only German war game to be published in quite a long time. Or maybe I'll wait for one of the other titles in the series about conflicts I not yet have games about.
2010-01-30
Cosmic Eidex (1998)
3
Jul 2008*
6.018
One of these games which confuse the players so much to make them think what they're playing is mind-blowing.
7
Jan 2009*
7.467
9
Mar 2011
6.986
Owned
Awesome game, and very innovative, too.
2011-03-05
Dakota (2010)
7
Oct 2010
5.661
Surprisingly interactive for an euro. Which probably explains the bad ratings.
2010-10-28
Dawn Patrol (1982)
5
Feb 2009*
5.742
Owned
3
Apr 2008*
7.211
I'd rather play D&D instead.
2009-04-14
Desert Steel (1989)
5
Jan 2008*
5.662
Owned
Classic tactical-level wargame from the tank leader series created by the designer of Squad Leader. The game features a quite revolutionary initiative system, which allows well trained and equipped units to either act before or after the enemy (their choice). It's the third installment of the series, thus the most advanced. The components aren't the best, but the price was low. That doesn't mean it's a bad game though. It's quite easy to play, because of the desert terrain and the rules are divided into a basic and an advanced section. Advanced play gets very deep, too.
2008-01-22*
Desert War (1984)
9
Feb 2009*
6.088
Owned
The armies this game adds are mildly interesting, namely the Italians and French, which are both worse than the other three (or five) armies. Still, this expansion is very valuable because it contains a scenario "guide" which allows every scenario to be played with any forces, listing men and material for each side in matrix form.
2010-05-05
Diplomacy (1959)
1
Dec 2007*
6.901
Austrian politics were actually more fun than portayed in this game.
2007-12-10*
Dominion (2008)
5
Aug 2009*
7.690
This is a kind of good game for a euro.

However, it needs theme, combat and dice.

{Original comment:

Sorry, not able to comment on this yet.

Just this thing: This game will make your head *EXASPLODE* when you play it! And who wants her board game to bear viscid blood stains and festering bits of brain? They're worse than Cheetos!!!}[/size]
2009-08-19
1
Jul 2008*
5.941
Complete non-sense card game. I have yet to see a game which isn't decided by luck of the draw. This game isn't bizarre, strange or weird, it's crap.
Dragon's Gold (2001)
7
Mar 2008*
6.251
Topic: Players send out adventurers to slay dragons, and then try to share the loot.

Gameplay: Loot sharing has only one rule: If there is no consent after a short time given, nobody gets anything. The game is spiced up with a clever scoring mechanism and different abilies for the adventurers which add stealing and magical abilities (special rule-breaking powers). Fun with a talkative group.

Verdict: Recommended.
2008-03-14*
5
Jul 2008*
6.315
I'm not a fan of tile-laying games, and Drakon only improves slightly on the genre. At least you're getting a bunch of plastic miniatures.
3
Feb 2008*
6.675
Abstract with a sketchy fantasy theme. Two things I don't like.
2009-04-14
Dungeonville (2004)
7
Sep 2008*
5.343
Only for people who know how to have fun.
2008-09-30*
9
Sep 2012
5.768
Owned
1
Jan 2010*
6.776
Complete absence of game box, ergo no serious looking dude.

Lack of prestige points.

Brown colors only optional.

Avoid sitting to the left of a newbie.

I want tough decisions every turn!
2010-01-06
Eclipse (2011)
9
Sep 2012
7.935
The closest you can get to Master of Orion 2 in board game format.

Pretty much makes TI3 redundant as Eclipse is more fun in a shorter time frame and still manages to rub exactly the same itch.
2012-09-07
Edelweiss (1989)
7
Feb 2009*
5.600
Owned
Emira (2006)
5
May 2010
5.746
Better than Princes of Florence.
2010-05-06
7
Jul 2008*
5.669
One of my favorites when I was a kid.
3
Oct 2010
6.091
Snit Smashing accomplished the same thing, better, thirty years ago.
2010-10-28
7
Sep 2008*
6.730
Owned
This is a decent strategic game, it's only downside it being a little too scripted in the beginning of the war. The game play overall is pretty simple (for a consim), but the political rules are really a little too much. They are generally a bunch of exceptions to rules or restrictions for the players and can easily be overseen in play, because they are so many and it's hard to remember all in play. This pretty much shadows the enjoyment you can get from the game. For beginners I recommend to start the campaign in 1941.
2006-12-30*
3
Mar 2009*
6.531
On BSW. I don't understand this game.
2007-12-10*
1
Mar 2009*
6.446
During play you'll often think: "What a waste of mice."
2009-03-30
9
Apr 2009*
6.350
Owned
Finger Ball (2007)
7
Jul 2008*
5.543
Rock-Paper-Scissors variant. I don't know if there was the need for a variant, but variation is good and this game makes more sense than the original, if this is even possible. May need to spawn some pro players and nation-wide conventions to garner equal fame as Rock-Paper-Scissors.
Firepower (1984)
5
Feb 2009*
5.727
Owned
For Trade
Close Assault with its WW2 theme might be more appealing.
2008-01-22*
5
Apr 2008*
5.723
Owned
For Trade
Interesting game, though too abstract for a wargame. I picked it up for 17 Euros and it's definitly worth that. Winning the game is both dependent on luck in dice rolls and skill to bluff your opponent.

