This is a decent game with some very interesting mechanisms. It is balanced to remain tense and engaging throughout the whole game and requires interesting decisions. It's somewhat low rating lead me to write my very first review here at BGG. Then again, it is not without a few flaws. My rating has dropped to a 7 over time.
A good game that is not without flaws and can stretch a bit long. Still, with players who know the rules and enjoy playing without always trying to figure out the best move this one is great entertainment. Needs expansion to be fully enjoyable, though.
Often mentioned as an essential expansion for the base game. I agree. The new Dunwich locations are pretty neat, the Dunwich Horror (if it shows up) is a tough nut to crack and very thematic and the additions to the base game (new investigators, etc and especially the injury/madness deck) are excellent.
Present from my brother and again, for the same birthday, from my wife - talking coincidence... Awesome, can't wait to play. Like the idea of strengthening the existing expansions a lot. Now, however, Kingsport and the other small-box expansions look like a must-buy so that I can fully benefit from everything Miskatonic comes with.
This game puzzles me each time we play. Great idea, great theme (esp. if you know and enjoy the tv show). But sometimes the game just does not work - at least not for me and my group. I stongly hope that Pegasus exp. will fix this...
A unique game that thrilled my group right away. Don't expect a pure combat game - it is not. Lots of interaction and a fair amount of luck-driven events (still leaving plenty of room for strategy) make this game great fun.
Quality of the gaming-experience really depends very much on the case you put on the board. Some are quite clever - and some just stupid. It has an interesting design, though. Some of my sweetest memories of gaming with my family when I still was a around 13-15 years old are linked to this game.
An interesting expansion that adds to the game on all levels. The different strategies now feel somewhat more balanced and the game rounds more flexible. The new homeworlds do not win a prize for me, though.
Still not sure about my rating after 3 games. I like the idea and the mechanics A LOT. Game length in anything but a 2-player game can be pretty bad, though, and the early turns lack direct confrontation and interaction. At this point it is probably a 7.5 or maybe an 8 for me.
THE big game of galactic conquest. The gaming experience is VERY much dependent on the group you play with. Players who tend to ignore the logic of a game and instead ally with their best mate in order to then start bashing their other opponents can ruin the fun quite a bit. Games can last up to 9 hours but you'll usually know within the first 120 minutes whether you will enjoy the session or not.
A generally very useful expansion of the game but I notice over and over again that TI3 can never guarantee to deliver. Much depends on external factors to make this game an awesome experience. The few time where this happens, however, are games to remember. I strongly suggest to play with a preset map, the aggressive goals and all goals uncovered from the beginning.