Solid redesign of B-17, but with few mechanical troubles . The Japanese counters are confusing, because they display the Japanese names, while the rules mention them in their Allied code names. (There are also two planes labeled Ki-44.)
Overall the rules are laid out better than in B-17, but in keeping the game more realistic there are fewer encounters with fighters and more tables to consult, which is sensible, because weather, fuel consumption and navigation were more crucial factors than enemy resistance. However, the result is: Less action, longer play time.
This is a fast-paced naval wargame with astonishing graphics. I can't compare it with other naval cardgames, but I like this one very much for its smooth and exciting gameplay. Altough the overall strategy is determined for each side, the allotment of ships and therefore the tactics differ with every game. Have I already mentioned the great artwork?
Interesting game, though too abstract for a wargame. I picked it up for 17 Euros and it's definitly worth that. Winning the game is both dependent on luck in dice rolls and skill to bluff your opponent.
I once played it with 3 other players and the game was very lighthearted (i.e. we were having lots of fun); it think this is good, and nothing against the game, but I think WWI is a little inappropriate for such a light game. Note that WWI is only used as a "theme", don't try to recreate history with this game.
Finally giving this away. I had fun plays with it, I had tense plays with it, it would certainly be worth keeping, but I don't think I'll play it again in the near future.
A noble effort, but "Battles of the American Revolution Series" doesn't really lend itself well to siege battles. It is a damn fine system for field battles. But all this game evolves into is a bloody and repetitive turmoil of assaults and close combat around the fort, with the British only reinforcing gaps and the French/Americans sending more fresh meat to be butchered. The card play is kind of nice, even though it's minimal.