I once played it with 3 other players and the game was very lighthearted (i.e. we were having lots of fun); it think this is good, and nothing against the game, but I think WWI is a little inappropriate for such a light game. Note that WWI is only used as a "theme", don't try to recreate history with this game.

Finally giving this away. I had fun plays with it, I had tense plays with it, it would certainly be worth keeping, but I don't think I'll play it again in the near future.
2008-04-25*
3
Mar 2008*
5.982
It's as easy as that: Either you like "Blind Bidding" or you don't.

Fist is probably one of the best games of this genre though, because there's lots of stuff going on.

But I don't like blind bidding.
2008-03-03*
FITS (2009)
1
Nov 2010
6.405
Who can consider Knizia to be a serious (or even seminal) game designer, when he blatantly rips off Tetris? What is next Street Fighter 2: the Board Game? Grab into the bag and pull a punch?
2010-11-23
Formula D (2008)
3
May 2010
6.978
Doesn't convey any racing feel.
2010-05-06
Funny Friends (2005)
7
Dec 2007*
6.237
Game of life spiced up with bottom-line jokes. Play with your friends and dig up old anecdotes when a corresponding card turns up. Fun, although the rules are a mess.
2007-12-10*
9
Apr 2009*
7.056
Prev. Owned
9
Jul 2008*
7.415
Best game of Essen 2007.

Galaxy Trucker is innovative and fun.
2009-10-04
7
Jul 2008*
7.162
Best multiplayer strategy game I played as of yet. Much more enjoyable than Diplomacy.
Ghost Stories (2008)
3
Mar 2009*
7.277
Very abstract game: you got nine tiles and ghosts popping up every time. You can choose from several actions, but the one you actually resolve is either obvious or - since this is a coop game - suggested to you. Which is boring.

It also got what most eurogamers misconceive as theme: highly stylized components. However, the game tells absolutely no narrative, it's really just random ghosts popping up. The characters with their different abilities aren't elaborated either.

I don't mind the dice rolling/combat mechanism though, that's pretty neat.

Still, I have no desire to ever play this game again.
2009-03-19
7
May 2010
5.733
7
Sep 2012
5.824
Owned
For Trade
El Grande (1995)
1
Dec 2007*
7.722
I know I played this game, but I don't remember anything about it.
2007-12-10*
9
Sep 2012
6.287
Prev. Owned
Cynical, cut-throat economical game.
2012-09-07
Guerilla (1994)
9
Feb 2009*
5.758
Owned
Better than expected. You're really getting a feel for Guerilla warfare, but unlike the real thing this game is fun. Rules are long, but not complicated.

Short review (Link)
2007-12-10*
Guillotine (1998)
3
Mar 2009*
6.447
I always have to kill the pissboy. soblue
2009-04-14
Gunslinger (1982)
9
Dec 2007*
6.314
Owned
This is a game about Western shoot-outs by Avalon Hill. It must be good.

I kinda miss the Spaghetti-Western expansion though.
2007-12-10*
7
Jun 2010
7.465
Le Havre (2008)
5
Mar 2009*
7.885
Better than Agricola.

Best of all "worker placement" games.
2009-03-30
Here I Stand (2006)
9
May 2009*
7.429
Owned
9
Dec 2007*
5.589
Owned
Hold the Line (2008)
7
May 2010
6.219
Very nice introductory wargame. Better than M'44.
2010-05-06
7
May 2010
5.785
Interesting new scenarios.
2010-05-06
5
Dec 2007*
5.672
It's been some time since I played this, but I enjoyed it.
2007-12-10*
Horus Heresy (2010)
3
Jul 2010
6.510
Good system, but only one utilisation. (Needs more maps/scenarios.) Seriously over-bloated production. A similar initiative/activation system was used in WEG's Soldiers: Man-to-Man Combat in World War II ('87).
2010-07-29
9
Oct 2008*
5.703
Owned
Excellent game in the best spirit of GW's older board games. I also got the miniatures with the base game, which are very cool.
2009-03-22
Ice Flow (2008)
3
Jul 2008*
6.125
Innovative ideas and beautiful components, but game play is dull. During play we had many questions which weren't addressed by the rulebook, so it seems like many things were dropped to create a short manual. Players have to work together to not let the starting player win. Winning may be arbitrary (at the whim of the other players), as is sadly evident with many other eurogames, too. The polar bears are nice, but they should be nastier.
2009-04-14
5
Apr 2008*
7.271
Players interact by taking away each others ressources. Sounds stupid, but turns out to be quite strategic.

