This is a decent game with some very interesting mechanisms. It is balanced to remain tense and engaging throughout the whole game and requires interesting decisions. It's somewhat low rating lead me to write my very first review here at BGG. Then again, it is not without a few flaws. My rating has dropped to a 7 over time.
Yes, I can see the uniqueness of the game. Yes, I can see strategy. Yes, I know many people love it. It still is an ok game for me and the imbalance between the cards is something I struggle hard getting used to.
Good on paper and the rules are hillarious. The depth of the game is visible but the end always seems to come to soon and it is hard to develop a plan and then execute it over the course of the game. Not my favorite worker-placement game and of all of Vlaada's games the one I like the least.
Quality of the gaming-experience really depends very much on the case you put on the board. Some are quite clever - and some just stupid. It has an interesting design, though. Some of my sweetest memories of gaming with my family when I still was a around 13-15 years old are linked to this game.
It is a good game and many aspects of it feel well designed. The heroes are important and can win you the day but for me the hero aspect feels a little like a second layer of game pasted on the base. Strangely, I don't mind this while playing but when I think about the game afterwards it strikes me as a not so smooth kind of integration. Combat is tense and fun and the 4 races are interesting and play differently. Unfortunately, some races are just better (or rather: more interesting?) than others. It might not hugley affect your chances of winning but it does to some degree and it also affects the fun you get out of the game. The order cards combined with the season mechanism is very good design and makes for interesting decisions.