You can technically play with an almost unlimited amount of players in this game, as long as everyone has their own book and you are adept enough to keep the book pages correct. A great very original game that spawned many clones.
With easy mechanics, quick playing time, no 2 plays being the same, and basically 2 games in one, this game is hard to beat.
Two things make this not a ten for me. One, white bordered cards!!! Expect to sleeve the 100s of cards to avoid them from getting ugly. Two, as it has been said before --- the cards can make or break you. Use the variants!
Like many other Knizia games, this game has a bidding element which is crucial to your success especially at the later half of the game. The mechainics and options are well balanced and it will be tough to find a spoiler victory strategy in this game. Turn lag can be an issue with less exprienced players, but it only adds to your anticipation giving you a nail biting feeling. This is also a game in which you can't really have a set strategy going in as you have to be reactive. I had a blast playing it for the first time and winning that game is always a plus. ---Patrick
Although it's essentially a tile laying game, it's really fresh in it's design with a good combination of resource mangement and strategy. It does have some luck involved, but I really think that if you play well enough, it doesn't really matter.
Nice components, fast and easy gameplay. Hasbro has a winner with this one. You can complain that there is no depth to this game---so what? This is the definition of a beer n' Pretzels game with at least one pitcher. A great game to get your young one started on as well. If you find that the rules are too light, this game begs for some house rules to be added.
I have to play this game again before I rate it. It has potential but two things I didn't like about it. One, with 4 people playing, it seemed to drag. Two, it has a steep learning curve. Not that the rules itself were hard, but becoming familiar with each card's details, can be daunting to a new player, especially playing with veterans.
The art is very well done. A very pretty game that plays a lot like a CCG.
The Mayfair version is still my favorite although FFG's version is starting to grow on me. I am glad this game is still going strong and it is still one of my favorite social based games to play. So many great memories of playing this awesome game. I only hope you have a great group to enjoy this game with.
Played this as a beta while at Essen. The game is a fun romp mixed with deal making and resource management. Yeah it's true that someone invented the concept of fantasy, playing a game with dice, a board, and some minitures prior to this game being published---but it does not make this game any less fun.
Great production and art. The components are so thick, they could stop a bullet. A few rules are unclear but the 'geek to the rescue. Playing time is more like 90 minutes or more. My group and I found it fun.
This is as complex (not very) as Pillars of the Earth and if you like that game, you will really like this one or vice-versa. It moves fast as well, with great but simple push-pull dynamics. The only negative I have about this game is the the Prestige (victory) points are kept secret. I suggest to get new players on board and to get them used to the game's tempo, keep the PP open.