As opposed to other euros, "your people" in this game starve to death, succumb to diseases, get enslaved or fall victim to Mongol raids. This is mostly your fault: sometimes you'd rather get a new court lady than remunerate a farmer.
2008-04-01*
Ingenious (2004)
3
Mar 2009*
7.108
Another Knizia tile-laying game. A little too much luck dependent for an abstract. However, the game is very accessible and plays rather smooth. Clever game winning moves are rare. No game experience whatsoever.
2007-12-10*
Jamaica (2007)
5
Mar 2009*
6.895
Cool game for kids, not so much adults.
2009-03-23
Junta (1978)
7
Dec 2007*
6.569
As compared to Diplomacy this game is really fun, because players don't tend to take it too seriously.
2007-12-10*
Keltis (2008)
1
Jun 2008*
6.321
This is Lost Cities for 3 and 4 players. If this information didn't scare you off, let me add that it is a really dull game. I played a similar game as a kid, only with flowers. You might as well also buy this for you children, but don't expect a brain burner. It's like playing Skip-Bo with a board.
2008-06-30*
Khronos (2006)
5
Jan 2008*
6.130
Nice puzzle.
2008-01-10*
5
Dec 2007*
6.030
7
Jul 2008*
6.217
Another great Tom Wham game.
7
Nov 2008*
6.083
Prev. Owned
Probably the best game on the subject.
2008-11-03*
Kragmortha (2007)
5
Oct 2008*
5.661
Fun in a slapstick way. Silly jokes, but the underlying game is nothing groundbreaking. It's over soon, too.
2008-10-05*
Labyrinth (1986)
3
Mar 2009*
6.209
Didn't really like this when I was a kid and haven't played it since.
2009-03-23
Landlord! (1992)
7
Jul 2008*
5.714
The game is from 1992 before eurogames went wrong. Buildup, competitiveness, destructiveness, strategy (or what this site takes for it) and fun, all in one easily understood game.
9
Feb 2008*
5.743
Owned
7
Jul 2008*
7.060
Last Night On Earth is easily expandable by adding more scenarios, heroes, cards and special rules, which was done nicely in this case.
7
Jun 2008*
6.923
9
Jul 2008*
5.752
Owned
Deluxe edition (Terran Games).

Operational game which covers the whole war in Lybia and Egypt in WWII, playable in nine scenarios or the whole campaign of course. Simonitch again provides an easy to learn, non-simplistic game with much depth, making it one of the best on this topic.
2008-07-07*
9
Dec 2008*
5.661
Owned
9
Jan 2009*
5.720
Owned
+ The game is about a topic not treated to death.
+ It really gives you a sense of historicity, the action on the board seems so authentic, as does the decision making of a player as field commander. I think it does it's job as a tactical simulation better than Squad Leader for example.
+ It's fun in an Ameritrash way, because some dice rolls may go awfully wrong and can really screw you or your intentions up. This also augments the former since it creates chaos and confusion on the battle field/board. Luck is not game deciding either, your strategy just shouldn't rely on everything going down smoothly.

- It takes a lot of commitment in time and the rules aren't simple either.
2009-07-14
9
Aug 2008*
5.957
Owned
This one goes up to 9, because the two-player variant is also a lot of fun. Excellent hidden gem. Can easily be played with casual gamers, too.

Interesting little game, which portrays the Battle of Britain on a tactical/operational level. Lost twice, but seriosly kicked the Luftwaffe's butt after starting with two Spitfires pilots, who became aces after three days. angry
2007-12-10*
Lost Cities (1999)
1
Jul 2008*
7.042
This completely random game plays like Candy Land (draw a card, match colors), only that calculating the points takes as long as one actual play. Would be more fun if you had to convert the results from Polar to Cartesian Coordinate.
2008-07-10*
Löwenherz (1997)
5
Dec 2007*
6.708
Mage Master (2005)
3
May 2010
5.459
Don't play it with too many players.
2010-05-06
7
Dec 2007*
5.921
Stupid, chaotic fun. If you play without the rule which forces people to make laser sounds, you shouldn't play at all. I like the 2nd edition artwork better, but that's just me.

Don't trust the bad comments! This game neither takes too long, nor can you be eliminated before you take your turn. Well, only if 3 people shoot at you, but that's just lame. Why play games with people like that at all?
2007-12-10*
Maka Bana (2003)
7
Jul 2008*
5.986
Malefiz (1960)
3
May 2010
5.411
7
Jul 2008*
6.437
Just don't play with the person who's got everyone's trust and who can dominate every other player sitting at the table. If you manage to be that person the game is great fun.
Marvel Heroes (2006)
7
Sep 2009*
6.179
Memoir '44 (2004)
3
May 2009*
7.407
Prev. Owned
This was my second ("gateway") war game. It's simple and fast-paced. Depends heavily on luck with dice and cards. One of my friends loves it, although he's usually not keen on playing board- or even war games.

Finally I sold this whole Memoir game packet off to a friend, although I liked it. But in the end it is much too simple and doesn't really comprise WW2 in a way (tension, realism, thought) my other games do.

