As games go, this one is quite odd, seeing how largely it depends on goodwill and actually helping your opponents to a) further your own goals and b) breeding some goodwill with them so hopefully they'll repay it in kind! Nice filler or gateway game, extremely social and very light.
This is a surprisingly fun game. It took a playthrough to get an idea of how everything worked, and even with the second play the order sheet was quite useful, as well as the battle outcomes. But it was well worth it. Really loving this game, will be aiming to play it a lot more.
Rating after one game. May go down a bit, as in hindsight I can see some problems cropping up with gameplay (especially where it could drag on for a long time). Still, a fun game that should definitely not be played by AP prone people.
Very intense brainburner of a game. The very limited game options, the constant weighing of the consequences, it all adds up to a very difficult to grasp (although very easy rules) game that will take many more plays (for me at least) to try and discover some sort of strategy.
Fairly complicated game that requires several plays to really get the hang of it. Lots of symbols, interactive powers, phases, etc. etc. to get used to. Still, a very good game that's only slightly reminiscent of Puerto Rico.
A cute silly game, albeit a bit too long to be a filler. But this would be a good game to include in a games weekend: a light game to intersperse with the heavy games. Like Munchkin, a game you don't want to play too often, but every now and then can be good fun.
I like this game a lot, both for it's simplicity and it's complexity. Plenty of strategy, yet not too deep. A good game to introduce new gamers to more conflict rich games, without immediately going for heavy strategy.
A better game than I thought it would be. Essentially a race game, but not so much in depicting an actual race (like, say, Snow Tails). Good amount of decision making, with a very slight 'screw your neighbour' element in it.
An elegant little game that can suffer from AP. Even so, the first game played within 45 minutes, and this was mostly due to people getting used to the rules. I think with a few more plays, this can easily be played in 30 minutes. Set up is a bit annoying, but once the game gets going, there's plenty of flow and brain burning.