This is a very accessible game and definily provided a starting point for many now veteran wargamers.
The game is pretty straightforward: devise a strategy, build units, move units, throw dice.
That's it, but although the design is lacking when compared to other games, it still provides a good basis for an entertaining evening (as a multiplayer game). And this is what most games promoted on this site are lacking IMHO.
Nice production level, some new ideas to the C&C system, but I already grew tired of Memoir '44. The base game seems kinda incomplete (read: money dump), but there's lots of stuff for your money in there already.
Classic tactical-level wargame from the tank leader series created by the designer of Squad Leader. The game features a quite revolutionary initiative system, which allows well trained and equipped units to either act before or after the enemy (their choice). It's the third installment of the series, thus the most advanced. The components aren't the best, but the price was low. That doesn't mean it's a bad game though. It's quite easy to play, because of the desert terrain and the rules are divided into a basic and an advanced section. Advanced play gets very deep, too.
Interesting game, though too abstract for a wargame. I picked it up for 17 Euros and it's definitly worth that. Winning the game is both dependent on luck in dice rolls and skill to bluff your opponent.
I once played it with 3 other players and the game was very lighthearted (i.e. we were having lots of fun); it think this is good, and nothing against the game, but I think WWI is a little inappropriate for such a light game. Note that WWI is only used as a "theme", don't try to recreate history with this game.
Finally giving this away. I had fun plays with it, I had tense plays with it, it would certainly be worth keeping, but I don't think I'll play it again in the near future.
Players interact by taking away each others ressources. Sounds stupid, but turns out to be quite strategic.
As opposed to other euros, "your people" in this game starve to death, succumb to diseases, get enslaved or fall victim to Mongol raids. This is mostly your fault: sometimes you'd rather get a new court lady than remunerate a farmer.
You could call this Caylus done right. It burns your brain like nothing else (=downtime!), but people can't screw your strategy over that easily. There are some clever ideas, but the game is missing fun. The winner is the player with the best brain stamina, capable of playing longest without making a mistake.
Strange euro/war game hybrid. You still basically win by building stuff, because warfare is very limited. The cube cuboid (not to be confused with a dice tower) is a nice gimmick, but pretty pointless in resolving battles.
Tide of Iron compares to other WWII games, as Call of Duty compares to other WWII shooters: It looks great, plays nice, is very popular, but other games convey a more tense gaming experience on the same topic (which is WWII tactical games). It is an excellent starting point though, if you plan to also play other war games.