Here are my thoughts on the expansions:
-
Eastern: The best expansion to M'44 in my opinion. The Russo-Finnish War scenario is great. But the sniper rules are strange and unrealistic.
-
Pacific: Unplayed.
-
Terrain: An average expansion to M'44, with many new rules, which almost all aren't used. Is best suited for people, who like to build their own scenarios.
-
Map: Is only required for aesthetic reasons. You might want to use the desert side for C&C Ancients though. Doesn't work.
2009-05-04
7
May 2010
7.308
Best of the M'44 expansions. The Winter War scenario is the best M'44 scenario I played.
2010-05-06
5
May 2010
7.071
3
May 2010
6.816
I don't like creating scenarios to games, I'd rather create a whole game on my own.
2010-05-06
1
May 2010
6.659
Useless.
2010-05-06
7
Jul 2008*
5.594
Midway (1964)
7
Apr 2011
5.945
Owned
For Trade
Monopoly (1933)
1
Jul 2008*
4.393
I consider this game to be a parable on life: Move around and lose money.

Actually the Soviet Russian version of this game called "State Monopoly" is much better, plays faster and usually still has the same outcome as the American edition: Players roll the dice to determine who gets to be the state (or bank). The state wins. If the Perestroika card is drawn all players (including the state) lose.
2008-07-10*
7
Dec 2007*
5.844
7
Jan 2008*
5.823
Owned
Nice game on an interesting topic. Very replayable as compared to Ambush.
2008-01-22*
Mr. Jack (2006)
3
Mar 2008*
6.998
Nifty design, but in the end I wonder why I should be playing this instead of a two-player wargame. You've got the same things: Units with different abilities and the goal of out-manouvring/outbluffing your opponent. Only that wargames are bigger (and better).
2008-03-03*
Munchkin (2001)
3
Dec 2007*
5.866
Recently played this again and found out we played it wrong years ago. I thought it was funnier back then.
2007-12-10*
7
Sep 2008*
5.503
7
Dec 2007*
6.420
9
Jul 2008*
5.916
Owned
I managed to get the deluxe editions of this now out of print game. The counters and map are artisitc. The game can be played with varying complexity and play time (suited for beginners and grognards). The game also includes an extensive battle report.

This is the first game I played which features so-called traditional wargame mechanisms (mandatory combat, interlocking ZOCs, etc.), but I like it!
2008-07-11*
7
Nov 2008*
7.159
Owned
Innovative game. Very suitable also for non-grognards. It's really more of a bluffing game than a war game.
2007-12-10*
Neuland (2004)
5
Apr 2008*
6.166
You could call this Caylus done right. It burns your brain like nothing else (=downtime!), but people can't screw your strategy over that easily. There are some clever ideas, but the game is missing fun. The winner is the player with the best brain stamina, capable of playing longest without making a mistake.
2009-03-30
Nexus Ops (2005)
9
Dec 2007*
7.101
Nichtlustig (2007)
7
Aug 2008*
5.454
Doch lustig!

Better than Pickomino.
2008-08-25*
7
Dec 2008*
6.058
7
Feb 2009*
N/A
Owned
7
May 2008*
5.745
Owned
For Trade
The "Devil's Cauldron" system at an approachable scale (and price).

The game might appear complex at first, but I found the rules extremely accessible and the game play very smooth.
2008-05-05*
9
Nov 2013
7.330
Owned
Patton's Best (1987)
9
Jan 2008*
5.893
Owned
Similar to B-17: Queen of the Skies, but with more options and more things to do.

You're a tank commander here, so basic interest in tank combat is a requirement.
2008-01-22*
9
Jun 2010
6.245
Owned
For Trade
Phase 10 Dice (1993)
3
Sep 2008*
5.364
For Trade
Yahtzee-variant.
2008-02-21*
Pickomino (2005)
1
Jul 2008*
6.377
Yet another dice-rolling game, which seems to borrow from Can't Stop. What do people get from those?
3
May 2008*
7.198
This game is too random to satisfy strategic play, and too dry to be fun.
2008-05-09*
Piranha Pedro (2004)
3
Mar 2008*
5.879
A game for children.

I heard the stones (or their dust) cause cancer.
2008-03-07*
7
Jan 2009*
5.975
Pretty good game, recommended for people who also like games like B-17.

The effect of calling the right defense could be a bit higher though. If you choose the right counter-move but roll bad (not very bad, just bad) you'll end up having no effect on the play.

Still, the game creates very realistic results and is very tense if you like dice rolling.
2008-04-24*
Planet Steam (2008)
3
Apr 2009*
6.827
Excessive and ugly components hide an otherwise good economic game. Grossly overpriced.
2009-04-29
Power Grid (2004)
3
Jan 2009*
7.919
The player with the calculator won.
2009-04-14
7
Feb 2009*
5.562
Owned
9
Dec 2007*
6.788
Ursuppe is war.
2007-12-10*
3
May 2010
7.503
Puerto Rico (2002)
1
Jan 2008*
8.047
Oh gosh, I played it and it's really bad. No fun at all and winning is essentially at the sake of the other players.

[i]Old comment: I will never play a game which incorporates slavery in such a naive way.
2008-01-17*
9
Dec 2008*
7.726
At least it's not Puerto Rico the card game.
2008-05-16*
RAF (1986)
9
Sep 2012
6.248
Owned
9
Dec 2007*
6.170
Owned
7
Jul 2008*
N/A
One of my favorites when I was a kid.
9
Dec 2008*
5.845
Owned
7
Jan 2009*
6.365
7
Jan 2009*
6.476
7
Dec 2008*
5.727
Owned
First off avoid this game if you dislike lots of friction in a war game.

Then I think it's a little discriminating that the game assumes the Chinese are the aggressors. I don't think they would attack the Americans, why would they damage their own property? Apart from that the situation portrayed in the game is certainly interesting.

Of course there aren't many strategic options for the Chinese since they are trying to achieve a few goals as fast as possible and the Americans are mostly reacting to that. However, the play resolves around the random event table and the player reacting best to (not necessarily benefiting most from) these events will win. Luck resulting from these should equal itself out over the course of the game.

Is it really a surprise that the WAR AT SEA system works in a modern environment? Not really, since it is a strategic system and the unit ratings abstract in all technological equipment. It doesn't matter whether a higher attack value comes from more advanced aircraft, ECCM equipped missiles, etc.

As a final comment I have to note that the game does only resemble 6TH FLEET in the portrayal of politics factors and in its focus on contemporary conflict. Otherwise the game/combat system in RED DRAGON RISING doesn't have much in common with 6TH FLEET.
2009-03-22
7
Feb 2009*
5.708
Owned
7
Mar 2008*
6.227
Good RPG-like. Contains many innovative and clever mechanisms. It lacks player interaction, but this compensated by the expansions, I think.
2008-03-24*
5
Feb 2009*
5.637
Owned
For Trade
You have to add a few additional rules to this to make it fun. The base game alone is pretty dry.
2008-07-11*
Risk (1959)
7
May 2008*
5.472
Build some armies, roll some dice, it's all for the good fun. I liked it very much when I didn't know much about other games. The secret objectives make it a "shorter" and more tense game than heading for "global domination".

Haven't played it in a while but would prefer it to many of this site's favourites.

I was the first user to tag this "gateway" [game].
2008-05-05*
Rocketville (2006)
3
Nov 2008*
5.316
Prev. Owned
Desperatly uninnovative game, which fails on all its promises: It's said to be a political game, but there is no player interaction or arguing. Political satire is reduced to what is printed on the cards. Strategy is almost non-existant, all choices you make are inherent, i.e. it's very easy to figure out what to do throughout the whole game.

The game mechanism is blind-bidding without any major twists. Highest bid wins, Lowest bid pays a penalty. You bid with cards and what cards you get is completly random.

To sum it up: This game provides no opportunity for clever play.

Gave it away as a christmas present to my uncle's family. Hope his young children might like it. It is definitly no strategy game. (In retrospect this was pretty evil.)

I have to admit though, when you get this for less 10$ you won't be too disappointed and might give it a try.
2008-03-24*
9
Jan 2008*
5.576
Owned
Saboteur (2004)
3
May 2010
6.581
Samurai (1998)
1
Dec 2007*
7.301
Very similar to Tic-Tac-Toe, you're trying to "outthink" your opponent(s), which results in an utterly boring tile-laying practice.
2007-12-10*
Savannah (2005)
3
May 2010
5.654
Owned
For Trade
A noble effort, but "Battles of the American Revolution Series" doesn't really lend itself well to siege battles. It is a damn fine system for field battles. But all this game evolves into is a bloody and repetitive turmoil of assaults and close combat around the fort, with the British only reinforcing gaps and the French/Americans sending more fresh meat to be butchered. The card play is kind of nice, even though it's minimal.
2010-05-05
Schafkopf (1780)
7
Jul 2008*
5.936
Still the best trick-taking card game. Yeah, I'm Bavarian.
1
May 2010
7.050
Boring and made completely redundant by Battlestar: Galactica.
2010-05-17
Shell Shock! (1990)
3
Jan 2008*
5.634
Owned
This game is a disappointment, because I really enjoy playing Ambush. In my first game I was acting as a referee for the other players and although I know the Ambush rules by heart, I got confused by many rule inconsistencies and design flaws in the game (erroneous tables, missing rule clarifications). It seems to me that those are a result of the designer trying to improve too much over the Ambush-system. (There are some sensible changes, though.)

Don't know if I play it again, but I would definitly have to correct the rules myself then, because apparantly no errata has been published.
2008-01-22*
Shogun (2006)
5
Oct 2008*
7.441
Strange euro/war game hybrid. You still basically win by building stuff, because warfare is very limited. The cube cuboid (not to be confused with a dice tower) is a nice gimmick, but pretty pointless in resolving battles.
2008-04-14*
3
Mar 2008*
5.879
The gameplay is fun, but the game is pointless in the end, because the winner is either determined randomly or by the player who has the choice between killing any of the two last ducks. There should be a mechanism where shot ducks count for victory, and the game shouldn't drag on until only one duck is still swimming.
2009-03-30
Sixth Fleet (1985)
9
Feb 2009*
5.951
Owned
Skip-Bo (1967)
1
Jul 2008*
5.297
Not a game, but torture. Apparently many euro designers like this game, or it seems, as it's "mechanisms" are copied so much. See Spiel des Jahres 2008.
Small World (2009)
3
May 2009*
7.344
The game sounds like a good idea, but ultimately is boring and repetitive. Best before 5 plays. The only meaningful decision in the game is when to go into decline and what race to pick, but this only happens maybe three times in the game. Conquest practically goes without saying. As in most eurogames, victory is determined by the discretion of the other players, i.e. try to always only receive the second most points!

This game is probably the only one where the die bugs me. Every turn you can practically risk getting -1 or +1 VP. Distributed amongst several turns, this can make a big difference, especially if you are able to hold for long a space you won with the roll of the die.

The graphics are nice though.

I'd rather try VINCI one day.
2009-05-05
1
May 2010
7.181
Never before has gaming's main demographic - ageing white men - been so purely targeted as by this game with its racial slurs and paedophile artwork.
2010-05-08
7
Sep 2008*
5.419
One of my favorites when I was a kid.
2008-09-08*
7
Oct 2008*
5.655
Owned
For Trade
Snit Smashing (1977)
3
Mar 2008*
5.507
Owned
This should be eurogamers' heaven!

The players' goal in this simple design (rule-wise) is to outfox your opponent. This "elegant" gem contains no luck. Hilarious (!) artwork on the bits. Replayability is warranted through random set-up. Unfortunately it has no feudal-europe "theme" and is fun to play.
2009-04-14
7
Dec 2007*
5.713
Owned
This is a fun game, similar to the great The Awful Green Things From Outer Space, although a little less elaborate.
2007-12-10*
7
Jan 2008*
5.638
Owned
Nice and innovative design, although basic rules simplify the game too much. Skip them.
2008-01-22*
Space Alert (2008)
7
Nov 2008*
7.444
Essen '08 was a lot of co-op games appeared, but this one is really the best and most innovative of the bunch.

(Yes, I'm just saying here that it is better than GHOST STORIES.)
2009-03-19
9
Sep 2009*
7.311
Hype rating.
2009-09-13
9
Dec 2010
6.813
Best fun/$ ratio ever.
2010-12-25
3
Mar 2008*
5.752
Funny, but uninspired card game. Chez Geek is more innovative.
2009-04-14
Squad Leader (1977)
7
May 2008*
6.976
Owned
The classic wargame. Mostly unplayed (only 'till scenario 4) but definitly lead the way for me to other more modern wargames.

Albeit it's age still a great gateway game.
2008-05-08*
9
Dec 2007*
7.087
7
May 2010
7.155
Makes the base game better.
2010-05-06
1
Jan 2010*
5.691
Perfect game to drag out the fun before going down to serious business, i.e. playing a board game.
2010-01-06
7
Dec 2007*
6.299
Owned
Portfolio edition. Differences between boxed game:

- You draw chits instead of rolling the dice, which equals out the influence of luck to a certain degree
- Great historical article
- Counters are smaller, but color-coded (!)
- Map is laminated paper, but the same size

Very innovative design and the start of a great series. Good as an introductory wargame. It's tense but not overly complicated.
2007-12-10*
3
Dec 2007*
7.167
Dry amalgam of war- and eurogame. Has neither fixed nor free alliances, which embezzles player interaction by neglecting both team-play and backstabbing.

There are only two ways to gain influence in countries and therefore victory points:

1) Combat. Bad idea if you and your opponent are the only ones who battle it out, because this'll costs you the game.

2) Luck. Initial set-up and random events that happen to occur when it's your turn.

There are some clever design ideas, but the game suffers from all drawbacks a victory point track bestows upon a multiplayer-game. It also drags on too long.
2007-12-10*
9
Jan 2010
6.667
Owned
3
Jan 2009*
5.497
Sounds good only on paper. I usually like strange and chaotic games, but this was a letdown.
2009-04-14
Summoner Wars (2009)
7
Dec 2010
7.098
Ta Yü (1999)
3
Dec 2007*
6.440
Tile laying games are popular for being easy and accessible. This one is really completely luck dependent. Quite boring.
2007-12-10*
7
Nov 2008*
6.296
Prev. Owned
This is a game where lots of random stuff (like 1500 different things) can happen to you. I like it, but seeing Puerto Rico as #1 on this site I don't understand how people here can honestly appreciate it that much. I prophesy that once it's not that "uh-so-rare" anymore bad ratings will start pouring in.

A friend asked if he could borrow it, and I sold it to him instead (for a super fair price). I can still play it whenever I want.
2008-02-28*
Thebes (2007)
5
Jul 2008*
7.041
One of the better euros recently. Still if this is all that they can do, I feel gloomy for the future of this genre.
Throneworld (1997)
7
Jun 2010
5.706
Owned
For Trade
9
Dec 2007*
5.966
Owned
Tic-Tac-Toe (-1300)
1
Dec 2009*
3.217
A strange game. The only winning move is not to play.
2009-12-23
1
Dec 2007*
7.416
If you want to bore your friends with brainless strategy and Snakes and Laddersque gameplay, then apply this "great gateway game" on them.
2007-12-10*
Tide of Iron (2007)
5
Jul 2008*
6.905
Tide of Iron compares to other WWII games, as Call of Duty compares to other WWII shooters: It looks great, plays nice, is very popular, but other games convey a more tense gaming experience on the same topic (which is WWII tactical games). It is an excellent starting point though, if you plan to also play other war games.
2009-03-30
Time Agent (1992)
9
Feb 2009*
5.786
Owned
7
Feb 2008*
5.735
Owned
Best suited for solitaire play or PBEM, because one turn can take very long (average about half an hour). There's much going on here and lots of decisions to be made.
2008-02-20*
Tokyo Express (1988)
7
Jan 2008*
5.849
Owned
Tom Tube (2003)
7
Dec 2007*
5.808
Trenchfoot (1981)
9
Jun 2008*
5.508
Owned
Rule-wise this is a very simple game. You have to pre-plot your actions several turns in advance, which is a good way of simulating panic. For example, when your soldier falls, he can only crawl until you give him a "Stand Up" order. The game is not very strategic or tactical, but the action is intense and brusque. Every fired bullet counts and a decisive victory can only be achieved when one side manages to land a few lucky hits. Once the trenches have been breached by the attackers, deadly close quarters fighting ensues. The game is extremely bloody and it reminds me of the book "All Quiet on the Western Front", although you need some imagination. I greatly recommend this game to people who not only see hexes and counters in a game.

I would also like to add that I rated this game a 3 before I actually played it. First impressions can be wrong.

Session Report: http://www.boardgamegeek.com/thread/309341
2010-06-25
7
Dec 2007*
6.220
Owned
First off I think all four games published by AH in their Area Impulse series are great. Many people try to rank these games, usually with "Turning Point: Stalingrad" (TP:S from here on) or "Thunder at Cassino" (TaC) coming in last. However, each game is quite unique in itself, so comparing them directly is really buttocks.

The core of the Area Impulse games consists of players alternating in taking an impulse, i.e. fire or movement with any units starting in one area. After these units have taken their action, they are flipped over to the 'spent' side, which usually has a lower defense value making 'spent' units easier targets. That's simple, but players should still carefully plot their moves to avoid units getting smashed in an immediate counterattack.

The advantages of the Area Impulse system are, that combat is simple, because you only take two numbers, add a couple of modifiers (no more than five) and roll four dice (two per player). Furthermore the alternation of player actions reduce downtime and create a very dynamic and realistic play and battle progress. An added bonus is that the map having no hexes and being quite vivid, which might attract casual wargamers.

After "Storm over Arnhem" (SoA) and TaC which featured combat on a bigger tactical scale, it is unique for TP:S and later "Breakout: Normandy" (B:N) to depict a whole battle on an operational scale. Personally I think the Area Impulse system work best on a tactical scale, but nevertheless TP:S works well, too. The second unique aspect of TP:S is that units remain 'spent' for more turn, depending on their combat performance. Results vary from overrun (0 turns delay) to disastrously repulsed attack (4 turns delay). The randomly determined length of day and night was also revolutionized here.

TP:S also has a slightly above standard amount of chrome rules, for example German and Soviet artillery are resolved completely differently and Soviet reinforcements have to cross the Volga first which is more difficult if the Germans occupy observation points across the city or at the shore.

My two points of critique are that firstly the Soviet have to play really good to NOT lose the game after the first week, because if the Germans do as well as they did historically they'll win too soon. The Germans are more powerful than the Soviets on the first week of the campaign, but taking just the Southern part of Stalingrad and tearing a few holes in the Soviet Northern defense line shouldn't win them the game. Secondly the game plays for a long time and is very hard to be finished in one sitting, which in my opinion wasn't what the Area Impulse system was intended for. (The inventor of the system only created the first two games: SoA and TaC.)

Another word on the expansion counter sheet. Even including the extra counters shouldn't take the game to NOT be resolved after three weeks, which is the same period of time the base game covers. Wasting more than $10 on a sheet of cardboard is therefore ridiculous.
2007-12-10*
5
Dec 2007*
7.689
Epic game. You'll need the expansion after a while, because the base game is more or less broken. You won't notice this in your first couple of games though.
2007-12-10*
9
May 2008*
8.071
Turns TI3 into one of the best buildup/conquest/diplomacy games out there.
2008-05-26*
9
Jul 2008*
8.220
7
Feb 2009*
6.075
Owned
UNO (1971)
3
Dec 2007*
5.271
Similar to, but better than Lost Cities.
2007-12-10*
Up Front (1983)
9
Jun 2008*
7.154
Owned
9.123: Although I usually don't award 10s simply because I only use a 5 point rating scale, I'm tempted to arrange an exception for this game and present it with a well-deserved 10 for its excellent game-play and unique design. EXC: The cover art, however, is so disgusting and thus barring me from implementing this move. NOTE: The person who crafted this forsooth despicable piece of "box cover" is to be freed from any guilt, because his design was simply a vengeanceful reaction to the decline of his first draft which only featured American soldiers. This move obviously did not fulfill its purpose, as the game sold well even in a time without the broad availability of online-reviews and where purchases were more frequently made on impulse (like cover art).

10.1: The rules aren't really all that difficult to comprehend (Up Front rates a 4 on the 10-point AH/VG complexity scale), only when you spend too much time reading them, the language rubs off...
2008-06-23*
Up the River (1988)
7
Dec 2007*
5.527
This was my favorite game when I was a kid.
2007-12-20*
7
Jan 2008*
6.416
Owned
This game offers a very special approach to the players: Instead of giving a certain amount of choices each turn (like in modern games), you get all the famous ships of the conflict and complete freedom of action from Pearl Harbor to the final days of the IJN. After setting up the game and explaing the rules to my friend, we both set plotting strategy for about half an hour ...

This makes it a very fine game in my oppinion. Something like chess with dice to resolve "combat" and the Yamato/Iowa instead of the queen.
2008-01-22*
Vikings (2007)
3
Mar 2009*
7.123
First I thought "Shouldn't this be about ravaging vikings?".

No, because it is a German game and you are building islands here. Seems like the more dislodged from reality these games are, the more successful they turn out to be.

Of course it is "mechanically robust", but it is also fucking boring.
2009-03-17
7
Feb 2009*
5.846
Owned
7
Dec 2007*
7.641
I feel pity for everyone who's giving this game a bad rating. Drop by my house and I'll play it with you and we'll have fun.
2007-12-10*
7
Nov 2008*
6.623
Doesn't appear to be good on first play. Repeated plays reveal that this game is basically a race to earn most VPs while placing stumbling stones in your opponents' ways and calculating risks (where to attack?, which city to abandon?). It might also appear that the game ends too soon, but my impression is that players attack too late. You shouldn't build up your strength before attacking, but watch for weaknesses in your opponents' defense (if they even have one).
Was sticht? (1994)
7
Jul 2008*
6.171
Trick-taking card game fans! Burn your cards, buy this game and play for the rest of your life. Oh wait ... chances are you're already playing one game for the rest of your lives ... well, this should be the one.
Werewolf (1986)
3
Jul 2008*
6.512
Best played online, Werewolf is ruined if people listen to cracking chairs or turn the game into a popularity contest.
5
Dec 2007*
5.695
Played this a long time ago, probably somewhere around 1998-99. I still remember it and this is a good sign. I would play it again.
2007-12-10*
7
Nov 2008*
6.511
Prev. Owned
I have an additional Fokker Dr.1 and Rickenbacker (Spad XIII), so it can be played with up to 6 people. A friend of mine has yet another two planes, and we enjoy playing it with 4 people 2 planes each.

Sold. It was fun while it lasted. Moved on to more complex games.
2008-01-22*
Wizard (1984)
1
Dec 2007*
6.671
Wizard sucks.
2007-12-10*
7
Apr 2014
5.713
Owned
7
Nov 2008*
6.234
Owned
9
Nov 2008*
5.790
Owned
Best with 4.
2008-11-03*
7
Jan 2009*
5.662
Owned
Best with 6.
2008-11-03*
7
Jul 2008*
6.374
Wrasslin' (1990)
9
Oct 2008*
5.613
Owned
Upped my rating even more. There is a lot of discarding at times, but if you can overlook that it's really an awesome game. It's been a hit with everyone I played it with. Trash talking is a requirement. Tag team matches are the best (= four players).

Very funny game, great (four-color) artwork. All the "wrasslers" in this game are spoofs on real 80s wrestlers, but I don't know any of those. The game requires a gaming group which likes to Bodyslam each other ... Gameplay at times diverts to all players just discarding and drawing cards. I blame the card mix for that, otherwise the game system is just fine.

Here's where I take care of the naysayers: http://www.boardgamegeek.com/article/1872485#1872485
2008-03-24*
Yahtzee (1956)
3
Feb 2008*
5.196
Fortunately when you have 8 players sitting around a table, playing this game is only secondary.
2008-02-21*
Zero! (2001)
7
Nov 2008*
6.119
Prev. Owned
I have only played half of the game now (haven't played any campaign yet), but dogfights are nice though. More players make the game more fun.

I think it's a good design, but none of my friends wanted to play it anymore after trying it, so what's the use in keeping it?

Sold.

Dog fights are best played on the computer. But when you're looking for a simple card (war)game, grab it.
2008-03-07*
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